shapez/translations/base-en.yaml

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#
# GAME TRANSLATIONS
#
# Contributing:
#
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
# If you want to contribute, please make a pull request on this repository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the Discord and I will setup
# the basic structure so the game also detects it.
#
---
steamPage:
# This is the short text appearing on the steam page
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shortText: shapez is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
# This is the text shown above the Discord link
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discordLinkShort: Official Discord
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intro: >-
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Do you like automation games? Then you are in the right place!
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shapez is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
2020-09-29 20:40:55 +02:00
2021-03-10 09:29:20 +01:00
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them - by extracting and mixing colors!
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Buying the game on Steam gives you access to the full version, but you can also play a demo at shapez first and decide later!
2020-09-29 20:40:55 +02:00
2022-06-06 14:06:09 +02:00
what_others_say: What people say about shapez
2021-03-10 09:29:20 +01:00
nothernlion_comment: >-
This game is great - I'm having a wonderful time playing, and time has flown by.
notch_comment: >-
2022-06-06 14:06:09 +02:00
Oh crap. I really should sleep, but I think I just figured out how to make a computer in shapez
2021-03-10 09:29:20 +01:00
steam_review_comment: >-
This game has stolen my life and I don't want it back. Very chill factory game that won't let me stop making my lines more efficient.
global:
loading: Loading
error: Error
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
loggingIn: Logging in
loadingResources: Downloading additional resources (<percentage> %)
# How big numbers are rendered, e.g. "10,000"
thousandsDivider: ","
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
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# What symbol to use to separate the integer part from the fractional part of a number, e.g. "0.4"
decimalSeparator: "."
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discount: -<percentage>%
discountSummerSale: "SPECIAL PROMOTION! Offer ends 7 July"
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# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix:
thousands: k
millions: M
billions: B
trillions: T
# Shown for infinitely big numbers
infinite: inf
time:
# Used for formatting past time dates
oneSecondAgo: one second ago
xSecondsAgo: <x> seconds ago
oneMinuteAgo: one minute ago
xMinutesAgo: <x> minutes ago
oneHourAgo: one hour ago
xHoursAgo: <x> hours ago
oneDayAgo: one day ago
xDaysAgo: <x> days ago
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutes
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
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title: Demo
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titleV2: >-
Play the full version now for:
intro: >-
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Get the full game <strong>now</strong> to unlock:<ul>
<li>All 26 levels + infinite Freeplay</li>
<li>22 new buildings</li>
<li>Mod support</li>
<li>Achievements</li>
<li>Dark Mode</li>
<li>... and a lot more!</li>
</ul>
playtimeDisclaimer: >-
The full version contains more than <strong>20 hours of additional content</strong>!
2022-06-18 18:47:27 +02:00
playtimeDisclaimerDownload: >-
You can continue your savegame in the full version! Click <strong>here</strong> to download your savegame.
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playerCount: >-
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<playerCount> players like you are playing shapez on Steam right now
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untilEndOfDemo: Until end of demo
mainMenu:
play: Play
continue: Continue
newGame: New Game
changelog: Changelog
subreddit: Reddit
importSavegame: Import
openSourceHint: This game is open source!
discordLink: Official Discord Server
helpTranslate: Help translate!
madeBy: Made by <author-link>
2022-06-21 11:50:02 +02:00
noActiveSavegames: No active savegames found - Click play to start a new game!
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playFullVersionV2: Bought shapez on Steam? Play the full version in your Browser!
2022-06-21 13:51:43 +02:00
playFullVersionStandalone: You can now also play the full version in your Browser!
2022-06-20 19:08:14 +02:00
playingFullVersion: You are now playing the full version!
logout: Logout
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
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Sorry, but the game is known to run slowly on your browser! Get the full version or download Google Chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
savegameUnnamed: Unnamed
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
puzzleMode: Puzzle Mode
back: Back
2021-05-23 17:03:59 +02:00
puzzleDlcText: >-
Do you enjoy compacting and optimizing factories?
Get the Puzzle DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
2021-06-22 11:22:49 +02:00
puzzleDlcViewNow: View Dlc
2021-05-23 17:03:59 +02:00
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
mods:
title: Active Mods
warningPuzzleDLC: >-
Playing the Puzzle DLC is not possible with mods. Please disable all mods to play the DLC.
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
puzzleMenu:
play: Play
edit: Edit
title: Puzzle Mode
createPuzzle: Create Puzzle
loadPuzzle: Load
reviewPuzzle: Review & Publish
validatingPuzzle: Validating Puzzle
submittingPuzzle: Submitting Puzzle
noPuzzles: There are currently no puzzles in this section.
2022-06-06 14:06:09 +02:00
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking shapez in your library, selecting Properties > DLCs.
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
categories:
levels: Levels
new: New
top-rated: Top Rated
mine: Created
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
easy: Easy
medium: Medium
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
hard: Hard
completed: Completed
official: Tutorial
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
search:
action: Search
placeholder: Enter a puzzle or author name
includeCompleted: Include Completed
difficulties:
any: Any Difficulty
easy: Easy
medium: Medium
hard: Hard
durations:
any: Any Duration
short: Short (< 2 min)
medium: Normal
long: Long (> 10 min)
difficulties:
easy: Easy
medium: Medium
hard: Hard
unknown: Unrated
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
noGoalAcceptors: Please place a Goal Acceptor!
goalAcceptorNoItem: >-
One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal.
goalAcceptorRateNotMet: >-
One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors.
buildingOutOfBounds: >-
One or more buildings are outside of the buildable area. Either increase the area or remove them.
autoComplete: >-
Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors.
dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
later: Later
restart: Restart
reset: Reset
2022-06-02 14:06:33 +02:00
getStandalone: Get on Steam
deleteGame: I know what I am doing
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
retry: Retry
continue: Continue
playOffline: Play Offline
importSavegameError:
title: Import Error
text: >-
Failed to import your savegame:
importSavegameSuccess:
title: Savegame Imported
text: >-
Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: >-
Failed to load your savegame:
confirmSavegameDelete:
title: Confirm deletion
text: >-
2020-09-19 18:02:40 +02:00
Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br>
This can not be undone!
savegameDeletionError:
title: Failed to delete
text: >-
Failed to delete the savegame:
restartRequired:
title: Restart required
text: >-
You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: All keybindings have been reset to their defaults values!
featureRestriction:
title: Demo Version
2022-06-02 14:06:33 +02:00
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the full version on Steam for the best experience!
oneSavegameLimit:
title: Limited savegames
2022-06-02 14:06:33 +02:00
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the full version on Steam!
updateSummary:
title: New update!
desc: >-
Here are the changes since you last played:
upgradesIntroduction:
title: Unlock Upgrades
desc: >-
All shapes you produce can be used to unlock upgrades - <strong>don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
massDeleteConfirm:
title: Confirm delete
desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutConfirm:
title: Confirm cut
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutInsufficientConfirm:
title: Confirm cut
desc: >-
You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: >-
Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title: Useful keybindings
desc: >-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
createMarker:
title: New Marker
titleEdit: Edit Marker
2020-09-28 12:17:13 +02:00
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
editSignal:
title: Set Signal
descItems: >-
Choose a pre-defined item:
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
editConstantProducer:
title: Set Item
markerDemoLimit:
2022-06-02 14:06:33 +02:00
desc: You can only create two custom markers in the demo. Get the full version on Steam for unlimited markers!
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game!
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
2020-10-09 08:16:20 +02:00
tutorialVideoAvailable:
title: Tutorial Available
desc: There is a tutorial video available for this level! Would you like to watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it?
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
puzzleLoadFailed:
title: Puzzles failed to load
desc: >-
Unfortunately the puzzles could not be loaded:
submitPuzzle:
title: Submit Puzzle
descName: >-
Give your puzzle a name:
descIcon: >-
Please enter a unique short key, which will be shown as the icon of your puzzle (You can generate them <link>here</link>, or choose one of the randomly suggested shapes below):
placeholderName: Puzzle Title
puzzleResizeBadBuildings:
title: Resize not possible
desc: You can't make the zone any smaller, because then some buildings would be outside the zone.
puzzleLoadError:
title: Bad Puzzle
desc: >-
The puzzle failed to load:
offlineMode:
title: Offline Mode
desc: >-
2021-06-19 16:20:04 +02:00
We couldn't reach the servers, so the game has to run in offline mode. Please make sure you have an active internet connection.
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
puzzleDownloadError:
title: Download Error
desc: >-
Failed to download the puzzle:
puzzleSubmitError:
title: Submission Error
desc: >-
Failed to submit your puzzle:
puzzleSubmitOk:
title: Puzzle Published
desc: >-
Congratulations! Your puzzle has been published and can now be played by others. You can now find it in the "My puzzles" section.
puzzleCreateOffline:
title: Offline Mode
desc: >-
Since you are offline, you will not be able to save and/or publish your puzzle. Would you still like to continue?
puzzlePlayRegularRecommendation:
title: Recommendation
desc: >-
I <strong>strongly</strong> recommend playing the normal game to level 12 before attempting the puzzle DLC, otherwise you may encounter mechanics not yet introduced. Do you still want to continue?
puzzleShare:
title: Short Key Copied
desc: >-
The short key of the puzzle (<key>) has been copied to your clipboard! It can be entered in the puzzle menu to access the puzzle.
puzzleReport:
title: Report Puzzle
options:
profane: Profane
unsolvable: Not solvable
trolling: Trolling
puzzleReportComplete:
title: Thank you for your feedback!
desc: >-
The puzzle has been flagged.
puzzleReportError:
title: Failed to report
desc: >-
Your report could not get processed:
puzzleLoadShortKey:
title: Enter short key
desc: >-
Enter the short key of the puzzle to load it.
2021-06-20 17:42:44 +02:00
puzzleDelete:
title: Delete Puzzle?
desc: >-
Are you sure you want to delete '<title>'? This can not be undone!
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
modsDifference:
title: Mod Warning
desc: >-
The currently installed mods differ from the mods the savegame was created with.
This might cause the savegame to break or not load at all. Are you sure you want to continue?
missingMods: Missing Mods
newMods: Newly installed Mods
resourceLoadFailed:
title: Resources failed to load
demoLinkText: shapez demo on Steam
descWeb: >-
One ore more resources could not be loaded. Make sure you have a stable internet connection and try again.
If this still doesn't work, make sure to also disable any browser extensions (including adblockers).<br><br>
As an alternative, you can also play the <demoOnSteamLinkText>.
<br><br>
Error Message:
descSteamDemo: >-
One ore more resources could not be loaded. Try restarting the game - If that does not help, try reinstalling and verifying the game files via Steam.
<br><br>
Error Message:
steamSsoError:
title: Full Version Logout
desc: >-
You have been logged out from the Full Browser Version since either your network connection is unstable or you are playing on another device.<br><br>
Please make sure you don't have shapez open in any other browser tab or another computer with the same Steam account.<br><br>
You can login again in the main menu.
steamSsoNoOwnership:
title: Full Edition not owned
desc: >-
In order to play the Full Edition in your Browser, you need to own both the base game and the Puzzle DLC on your Steam account.<br><br>
Please make sure you own both, signed in with the correct Steam account and then try again.
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Move
selectBuildings: Select area
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto-orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create marker
delete: Delete
pasteLastBlueprint: Paste last blueprint
lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side
cutSelection: Cut
copySelection: Copy
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
clearBelts: Clear belts
clearSelection: Clear selection
pipette: Pipette
switchLayers: Switch layers
# Names of the colors, used for the color blind mode
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Magenta
cyan: Cyan
white: White
black: Black
uncolored: Gray
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Hotkey: <key>
infoTexts:
speed: Speed
range: Range
2020-09-24 16:37:44 +02:00
storage: Capacity
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
# Notifications on the lower right
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
freeplayLevelComplete: Level <level> has been completed!
# The "Upgrades" window
shop:
title: Upgrades
buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX"
tier: Tier <x>
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: All shapes stored within the Hub.
produced:
title: Produced
description: All shapes produced within your factory, including intermediate products.
delivered:
title: Delivered
description: Shapes which are being delivered to the Hub.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per second, e.g. '523 / s'
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
# Bottom left tutorial hints
tutorialHints:
title: Need help?
showHint: Show hint
hideHint: Close
# When placing a blueprint
blueprintPlacer:
cost: Cost
# Map markers
waypoints:
waypoints: Markers
hub: HUB
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
description: >-
Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the
selected location.
creationSuccessNotification: Marker has been created.
# Shape viewer
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
# Interactive tutorial
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
1_3_expand: >-
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them.
2020-10-08 19:01:12 +02:00
2_1_place_cutter: >-
Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br>
PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation.
2_2_place_trash: >-
The cutter can <strong>clog and stall</strong>!<br><br>
Use a <strong>trash</strong> to get rid of the currently (!) not needed waste.
2_3_more_cutters: >-
Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br>
PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!
3_1_rectangles: >-
Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br>
PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!
2020-10-08 19:40:58 +02:00
21_1_place_quad_painter: >-
Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color!
21_2_switch_to_wires: >-
Switch to the wires layer by pressing <strong>E</strong>!<br><br>
Then <strong>connect all four inputs</strong> of the painter with cables!
21_3_place_button: >-
Awesome! Now place a <strong>Switch</strong> and connect it with wires!
21_4_press_button: >-
Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br>
PS: You don't have to connect all inputs! Try wiring only two.
2022-06-20 10:21:13 +02:00
1_2_hold_and_drag: Hold and drag
# Connected miners
connectedMiners:
2020-10-01 09:25:29 +02:00
one_miner: 1 Extractor
n_miners: <amount> Extractors
limited_items: Limited to <max_throughput>
# Pops up in the demo every few minutes
watermark:
title: Demo version
2022-06-02 14:06:33 +02:00
desc: Click here to see the advantages of the full version!
get_on_steam: Get on Steam
standaloneAdvantages:
titleV2: >-
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Play the full version now on Steam to unlock:
titleExpiredV2: Demo completed!
titleEnjoyingDemo: Enjoying the demo?
no_thanks: No, thanks!
points:
levels:
2022-05-23 12:16:10 +02:00
title: 19 New Levels
desc: >-
Over 20 hours of additional content!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
buildings:
2022-05-23 12:16:10 +02:00
title: 22 New Buildings
desc: Fully automate your factory!
2021-03-10 10:10:18 +01:00
achievements:
title: 45 Achievements
2021-03-10 10:10:18 +01:00
desc: Hunt them all!
2022-05-23 12:16:10 +02:00
mods:
title: Modding support!
desc: Over 80 mods available!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
support:
title: Support me
2022-06-06 14:06:09 +02:00
desc: I develop shapez in my spare time!
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
# puzzle mode
puzzleEditorSettings:
zoneTitle: Zone
zoneWidth: Width
zoneHeight: Height
trimZone: Trim
clearItems: Clear Items
clearBuildings: Clear Buildings
2021-06-24 19:13:21 +02:00
resetPuzzle: Reset Puzzle
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
share: Share
report: Report
puzzleEditorControls:
title: Puzzle Creator
instructions:
- 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player
- 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong>
- 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>).
2021-05-23 20:19:43 +02:00
- 4. Click the <strong>lock button</strong> on a building to disable it.
- 5. Once you click review, your puzzle will be validated and you can publish it.
- 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :)
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
puzzleCompletion:
title: Puzzle Completed!
titleLike: >-
Click the heart if you liked the puzzle:
titleRating: How difficult did you find the puzzle?
titleRatingDesc: Your rating will help me to make you better suggestions in the future
continueBtn: Keep Playing
menuBtn: Menu
nextPuzzle: Next Puzzle
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
puzzleMetadata:
author: Author
shortKey: Short Key
rating: Difficulty score
averageDuration: Avg. Duration
completionRate: Completion rate
# All shop upgrades
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
# Internal name for the Extractor
miner:
default:
name: &miner Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
# Internal name for the Tunnel
underground_belt:
default:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
# Balancer
balancer:
default:
name: &balancer Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
cutter:
default:
name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will clog and stall!</strong>
rotater:
default:
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
name: &rotater Rotator
description: Rotates shapes clockwise by 90 degrees.
ccw:
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
name: Rotator (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
rotate180:
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
name: Rotator (180°)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: &stacker Stacker
description: Combines its inputs, on the same layer if possible, otherwise the right input is stacked on top of the left input.
mixer:
default:
name: &mixer Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: &painter Painter
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description: &painter_desc Paints the whole shape on the left input with the color from the top input.
mirrored:
name: *painter
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description: Paints the whole shape on the left input with the color from the bottom input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input.
quad:
name: Painter (Quad)
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description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
trash:
default:
name: &trash Trash
description: Accepts inputs from all sides and destroys them. Forever.
storage:
default:
name: &storage Storage
description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
wire:
default:
name: &wire Wire
description: &wire_desc Transfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other.
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second:
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name: *wire
description: *wire_desc
wire_tunnel:
default:
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name: &wire_tunnel Wire Crossing
description: Allows two wires to cross without connecting to each other.
constant_signal:
default:
name: &constant_signal Constant Signal
description: Emits a constant signal, which can be either a shape, color or boolean (1 or 0).
lever:
default:
name: &lever Switch
description: Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter.
logic_gate:
default:
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name: AND Gate
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description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
not:
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name: NOT Gate
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description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
xor:
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name: XOR Gate
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description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
or:
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name: OR Gate
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description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
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transistor:
default:
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name: &transistor Transistor
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description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1").
mirrored:
name: *transistor
description: *transistor_desc
filter:
default:
name: &filter Filter
description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too.
display:
default:
name: &display Display
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description: Connect a signal to show it on the display - It can be a shape, color or boolean.
reader:
default:
name: &reader Belt Reader
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description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).
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analyzer:
default:
name: &analyzer Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color.
comparator:
default:
name: &comparator Compare
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description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.
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virtual_processor:
default:
name: &virtual_processor Virtual Cutter
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description: Virtually cuts the shape into two halves.
rotater:
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
name: Virtual Rotator
2020-10-08 09:26:40 +02:00
description: Virtually rotates the shape clockwise.
unstacker:
name: Virtual Unstacker
2020-09-27 22:22:05 +02:00
description: Virtually extracts the topmost layer to the right output and the remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
2020-09-30 16:40:12 +02:00
description: Virtually paints the shape from the bottom input with the color on the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
constant_producer:
default:
name: &constant_producer Constant Producer
description: Constantly outputs a specified shape or color.
goal_acceptor:
default:
name: &goal_acceptor Goal Acceptor
description: Deliver shapes to the goal acceptor to set them as a goal.
block:
default:
name: &block Block
description: Allows you to block a tile.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
title: Cutting Shapes
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
desc: >-
You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it!
reward_rotater:
title: Rotating
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
desc: The <strong>rotator</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title: Painting
desc: >-
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are
colorblind, there is a <strong>colorblind mode</strong> in the settings!
reward_mixer:
title: Color Mixing
2020-09-24 14:59:15 +02:00
desc: The <strong>mixer</strong> has been unlocked - It mixes two colors using <strong>additive blending</strong>!
reward_stacker:
title: Stacker
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
desc: >-
You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right
input is <strong>stacked on top</strong> of the left input!
reward_balancer:
title: Balancer
2020-10-01 09:25:29 +02:00
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!
reward_tunnel:
title: Tunnel
2020-09-24 17:14:15 +02:00
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
desc: >-
You have unlocked a variant of the <strong>rotator</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotator and
<strong>press 'T' to cycle through its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
2020-09-22 20:21:09 +02:00
desc: >-
You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br>
PS: The old extractor has been replaced in your toolbar now!
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_merger:
title: Compact Merger
desc: >-
2020-09-24 14:59:15 +02:00
You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
reward_splitter:
title: Compact Splitter
desc: >-
2020-09-24 14:59:15 +02:00
You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two!
2020-09-22 20:21:09 +02:00
reward_belt_reader:
title: Belt reader
desc: >-
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
reward_cutter_quad:
title: Quad Cutter
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
desc: >-
You have unlocked a variant of the <strong>painter</strong> - It works similar to the regular painter but processes <strong>two shapes at once</strong>, consuming just one color
instead of two!
reward_storage:
title: Storage
desc: >-
You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br>
It prioritizes the left output, so you can also use it as an <strong>overflow gate</strong>!
reward_blueprints:
title: Blueprints
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
desc: >-
You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is
<strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
reward_rotater_180:
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
title: Rotator (180°)
desc: You just unlocked the 180 degrees <strong>rotator</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D)
reward_wires_painter_and_levers:
title: >-
Wires & Quad Painter
desc: >-
You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br>
For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br>
2020-10-08 19:40:58 +02:00
To switch to the wires layer, press <strong>E</strong>. <br><br>
PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial!
reward_filter:
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title: >-
Item Filter
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desc: >-
You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br>
You can also pass in a boolean signal (1 or 0) to entirely activate or disable it.
2020-09-22 20:21:09 +02:00
reward_display:
title: Display
desc: >-
2020-09-29 11:14:27 +02:00
You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br>
PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!
2020-09-22 20:21:09 +02:00
reward_constant_signal:
title: Constant Signal
desc: >-
You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br>
The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 or 0).
2020-09-22 20:21:09 +02:00
reward_logic_gates:
title: Logic Gates
desc: >-
You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br>
With logic gates you can now compute AND, OR, XOR and NOT operations.<br><br>
2020-09-27 22:22:05 +02:00
As a bonus on top I also just gave you a <strong>transistor</strong>!
2020-09-22 20:21:09 +02:00
reward_virtual_processing:
title: Virtual Processing
desc: >-
I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br>
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
You can now simulate a cutter, rotator, stacker and more on the wires layer!
2020-09-22 20:21:09 +02:00
With this you now have three options to continue the game:<br><br>
2020-09-27 22:22:05 +02:00
- Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br>
2020-09-22 20:21:09 +02:00
- Build something cool with wires.<br><br>
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
- Continue to play normally.<br><br>
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Whatever you choose, remember to have fun!
2020-09-22 20:21:09 +02:00
# Special reward, which is shown when there is no reward actually
no_reward:
title: Next level
desc: >-
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
This level gave you no reward, but the next one will! <br><br> PS: Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to
<strong>unlock upgrades</strong>!
no_reward_freeplay:
title: Next level
desc: >-
Congratulations!
2020-09-22 20:21:09 +02:00
reward_freeplay:
title: Freeplay
desc: >-
You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br>
2020-09-27 22:22:05 +02:00
The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that.
2020-09-22 20:21:09 +02:00
reward_demo_end:
title: End of Demo
desc: >-
You have reached the end of the demo version!
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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mods:
title: Mods
author: Author
version: Version
modWebsite: Website
openFolder: Open Mods Folder
2022-06-02 14:06:33 +02:00
folderOnlyStandalone: Opening the mod folder is only possible when running the full version on Steam.
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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browseMods: Browse Mods
modsInfo: >-
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To install and manage mods, copy them to the mods folder (use the 'Open Mods Folder' button). Be sure to restart the game afterwards, otherwise the mods will not show up.
2022-06-06 14:06:09 +02:00
noModSupport: Get the full version on Steam to install mods!
browserNoSupport: Due to browser restrictions it is currently only possible to install mods in the Steam version - Sorry!
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
togglingComingSoon:
title: Coming Soon
description: Enabling or disabling mods is currently only possible by copying the mod file from or to the mods/ folder. However, being able to toggle them here is planned for a future update!
settings:
title: Settings
categories:
general: General
userInterface: User Interface
advanced: Advanced
performance: Performance
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
2021-08-16 12:34:40 +02:00
tickrateHz: <amount> Hz
rangeSliderPercentage: <amount> %
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
newBadge: New!
labels:
uiScale:
title: Interface scale
description: >-
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
scales:
super_small: Super small
small: Small
regular: Regular
large: Large
huge: Huge
autosaveInterval:
title: Autosave Interval
description: >-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
scrollWheelSensitivity:
title: Zoom sensitivity
description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
movementSpeed:
title: Movement speed
description: >-
Changes how fast the view moves when using the keyboard or moving the mouse to the screen borders.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
language:
title: Language
description: >-
Change the language. All translations are user-contributed and might be incomplete!
enableColorBlindHelper:
title: Color Blind Mode
description: >-
Enables various tools which allow you to play the game if you are color blind.
fullscreen:
title: Fullscreen
description: >-
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It is recommended to play the game in fullscreen to get the best experience. Only available in the full version.
soundsMuted:
title: Mute Sounds
description: >-
If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: >-
If enabled, mutes all music.
soundVolume:
title: Sound Volume
description: >-
Set the volume for sound effects
musicVolume:
title: Music Volume
description: >-
Set the volume for music
theme:
title: Game theme
description: >-
Choose the game theme (light / dark).
themes:
dark: Dark
light: Light
refreshRate:
title: Tick Rate
description: >-
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
This determines how many game ticks happen per second. In general, a higher tick rate means better precision but also worse performance. On lower tickrates, the throughput may not be
2022-06-02 19:44:50 +02:00
exact. Anything above 60 Hz is expected to be laggy!
alwaysMultiplace:
title: Multiplace
description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to constantly holding SHIFT.
offerHints:
title: Hints & Tutorials
description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
enableTunnelSmartplace:
title: Smart Tunnels
description: >-
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
vignette:
title: Vignette
description: >-
Enables the vignette, which darkens the screen corners and makes text easier to read.
rotationByBuilding:
title: Rotation by building type
description: >-
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
compactBuildingInfo:
title: Compact Building Infos
description: >-
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: >-
Disables the warning dialogues brought up when cutting/deleting more than 100 entities.
lowQualityMapResources:
title: Low Quality Map Resources
description: >-
Simplifies the rendering of resources on the map when zoomed in to improve performance.
It even looks cleaner, so be sure to try it out!
disableTileGrid:
title: Disable Grid
description: >-
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: >-
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing
a building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: >-
Uses low quality textures to save performance. This will make the game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: >-
The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Select extractor on resource patch
description: >-
Enabled by default, selects the extractor if you use the pipette when hovering a resource patch.
2020-09-19 10:34:46 +02:00
simplifiedBelts:
title: Simplified Belts (Ugly)
description: >-
Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance.
enableMousePan:
title: Screen Edge Panning
description: >-
Allows panning the map by moving the cursor to the edges of the screen. The scroll speed depends on the Movement Speed setting.
2020-09-19 10:34:46 +02:00
2020-10-07 19:12:49 +02:00
zoomToCursor:
title: Zoom towards Cursor
description: >-
If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen.
2020-10-08 09:13:53 +02:00
mapResourcesScale:
title: Map Resources Size
description: >-
Controls the size of the shapes on the map overview (when zooming out).
shapeTooltipAlwaysOn:
title: Shape Tooltip - Show Always
description: >-
Whether to always show the shape tooltip when hovering buildings, instead of having to hold 'ALT'.
keybindings:
title: Keybindings
hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
resetKeybindings: Reset
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
mods: Provided by Mods
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
mapMoveFaster: Move Faster
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
menuOpenShop: Upgrades
menuOpenStats: Statistics
menuClose: Close Menu
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
switchLayers: Switch layers
exportScreenshot: Export whole Base as Image
# --- Do not translate the values in this section
belt: *belt
balancer: *balancer
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
storage: *storage
wire: *wire
constant_signal: *constant_signal
2020-09-24 16:37:44 +02:00
logic_gate: Logic Gate
lever: *lever
filter: *filter
wire_tunnel: *wire_tunnel
display: *display
reader: *reader
virtual_processor: *virtual_processor
2020-09-24 12:53:40 +02:00
transistor: *transistor
analyzer: *analyzer
comparator: *comparator
item_producer: Item Producer (Sandbox)
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
constant_producer: *constant_producer
goal_acceptor: *goal_acceptor
block: *block
# ---
pipette: Pipette
rotateWhilePlacing: Rotate
rotateInverseModifier: >-
Modifier: Rotate CCW instead
rotateToUp: "Rotate: Point Up"
rotateToDown: "Rotate: Point Down"
rotateToRight: "Rotate: Point Right"
rotateToLeft: "Rotate: Point Left"
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Delete area
pasteLastBlueprint: Paste last blueprint
cycleBuildings: Cycle Buildings
lockBeltDirection: Enable belt planner
switchDirectionLockSide: >-
Planner: Switch side
2020-09-28 14:45:53 +02:00
copyWireValue: >-
Wires: Copy value below cursor
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
massSelectCut: Cut area
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
massSelectClear: Clear belts
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
showShapeTooltip: Show shape output tooltip
about:
title: About this Game
body: >-
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
2022-06-06 14:06:09 +02:00
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez on GitHub</a>.<br><br>
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
changelog:
title: Changelog
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.
2020-09-19 10:34:46 +02:00
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to update/restart the game (Invalid Api Key).
unauthorized: Failed to communicate with the backend, please try to update/restart the game (Unauthorized).
bad-token: Failed to communicate with the backend, please try to update/restart the game (Bad Token).
bad-id: Invalid puzzle identifier.
not-found: The given puzzle could not be found.
bad-category: The given category could not be found.
bad-short-key: The given short key is invalid.
profane-title: Your puzzle title contains profane words.
bad-title-too-many-spaces: Your puzzle title is too short.
bad-shape-key-in-emitter: A constant producer has an invalid item.
bad-shape-key-in-goal: A goal acceptor has an invalid item.
no-emitters: Your puzzle does not contain any constant producers.
no-goals: Your puzzle does not contain any goal acceptors.
short-key-already-taken: This short key is already taken, please use another one.
can-not-report-your-own-puzzle: You can not report your own puzzle.
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle already got too many likes. If you still want to remove it, please contact support@shapez.io!
2021-06-20 17:42:44 +02:00
no-permission: You do not have the permission to perform this action.
Puzzle DLC (#1172) * Puzzle mode (#1135) * Add mode button to main menu * [WIP] Add mode menu. Add factory-based gameMode creation * Add savefile migration, serialize, deserialize * Add hidden HUD elements, zone, and zoom, boundary constraints * Clean up lint issues * Add building, HUD exclusion, building exclusion, and refactor - [WIP] Add ConstantProducer building that combines ConstantSignal and ItemProducer functionality. Currently using temp assets. - Add pre-placement check to the zone - Use Rectangles for zone and boundary - Simplify zone drawing - Account for exclusion in savegame data - [WIP] Add puzzle play and edit buttons in puzzle mode menu * [WIP] Add building, component, and systems for producing and accepting user-specified items and checking goal criteria * Add ingame puzzle mode UI elements - Add minimal menus in puzzle mode for back, next navigation - Add lower menu for changing zone dimenensions Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> * Performance optimizations (#1154) * 1.3.1 preparations * Minor fixes, update translations * Fix achievements not working * Lots of belt optimizations, ~15% performance boost * Puzzle mode, part 1 * Puzzle mode, part 2 * Fix missing import * Puzzle mode, part 3 * Fix typo * Puzzle mode, part 4 * Puzzle Mode fixes: Correct zone restrictions and more (#1155) * Hide Puzzle Editor Controls in regular game mode, fix typo * Disallow shrinking zone if there are buildings * Fix multi-tile buildings for shrinking * Puzzle mode, Refactor hud * Puzzle mode * Fixed typo in latest puzzle commit (#1156) * Allow completing puzzles * Puzzle mode, almost done * Bump version to 1.4.0 * Fixes * [puzzle] Prevent pipette cheats (miners, emitters) (#1158) * Puzzle mode, almost done * Allow clearing belts with 'B' * Multiple users for the puzzle dlc * Bump api key * Minor adjustments * Update * Minor fixes * Fix throughput * Fix belts * Minor puzzle adjustments * New difficulty * Minor puzzle improvements * Fix belt path * Update translations * Added a button to return to the menu after a puzzle is completed (#1170) * added another button to return to the menu * improved menu return * fixed continue button to not go back to menu * [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164) * initial test * tried to get it to work * added icon * added test exclusion * reverted css * completed flow for building locking * added lock option * finalized look and changed locked building to same sprite * removed unused art * added clearing every goal acceptor on lock to prevent creating impossible puzzles * heavily improved validation and prevented autocompletion * validation only checks every 100 ticks to improve performance * validation only checks every 100 ticks to improve performance * removed clearing goal acceptors as it isn't needed because of validation * Add soundtrack, puzzle dlc fixes Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com> Co-authored-by: dengr1065 <dengr1065@gmail.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
2020-09-19 10:34:46 +02:00
tips:
- The hub will accept any input, not just the current shape!
2020-09-19 15:36:15 +02:00
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a mess!
2020-09-19 10:34:46 +02:00
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
2021-03-12 11:18:43 +01:00
- Mix all three primary colors to get white.
- The storage buffer prioritises the left output.
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- Invest time to build repeatable designs - it's worth it!
Merge base-*.yaml & fix YAML lint errors and warnings. (#918) * Update base-en.yaml Updated spelling, grammar, and to a lesser extent the information of some tips. * Update base-en.yaml * Update base-en.yaml * Update base-en.yaml Applied most of EmeraldBlock's suggestions * Update base-ind.yaml Update on tips, matching it with the new improved version, and corrected some things. - PresS#9257 * Update base-cz.yaml Corrected one of the tips. * Update base-zh-TW.yaml * Update base-en.yaml Issue #849 * Few more spelling mistakes. * Update base-en.yaml Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong) * Update base-en.yaml * Improving existing CZ translations and yaml check * Update base-en.yaml * Update base-zh-TW.yaml * Update base-ind.yaml * Update base-cz.yaml * Completed translation * Update base-en.yaml Changed "20 Upgrade Tiers" to "Unlimited" * Update base-zh-TW.yaml * Update base-pl.yaml Updated some polish translations. * Update base-uk.yaml * Update base-pl.yaml Fix linter * Update base-uk.yaml * Update base-fi.yaml Full translation. Fixed some bad grammar. Anything you need here? * Update base-zh-TW.yaml Finish translating. Still need to review it all over again. * fixing errors * fixed errors. found few paragraphs not translated * changed settings * edits * more edits * quote marks 129 * fixed last errors. should work now * ready now? * colon error fix, hopefully * 2 * new try. still error with colon * Fixed idents * fixed some syntax errors * fixed more idents * Fixed missing lines and stuff * update translation ja-jp * Update base-en.yaml Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time * Update base-en.yaml Changed "it" to "the game" because there wasn't enough context to know what "it" means * Update base-ind.yaml Fixed some things * Update base-kor.yaml * Update base-zh-TW.yaml * A little more Polish * Update base-it.yaml Uploaded the new text relative to the wire layer and other small corrections, it's 100% done * Update base-sv.yaml Advantages, title_future, planned, title_open_source and title_links text translated * Update base-sv.yaml Trailing space fixed * Update base-sv.yaml * Update base-sv.yaml Fix trailing spaces and wierd syntax error * Update base-en.yaml Removed changes present in a future pr * Update for base-ro.yaml I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language. * Update base-it.yaml * Fix YAML Lint errors and warnings Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com> Co-authored-by: presdm <72538204+presdm@users.noreply.github.com> Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com> Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com> Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com> Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com> Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com> Co-authored-by: Hermanni Saresma <hermukka@gmail.com> Co-authored-by: Nucleareal <nukereiuzi@gmail.com> Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com> Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com> Co-authored-by: Oscar Bäck <oscar.back96@outlook.com> Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com> Co-authored-by: tobspr <tobspr@users.noreply.github.com>
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- Holding <b>SHIFT</b> lets you place multiple buildings at a time.
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- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a mess!
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- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 or 26 on your own before seeking for help!
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- Don't complicate things, try to stay simple and you'll go far.
- You may need to reuse factories later in the game. Build your factories to be reusable.
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- Sometimes, you can find a needed shape in the map without creating it with stackers.
- Full windmills/pinwheels can never spawn naturally.
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- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look at the color mixer, and your questions will be answered.
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- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all three primary colors to make white!
- You have an infinite map. Don't cramp your factory, expand!
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- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise, starting from the top right.
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- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the settings page.
- This game has a lot of settings, be sure to check them out!
- Your hub marker has a small compass that shows which direction it is in!
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- To clear belts, cut the area and then paste it at the same location.
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- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.