Further fixes
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 114 KiB |
|
@ -1455,6 +1455,6 @@
|
|||
"format": "RGBA8888",
|
||||
"size": {"w":2048,"h":2048},
|
||||
"scale": "0.75",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:924a8f6c92d940fa98468620a94d6050:d4394c870d2b44699ac9f9cd06c8c294:908b89f5ca8ff73e331a35a3b14d0604$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:c61d9c7c8f387e344954d344de26c19e:20296b3e09d5b363b1e55eee3b673411:908b89f5ca8ff73e331a35a3b14d0604$"
|
||||
}
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
|
@ -1455,6 +1455,6 @@
|
|||
"format": "RGBA8888",
|
||||
"size": {"w":1024,"h":1024},
|
||||
"scale": "0.25",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:924a8f6c92d940fa98468620a94d6050:d4394c870d2b44699ac9f9cd06c8c294:908b89f5ca8ff73e331a35a3b14d0604$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:c61d9c7c8f387e344954d344de26c19e:20296b3e09d5b363b1e55eee3b673411:908b89f5ca8ff73e331a35a3b14d0604$"
|
||||
}
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 279 KiB |
|
@ -1455,6 +1455,6 @@
|
|||
"format": "RGBA8888",
|
||||
"size": {"w":1024,"h":2048},
|
||||
"scale": "0.5",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:924a8f6c92d940fa98468620a94d6050:d4394c870d2b44699ac9f9cd06c8c294:908b89f5ca8ff73e331a35a3b14d0604$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:c61d9c7c8f387e344954d344de26c19e:20296b3e09d5b363b1e55eee3b673411:908b89f5ca8ff73e331a35a3b14d0604$"
|
||||
}
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 700 KiB After Width: | Height: | Size: 700 KiB |
Before Width: | Height: | Size: 7.5 KiB After Width: | Height: | Size: 8.3 KiB |
|
@ -25,7 +25,7 @@ export const enumUndergroundBeltVariantToTier = {
|
|||
[enumUndergroundBeltVariants.tier2]: 1,
|
||||
};
|
||||
|
||||
const colorsByRotationVariant = ["#6d9dff", "#9cad40"];
|
||||
const colorsByRotationVariant = ["#6d9dff", "#71ff9c"];
|
||||
|
||||
const overlayMatrices = [
|
||||
// Sender
|
||||
|
|
|
@ -6,6 +6,7 @@ import { enumWireType, enumWireVariant, WireComponent } from "../components/wire
|
|||
import { Entity } from "../entity";
|
||||
import { defaultBuildingVariant, MetaBuilding } from "../meta_building";
|
||||
import { GameRoot } from "../root";
|
||||
import { enumHubGoalRewards } from "../tutorial_goals";
|
||||
|
||||
export const arrayWireRotationVariantToType = [
|
||||
enumWireType.forward,
|
||||
|
@ -81,8 +82,7 @@ export class MetaWireBuilding extends MetaBuilding {
|
|||
* @param {GameRoot} root
|
||||
*/
|
||||
getIsUnlocked(root) {
|
||||
// @todo
|
||||
return true;
|
||||
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -6,6 +6,7 @@ import { THEME } from "../../theme";
|
|||
import { BaseHUDPart } from "../base_hud_part";
|
||||
import { Loader } from "../../../core/loader";
|
||||
import { lerp } from "../../../core/utils";
|
||||
import { enumHubGoalRewards } from "../../tutorial_goals";
|
||||
|
||||
const wiresBackgroundDpi = 4;
|
||||
|
||||
|
@ -26,7 +27,9 @@ export class HUDWiresOverlay extends BaseHUDPart {
|
|||
*/
|
||||
switchLayers() {
|
||||
if (this.root.currentLayer === "regular") {
|
||||
this.root.currentLayer = "wires";
|
||||
if (this.root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_wires_filters_and_levers)) {
|
||||
this.root.currentLayer = "wires";
|
||||
}
|
||||
} else {
|
||||
this.root.currentLayer = "regular";
|
||||
}
|
||||
|
|
|
@ -17,8 +17,8 @@
|
|||
"background": "rgba(74, 237, 134, 0.2)"
|
||||
},
|
||||
"wires": {
|
||||
"color": "rgb(209, 107, 203)",
|
||||
"background": "rgba(209, 107, 203, 0.2)"
|
||||
"color": "rgb(74, 237, 134)",
|
||||
"background": "rgba(74, 237, 134, 0.2)"
|
||||
}
|
||||
},
|
||||
|
||||
|
|
|
@ -17,8 +17,8 @@
|
|||
"background": "rgba(74, 237, 134, 0.2)"
|
||||
},
|
||||
"wires": {
|
||||
"color": "rgb(209, 107, 203)",
|
||||
"background": "rgba(209, 107, 203, 0.2)"
|
||||
"color": "rgb(74, 237, 134)",
|
||||
"background": "rgba(74, 237, 134, 0.2)"
|
||||
}
|
||||
},
|
||||
|
||||
|
|
|
@ -30,7 +30,6 @@ export const enumHubGoalRewards = {
|
|||
reward_constant_signal: "reward_constant_signal",
|
||||
reward_logic_gates: "reward_logic_gates",
|
||||
reward_virtual_processing: "reward_virtual_processing",
|
||||
reward_second_wire: "reward_second_wire",
|
||||
|
||||
reward_blueprints: "reward_blueprints",
|
||||
reward_freeplay: "reward_freeplay",
|
||||
|
@ -244,15 +243,7 @@ export const tutorialGoals = [
|
|||
reward: enumHubGoalRewards.reward_virtual_processing,
|
||||
},
|
||||
|
||||
// 26 Secondary type of wire
|
||||
{
|
||||
// @TODO
|
||||
shape: "CuCuCuCu",
|
||||
required: 50000,
|
||||
reward: enumHubGoalRewards.reward_second_wire,
|
||||
},
|
||||
|
||||
// 27 Freeplay
|
||||
// 26 Freeplay
|
||||
{
|
||||
// @TODO
|
||||
shape: "CuCuCuCu",
|
||||
|
|
|
@ -53,7 +53,6 @@ export const enumHubGoalRewardsToContentUnlocked = {
|
|||
[enumHubGoalRewards.reward_constant_signal]: typed([
|
||||
[MetaConstantSignalBuilding, defaultBuildingVariant],
|
||||
]),
|
||||
[enumHubGoalRewards.reward_second_wire]: null, // @TODO!
|
||||
[enumHubGoalRewards.reward_logic_gates]: null, // @TODO!
|
||||
[enumHubGoalRewards.reward_virtual_processing]: null, // @TODO!
|
||||
|
||||
|
|
|
@ -565,10 +565,11 @@ buildings:
|
|||
wire:
|
||||
default:
|
||||
name: &wire Wire
|
||||
description: &wire_desc Allows to connect logical components and can transfer items, colors or boolean signals.
|
||||
description: &wire_desc Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect.
|
||||
|
||||
second:
|
||||
name: Wire
|
||||
description: Allows to connect logical components and can transfer items, colors or boolean signals. Different colored wires do not connect.
|
||||
name: *wire
|
||||
description: *wire_desc
|
||||
|
||||
wire_tunnel:
|
||||
default:
|
||||
|
@ -578,7 +579,7 @@ buildings:
|
|||
constant_signal:
|
||||
default:
|
||||
name: &constant_signal Constant Signal
|
||||
description: Emits a constant signal, which can be either a shape, color or boolean.
|
||||
description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0).
|
||||
|
||||
lever:
|
||||
default:
|
||||
|
@ -587,7 +588,7 @@ buildings:
|
|||
|
||||
logic_gate:
|
||||
default:
|
||||
name: &logic_gate AND Gate
|
||||
name: AND Gate
|
||||
description: Emits a boolean "1" if both inputs are truthy.
|
||||
not:
|
||||
name: NOT Gate
|
||||
|
@ -683,7 +684,7 @@ storyRewards:
|
|||
|
||||
reward_tunnel:
|
||||
title: Tunnel
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
|
||||
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items below belts and buildings with it!
|
||||
|
||||
reward_rotater_ccw:
|
||||
title: CCW Rotating
|
||||
|
@ -775,12 +776,6 @@ storyRewards:
|
|||
- Build something cool with wires.<br><br>
|
||||
- Continue to play regulary.
|
||||
|
||||
reward_second_wire:
|
||||
title: Second Wire Type
|
||||
desc: >-
|
||||
Annoyed by wires automatically connecting? I just gave you another <strong>type of wire</strong>!<br><br>
|
||||
Different types of wires do not connect to each other, so you can now build much compacter circuits.
|
||||
|
||||
# Special reward, which is shown when there is no reward actually
|
||||
no_reward:
|
||||
title: Next level
|
||||
|
|