Load css resources async, improve building descriptions

This commit is contained in:
tobspr 2020-09-23 11:14:35 +02:00
parent 9881bd6799
commit 1f12e755a9
49 changed files with 15779 additions and 15552 deletions

View File

@ -81,7 +81,7 @@ This project is based on ES5. Some ES2015 features are used but most of them are
8. In `translations/base-en.yaml` add it to two sections: `buildings.[my_building].XXX` (See other buildings) and also `keybindings.mappings.[my_building]`. Be sure to do it the same way as other buildings do!
9. Create a icon (128x128, [prefab](https://github.com/tobspr/shapez.io-artwork/blob/master/ui/toolbar-icons.psd)) for your building and save it in `res/ui/buildings_icons` with the id of your building
10. Create a tutorial image (600x600) for your building and save it in `res/ui/building_tutorials`
11. In `src/css/icons.scss` add your building to `$buildings` as well as `$buildingAndVariants`
11. In `src/css/resources.scss` add your building to `$buildings` as well as `$buildingAndVariants`
12. Done! Optional: Add a new reward for unlocking your building at some point.
#### Adding a new game system

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@ -1,99 +1,135 @@
const path = require("path");
const buildUtils = require("./buildutils");
function gulptasksCSS($, gulp, buildFolder, browserSync) {
// The assets plugin copies the files
const commitHash = buildUtils.getRevision();
const postcssAssetsPlugin = cachebust =>
$.postcssAssets({
loadPaths: [path.join(buildFolder, "res", "ui")],
basePath: buildFolder,
baseUrl: ".",
cachebuster: cachebust
? (filePath, urlPathname) => ({
pathname: buildUtils.cachebust(urlPathname, commitHash),
})
: "",
});
// Postcss configuration
const postcssPlugins = (prod, { cachebust = false }) => {
const plugins = [postcssAssetsPlugin(cachebust)];
if (prod) {
plugins.unshift(
$.postcssUnprefix(),
$.postcssPresetEnv({
browsers: ["> 0.1%"],
})
);
plugins.push(
$.cssMqpacker({
sort: true,
}),
$.cssnano({
preset: [
"advanced",
{
cssDeclarationSorter: false,
discardUnused: true,
mergeIdents: false,
reduceIdents: true,
zindex: true,
},
],
}),
$.postcssRoundSubpixels()
);
}
return plugins;
};
// Performs linting on css
gulp.task("css.lint", () => {
return gulp
.src(["../src/css/**/*.scss"])
.pipe($.sassLint({ configFile: ".sasslint.yml" }))
.pipe($.sassLint.format())
.pipe($.sassLint.failOnError());
});
// Builds the css in dev mode
gulp.task("css.dev", () => {
return gulp
.src(["../src/css/main.scss"])
.pipe($.plumber())
.pipe($.sass.sync().on("error", $.sass.logError))
.pipe($.postcss(postcssPlugins(false, {})))
.pipe(gulp.dest(buildFolder))
.pipe(browserSync.stream());
});
// Builds the css in production mode (=minified)
gulp.task("css.prod", () => {
return (
gulp
.src("../src/css/main.scss", { cwd: __dirname })
.pipe($.plumber())
.pipe($.sass.sync({ outputStyle: "compressed" }).on("error", $.sass.logError))
.pipe($.postcss(postcssPlugins(true, { cachebust: true })))
.pipe(gulp.dest(buildFolder))
);
});
// Builds the css in production mode (=minified), without cachebusting
gulp.task("css.prod-standalone", () => {
return (
gulp
.src("../src/css/main.scss", { cwd: __dirname })
.pipe($.plumber())
.pipe($.sass.sync({ outputStyle: "compressed" }).on("error", $.sass.logError))
.pipe($.postcss(postcssPlugins(true, { cachebust: false })))
.pipe(gulp.dest(buildFolder))
);
});
}
module.exports = {
gulptasksCSS,
};
const path = require("path");
const buildUtils = require("./buildutils");
function gulptasksCSS($, gulp, buildFolder, browserSync) {
// The assets plugin copies the files
const commitHash = buildUtils.getRevision();
const postcssAssetsPlugin = cachebust =>
$.postcssAssets({
loadPaths: [path.join(buildFolder, "res", "ui")],
basePath: buildFolder,
baseUrl: ".",
cachebuster: cachebust
? (filePath, urlPathname) => ({
pathname: buildUtils.cachebust(urlPathname, commitHash),
})
: "",
});
// Postcss configuration
const postcssPlugins = (prod, { cachebust = false }) => {
const plugins = [postcssAssetsPlugin(cachebust)];
if (prod) {
plugins.unshift(
$.postcssUnprefix(),
$.postcssPresetEnv({
browsers: ["> 0.1%"],
})
);
plugins.push(
$.cssMqpacker({
sort: true,
}),
$.cssnano({
preset: [
"advanced",
{
cssDeclarationSorter: false,
discardUnused: true,
mergeIdents: false,
reduceIdents: true,
zindex: true,
},
],
}),
$.postcssRoundSubpixels()
);
}
return plugins;
};
// Performs linting on css
gulp.task("css.lint", () => {
return gulp
.src(["../src/css/**/*.scss"])
.pipe($.sassLint({ configFile: ".sasslint.yml" }))
.pipe($.sassLint.format())
.pipe($.sassLint.failOnError());
});
function resourcesTask({ cachebust, isProd }) {
return gulp
.src("../src/css/main.scss", { cwd: __dirname })
.pipe($.plumber())
.pipe($.sass.sync().on("error", $.sass.logError))
.pipe(
$.postcss([
$.postcssCriticalSplit({
blockTag: "@load-async",
}),
])
)
.pipe($.rename("async-resources.css"))
.pipe($.postcss(postcssPlugins(isProd, { cachebust })))
.pipe(gulp.dest(buildFolder));
}
// Builds the css resources
gulp.task("css.resources.dev", () => {
return resourcesTask({ cachebust: false, isProd: false });
});
// Builds the css resources in prod (=minified)
gulp.task("css.resources.prod", () => {
return resourcesTask({ cachebust: true, isProd: true });
});
// Builds the css resources in prod (=minified), without cachebusting
gulp.task("css.resources.prod-standalone", () => {
return resourcesTask({ cachebust: false, isProd: true });
});
function mainTask({ cachebust, isProd }) {
return gulp
.src("../src/css/main.scss", { cwd: __dirname })
.pipe($.plumber())
.pipe($.sass.sync().on("error", $.sass.logError))
.pipe(
$.postcss([
$.postcssCriticalSplit({
blockTag: "@load-async",
output: "rest",
}),
])
)
.pipe($.postcss(postcssPlugins(isProd, { cachebust })))
.pipe(gulp.dest(buildFolder));
}
// Builds the css main
gulp.task("css.main.dev", () => {
return mainTask({ cachebust: false, isProd: false });
});
// Builds the css main in prod (=minified)
gulp.task("css.main.prod", () => {
return mainTask({ cachebust: true, isProd: true });
});
// Builds the css main in prod (=minified), without cachebusting
gulp.task("css.main.prod-standalone", () => {
return mainTask({ cachebust: false, isProd: true });
});
gulp.task("css.dev", gulp.parallel("css.main.dev", "css.resources.dev"));
gulp.task("css.prod", gulp.parallel("css.main.prod", "css.resources.prod"));
gulp.task(
"css.prod-standalone",
gulp.parallel("css.main.prod-standalone", "css.resources.prod-standalone")
);
}
module.exports = {
gulptasksCSS,
};

View File

@ -1,283 +1,301 @@
const buildUtils = require("./buildutils");
const fs = require("fs");
const path = require("path");
const crypto = require("crypto");
function computeIntegrityHash(fullPath, algorithm = "sha256") {
const file = fs.readFileSync(fullPath);
const hash = crypto.createHash(algorithm).update(file).digest("base64");
return algorithm + "-" + hash;
}
function gulptasksHTML($, gulp, buildFolder) {
const commitHash = buildUtils.getRevision();
async function buildHtml(
apiUrl,
{ analytics = false, standalone = false, app = false, integrity = true, enableCachebust = true }
) {
function cachebust(url) {
if (enableCachebust) {
return buildUtils.cachebust(url, commitHash);
}
return url;
}
const hasLocalFiles = standalone || app;
return gulp
.src("../src/html/" + (standalone ? "index.standalone.html" : "index.html"))
.pipe(
$.dom(/** @this {Document} **/ function () {
const document = this;
// Preconnect to api
const prefetchLink = document.createElement("link");
prefetchLink.rel = "preconnect";
prefetchLink.href = apiUrl;
prefetchLink.setAttribute("crossorigin", "anonymous");
document.head.appendChild(prefetchLink);
// Append css
const css = document.createElement("link");
css.rel = "stylesheet";
css.type = "text/css";
css.media = "none";
css.setAttribute("onload", "this.media='all'");
css.href = cachebust("main.css");
if (integrity) {
css.setAttribute(
"integrity",
computeIntegrityHash(path.join(buildFolder, "main.css"))
);
}
document.head.appendChild(css);
if (app) {
// Append cordova link
const cdv = document.createElement("script");
cdv.src = "cordova.js";
cdv.type = "text/javascript";
document.head.appendChild(cdv);
}
// Google analytics
if (analytics) {
const tagManagerScript = document.createElement("script");
tagManagerScript.src = "https://www.googletagmanager.com/gtag/js?id=UA-165342524-1";
tagManagerScript.setAttribute("async", "");
document.head.appendChild(tagManagerScript);
const initScript = document.createElement("script");
initScript.textContent = `
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-165342524-1', { anonymize_ip: true });
`;
document.head.appendChild(initScript);
const abTestingScript = document.createElement("script");
abTestingScript.setAttribute(
"src",
"https://www.googleoptimize.com/optimize.js?id=OPT-M5NHCV7"
);
abTestingScript.setAttribute("async", "");
document.head.appendChild(abTestingScript);
}
// Do not need to preload in app or standalone
if (!hasLocalFiles) {
// Preload essentials
const preloads = ["fonts/GameFont.woff2"];
preloads.forEach(src => {
const preloadLink = document.createElement("link");
preloadLink.rel = "preload";
preloadLink.href = cachebust("res/" + src);
if (src.endsWith(".woff2")) {
preloadLink.setAttribute("crossorigin", "anonymous");
preloadLink.setAttribute("as", "font");
} else {
preloadLink.setAttribute("as", "image");
}
document.head.appendChild(preloadLink);
});
}
const loadingSvg = `background-image: url("data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHN0eWxlPSJtYXJnaW46YXV0bztiYWNrZ3JvdW5kOjAgMCIgd2lkdGg9IjIwMCIgaGVpZ2h0PSIyMDAiIHZpZXdCb3g9IjAgMCAxMDAgMTAwIiBwcmVzZXJ2ZUFzcGVjdFJhdGlvPSJ4TWlkWU1pZCIgZGlzcGxheT0iYmxvY2siPjxjaXJjbGUgY3g9IjUwIiBjeT0iNTAiIGZpbGw9Im5vbmUiIHN0cm9rZT0iIzM5Mzc0NyIgc3Ryb2tlLXdpZHRoPSIzIiByPSI0MiIgc3Ryb2tlLWRhc2hhcnJheT0iMTk3LjkyMDMzNzE3NjE1Njk4IDY3Ljk3MzQ0NTcyNTM4NTY2IiB0cmFuc2Zvcm09InJvdGF0ZSg0OC4yNjUgNTAgNTApIj48YW5pbWF0ZVRyYW5zZm9ybSBhdHRyaWJ1dGVOYW1lPSJ0cmFuc2Zvcm0iIHR5cGU9InJvdGF0ZSIgcmVwZWF0Q291bnQ9ImluZGVmaW5pdGUiIGR1cj0iNS41NTU1NTU1NTU1NTU1NTVzIiB2YWx1ZXM9IjAgNTAgNTA7MzYwIDUwIDUwIiBrZXlUaW1lcz0iMDsxIi8+PC9jaXJjbGU+PC9zdmc+")`;
const loadingCss = `
@font-face {
font-family: 'GameFont';
font-style: normal;
font-weight: normal;
font-display: swap;
src: url('${cachebust("res/fonts/GameFont.woff2")}') format('woff2');
}
#ll_fp {
font-family: GameFont;
font-size: 14px;
position: fixed;
z-index: -1;
top: 0;
left: 0;
opacity: 0.05;
}
#ll_p {
display: flex;
position: fixed;
z-index: 99999;
top: 0;
left: 0;
right: 0;
bottom: 0;
justify-content:
center;
align-items: center;
}
#ll_p > div {
position: absolute;
text-align: center;
bottom: 40px;
left: 20px;
right: 20px;
color: #393747;
font-family: 'GameFont', sans-serif;
font-size: 20px;
}
#ll_p > span {
width: 60px;
height: 60px;
display: inline-flex;
background: center center / contain no-repeat;
${loadingSvg};
}
`;
const style = document.createElement("style");
style.setAttribute("type", "text/css");
style.textContent = loadingCss;
document.head.appendChild(style);
// Append loader, but not in standalone (directly include bundle there)
if (standalone) {
const bundleScript = document.createElement("script");
bundleScript.type = "text/javascript";
bundleScript.src = "bundle.js";
if (integrity) {
bundleScript.setAttribute(
"integrity",
computeIntegrityHash(path.join(buildFolder, "bundle.js"))
);
}
document.head.appendChild(bundleScript);
} else {
const loadJs = document.createElement("script");
loadJs.type = "text/javascript";
let scriptContent = "";
scriptContent += `var bundleSrc = '${cachebust("bundle.js")}';\n`;
scriptContent += `var bundleSrcTranspiled = '${cachebust(
"bundle-transpiled.js"
)}';\n`;
if (integrity) {
scriptContent +=
"var bundleIntegrity = '" +
computeIntegrityHash(path.join(buildFolder, "bundle.js")) +
"';\n";
scriptContent +=
"var bundleIntegrityTranspiled = '" +
computeIntegrityHash(path.join(buildFolder, "bundle-transpiled.js")) +
"';\n";
} else {
scriptContent += "var bundleIntegrity = null;\n";
scriptContent += "var bundleIntegrityTranspiled = null;\n";
}
scriptContent += fs.readFileSync("./bundle-loader.js").toString();
loadJs.textContent = scriptContent;
document.head.appendChild(loadJs);
}
const bodyContent = `
<div id="ll_fp">_</div>
<div id="ll_p">
<span></span>
<div>${hasLocalFiles ? "Loading" : "Downloading"} Game Files</div >
</div >
`;
document.body.innerHTML = bodyContent;
})
)
.pipe(
$.htmlmin({
caseSensitive: true,
collapseBooleanAttributes: true,
collapseInlineTagWhitespace: true,
collapseWhitespace: true,
preserveLineBreaks: true,
minifyJS: true,
minifyCSS: true,
quoteCharacter: '"',
useShortDoctype: true,
})
)
.pipe($.htmlBeautify())
.pipe($.rename("index.html"))
.pipe(gulp.dest(buildFolder));
}
gulp.task("html.dev", () => {
return buildHtml("http://localhost:5005", {
analytics: false,
integrity: false,
enableCachebust: false,
});
});
gulp.task("html.staging", () => {
return buildHtml("https://api-staging.shapez.io", {
analytics: true,
});
});
gulp.task("html.prod", () => {
return buildHtml("https://analytics.shapez.io", {
analytics: true,
});
});
gulp.task("html.standalone-dev", () => {
return buildHtml("https://localhost:5005", {
analytics: false,
standalone: true,
integrity: false,
enableCachebust: false,
});
});
gulp.task("html.standalone-beta", () => {
return buildHtml("https://api-staging.shapez.io", {
analytics: false,
standalone: true,
enableCachebust: false,
});
});
gulp.task("html.standalone-prod", () => {
return buildHtml("https://analytics.shapez.io", {
analytics: false,
standalone: true,
enableCachebust: false,
});
});
}
module.exports = {
gulptasksHTML,
};
const buildUtils = require("./buildutils");
const fs = require("fs");
const path = require("path");
const crypto = require("crypto");
function computeIntegrityHash(fullPath, algorithm = "sha256") {
const file = fs.readFileSync(fullPath);
const hash = crypto.createHash(algorithm).update(file).digest("base64");
return algorithm + "-" + hash;
}
function gulptasksHTML($, gulp, buildFolder) {
const commitHash = buildUtils.getRevision();
async function buildHtml(
apiUrl,
{ analytics = false, standalone = false, app = false, integrity = true, enableCachebust = true }
) {
function cachebust(url) {
if (enableCachebust) {
return buildUtils.cachebust(url, commitHash);
}
return url;
}
const hasLocalFiles = standalone || app;
return gulp
.src("../src/html/" + (standalone ? "index.standalone.html" : "index.html"))
.pipe(
$.dom(
/** @this {Document} **/ function () {
const document = this;
// Preconnect to api
const prefetchLink = document.createElement("link");
prefetchLink.rel = "preconnect";
prefetchLink.href = apiUrl;
prefetchLink.setAttribute("crossorigin", "anonymous");
document.head.appendChild(prefetchLink);
// Append css
const css = document.createElement("link");
css.rel = "stylesheet";
css.type = "text/css";
css.media = "none";
css.setAttribute("onload", "this.media='all'");
css.href = cachebust("main.css");
if (integrity) {
css.setAttribute(
"integrity",
computeIntegrityHash(path.join(buildFolder, "main.css"))
);
}
document.head.appendChild(css);
// Append async css
const asyncCss = document.createElement("link");
asyncCss.rel = "stylesheet";
asyncCss.type = "text/css";
asyncCss.media = "none";
asyncCss.setAttribute("onload", "this.media='all'");
asyncCss.href = cachebust("async-resources.css");
if (integrity) {
asyncCss.setAttribute(
"integrity",
computeIntegrityHash(path.join(buildFolder, "async-resources.css"))
);
}
document.head.appendChild(asyncCss);
if (app) {
// Append cordova link
const cdv = document.createElement("script");
cdv.src = "cordova.js";
cdv.type = "text/javascript";
document.head.appendChild(cdv);
}
// Google analytics
if (analytics) {
const tagManagerScript = document.createElement("script");
tagManagerScript.src =
"https://www.googletagmanager.com/gtag/js?id=UA-165342524-1";
tagManagerScript.setAttribute("async", "");
document.head.appendChild(tagManagerScript);
const initScript = document.createElement("script");
initScript.textContent = `
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-165342524-1', { anonymize_ip: true });
`;
document.head.appendChild(initScript);
const abTestingScript = document.createElement("script");
abTestingScript.setAttribute(
"src",
"https://www.googleoptimize.com/optimize.js?id=OPT-M5NHCV7"
);
abTestingScript.setAttribute("async", "");
document.head.appendChild(abTestingScript);
}
// Do not need to preload in app or standalone
if (!hasLocalFiles) {
// Preload essentials
const preloads = ["fonts/GameFont.woff2"];
preloads.forEach(src => {
const preloadLink = document.createElement("link");
preloadLink.rel = "preload";
preloadLink.href = cachebust("res/" + src);
if (src.endsWith(".woff2")) {
preloadLink.setAttribute("crossorigin", "anonymous");
preloadLink.setAttribute("as", "font");
} else {
preloadLink.setAttribute("as", "image");
}
document.head.appendChild(preloadLink);
});
}
const loadingSvg = `background-image: url("data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHN0eWxlPSJtYXJnaW46YXV0bztiYWNrZ3JvdW5kOjAgMCIgd2lkdGg9IjIwMCIgaGVpZ2h0PSIyMDAiIHZpZXdCb3g9IjAgMCAxMDAgMTAwIiBwcmVzZXJ2ZUFzcGVjdFJhdGlvPSJ4TWlkWU1pZCIgZGlzcGxheT0iYmxvY2siPjxjaXJjbGUgY3g9IjUwIiBjeT0iNTAiIGZpbGw9Im5vbmUiIHN0cm9rZT0iIzM5Mzc0NyIgc3Ryb2tlLXdpZHRoPSIzIiByPSI0MiIgc3Ryb2tlLWRhc2hhcnJheT0iMTk3LjkyMDMzNzE3NjE1Njk4IDY3Ljk3MzQ0NTcyNTM4NTY2IiB0cmFuc2Zvcm09InJvdGF0ZSg0OC4yNjUgNTAgNTApIj48YW5pbWF0ZVRyYW5zZm9ybSBhdHRyaWJ1dGVOYW1lPSJ0cmFuc2Zvcm0iIHR5cGU9InJvdGF0ZSIgcmVwZWF0Q291bnQ9ImluZGVmaW5pdGUiIGR1cj0iNS41NTU1NTU1NTU1NTU1NTVzIiB2YWx1ZXM9IjAgNTAgNTA7MzYwIDUwIDUwIiBrZXlUaW1lcz0iMDsxIi8+PC9jaXJjbGU+PC9zdmc+")`;
const loadingCss = `
@font-face {
font-family: 'GameFont';
font-style: normal;
font-weight: normal;
font-display: swap;
src: url('${cachebust("res/fonts/GameFont.woff2")}') format('woff2');
}
#ll_fp {
font-family: GameFont;
font-size: 14px;
position: fixed;
z-index: -1;
top: 0;
left: 0;
opacity: 0.05;
}
#ll_p {
display: flex;
position: fixed;
z-index: 99999;
top: 0;
left: 0;
right: 0;
bottom: 0;
justify-content:
center;
align-items: center;
}
#ll_p > div {
position: absolute;
text-align: center;
bottom: 40px;
left: 20px;
right: 20px;
color: #393747;
font-family: 'GameFont', sans-serif;
font-size: 20px;
}
#ll_p > span {
width: 60px;
height: 60px;
display: inline-flex;
background: center center / contain no-repeat;
${loadingSvg};
}
`;
const style = document.createElement("style");
style.setAttribute("type", "text/css");
style.textContent = loadingCss;
document.head.appendChild(style);
// Append loader, but not in standalone (directly include bundle there)
if (standalone) {
const bundleScript = document.createElement("script");
bundleScript.type = "text/javascript";
bundleScript.src = "bundle.js";
if (integrity) {
bundleScript.setAttribute(
"integrity",
computeIntegrityHash(path.join(buildFolder, "bundle.js"))
);
}
document.head.appendChild(bundleScript);
} else {
const loadJs = document.createElement("script");
loadJs.type = "text/javascript";
let scriptContent = "";
scriptContent += `var bundleSrc = '${cachebust("bundle.js")}';\n`;
scriptContent += `var bundleSrcTranspiled = '${cachebust(
"bundle-transpiled.js"
)}';\n`;
if (integrity) {
scriptContent +=
"var bundleIntegrity = '" +
computeIntegrityHash(path.join(buildFolder, "bundle.js")) +
"';\n";
scriptContent +=
"var bundleIntegrityTranspiled = '" +
computeIntegrityHash(path.join(buildFolder, "bundle-transpiled.js")) +
"';\n";
} else {
scriptContent += "var bundleIntegrity = null;\n";
scriptContent += "var bundleIntegrityTranspiled = null;\n";
}
scriptContent += fs.readFileSync("./bundle-loader.js").toString();
loadJs.textContent = scriptContent;
document.head.appendChild(loadJs);
}
const bodyContent = `
<div id="ll_fp">_</div>
<div id="ll_p">
<span></span>
<div>${hasLocalFiles ? "Loading" : "Downloading"} Game Files</div >
</div >
`;
document.body.innerHTML = bodyContent;
}
)
)
.pipe(
$.htmlmin({
caseSensitive: true,
collapseBooleanAttributes: true,
collapseInlineTagWhitespace: true,
collapseWhitespace: true,
preserveLineBreaks: true,
minifyJS: true,
minifyCSS: true,
quoteCharacter: '"',
useShortDoctype: true,
})
)
.pipe($.htmlBeautify())
.pipe($.rename("index.html"))
.pipe(gulp.dest(buildFolder));
}
gulp.task("html.dev", () => {
return buildHtml("http://localhost:5005", {
analytics: false,
integrity: false,
enableCachebust: false,
});
});
gulp.task("html.staging", () => {
return buildHtml("https://api-staging.shapez.io", {
analytics: true,
});
});
gulp.task("html.prod", () => {
return buildHtml("https://analytics.shapez.io", {
analytics: true,
});
});
gulp.task("html.standalone-dev", () => {
return buildHtml("https://localhost:5005", {
analytics: false,
standalone: true,
integrity: false,
enableCachebust: false,
});
});
gulp.task("html.standalone-beta", () => {
return buildHtml("https://api-staging.shapez.io", {
analytics: false,
standalone: true,
enableCachebust: false,
});
});
gulp.task("html.standalone-prod", () => {
return buildHtml("https://analytics.shapez.io", {
analytics: false,
standalone: true,
enableCachebust: false,
});
});
}
module.exports = {
gulptasksHTML,
};

View File

@ -1,110 +1,111 @@
{
"name": "builder",
"version": "1.0.0",
"description": "builder",
"private": true,
"scripts": {
"gulp": "gulp"
},
"author": "tobspr",
"license": "private",
"dependencies": {
"@babel/core": "^7.9.0",
"@babel/plugin-transform-block-scoping": "^7.4.4",
"@babel/plugin-transform-classes": "^7.5.5",
"@babel/preset-env": "^7.5.4",
"@types/cordova": "^0.0.34",
"@types/filesystem": "^0.0.29",
"@types/node": "^12.7.5",
"ajv": "^6.10.2",
"audiosprite": "^0.7.2",
"babel-loader": "^8.1.0",
"browser-sync": "^2.26.10",
"circular-dependency-plugin": "^5.0.2",
"circular-json": "^0.5.9",
"clipboard-copy": "^3.1.0",
"colors": "^1.3.3",
"core-js": "3",
"crypto": "^1.0.1",
"cssnano-preset-advanced": "^4.0.7",
"delete-empty": "^3.0.0",
"email-validator": "^2.0.4",
"eslint": "^5.9.0",
"fastdom": "^1.0.9",
"flatted": "^2.0.1",
"fs-extra": "^8.1.0",
"gulp-audiosprite": "^1.1.0",
"howler": "^2.1.2",
"html-loader": "^0.5.5",
"ignore-loader": "^0.1.2",
"lz-string": "^1.4.4",
"markdown-loader": "^5.1.0",
"node-sri": "^1.1.1",
"phonegap-plugin-mobile-accessibility": "^1.0.5",
"promise-polyfill": "^8.1.0",
"query-string": "^6.8.1",
"rusha": "^0.8.13",
"serialize-error": "^3.0.0",
"strictdom": "^1.0.1",
"string-replace-webpack-plugin": "^0.1.3",
"terser-webpack-plugin": "^1.1.0",
"through2": "^3.0.1",
"uglify-template-string-loader": "^1.1.0",
"unused-files-webpack-plugin": "^3.4.0",
"webpack": "^4.43.0",
"webpack-cli": "^3.1.0",
"webpack-deep-scope-plugin": "^1.6.0",
"webpack-plugin-replace": "^1.1.1",
"webpack-strip-block": "^0.2.0",
"whatwg-fetch": "^3.0.0",
"worker-loader": "^2.0.0"
},
"devDependencies": {
"autoprefixer": "^9.4.3",
"babel-plugin-closure-elimination": "^1.3.0",
"babel-plugin-console-source": "^2.0.2",
"babel-plugin-danger-remove-unused-import": "^1.1.2",
"css-mqpacker": "^7.0.0",
"cssnano": "^4.1.10",
"electron-packager": "^14.0.6",
"faster.js": "^1.1.0",
"glob": "^7.1.3",
"gulp": "^4.0.2",
"gulp-cache": "^1.1.3",
"gulp-cached": "^1.1.1",
"gulp-clean": "^0.4.0",
"gulp-dom": "^1.0.0",
"gulp-flatten": "^0.4.0",
"gulp-fluent-ffmpeg": "^2.0.0",
"gulp-html-beautify": "^1.0.1",
"gulp-htmlmin": "^5.0.1",
"gulp-if": "^3.0.0",
"gulp-imagemin": "^7.1.0",
"gulp-load-plugins": "^2.0.3",
"gulp-phonegap-build": "^0.1.5",
"gulp-plumber": "^1.2.1",
"gulp-pngquant": "^1.0.13",
"gulp-postcss": "^8.0.0",
"gulp-rename": "^2.0.0",
"gulp-sass": "^4.1.0",
"gulp-sass-lint": "^1.4.0",
"gulp-sftp": "git+https://git@github.com/webksde/gulp-sftp",
"gulp-terser": "^1.2.0",
"gulp-webserver": "^0.9.1",
"gulp-yaml": "^2.0.4",
"imagemin-gifsicle": "^7.0.0",
"imagemin-jpegtran": "^7.0.0",
"imagemin-pngquant": "^9.0.0",
"jimp": "^0.6.1",
"js-yaml": "^3.13.1",
"postcss-assets": "^5.0.0",
"postcss-preset-env": "^6.5.0",
"postcss-round-subpixels": "^1.2.0",
"postcss-unprefix": "^2.1.3",
"sass-unused": "^0.3.0",
"strip-json-comments": "^3.0.1",
"trim": "^0.0.1",
"webpack-stream": "^5.2.1",
"yaml-loader": "^0.6.0"
}
}
{
"name": "builder",
"version": "1.0.0",
"description": "builder",
"private": true,
"scripts": {
"gulp": "gulp"
},
"author": "tobspr",
"license": "private",
"dependencies": {
"@babel/core": "^7.9.0",
"@babel/plugin-transform-block-scoping": "^7.4.4",
"@babel/plugin-transform-classes": "^7.5.5",
"@babel/preset-env": "^7.5.4",
"@types/cordova": "^0.0.34",
"@types/filesystem": "^0.0.29",
"@types/node": "^12.7.5",
"ajv": "^6.10.2",
"audiosprite": "^0.7.2",
"babel-loader": "^8.1.0",
"browser-sync": "^2.26.10",
"circular-dependency-plugin": "^5.0.2",
"circular-json": "^0.5.9",
"clipboard-copy": "^3.1.0",
"colors": "^1.3.3",
"core-js": "3",
"crypto": "^1.0.1",
"cssnano-preset-advanced": "^4.0.7",
"delete-empty": "^3.0.0",
"email-validator": "^2.0.4",
"eslint": "^5.9.0",
"fastdom": "^1.0.9",
"flatted": "^2.0.1",
"fs-extra": "^8.1.0",
"gulp-audiosprite": "^1.1.0",
"howler": "^2.1.2",
"html-loader": "^0.5.5",
"ignore-loader": "^0.1.2",
"lz-string": "^1.4.4",
"markdown-loader": "^5.1.0",
"node-sri": "^1.1.1",
"phonegap-plugin-mobile-accessibility": "^1.0.5",
"promise-polyfill": "^8.1.0",
"query-string": "^6.8.1",
"rusha": "^0.8.13",
"serialize-error": "^3.0.0",
"strictdom": "^1.0.1",
"string-replace-webpack-plugin": "^0.1.3",
"terser-webpack-plugin": "^1.1.0",
"through2": "^3.0.1",
"uglify-template-string-loader": "^1.1.0",
"unused-files-webpack-plugin": "^3.4.0",
"webpack": "^4.43.0",
"webpack-cli": "^3.1.0",
"webpack-deep-scope-plugin": "^1.6.0",
"webpack-plugin-replace": "^1.1.1",
"webpack-strip-block": "^0.2.0",
"whatwg-fetch": "^3.0.0",
"worker-loader": "^2.0.0"
},
"devDependencies": {
"autoprefixer": "^9.4.3",
"babel-plugin-closure-elimination": "^1.3.0",
"babel-plugin-console-source": "^2.0.2",
"babel-plugin-danger-remove-unused-import": "^1.1.2",
"css-mqpacker": "^7.0.0",
"cssnano": "^4.1.10",
"postcss-critical-split": "^2.5.3",
"electron-packager": "^14.0.6",
"faster.js": "^1.1.0",
"glob": "^7.1.3",
"gulp": "^4.0.2",
"gulp-cache": "^1.1.3",
"gulp-cached": "^1.1.1",
"gulp-clean": "^0.4.0",
"gulp-dom": "^1.0.0",
"gulp-flatten": "^0.4.0",
"gulp-fluent-ffmpeg": "^2.0.0",
"gulp-html-beautify": "^1.0.1",
"gulp-htmlmin": "^5.0.1",
"gulp-if": "^3.0.0",
"gulp-imagemin": "^7.1.0",
"gulp-load-plugins": "^2.0.3",
"gulp-phonegap-build": "^0.1.5",
"gulp-plumber": "^1.2.1",
"gulp-pngquant": "^1.0.13",
"gulp-postcss": "^8.0.0",
"gulp-rename": "^2.0.0",
"gulp-sass": "^4.1.0",
"gulp-sass-lint": "^1.4.0",
"gulp-sftp": "git+https://git@github.com/webksde/gulp-sftp",
"gulp-terser": "^1.2.0",
"gulp-webserver": "^0.9.1",
"gulp-yaml": "^2.0.4",
"imagemin-gifsicle": "^7.0.0",
"imagemin-jpegtran": "^7.0.0",
"imagemin-pngquant": "^9.0.0",
"jimp": "^0.6.1",
"js-yaml": "^3.13.1",
"postcss-assets": "^5.0.0",
"postcss-preset-env": "^6.5.0",
"postcss-round-subpixels": "^1.2.0",
"postcss-unprefix": "^2.1.3",
"sass-unused": "^0.3.0",
"strip-json-comments": "^3.0.1",
"trim": "^0.0.1",
"webpack-stream": "^5.2.1",
"yaml-loader": "^0.6.0"
}
}

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@ -114,7 +114,7 @@
},
"sprites/belt/built/left_0.png":
{
"frame": {"x":569,"y":1845,"w":130,"h":130},
"frame": {"x":570,"y":1845,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":14,"w":130,"h":130},
@ -250,7 +250,7 @@
},
"sprites/belt/built/right_3.png":
{
"frame": {"x":997,"y":1785,"w":130,"h":130},
"frame": {"x":998,"y":1785,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -258,7 +258,7 @@
},
"sprites/belt/built/right_4.png":
{
"frame": {"x":1375,"y":1617,"w":130,"h":130},
"frame": {"x":1112,"y":1630,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -266,7 +266,7 @@
},
"sprites/belt/built/right_5.png":
{
"frame": {"x":1511,"y":1710,"w":130,"h":130},
"frame": {"x":1248,"y":1619,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -274,7 +274,7 @@
},
"sprites/belt/built/right_6.png":
{
"frame": {"x":1647,"y":1710,"w":130,"h":130},
"frame": {"x":1134,"y":1766,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -282,7 +282,7 @@
},
"sprites/belt/built/right_7.png":
{
"frame": {"x":1783,"y":1747,"w":130,"h":130},
"frame": {"x":1270,"y":1755,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -290,7 +290,7 @@
},
"sprites/belt/built/right_8.png":
{
"frame": {"x":1111,"y":1635,"w":130,"h":130},
"frame": {"x":1134,"y":1902,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -298,7 +298,7 @@
},
"sprites/belt/built/right_9.png":
{
"frame": {"x":1133,"y":1771,"w":130,"h":130},
"frame": {"x":1270,"y":1891,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -322,7 +322,7 @@
},
"sprites/belt/built/right_12.png":
{
"frame": {"x":975,"y":1649,"w":130,"h":130},
"frame": {"x":976,"y":1649,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -378,7 +378,7 @@
},
"sprites/blueprints/belt_left.png":
{
"frame": {"x":1168,"y":1907,"w":130,"h":130},
"frame": {"x":1406,"y":1877,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":14,"w":130,"h":130},
@ -386,7 +386,7 @@
},
"sprites/blueprints/belt_right.png":
{
"frame": {"x":1269,"y":1753,"w":130,"h":130},
"frame": {"x":1542,"y":1710,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":14,"w":130,"h":130},
@ -426,7 +426,7 @@
},
"sprites/blueprints/display.png":
{
"frame": {"x":841,"y":1698,"w":128,"h":136},
"frame": {"x":842,"y":1698,"w":128,"h":136},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":8,"y":8,"w":128,"h":136},
@ -562,10 +562,10 @@
},
"sprites/blueprints/rotater-rotate180.png":
{
"frame": {"x":271,"y":1735,"w":142,"h":144},
"frame": {"x":271,"y":1735,"w":143,"h":144},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":0,"w":142,"h":144},
"spriteSourceSize": {"x":1,"y":0,"w":143,"h":144},
"sourceSize": {"w":144,"h":144}
},
"sprites/blueprints/rotater.png":
@ -666,7 +666,7 @@
},
"sprites/blueprints/virtual_processor-stacker.png":
{
"frame": {"x":569,"y":1695,"w":130,"h":144},
"frame": {"x":570,"y":1695,"w":130,"h":144},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":0,"w":130,"h":144},
@ -778,7 +778,7 @@
},
"sprites/buildings/belt_left.png":
{
"frame": {"x":569,"y":1845,"w":130,"h":130},
"frame": {"x":570,"y":1845,"w":130,"h":130},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":14,"w":130,"h":130},
@ -826,7 +826,7 @@
},
"sprites/buildings/display.png":
{
"frame": {"x":841,"y":1840,"w":126,"h":135},
"frame": {"x":842,"y":1840,"w":126,"h":135},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":9,"y":9,"w":126,"h":135},
@ -973,7 +973,7 @@
"frame": {"x":1286,"y":902,"w":141,"h":143},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":0,"w":141,"h":143},
"spriteSourceSize": {"x":2,"y":0,"w":141,"h":143},
"sourceSize": {"w":144,"h":144}
},
"sprites/buildings/rotater.png":
@ -1042,7 +1042,7 @@
},
"sprites/buildings/virtual_processor-analyzer.png":
{
"frame": {"x":419,"y":1735,"w":144,"h":144},
"frame": {"x":420,"y":1735,"w":144,"h":144},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":144,"h":144},
@ -1050,7 +1050,7 @@
},
"sprites/buildings/virtual_processor-painter.png":
{
"frame": {"x":705,"y":1688,"w":130,"h":144},
"frame": {"x":706,"y":1688,"w":130,"h":144},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":0,"w":130,"h":144},
@ -1074,7 +1074,7 @@
},
"sprites/buildings/virtual_processor-stacker.png":
{
"frame": {"x":705,"y":1838,"w":130,"h":144},
"frame": {"x":706,"y":1838,"w":130,"h":144},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":14,"y":0,"w":130,"h":144},
@ -1114,7 +1114,7 @@
},
"sprites/buildings/wire-turn.png":
{
"frame": {"x":997,"y":1921,"w":81,"h":81},
"frame": {"x":998,"y":1921,"w":81,"h":81},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":63,"y":63,"w":81,"h":81},
@ -1146,7 +1146,7 @@
},
"sprites/colors/blue.png":
{
"frame": {"x":1103,"y":1580,"w":54,"h":49},
"frame": {"x":566,"y":1981,"w":54,"h":49},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":4,"w":54,"h":49},
@ -1154,7 +1154,7 @@
},
"sprites/colors/cyan.png":
{
"frame": {"x":1163,"y":1580,"w":54,"h":49},
"frame": {"x":626,"y":1981,"w":54,"h":49},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":4,"w":54,"h":49},
@ -1162,7 +1162,7 @@
},
"sprites/colors/green.png":
{
"frame": {"x":705,"y":1988,"w":54,"h":49},
"frame": {"x":686,"y":1988,"w":54,"h":49},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":4,"w":54,"h":49},
@ -1170,7 +1170,7 @@
},
"sprites/colors/purple.png":
{
"frame": {"x":765,"y":1988,"w":54,"h":49},
"frame": {"x":746,"y":1988,"w":54,"h":49},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":4,"w":54,"h":49},
@ -1178,7 +1178,7 @@
},
"sprites/colors/red.png":
{
"frame": {"x":1492,"y":1846,"w":54,"h":49},
"frame": {"x":806,"y":1988,"w":54,"h":49},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":4,"w":54,"h":49},
@ -1186,7 +1186,7 @@
},
"sprites/colors/uncolored.png":
{
"frame": {"x":1552,"y":1846,"w":54,"h":49},
"frame": {"x":866,"y":1981,"w":54,"h":49},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":4,"w":54,"h":49},
@ -1194,7 +1194,7 @@
},
"sprites/colors/white.png":
{
"frame": {"x":1612,"y":1846,"w":54,"h":49},
"frame": {"x":1406,"y":1754,"w":54,"h":49},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":4,"w":54,"h":49},
@ -1202,7 +1202,7 @@
},
"sprites/colors/yellow.png":
{
"frame": {"x":1672,"y":1846,"w":54,"h":49},
"frame": {"x":1406,"y":1809,"w":54,"h":49},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":0,"y":4,"w":54,"h":49},
@ -1210,7 +1210,7 @@
},
"sprites/debug/acceptor_slot.png":
{
"frame": {"x":1269,"y":1889,"w":12,"h":12},
"frame": {"x":1719,"y":555,"w":12,"h":12},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":12,"h":12},
@ -1218,7 +1218,7 @@
},
"sprites/debug/ejector_slot.png":
{
"frame": {"x":1719,"y":555,"w":12,"h":12},
"frame": {"x":1921,"y":1028,"w":12,"h":12},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":12,"h":12},
@ -1226,7 +1226,7 @@
},
"sprites/misc/hub_direction_indicator.png":
{
"frame": {"x":1247,"y":1619,"w":48,"h":48},
"frame": {"x":1975,"y":266,"w":48,"h":48},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":48,"h":48},
@ -1234,7 +1234,7 @@
},
"sprites/misc/processor_disabled.png":
{
"frame": {"x":1084,"y":1921,"w":78,"h":81},
"frame": {"x":1542,"y":1933,"w":78,"h":81},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":10,"y":10,"w":78,"h":81},
@ -1242,7 +1242,7 @@
},
"sprites/misc/processor_disconnected.png":
{
"frame": {"x":1304,"y":1619,"w":65,"h":84},
"frame": {"x":1629,"y":1846,"w":65,"h":84},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":17,"y":8,"w":65,"h":84},
@ -1258,7 +1258,7 @@
},
"sprites/misc/slot_bad_arrow.png":
{
"frame": {"x":1999,"y":161,"w":35,"h":35},
"frame": {"x":1626,"y":2009,"w":35,"h":35},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":2,"y":2,"w":35,"h":35},
@ -1266,7 +1266,7 @@
},
"sprites/misc/slot_good_arrow.png":
{
"frame": {"x":1999,"y":116,"w":35,"h":39},
"frame": {"x":1198,"y":1580,"w":35,"h":39},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":2,"y":0,"w":35,"h":39},
@ -1274,7 +1274,7 @@
},
"sprites/misc/storage_overlay.png":
{
"frame": {"x":566,"y":1981,"w":89,"h":44},
"frame": {"x":1103,"y":1580,"w":89,"h":44},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":1,"w":89,"h":44},
@ -1282,7 +1282,7 @@
},
"sprites/misc/waypoint.png":
{
"frame": {"x":661,"y":1981,"w":38,"h":48},
"frame": {"x":1999,"y":116,"w":38,"h":48},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":5,"y":0,"w":38,"h":48},
@ -1298,7 +1298,7 @@
},
"sprites/wires/boolean_true.png":
{
"frame": {"x":1999,"y":202,"w":22,"h":41},
"frame": {"x":1471,"y":1617,"w":22,"h":41},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":11,"y":5,"w":22,"h":41},
@ -1306,7 +1306,7 @@
},
"sprites/wires/display/blue.png":
{
"frame": {"x":1391,"y":1927,"w":47,"h":47},
"frame": {"x":1975,"y":374,"w":47,"h":47},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":1,"w":47,"h":47},
@ -1314,7 +1314,7 @@
},
"sprites/wires/display/cyan.png":
{
"frame": {"x":1444,"y":1927,"w":47,"h":47},
"frame": {"x":1975,"y":427,"w":47,"h":47},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":1,"w":47,"h":47},
@ -1322,7 +1322,7 @@
},
"sprites/wires/display/green.png":
{
"frame": {"x":1370,"y":1980,"w":47,"h":47},
"frame": {"x":1971,"y":480,"w":47,"h":47},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":1,"w":47,"h":47},
@ -1330,7 +1330,7 @@
},
"sprites/wires/display/purple.png":
{
"frame": {"x":1423,"y":1980,"w":47,"h":47},
"frame": {"x":1971,"y":533,"w":47,"h":47},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":1,"w":47,"h":47},
@ -1338,7 +1338,7 @@
},
"sprites/wires/display/red.png":
{
"frame": {"x":1497,"y":1901,"w":47,"h":47},
"frame": {"x":1989,"y":586,"w":47,"h":47},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":1,"w":47,"h":47},
@ -1346,7 +1346,7 @@
},
"sprites/wires/display/white.png":
{
"frame": {"x":1550,"y":1901,"w":47,"h":47},
"frame": {"x":1989,"y":639,"w":47,"h":47},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":1,"w":47,"h":47},
@ -1354,7 +1354,7 @@
},
"sprites/wires/display/yellow.png":
{
"frame": {"x":1603,"y":1901,"w":47,"h":47},
"frame": {"x":1765,"y":1747,"w":47,"h":47},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":1,"w":47,"h":47},
@ -1378,7 +1378,7 @@
},
"sprites/wires/logical_ejector.png":
{
"frame": {"x":1304,"y":1976,"w":60,"h":67},
"frame": {"x":1626,"y":1936,"w":60,"h":67},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":44,"y":0,"w":60,"h":67},
@ -1386,7 +1386,7 @@
},
"sprites/wires/network_conflict.png":
{
"frame": {"x":1656,"y":1901,"w":47,"h":44},
"frame": {"x":1384,"y":1704,"w":47,"h":44},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":1,"y":2,"w":47,"h":44},
@ -1394,7 +1394,7 @@
},
"sprites/wires/network_empty.png":
{
"frame": {"x":1732,"y":1846,"w":41,"h":48},
"frame": {"x":1085,"y":1921,"w":41,"h":48},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":5,"y":0,"w":41,"h":48},
@ -1434,7 +1434,7 @@
},
"sprites/wires/sets/color_turn.png":
{
"frame": {"x":1405,"y":1753,"w":81,"h":81},
"frame": {"x":1384,"y":1617,"w":81,"h":81},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":63,"y":63,"w":81,"h":81},
@ -1450,7 +1450,7 @@
},
"sprites/wires/sets/conflict_forward.png":
{
"frame": {"x":973,"y":1840,"w":18,"h":144},
"frame": {"x":974,"y":1840,"w":18,"h":144},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":63,"y":0,"w":18,"h":144},
@ -1466,7 +1466,7 @@
},
"sprites/wires/sets/conflict_turn.png":
{
"frame": {"x":1304,"y":1889,"w":81,"h":81},
"frame": {"x":1678,"y":1710,"w":81,"h":81},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":63,"y":63,"w":81,"h":81},
@ -1498,7 +1498,7 @@
},
"sprites/wires/sets/regular_turn.png":
{
"frame": {"x":997,"y":1921,"w":81,"h":81},
"frame": {"x":998,"y":1921,"w":81,"h":81},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":63,"y":63,"w":81,"h":81},
@ -1530,7 +1530,7 @@
},
"sprites/wires/sets/shape_turn.png":
{
"frame": {"x":1405,"y":1840,"w":81,"h":81},
"frame": {"x":1542,"y":1846,"w":81,"h":81},
"rotated": false,
"trimmed": true,
"spriteSourceSize": {"x":63,"y":63,"w":81,"h":81},
@ -1538,7 +1538,7 @@
},
"sprites/wires/wires_preview.png":
{
"frame": {"x":1247,"y":1673,"w":48,"h":48},
"frame": {"x":1975,"y":320,"w":48,"h":48},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":48,"h":48},
@ -1551,6 +1551,6 @@
"format": "RGBA8888",
"size": {"w":2048,"h":2048},
"scale": "0.75",
"smartupdate": "$TexturePacker:SmartUpdate:5aa559a5b0e7b321ad8bc0595f1e8ec0:3fcf23da2ddc6370c437cf41f6d44ed0:908b89f5ca8ff73e331a35a3b14d0604$"
"smartupdate": "$TexturePacker:SmartUpdate:dac17f2501c07c842209cdd1895313a9:e5152751740891546eb27095657f7239:908b89f5ca8ff73e331a35a3b14d0604$"
}
}

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@ -1551,6 +1551,6 @@
"format": "RGBA8888",
"size": {"w":1024,"h":1024},
"scale": "0.25",
"smartupdate": "$TexturePacker:SmartUpdate:5aa559a5b0e7b321ad8bc0595f1e8ec0:3fcf23da2ddc6370c437cf41f6d44ed0:908b89f5ca8ff73e331a35a3b14d0604$"
"smartupdate": "$TexturePacker:SmartUpdate:dac17f2501c07c842209cdd1895313a9:e5152751740891546eb27095657f7239:908b89f5ca8ff73e331a35a3b14d0604$"
}
}

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@ -50,7 +50,6 @@
left: 0;
right: 0;
bottom: 0;
background: rgba($mainBgColor, 0.9) uiResource("loading.svg") center center / #{D(60px)} no-repeat;
@include InlineAnimation(0.2s ease-in-out) {
0% {
opacity: 0;
@ -59,6 +58,11 @@
opacity: 1;
}
}
& {
/* @load-async */
background: rgba($mainBgColor, 0.9) uiResource("loading.svg") center center / #{D(60px)} no-repeat;
}
}
}
}

View File

@ -391,11 +391,15 @@ canvas {
color: #393747;
&::after {
content: " ";
background: uiResource("loading.svg") center center / contain no-repeat;
@include S(width, 35px);
@include S(height, 35px);
display: inline-block;
vertical-align: middle;
& {
/* @load-async */
background: uiResource("loading.svg") center center / contain no-repeat;
}
}
@include InlineAnimation(1.5s ease-in-out infinite) {
@ -451,7 +455,6 @@ canvas {
.prefab_InfoIcon {
@include S(width, 25px);
@include S(height, 25px);
// background: uiResource("icons_small/info.png") center center / contain no-repeat;
z-index: 100;
opacity: 0.8;
cursor: pointer;
@ -468,7 +471,6 @@ canvas {
justify-content: center;
flex-direction: column;
.loadingImage {
background: uiResource("loading.svg") center center / #{D(40px)} no-repeat;
width: 100%;
display: flex;
flex-grow: 1;
@ -478,6 +480,11 @@ canvas {
transform: scale(1.2) rotate(160deg);
}
}
& {
/* @load-async */
background: uiResource("loading.svg") center center / #{D(40px)} no-repeat;
}
}
.prefab_GameHint {

View File

@ -69,14 +69,18 @@
&::before {
content: " ";
background: uiResource("locked_building.png") center center / #{D(20px)} #{D(20px)}
no-repeat;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 4;
& {
/* @load-async */
background: uiResource("locked_building.png") center center / #{D(20px)} #{D(20px)}
no-repeat;
}
}
}

View File

@ -122,13 +122,16 @@
opacity: 0.7;
@include S(width, 20px);
@include S(height, 20px);
background: uiResource("icons/close.png") center center / 80% no-repeat;
cursor: pointer;
pointer-events: all;
transition: opacity 0.2s ease-in-out;
&:hover {
opacity: 0.4;
}
& {
/* @load-async */
background: uiResource("icons/close.png") center center / 80% no-repeat;
}
}
}

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@ -38,17 +38,26 @@
@include DarkThemeInvert;
&.shop {
background-image: uiResource("icons/shop.png");
grid-column: 1;
& {
/* @load-async */
background-image: uiResource("icons/shop.png");
}
}
&.stats {
background-image: uiResource("icons/statistics.png");
grid-column: 2;
& {
/* @load-async */
background-image: uiResource("icons/statistics.png");
}
}
&.save {
background-image: uiResource("icons/save.png");
& {
/* @load-async */
background-image: uiResource("icons/save.png");
}
grid-column: 3;
@include MakeAnimationWrappedEvenOdd(0.5s ease-in-out) {
0% {
@ -83,8 +92,11 @@
}
&.settings {
background-image: uiResource("icons/settings_menu_settings.png");
grid-column: 4;
& {
/* @load-async */
background-image: uiResource("icons/settings_menu_settings.png");
}
}
&:hover {
@ -99,9 +111,14 @@
&.hasBadge {
&.shop {
filter: none;
background-image: uiResource("icons/shop_active.png");
opacity: 0.9;
& {
/* @load-async */
background-image: uiResource("icons/shop_active.png");
}
}
transform-origin: 50% 50%;
@include InlineAnimation(0.8s ease-in-out infinite) {
50% {

View File

@ -47,10 +47,12 @@
left: unset;
margin: 0;
&.rightMouse {
/* @load-async */
background: #fff uiResource("icons/mouse_right.png") center center / 85% no-repeat;
}
&.leftMouse {
/* @load-async */
background: #fff uiResource("icons/mouse_left.png") center center / 85% no-repeat;
}
}

View File

@ -77,7 +77,6 @@
> .infoButton {
@include S(width, 8px);
@include S(height, 8px);
background: uiResource("icons/info_button.png") center center / 95% no-repeat;
position: absolute;
opacity: 0.7;
@include S(top, 13px);
@ -90,6 +89,11 @@
&:hover {
opacity: 0.8;
}
& {
/* @load-async */
background: uiResource("icons/info_button.png") center center / 95% no-repeat;
}
}
&.goal,
@ -107,11 +111,13 @@
&.goal .amountLabel {
&::after {
/* @load-async */
background-image: uiResource("icons/current_goal_marker.png");
background-size: 90%;
}
@include DarkThemeOverride {
&::after {
/* @load-async */
background-image: uiResource("icons/current_goal_marker_inverted.png") !important;
}
}
@ -119,11 +125,13 @@
&.blueprint .amountLabel {
&::after {
/* @load-async */
background-image: uiResource("icons/blueprint_marker.png");
background-size: 90%;
}
@include DarkThemeOverride {
&::after {
/* @load-async */
background-image: uiResource("icons/blueprint_marker_inverted.png") !important;
}
}

View File

@ -39,23 +39,29 @@
background: transparent;
filter: invert(1);
background: uiResource("icons/settings_menu_play.png") center top / contain no-repeat;
content: "";
opacity: 0.8;
@include S(width, 35px);
@include S(height, 35px);
&.settings {
/* @load-async */
background-image: uiResource("icons/settings_menu_settings.png");
}
&.menu {
/* @load-async */
background-image: uiResource("icons/settings_menu_exit.png");
}
&:hover {
opacity: 0.6;
}
& {
/* @load-async */
background: uiResource("icons/settings_menu_play.png") center top / contain no-repeat;
}
}
}
}

View File

@ -113,9 +113,13 @@
overflow: hidden;
button.pin {
& {
/* @load-async */
background: uiResource("icons/pin.png") center center / 95% no-repeat;
}
@include S(width, 12px);
@include S(height, 12px);
background: uiResource("icons/pin.png") center center / 95% no-repeat;
position: absolute;
@include S(top, 2px);
@include S(right, 2px);
@ -143,6 +147,7 @@
}
&.isGoal {
/* @load-async */
background: uiResource("icons/current_goal_marker.png") center center / 95%
no-repeat;
opacity: $disabledOpacity !important;
@ -198,7 +203,6 @@
button.showInfo {
@include S(width, 11px);
@include S(height, 11px);
background: uiResource("icons/info_button.png") center center / 95% no-repeat;
position: absolute;
@include S(top, 17px);
@include S(right, 2.5px);
@ -213,6 +217,10 @@
opacity: 0.6;
}
}
button.showInfo {
/* @load-async */
background: uiResource("icons/info_button.png") center center / 95% no-repeat;
}
canvas {
@include S(width, 40px);

View File

@ -39,10 +39,12 @@
}
&.displayDetailed {
/* @load-async */
background-image: uiResource("icons/display_list.png");
}
&.displayIcons {
/* @load-async */
background-image: uiResource("icons/display_icons.png");
background-size: #{D(11.5px)};
}
@ -53,7 +55,10 @@
}
&.displaySorted {
background-image: uiResource("icons/display_sorted.png");
& {
/* @load-async */
background-image: uiResource("icons/display_sorted.png");
}
background-size: #{D(11.5px)};
margin-right: 5px;
@include S(border-top-right-radius, $globalBorderRadius);
@ -63,7 +68,10 @@
}
&.displayIterateUnit {
background-image: uiResource("icons/toggle_unit.png");
& {
/* @load-async */
background-image: uiResource("icons/toggle_unit.png");
}
opacity: 0.8;
@include S(padding, 1px, 0);
}

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@ -1,117 +1,120 @@
#ingame_HUD_TutorialHints {
position: absolute;
@include S(left, 10px);
@include S(bottom, 10px);
@include StyleBelowWidth(1430px) {
@include S(bottom, 50px);
}
display: flex;
flex-direction: column;
background: rgba(50, 60, 70, 0);
transition: all 0.2s ease-in-out;
pointer-events: all;
transition-property: background-color, transform, bottom, left;
@include S(padding, 5px);
video {
transition: all 0.2s ease-in-out;
transition-property: opacity, width;
@include S(width, 0px);
opacity: 0;
z-index: 10;
position: relative;
}
.header {
color: #333438;
display: grid;
align-items: center;
@include S(grid-gap, 2px);
grid-template-columns: 1fr;
@include S(margin-bottom, 3px);
z-index: 11;
position: relative;
> span {
@include DarkThemeInvert;
display: flex;
@include SuperSmallText;
justify-content: flex-start;
align-items: center;
&::before {
@include S(margin-right, 4px);
content: " ";
@include S(width, 12px);
@include S(height, 12px);
display: inline-block;
background: uiResource("icons/help.png") center center / 95% no-repeat;
}
}
button.toggleHint {
@include PlainText;
@include IncreasedClickArea(0px);
}
}
button.toggleHint {
.hide {
display: none;
}
}
&.enlarged {
background: $ingameHudBg;
left: 50%;
bottom: 50%;
transform: translate(-50%, 50%);
&::before {
pointer-events: all;
content: " ";
position: fixed;
top: -1000px;
left: -1000px;
right: -1000px;
bottom: -1000px;
z-index: 0;
background: rgba($ingameHudBg, 0.3);
}
.header {
grid-template-columns: 1fr auto;
> span {
display: none;
}
button.toggleHint {
grid-column: 2 / 3;
}
}
video {
@include InlineAnimation(0.2s ease-in-out) {
0% {
opacity: 0;
@include S(width, 0px);
}
}
opacity: 1;
@include S(width, 500px);
}
button.toggleHint {
.hide {
display: block;
}
.show {
display: none;
}
}
}
}
#ingame_HUD_TutorialHints {
position: absolute;
@include S(left, 10px);
@include S(bottom, 10px);
@include StyleBelowWidth(1430px) {
@include S(bottom, 50px);
}
display: flex;
flex-direction: column;
background: rgba(50, 60, 70, 0);
transition: all 0.2s ease-in-out;
pointer-events: all;
transition-property: background-color, transform, bottom, left;
@include S(padding, 5px);
video {
transition: all 0.2s ease-in-out;
transition-property: opacity, width;
@include S(width, 0px);
opacity: 0;
z-index: 10;
position: relative;
}
.header {
color: #333438;
display: grid;
align-items: center;
@include S(grid-gap, 2px);
grid-template-columns: 1fr;
@include S(margin-bottom, 3px);
z-index: 11;
position: relative;
> span {
@include DarkThemeInvert;
display: flex;
@include SuperSmallText;
justify-content: flex-start;
align-items: center;
&::before {
@include S(margin-right, 4px);
content: " ";
@include S(width, 12px);
@include S(height, 12px);
display: inline-block;
& {
/* @load-async */
background: uiResource("icons/help.png") center center / 95% no-repeat;
}
}
}
button.toggleHint {
@include PlainText;
@include IncreasedClickArea(0px);
}
}
button.toggleHint {
.hide {
display: none;
}
}
&.enlarged {
background: $ingameHudBg;
left: 50%;
bottom: 50%;
transform: translate(-50%, 50%);
&::before {
pointer-events: all;
content: " ";
position: fixed;
top: -1000px;
left: -1000px;
right: -1000px;
bottom: -1000px;
z-index: 0;
background: rgba($ingameHudBg, 0.3);
}
.header {
grid-template-columns: 1fr auto;
> span {
display: none;
}
button.toggleHint {
grid-column: 2 / 3;
}
}
video {
@include InlineAnimation(0.2s ease-in-out) {
0% {
opacity: 0;
@include S(width, 0px);
}
}
opacity: 1;
@include S(width, 500px);
}
button.toggleHint {
.hide {
display: block;
}
.show {
display: none;
}
}
}
}

View File

@ -1,177 +1,181 @@
#ingame_HUD_UnlockNotification {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(#333538, 0.98) uiResource("dialog_bg_pattern.png") top left / #{D(10px)} repeat;
display: flex;
justify-content: center;
align-items: center;
pointer-events: all;
@include InlineAnimation(0.1s ease-in-out) {
0% {
opacity: 0;
}
}
.dialog {
// background: rgba(#222428, 0.5);
@include S(border-radius, $globalBorderRadius);
@include S(padding, 30px);
@include InlineAnimation(0.5s ease-in-out) {
0% {
opacity: 0;
}
}
display: flex;
align-items: center;
flex-direction: column;
max-height: 100vh;
color: #fff;
text-align: center;
.title,
.subTitle {
@include SuperHeading;
text-transform: uppercase;
@include S(font-size, 40px);
@include InlineAnimation(0.5s ease-in-out) {
0% {
transform: translateY(-50vh);
}
50% {
transform: translateY(5vh);
}
75% {
transform: translateY(-2vh);
}
}
}
.subTitle {
@include PlainText;
display: inline-block;
@include S(margin, 5px, 0, 20px);
color: $colorGreenBright;
@include S(border-radius, $globalBorderRadius);
@include InlineAnimation(0.5s ease-in-out) {
0% {
transform: translateY(-60vh);
}
50% {
transform: translateY(6vh);
}
75% {
transform: translateY(-3vh);
}
}
}
.contents {
@include S(width, 400px);
@include InlineAnimation(0.5s ease-in-out) {
0% {
transform: translateX(-100vw);
}
50% {
transform: translateX(5vw);
}
75% {
transform: translateX(-2vw);
}
}
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
@include S(grid-gap, 10px);
.rewardName {
grid-column: 1 / 3;
display: none;
@include InlineAnimation(0.5s ease-in-out) {
0% {
transform: translateX(200vw);
}
50% {
transform: translateX(-10vw);
}
75% {
transform: translateX(4vw);
}
}
}
.rewardDesc {
grid-column: 1 / 3;
@include PlainText;
@include S(margin-bottom, 15px);
color: #aaacaf;
@include S(width, 400px);
text-align: left;
strong {
color: #fff;
}
}
.images {
display: flex;
.buildingExplanation {
@include S(width, 200px);
@include S(height, 200px);
display: inline-block;
background-position: center center;
background-size: cover;
background-repeat: no-repeat;
@include S(border-radius, $globalBorderRadius);
box-shadow: #{D(2px)} #{D(3px)} 0 0 rgba(0, 0, 0, 0.15);
}
}
}
button.close {
border: 0;
position: relative;
@include S(margin-top, 30px);
&:not(.unlocked) {
pointer-events: none;
opacity: 0.8;
cursor: default;
}
&.unlocked {
&::after {
animation: none !important;
}
}
&::after {
content: " ";
display: inline-block;
position: absolute;
top: 0;
left: 100%;
right: 0;
bottom: 0;
background: rgba(0, 10, 20, 0.8);
@include InlineAnimation(5s linear) {
0% {
left: 0;
}
100% {
left: 100%;
}
}
}
}
}
}
#ingame_HUD_UnlockNotification {
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
display: flex;
justify-content: center;
align-items: center;
pointer-events: all;
& {
/* @load-async */
background: rgba(#333538, 0.98) uiResource("dialog_bg_pattern.png") top left / #{D(10px)} repeat;
}
@include InlineAnimation(0.1s ease-in-out) {
0% {
opacity: 0;
}
}
.dialog {
// background: rgba(#222428, 0.5);
@include S(border-radius, $globalBorderRadius);
@include S(padding, 30px);
@include InlineAnimation(0.5s ease-in-out) {
0% {
opacity: 0;
}
}
display: flex;
align-items: center;
flex-direction: column;
max-height: 100vh;
color: #fff;
text-align: center;
.title,
.subTitle {
@include SuperHeading;
text-transform: uppercase;
@include S(font-size, 40px);
@include InlineAnimation(0.5s ease-in-out) {
0% {
transform: translateY(-50vh);
}
50% {
transform: translateY(5vh);
}
75% {
transform: translateY(-2vh);
}
}
}
.subTitle {
@include PlainText;
display: inline-block;
@include S(margin, 5px, 0, 20px);
color: $colorGreenBright;
@include S(border-radius, $globalBorderRadius);
@include InlineAnimation(0.5s ease-in-out) {
0% {
transform: translateY(-60vh);
}
50% {
transform: translateY(6vh);
}
75% {
transform: translateY(-3vh);
}
}
}
.contents {
@include S(width, 400px);
@include InlineAnimation(0.5s ease-in-out) {
0% {
transform: translateX(-100vw);
}
50% {
transform: translateX(5vw);
}
75% {
transform: translateX(-2vw);
}
}
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
@include S(grid-gap, 10px);
.rewardName {
grid-column: 1 / 3;
display: none;
@include InlineAnimation(0.5s ease-in-out) {
0% {
transform: translateX(200vw);
}
50% {
transform: translateX(-10vw);
}
75% {
transform: translateX(4vw);
}
}
}
.rewardDesc {
grid-column: 1 / 3;
@include PlainText;
@include S(margin-bottom, 15px);
color: #aaacaf;
@include S(width, 400px);
text-align: left;
strong {
color: #fff;
}
}
.images {
display: flex;
.buildingExplanation {
@include S(width, 200px);
@include S(height, 200px);
display: inline-block;
background-position: center center;
background-size: cover;
background-repeat: no-repeat;
@include S(border-radius, $globalBorderRadius);
box-shadow: #{D(2px)} #{D(3px)} 0 0 rgba(0, 0, 0, 0.15);
}
}
}
button.close {
border: 0;
position: relative;
@include S(margin-top, 30px);
&:not(.unlocked) {
pointer-events: none;
opacity: 0.8;
cursor: default;
}
&.unlocked {
&::after {
animation: none !important;
}
}
&::after {
content: " ";
display: inline-block;
position: absolute;
top: 0;
left: 100%;
right: 0;
bottom: 0;
background: rgba(0, 10, 20, 0.8);
@include InlineAnimation(5s linear) {
0% {
left: 0;
}
100% {
left: 100%;
}
}
}
}
}
}

View File

@ -4,7 +4,10 @@
left: 0;
right: 0;
bottom: 0;
background: uiResource("vignette.lossless.png") center center / cover no-repeat;
& {
/* @load-async */
background: uiResource("vignette.lossless.png") center center / cover no-repeat;
}
pointer-events: none;
@include DarkThemeOverride {

View File

@ -1,18 +1,22 @@
#ingame_HUD_Watermark {
position: absolute;
background: uiResource("get_on_steam.png") center center / contain no-repeat;
@include S(width, 110px);
@include S(height, 40px);
@include S(top, 10px);
pointer-events: all;
cursor: pointer;
@include S(left, 160px);
transition: all 0.12s ease-in;
transition-property: opacity, transform;
transform: skewX(-0.5deg);
&:hover {
transform: skewX(-1deg) scale(1.02);
opacity: 0.9;
}
}
#ingame_HUD_Watermark {
position: absolute;
& {
/* @load-async */
background: uiResource("get_on_steam.png") center center / contain no-repeat;
}
@include S(width, 110px);
@include S(height, 40px);
@include S(top, 10px);
pointer-events: all;
cursor: pointer;
@include S(left, 160px);
transition: all 0.12s ease-in;
transition-property: opacity, transform;
transform: skewX(-0.5deg);
&:hover {
transform: skewX(-1deg) scale(1.02);
opacity: 0.9;
}
}

View File

@ -55,7 +55,10 @@
display: grid;
grid-template-columns: 1fr auto;
align-items: center;
background: uiResource("icons/waypoint.png") left 50% / #{D(8px)} no-repeat;
& {
/* @load-async */
background: uiResource("icons/waypoint.png") left 50% / #{D(8px)} no-repeat;
}
opacity: 0.7;
@include S(margin-bottom, 1px);
font-weight: bold;
@ -68,7 +71,10 @@
@include S(width, 10px);
@include S(height, 10px);
@include S(margin-left, 4px);
background: uiResource("icons/edit_key.png") center center / 70% no-repeat;
& {
/* @load-async */
background: uiResource("icons/edit_key.png") center center / 70% no-repeat;
}
pointer-events: all;
cursor: pointer;
position: relative;

View File

@ -6,7 +6,7 @@
@return inline($pth);
}
@import "icons";
@import "resources";
@import "trigonometry";
@import "material_colors";
@import "dynamic_ui";

View File

@ -1,363 +1,316 @@
// ----------------------------------------
/* Forces an element to get rendered on its own layer, increasing
the performance when animated. Use only transform and opacity in animations! */
@mixin FastAnimation {
will-change: transform, opacity, filter;
// transform: translateZ(0);
backface-visibility: hidden;
-webkit-backface-visibility: hidden;
}
// Helper which includes the translateZ webkit fix, use together with Fast animation
// $hardwareAcc: translateZ(0);
$hardwareAcc: null;
// ----------------------------------------
/** Increased click area for this element, helpful on mobile */
@mixin IncreasedClickArea($size) {
&::after {
content: "";
position: absolute;
top: #{D(-$size)};
bottom: #{D(-$size)};
left: #{D(-$size)};
right: #{D(-$size)};
// background: rgba(255, 0, 0, 0.3);
}
}
button,
.increasedClickArea {
position: relative;
@include IncreasedClickArea(15px);
}
// ----------------------------------------
/* Duplicates an animation and adds two classes .<classPrefix>Even and .<classPrefix>Odd which uses the
animation. This can be used to replay the animation by toggling between the classes, because
it is not possible to restart a css animation */
@mixin MakeAnimationWrappedEvenOdd($duration, $classPrefix: "anim", $childSelector: "") {
$animName: autogen_anim_#{unique-id()};
@at-root {
@keyframes #{$animName}_even {
@content;
}
@keyframes #{$animName}_odd {
@content;
}
}
&.#{$classPrefix}Even #{$childSelector} {
animation: #{$animName}_even $duration;
}
&.#{$classPrefix}Odd #{$childSelector} {
animation: #{$animName}_odd $duration;
}
}
// ----------------------------------------
/* Allows to use and define an animation without specifying its name */
@mixin InlineAnimation($duration) {
$animName: autogen_anim_#{unique-id()};
@at-root {
@keyframes #{$animName} {
@content;
}
}
animation: $animName $duration !important;
}
// ----------------------------------------
/* Animation prefab for a double bounce pop-in animation, useful for dialogs */
@mixin DoubleBounceAnim($duration: 0.5s ease-in-out, $amount: 0.2, $initialOpacity: 0) {
@include InlineAnimation($duration) {
0% {
opacity: $initialOpacity;
transform: scale(0) $hardwareAcc;
}
25% {
opacity: 0.5;
transform: scale(1 + $amount) $hardwareAcc;
}
50% {
opacity: 1;
transform: scale(1 - $amount * 0.5) $hardwareAcc;
}
75% {
transform: scale(1 + $amount * 0.25) $hardwareAcc;
}
100% {
transform: scale(1) $hardwareAcc;
}
}
opacity: 1;
}
// ----------------------------------------
/* Define a style which is only applied in horizontal mode */
@mixin HorizontalStyle {
@include AppendGlobal(".h") {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied in vertical mode */
@mixin VerticalStyle {
@include AppendGlobal(".v") {
@content;
}
}
// ----------------------------------------
/* Define a style which is only while the hardware keyboard is open */
@mixin AndroidHwKeyboardOpen {
@include AppendGlobal(".kb") {
@content;
}
}
// ----------------------------------------
/* Automatically transforms the game state if a hardware keyboard is open */
@mixin TransformToMatchKeyboard {
transition: transform 0.2s ease-in-out;
@include AndroidHwKeyboardOpen {
@include VerticalStyle {
transform: translateY(#{D(-125px)}) $hardwareAcc;
}
@include HorizontalStyle {
transform: translateY(#{D(-100px)}) $hardwareAcc;
}
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport is at least X pixels wide */
@mixin StyleAtWidth($minW) {
@media (min-width: #{$minW}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport is at least X pixels height */
@mixin StyleAtHeight($minH) {
@media (min-height: #{$minH}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport has at least the given dimensions */
@mixin StyleAtDims($minW, $minH) {
@media (min-height: #{$minH}) and (min-width: #{$minW}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport has at maximum the given dimensions */
@mixin StyleBelowDims($maxW, $maxH) {
@media (max-height: #{$maxH}) and (max-width: #{$maxW}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport has at maximum the given height */
@mixin StyleBelowHeight($maxH) {
@media (max-height: #{$maxH}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport has at maximum the given width */
@mixin StyleBelowWidth($maxW) {
@media (max-width: #{$maxW}) {
@content;
}
}
// ----------------------------------------
// Dynamic graphics quality styles
@mixin BoxShadow3D($bgColor, $size: 3px, $pressEffect: true) {
background-color: $bgColor;
$borderSize: 1.5px;
$borderColor: rgb(18, 20, 24);
// box-shadow: 0 0 0 D($borderSize) $borderColor, 0 D($size) 0 0px rgba(mix(darken($bgColor, 9), #b0e2ff, 95%), 1),
// 0 D($size) 0 D($borderSize) $borderColor;
// box-shadow: 0 0 0 D($borderSize) $borderColor, 0 D($size) 0 D($borderSize) $borderColor,
// D(-$size * 1.5) D($size * 2) 0 D($borderSize) rgba(0, 0, 0, 0.1);
// transition: box-shadow 0.1s ease-in-out;
// @if $pressEffect {
// &.pressed {
// transform: none !important;
// $pSize: max(0, $size - 1.5px);
// transition: none !important;
// box-shadow: 0 0 0 D($borderSize) $borderColor, 0 D($pSize) 0 0px rgba(mix(darken($bgColor, 9), #b0e2ff, 95%), 1),
// 0 D($pSize) 0 D($borderSize) $borderColor;
// top: D($size - $pSize);
// }
// }
}
@mixin BorderRadius($v1: 2px, $v2: "", $v3: "", $v4: "") {
@include S(border-radius, $v1, $v2, $v3, $v4);
}
@mixin BoxShadow($x, $y, $blur, $offset, $color) {
box-shadow: D($x) D($y) D($blur) D($offset) $color;
}
@mixin DropShadow($yOffset: 2px, $blur: 2px, $amount: 0.2) {
@include BoxShadow(0, $yOffset, $blur, 0, rgba(#000, $amount));
}
@mixin TextShadow($yOffset: 2px, $blur: 1px, $amount: 0.6) {
text-shadow: 0 D($yOffset) D($blur) rgba(#000, $amount);
}
@mixin Button3D($bgColor, $pressEffect: true) {
@include BoxShadow3D($bgColor, 2px, $pressEffect);
}
@mixin ButtonDisabled3D($bgColor) {
@include BoxShadow3D($bgColor, 0.5px, false);
}
@mixin BoxShadowInset($bgColor, $size: 3px) {
background-color: $bgColor;
$borderSize: 1px;
$borderColor: rgb(15, 19, 24);
box-shadow: 0 0 0 D($borderSize) $borderColor, 0 D($size) 0 rgba(#fff, 0.07);
border-top: D($size) solid rgba(#000, 0.1);
//, 0 D($size) 0 0px rgba(mix(darken($bgColor, 9), #b0e2ff, 95%), 1),
// 0 D($size + $borderSize) 0 0 $borderColor;
}
@mixin TextShadow3D($color: rgb(222, 234, 238), $borderColor: #000) {
color: $color;
}
// ----------------------------------------
/* Shine animation prefab, useful for buttons etc. Adds a bright shine which moves over
the button like a reflection. Performance heavy. */
@mixin ShineAnimation($duration, $bgColor, $w: 200px, $shineAlpha: 0.25, $lightenAmount: 7, $bgAnim: true) {
$bgBase: darken($bgColor, 5);
background-color: $bgBase;
@include HighQualityOrMore {
position: relative;
// overflow: hidden;
// overflow: visible;
&:before {
content: " ";
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: uiResource("misc/shine_bg.png") 0px center / 100% 100% no-repeat;
@include InlineAnimation($duration ease-in-out infinite) {
0% {
background-position-x: #{D(-$w)};
}
100% {
background-position-x: #{D($w)};
}
}
}
@if ($bgAnim) {
@include InlineAnimation($duration ease-in-out infinite) {
0% {
background-color: $bgBase;
}
50% {
background-color: lighten($bgBase, $lightenAmount);
}
100% {
background-color: $bgBase;
}
}
}
}
}
// ----------------------------------------
/* String replacement */
@function str-replace($string, $search, $replace: "") {
$index: str-index($string, $search);
@if $index {
@return str-slice($string, 1, $index - 1) + $replace +
str-replace(str-slice($string, $index + str-length($search)), $search, $replace);
}
@return $string;
}
@mixin BounceInFromSide($mul, $duration: 0.18s ease-in-out) {
@include InlineAnimation($duration) {
0% {
transform: translateY(#{D(-100px * $mul)}) scale(0.9);
opacity: 0;
}
100% {
opacity: 1;
transform: none;
}
}
opacity: 1;
transform: none;
}
@mixin BreakText {
word-wrap: break-word;
word-break: break-all;
overflow-wrap: break-all;
}
@mixin SupportsAndroidNotchQuery {
@supports (color: constant(--notch-inset-left)) {
@content;
}
}
@mixin SupportsiOsNotchQuery {
@supports (color: env(safe-area-inset-left, 0px)) {
@content;
}
}
@mixin DarkThemeOverride {
@at-root html[data-theme="dark"] &,
&[data-theme="dark"] {
@content;
}
}
@mixin DarkThemeInvert {
@include DarkThemeOverride {
filter: invert(1);
}
}
// ----------------------------------------
/* Forces an element to get rendered on its own layer, increasing
the performance when animated. Use only transform and opacity in animations! */
@mixin FastAnimation {
will-change: transform, opacity, filter;
// transform: translateZ(0);
backface-visibility: hidden;
-webkit-backface-visibility: hidden;
}
// Helper which includes the translateZ webkit fix, use together with Fast animation
// $hardwareAcc: translateZ(0);
$hardwareAcc: null;
// ----------------------------------------
/** Increased click area for this element, helpful on mobile */
@mixin IncreasedClickArea($size) {
&::after {
content: "";
position: absolute;
top: #{D(-$size)};
bottom: #{D(-$size)};
left: #{D(-$size)};
right: #{D(-$size)};
// background: rgba(255, 0, 0, 0.3);
}
}
button,
.increasedClickArea {
position: relative;
@include IncreasedClickArea(15px);
}
// ----------------------------------------
/* Duplicates an animation and adds two classes .<classPrefix>Even and .<classPrefix>Odd which uses the
animation. This can be used to replay the animation by toggling between the classes, because
it is not possible to restart a css animation */
@mixin MakeAnimationWrappedEvenOdd($duration, $classPrefix: "anim", $childSelector: "") {
$animName: autogen_anim_#{unique-id()};
@at-root {
@keyframes #{$animName}_even {
@content;
}
@keyframes #{$animName}_odd {
@content;
}
}
&.#{$classPrefix}Even #{$childSelector} {
animation: #{$animName}_even $duration;
}
&.#{$classPrefix}Odd #{$childSelector} {
animation: #{$animName}_odd $duration;
}
}
// ----------------------------------------
/* Allows to use and define an animation without specifying its name */
@mixin InlineAnimation($duration) {
$animName: autogen_anim_#{unique-id()};
@at-root {
@keyframes #{$animName} {
@content;
}
}
animation: $animName $duration !important;
}
// ----------------------------------------
/* Animation prefab for a double bounce pop-in animation, useful for dialogs */
@mixin DoubleBounceAnim($duration: 0.5s ease-in-out, $amount: 0.2, $initialOpacity: 0) {
@include InlineAnimation($duration) {
0% {
opacity: $initialOpacity;
transform: scale(0) $hardwareAcc;
}
25% {
opacity: 0.5;
transform: scale(1 + $amount) $hardwareAcc;
}
50% {
opacity: 1;
transform: scale(1 - $amount * 0.5) $hardwareAcc;
}
75% {
transform: scale(1 + $amount * 0.25) $hardwareAcc;
}
100% {
transform: scale(1) $hardwareAcc;
}
}
opacity: 1;
}
// ----------------------------------------
/* Define a style which is only applied in horizontal mode */
@mixin HorizontalStyle {
@include AppendGlobal(".h") {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied in vertical mode */
@mixin VerticalStyle {
@include AppendGlobal(".v") {
@content;
}
}
// ----------------------------------------
/* Define a style which is only while the hardware keyboard is open */
@mixin AndroidHwKeyboardOpen {
@include AppendGlobal(".kb") {
@content;
}
}
// ----------------------------------------
/* Automatically transforms the game state if a hardware keyboard is open */
@mixin TransformToMatchKeyboard {
transition: transform 0.2s ease-in-out;
@include AndroidHwKeyboardOpen {
@include VerticalStyle {
transform: translateY(#{D(-125px)}) $hardwareAcc;
}
@include HorizontalStyle {
transform: translateY(#{D(-100px)}) $hardwareAcc;
}
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport is at least X pixels wide */
@mixin StyleAtWidth($minW) {
@media (min-width: #{$minW}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport is at least X pixels height */
@mixin StyleAtHeight($minH) {
@media (min-height: #{$minH}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport has at least the given dimensions */
@mixin StyleAtDims($minW, $minH) {
@media (min-height: #{$minH}) and (min-width: #{$minW}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport has at maximum the given dimensions */
@mixin StyleBelowDims($maxW, $maxH) {
@media (max-height: #{$maxH}) and (max-width: #{$maxW}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport has at maximum the given height */
@mixin StyleBelowHeight($maxH) {
@media (max-height: #{$maxH}) {
@content;
}
}
// ----------------------------------------
/* Define a style which is only applied when the viewport has at maximum the given width */
@mixin StyleBelowWidth($maxW) {
@media (max-width: #{$maxW}) {
@content;
}
}
// ----------------------------------------
// Dynamic graphics quality styles
@mixin BoxShadow3D($bgColor, $size: 3px, $pressEffect: true) {
background-color: $bgColor;
$borderSize: 1.5px;
$borderColor: rgb(18, 20, 24);
// box-shadow: 0 0 0 D($borderSize) $borderColor, 0 D($size) 0 0px rgba(mix(darken($bgColor, 9), #b0e2ff, 95%), 1),
// 0 D($size) 0 D($borderSize) $borderColor;
// box-shadow: 0 0 0 D($borderSize) $borderColor, 0 D($size) 0 D($borderSize) $borderColor,
// D(-$size * 1.5) D($size * 2) 0 D($borderSize) rgba(0, 0, 0, 0.1);
// transition: box-shadow 0.1s ease-in-out;
// @if $pressEffect {
// &.pressed {
// transform: none !important;
// $pSize: max(0, $size - 1.5px);
// transition: none !important;
// box-shadow: 0 0 0 D($borderSize) $borderColor, 0 D($pSize) 0 0px rgba(mix(darken($bgColor, 9), #b0e2ff, 95%), 1),
// 0 D($pSize) 0 D($borderSize) $borderColor;
// top: D($size - $pSize);
// }
// }
}
@mixin BorderRadius($v1: 2px, $v2: "", $v3: "", $v4: "") {
@include S(border-radius, $v1, $v2, $v3, $v4);
}
@mixin BoxShadow($x, $y, $blur, $offset, $color) {
box-shadow: D($x) D($y) D($blur) D($offset) $color;
}
@mixin DropShadow($yOffset: 2px, $blur: 2px, $amount: 0.2) {
@include BoxShadow(0, $yOffset, $blur, 0, rgba(#000, $amount));
}
@mixin TextShadow($yOffset: 2px, $blur: 1px, $amount: 0.6) {
text-shadow: 0 D($yOffset) D($blur) rgba(#000, $amount);
}
@mixin Button3D($bgColor, $pressEffect: true) {
@include BoxShadow3D($bgColor, 2px, $pressEffect);
}
@mixin ButtonDisabled3D($bgColor) {
@include BoxShadow3D($bgColor, 0.5px, false);
}
@mixin BoxShadowInset($bgColor, $size: 3px) {
background-color: $bgColor;
$borderSize: 1px;
$borderColor: rgb(15, 19, 24);
box-shadow: 0 0 0 D($borderSize) $borderColor, 0 D($size) 0 rgba(#fff, 0.07);
border-top: D($size) solid rgba(#000, 0.1);
//, 0 D($size) 0 0px rgba(mix(darken($bgColor, 9), #b0e2ff, 95%), 1),
// 0 D($size + $borderSize) 0 0 $borderColor;
}
@mixin TextShadow3D($color: rgb(222, 234, 238), $borderColor: #000) {
color: $color;
}
// ----------------------------------------
/* String replacement */
@function str-replace($string, $search, $replace: "") {
$index: str-index($string, $search);
@if $index {
@return str-slice($string, 1, $index - 1) + $replace +
str-replace(str-slice($string, $index + str-length($search)), $search, $replace);
}
@return $string;
}
@mixin BounceInFromSide($mul, $duration: 0.18s ease-in-out) {
@include InlineAnimation($duration) {
0% {
transform: translateY(#{D(-100px * $mul)}) scale(0.9);
opacity: 0;
}
100% {
opacity: 1;
transform: none;
}
}
opacity: 1;
transform: none;
}
@mixin BreakText {
word-wrap: break-word;
word-break: break-all;
overflow-wrap: break-all;
}
@mixin SupportsAndroidNotchQuery {
@supports (color: constant(--notch-inset-left)) {
@content;
}
}
@mixin SupportsiOsNotchQuery {
@supports (color: env(safe-area-inset-left, 0px)) {
@content;
}
}
@mixin DarkThemeOverride {
@at-root html[data-theme="dark"] &,
&[data-theme="dark"] {
@content;
}
}
@mixin DarkThemeInvert {
@include DarkThemeOverride {
filter: invert(1);
}
}

View File

@ -3,15 +3,17 @@ $buildings: belt, cutter, miner, mixer, painter, rotater, balancer, stacker, tra
@each $building in $buildings {
[data-icon="building_icons/#{$building}.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_icons/#{$building}.png") !important;
}
}
$buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, underground_belt,
underground_belt-tier2, miner, miner-chainable, cutter, cutter-quad, rotater, rotater-ccw, rotater-fl,
stacker, mixer, painter, painter-double, painter-quad, trash, storage;
stacker, mixer, painter, painter-double, painter-quad, trash, storage, reader;
@each $building in $buildingsAndVariants {
[data-icon="building_tutorials/#{$building}.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/#{$building}.png") !important;
}
}
@ -20,18 +22,22 @@ $buildingsAndVariants: belt, balancer, balancer-merger, balancer-splitter, under
// Special cases for mirrored vairants
[data-icon="building_tutorials/painter-mirrored.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/painter.png") !important;
}
[data-icon="building_tutorials/balancer-merger-inverse.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/balancer-merger.png") !important;
}
[data-icon="building_tutorials/balancer-splitter-inverse.png"] {
/* @load-async */
background-image: uiResource("res/ui/building_tutorials/balancer-splitter.png") !important;
}
$icons: notification_saved, notification_success, notification_upgrade;
@each $icon in $icons {
[data-icon="icons/#{$icon}.png"] {
/* @load-async */
background-image: uiResource("res/ui/icons/#{$icon}.png") !important;
}
}
@ -41,6 +47,7 @@ $languages: en, de, cs, da, et, es-419, fr, it, pt-BR, sv, tr, el, ru, uk, zh-TW
@each $language in $languages {
[data-languageicon="#{$language}"] {
/* @load-async */
background-image: uiResource("languages/#{$language}.svg") !important;
}
}

View File

@ -35,10 +35,12 @@
background: transparent center center / 40% no-repeat;
opacity: 0.9;
&.editKeybinding {
/* @load-async */
background-image: uiResource("icons/edit_key.png");
}
&.resetKeybinding {
/* @load-async */
background-image: uiResource("icons/reset_key.png");
}

View File

@ -22,7 +22,10 @@
@include S(height, 25px);
pointer-events: all;
cursor: pointer;
background: uiResource("icons/main_menu_settings.png") center center / contain no-repeat;
& {
/* @load-async */
background: uiResource("icons/main_menu_settings.png") center center / contain no-repeat;
}
transition: opacity 0.12s ease-in-out;
@include IncreasedClickArea(2px);
opacity: 0.7;
@ -32,6 +35,7 @@
}
.exitAppButton {
/* @load-async */
background-image: uiResource("icons/main_menu_exit.png");
background-size: 90%;
}
@ -129,8 +133,10 @@
width: 100%;
@include S(height, 40px);
@include S(width, 180px);
background: #171a23 uiResource("get_on_steam.png") center center / contain no-repeat;
& {
/* @load-async */
background: #171a23 uiResource("get_on_steam.png") center center / contain no-repeat;
}
overflow: hidden;
display: block;
text-indent: -999em;
@ -167,7 +173,10 @@
@include S(margin, 10px, 0);
@include S(width, 100px);
@include S(height, 30px);
background: uiResource("demo_badge.png") center center / contain no-repeat;
& {
/* @load-async */
background: uiResource("demo_badge.png") center center / contain no-repeat;
}
display: inline-block;
}
@ -335,14 +344,22 @@
align-self: center;
justify-self: center;
@include IncreasedClickArea(0px);
background: #44484a uiResource("icons/play.png") center center / 40% no-repeat;
& {
/* @load-async */
background: #44484a uiResource("icons/play.png") center center / 40% no-repeat;
}
}
button.downloadGame {
grid-column: 3 / 4;
grid-row: 1 / 2;
background-color: transparent;
background-image: uiResource("icons/download.png");
& {
/* @load-async */
background-image: uiResource("icons/download.png");
}
@include S(width, 15px);
@include IncreasedClickArea(0px);
@include S(height, 15px);
@ -362,7 +379,11 @@
grid-row: 2 / 3;
background-color: transparent;
@include IncreasedClickArea(0px);
background-image: uiResource("icons/delete.png");
& {
/* @load-async */
background-image: uiResource("icons/delete.png");
}
@include S(width, 15px);
@include S(height, 15px);
align-self: end;
@ -379,7 +400,11 @@
button.renameGame {
background-color: transparent;
@include IncreasedClickArea(2px);
background-image: uiResource("icons/edit_key.png");
& {
/* @load-async */
background-image: uiResource("icons/edit_key.png");
}
@include S(width, 10px);
@include S(height, 10px);
align-self: center;
@ -445,7 +470,11 @@
grid-template-columns: 1fr auto;
justify-content: center;
background: $linkBg uiResource("icons/link.png") top D(3px) right D(3px) / D(9px) no-repeat;
& {
/* @load-async */
background: $linkBg uiResource("icons/link.png") top D(3px) right D(3px) / D(9px) no-repeat;
}
@include S(padding, 5px);
@include S(padding-left, 10px);
@include S(border-radius, $globalBorderRadius);
@ -472,9 +501,11 @@
@include S(height, 50px);
background: center center / 80% no-repeat;
&.githubLogo {
/* @load-async */
background-image: uiResource("main_menu/github.png");
}
&.discordLogo {
/* @load-async */
background-image: uiResource("main_menu/discord.png");
background-size: 95%;
}
@ -516,12 +547,15 @@
transition: background-color 0.12s ease-in-out;
&.redditLink {
/* @load-async */
background-image: uiResource("main_menu/reddit.svg");
}
&.changelog {
/* @load-async */
background-image: uiResource("main_menu/changelog.svg");
}
&.helpTranslate {
/* @load-async */
background-image: uiResource("main_menu/translate.svg");
}
}

View File

@ -1,48 +1,51 @@
#state_MobileWarningState {
display: flex;
align-items: center;
background: #333438 !important;
@include S(padding, 20px);
box-sizing: border-box;
justify-content: center;
flex-direction: column;
.logo {
width: 80%;
max-width: 200px;
margin-bottom: 10px;
}
p {
color: #aaacaf;
display: block;
margin-bottom: 13px;
font-size: 16px;
line-height: 20px;
max-width: 300px;
text-align: left;
a {
color: $colorBlueBright;
}
}
.standaloneLink {
width: 200px;
height: 80px;
min-height: 40px;
background: uiResource("get_on_steam.png") center center / contain no-repeat;
overflow: hidden;
display: block;
text-indent: -999em;
cursor: pointer;
margin-top: 10px;
pointer-events: all;
transition: all 0.12s ease-in;
transition-property: opacity, transform;
transform: skewX(-0.5deg);
&:hover {
transform: skewX(-1deg) scale(1.02);
opacity: 0.9;
}
}
}
#state_MobileWarningState {
display: flex;
align-items: center;
background: #333438 !important;
@include S(padding, 20px);
box-sizing: border-box;
justify-content: center;
flex-direction: column;
.logo {
width: 80%;
max-width: 200px;
margin-bottom: 10px;
}
p {
color: #aaacaf;
display: block;
margin-bottom: 13px;
font-size: 16px;
line-height: 20px;
max-width: 300px;
text-align: left;
a {
color: $colorBlueBright;
}
}
.standaloneLink {
width: 200px;
height: 80px;
min-height: 40px;
& {
/* @load-async */
background: uiResource("get_on_steam.png") center center / contain no-repeat;
}
overflow: hidden;
display: block;
text-indent: -999em;
cursor: pointer;
margin-top: 10px;
pointer-events: all;
transition: all 0.12s ease-in;
transition-property: opacity, transform;
transform: skewX(-0.5deg);
&:hover {
transform: skewX(-1deg) scale(1.02);
opacity: 0.9;
}
}
}

View File

@ -159,8 +159,11 @@
@include S(padding, 4px);
@include S(padding-right, 15px);
background: #fff uiResource("icons/enum_selector.png") calc(100% - #{D(5px)})
calc(50% + #{D(1px)}) / #{D(15px)} no-repeat;
& {
/* @load-async */
background: #fff uiResource("icons/enum_selector.png") calc(100% - #{D(5px)})
calc(50% + #{D(1px)}) / #{D(15px)} no-repeat;
}
transition: background-color 0.12s ease-in-out;
&:hover {
@ -196,7 +199,11 @@
// dirty but works
// color: #222;
background-color: $darkModeControlsBackground;
background-image: uiResource("icons/enum_selector_white.png");
& {
/* @load-async */
background-image: uiResource("icons/enum_selector_white.png");
}
color: #ddd;
&:hover {
background-color: darken($darkModeControlsBackground, 2);

View File

@ -26,9 +26,11 @@
@include S(height, 30px);
@include S(margin-right, 10px);
@include S(margin-left, -5px);
background: uiResource("icons/state_back_button.png") center center / 70% no-repeat;
& {
/* @load-async */
background: uiResource("icons/state_back_button.png") center center / 70% no-repeat;
}
}
@include S(margin-bottom, 20px);
}

View File

@ -7,7 +7,7 @@ import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { T } from "../../translations";
import { formatItemsPerSecond } from "../../core/utils";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { BeltUnderlaysComponent } from "../components/belt_underlays";
/** @enum {string} */
@ -18,6 +18,14 @@ export const enumBalancerVariants = {
splitterInverse: "splitter-inverse",
};
const overlayMatrices = {
[defaultBuildingVariant]: null,
[enumBalancerVariants.merger]: generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
[enumBalancerVariants.mergerInverse]: generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
[enumBalancerVariants.splitter]: generateMatrixRotations([0, 1, 0, 0, 1, 1, 0, 1, 0]),
[enumBalancerVariants.splitterInverse]: generateMatrixRotations([0, 1, 0, 1, 1, 0, 0, 1, 0]),
};
export class MetaBalancerBuilding extends MetaBuilding {
constructor() {
super("balancer");
@ -37,18 +45,43 @@ export class MetaBalancerBuilding extends MetaBuilding {
}
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
const matrix = overlayMatrices[variant];
if (matrix) {
return matrix[rotation];
}
return null;
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
const speed = root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer);
let speedMultiplier = 2;
switch (variant) {
case enumBalancerVariants.merger:
case enumBalancerVariants.mergerInverse:
case enumBalancerVariants.splitter:
case enumBalancerVariants.splitterInverse:
speedMultiplier = 1;
}
const speed =
(root.hubGoals.getProcessorBaseSpeed(enumItemProcessorTypes.balancer) / 2) * speedMultiplier;
return [[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(speed)]];
}
getSilhouetteColor() {
return "#444";
return "#555759";
}
/**

View File

@ -6,12 +6,15 @@ import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
import { T } from "../../translations";
import { formatItemsPerSecond } from "../../core/utils";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
/** @enum {string} */
export const enumMinerVariants = { chainable: "chainable" };
const overlayMatrix = [1, 1, 1, 1, 0, 1, 1, 1, 1];
const overlayMatrix = {
[defaultBuildingVariant]: generateMatrixRotations([1, 1, 1, 1, 0, 1, 1, 1, 1]),
[enumMinerVariants.chainable]: generateMatrixRotations([0, 1, 0, 1, 1, 1, 1, 1, 1]),
};
export class MetaMinerBuilding extends MetaBuilding {
constructor() {
@ -50,7 +53,7 @@ export class MetaMinerBuilding extends MetaBuilding {
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return overlayMatrix;
return overlayMatrix[variant][rotation];
}
/**

View File

@ -1,4 +1,4 @@
import { formatItemsPerSecond } from "../../core/utils";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { enumDirection, Vector } from "../../core/vector";
import { T } from "../../translations";
import { ItemAcceptorComponent } from "../components/item_acceptor";
@ -12,6 +12,11 @@ import { enumHubGoalRewards } from "../tutorial_goals";
/** @enum {string} */
export const enumRotaterVariants = { ccw: "ccw", rotate180: "rotate180" };
const overlayMatrices = {
[defaultBuildingVariant]: generateMatrixRotations([0, 1, 1, 1, 1, 0, 0, 1, 1]),
[enumRotaterVariants.ccw]: generateMatrixRotations([1, 1, 0, 0, 1, 1, 1, 1, 0]),
};
export class MetaRotaterBuilding extends MetaBuilding {
constructor() {
super("rotater");
@ -21,6 +26,21 @@ export class MetaRotaterBuilding extends MetaBuilding {
return "#7dc6cd";
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
const matrix = overlayMatrices[variant];
if (matrix) {
return matrix[rotation];
}
return null;
}
/**
* @param {GameRoot} root
* @param {string} variant

View File

@ -1,266 +1,268 @@
import { Loader } from "../../core/loader";
import { enumDirection, Vector, enumAngleToDirection, enumDirectionToVector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { globalConfig } from "../../core/config";
import { enumHubGoalRewards } from "../tutorial_goals";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { T } from "../../translations";
/** @enum {string} */
export const arrayUndergroundRotationVariantToMode = [
enumUndergroundBeltMode.sender,
enumUndergroundBeltMode.receiver,
];
/** @enum {string} */
export const enumUndergroundBeltVariants = { tier2: "tier2" };
export const enumUndergroundBeltVariantToTier = {
[defaultBuildingVariant]: 0,
[enumUndergroundBeltVariants.tier2]: 1,
};
const overlayMatrices = [
// Sender
generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
// Receiver
generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
];
export class MetaUndergroundBeltBuilding extends MetaBuilding {
constructor() {
super("underground_belt");
}
getSilhouetteColor() {
return "#222";
}
getFlipOrientationAfterPlacement() {
return true;
}
getStayInPlacementMode() {
return true;
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return overlayMatrices[rotationVariant][rotation];
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
const rangeTiles =
globalConfig.undergroundBeltMaxTilesByTier[enumUndergroundBeltVariantToTier[variant]];
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
return [
[
T.ingame.buildingPlacement.infoTexts.range,
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
],
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
];
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2)) {
return [defaultBuildingVariant, enumUndergroundBeltVariants.tier2];
}
return super.getAvailableVariants(root);
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getPreviewSprite(rotationVariant, variant) {
let suffix = "";
if (variant !== defaultBuildingVariant) {
suffix = "-" + variant;
}
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender:
return Loader.getSprite("sprites/buildings/underground_belt_entry" + suffix + ".png");
case enumUndergroundBeltMode.receiver:
return Loader.getSprite("sprites/buildings/underground_belt_exit" + suffix + ".png");
default:
assertAlways(false, "Invalid rotation variant");
}
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getBlueprintSprite(rotationVariant, variant) {
let suffix = "";
if (variant !== defaultBuildingVariant) {
suffix = "-" + variant;
}
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender:
return Loader.getSprite("sprites/blueprints/underground_belt_entry" + suffix + ".png");
case enumUndergroundBeltMode.receiver:
return Loader.getSprite("sprites/blueprints/underground_belt_exit" + suffix + ".png");
default:
assertAlways(false, "Invalid rotation variant");
}
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getSprite(rotationVariant, variant) {
return this.getPreviewSprite(rotationVariant, variant);
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_tunnel);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
// Required, since the item processor needs this.
entity.addComponent(
new ItemEjectorComponent({
slots: [],
})
);
entity.addComponent(new UndergroundBeltComponent({}));
entity.addComponent(
new ItemAcceptorComponent({
slots: [],
})
);
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {Layer} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const searchDirection = enumAngleToDirection[rotation];
const searchVector = enumDirectionToVector[searchDirection];
const tier = enumUndergroundBeltVariantToTier[variant];
const targetRotation = (rotation + 180) % 360;
const targetSenderRotation = rotation;
for (
let searchOffset = 1;
searchOffset <= globalConfig.undergroundBeltMaxTilesByTier[tier];
++searchOffset
) {
tile = tile.addScalars(searchVector.x, searchVector.y);
/* WIRES: FIXME */
const contents = root.map.getTileContent(tile, "regular");
if (contents) {
const undergroundComp = contents.components.UndergroundBelt;
if (undergroundComp && undergroundComp.tier === tier) {
const staticComp = contents.components.StaticMapEntity;
if (staticComp.rotation === targetRotation) {
if (undergroundComp.mode !== enumUndergroundBeltMode.sender) {
// If we encounter an underground receiver on our way which is also faced in our direction, we don't accept that
break;
}
return {
rotation: targetRotation,
rotationVariant: 1,
connectedEntities: [contents],
};
} else if (staticComp.rotation === targetSenderRotation) {
// Draw connections to receivers
if (undergroundComp.mode === enumUndergroundBeltMode.receiver) {
return {
rotation: rotation,
rotationVariant: 0,
connectedEntities: [contents],
};
} else {
break;
}
}
}
}
}
return {
rotation,
rotationVariant: 0,
};
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.UndergroundBelt.tier = enumUndergroundBeltVariantToTier[variant];
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender: {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
entity.components.ItemEjector.setSlots([]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
return;
}
case enumUndergroundBeltMode.receiver: {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
entity.components.ItemAcceptor.setSlots([]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
]);
return;
}
default:
assertAlways(false, "Invalid rotation variant");
}
}
}
import { Loader } from "../../core/loader";
import { enumDirection, Vector, enumAngleToDirection, enumDirectionToVector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumUndergroundBeltMode, UndergroundBeltComponent } from "../components/underground_belt";
import { Entity } from "../entity";
import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot } from "../root";
import { globalConfig } from "../../core/config";
import { enumHubGoalRewards } from "../tutorial_goals";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { T } from "../../translations";
/** @enum {string} */
export const arrayUndergroundRotationVariantToMode = [
enumUndergroundBeltMode.sender,
enumUndergroundBeltMode.receiver,
];
/** @enum {string} */
export const enumUndergroundBeltVariants = { tier2: "tier2" };
export const enumUndergroundBeltVariantToTier = {
[defaultBuildingVariant]: 0,
[enumUndergroundBeltVariants.tier2]: 1,
};
const colorsByRotationVariant = ["#6d9dff", "#51d723"];
const overlayMatrices = [
// Sender
generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
// Receiver
generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
];
export class MetaUndergroundBeltBuilding extends MetaBuilding {
constructor() {
super("underground_belt");
}
getSilhouetteColor(variant, rotationVariant) {
return colorsByRotationVariant[rotationVariant];
}
getFlipOrientationAfterPlacement() {
return true;
}
getStayInPlacementMode() {
return true;
}
/**
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return overlayMatrices[rotationVariant][rotation];
}
/**
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
const rangeTiles =
globalConfig.undergroundBeltMaxTilesByTier[enumUndergroundBeltVariantToTier[variant]];
const beltSpeed = root.hubGoals.getUndergroundBeltBaseSpeed();
return [
[
T.ingame.buildingPlacement.infoTexts.range,
T.ingame.buildingPlacement.infoTexts.tiles.replace("<x>", "" + rangeTiles),
],
[T.ingame.buildingPlacement.infoTexts.speed, formatItemsPerSecond(beltSpeed)],
];
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
if (root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_underground_belt_tier_2)) {
return [defaultBuildingVariant, enumUndergroundBeltVariants.tier2];
}
return super.getAvailableVariants(root);
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getPreviewSprite(rotationVariant, variant) {
let suffix = "";
if (variant !== defaultBuildingVariant) {
suffix = "-" + variant;
}
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender:
return Loader.getSprite("sprites/buildings/underground_belt_entry" + suffix + ".png");
case enumUndergroundBeltMode.receiver:
return Loader.getSprite("sprites/buildings/underground_belt_exit" + suffix + ".png");
default:
assertAlways(false, "Invalid rotation variant");
}
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getBlueprintSprite(rotationVariant, variant) {
let suffix = "";
if (variant !== defaultBuildingVariant) {
suffix = "-" + variant;
}
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender:
return Loader.getSprite("sprites/blueprints/underground_belt_entry" + suffix + ".png");
case enumUndergroundBeltMode.receiver:
return Loader.getSprite("sprites/blueprints/underground_belt_exit" + suffix + ".png");
default:
assertAlways(false, "Invalid rotation variant");
}
}
/**
* @param {number} rotationVariant
* @param {string} variant
*/
getSprite(rotationVariant, variant) {
return this.getPreviewSprite(rotationVariant, variant);
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_tunnel);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
// Required, since the item processor needs this.
entity.addComponent(
new ItemEjectorComponent({
slots: [],
})
);
entity.addComponent(new UndergroundBeltComponent({}));
entity.addComponent(
new ItemAcceptorComponent({
slots: [],
})
);
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {Layer} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
const searchDirection = enumAngleToDirection[rotation];
const searchVector = enumDirectionToVector[searchDirection];
const tier = enumUndergroundBeltVariantToTier[variant];
const targetRotation = (rotation + 180) % 360;
const targetSenderRotation = rotation;
for (
let searchOffset = 1;
searchOffset <= globalConfig.undergroundBeltMaxTilesByTier[tier];
++searchOffset
) {
tile = tile.addScalars(searchVector.x, searchVector.y);
/* WIRES: FIXME */
const contents = root.map.getTileContent(tile, "regular");
if (contents) {
const undergroundComp = contents.components.UndergroundBelt;
if (undergroundComp && undergroundComp.tier === tier) {
const staticComp = contents.components.StaticMapEntity;
if (staticComp.rotation === targetRotation) {
if (undergroundComp.mode !== enumUndergroundBeltMode.sender) {
// If we encounter an underground receiver on our way which is also faced in our direction, we don't accept that
break;
}
return {
rotation: targetRotation,
rotationVariant: 1,
connectedEntities: [contents],
};
} else if (staticComp.rotation === targetSenderRotation) {
// Draw connections to receivers
if (undergroundComp.mode === enumUndergroundBeltMode.receiver) {
return {
rotation: rotation,
rotationVariant: 0,
connectedEntities: [contents],
};
} else {
break;
}
}
}
}
}
return {
rotation,
rotationVariant: 0,
};
}
/**
*
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {
entity.components.UndergroundBelt.tier = enumUndergroundBeltVariantToTier[variant];
switch (arrayUndergroundRotationVariantToMode[rotationVariant]) {
case enumUndergroundBeltMode.sender: {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.sender;
entity.components.ItemEjector.setSlots([]);
entity.components.ItemAcceptor.setSlots([
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
]);
return;
}
case enumUndergroundBeltMode.receiver: {
entity.components.UndergroundBelt.mode = enumUndergroundBeltMode.receiver;
entity.components.ItemAcceptor.setSlots([]);
entity.components.ItemEjector.setSlots([
{
pos: new Vector(0, 0),
direction: enumDirection.top,
},
]);
return;
}
default:
assertAlways(false, "Invalid rotation variant");
}
}
}

View File

@ -121,6 +121,7 @@ export class HUDBuildingPlacerLogic extends BaseHUDPart {
this.root.hud.signals.buildingsSelectedForCopy.add(this.abortPlacement, this);
this.root.hud.signals.pasteBlueprintRequested.add(this.abortPlacement, this);
this.root.signals.storyGoalCompleted.add(() => this.signals.variantChanged.dispatch());
this.root.signals.storyGoalCompleted.add(() => this.currentMetaBuilding.set(null));
this.root.signals.upgradePurchased.add(() => this.signals.variantChanged.dispatch());
this.root.signals.editModeChanged.add(this.onEditModeChanged, this);

View File

@ -170,7 +170,10 @@ export class MapChunkView extends MapChunk {
);
}
context.fillStyle = metaBuilding.getSilhouetteColor();
context.fillStyle = metaBuilding.getSilhouetteColor(
data.variant,
data.rotationVariant
);
for (let dx = 0; dx < 3; ++dx) {
for (let dy = 0; dy < 3; ++dy) {
const isFilled = overlayMatrix[dx + dy * 3];
@ -187,7 +190,10 @@ export class MapChunkView extends MapChunk {
continue;
} else {
context.fillStyle = metaBuilding.getSilhouetteColor();
context.fillStyle = metaBuilding.getSilhouetteColor(
data.variant,
data.rotationVariant
);
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
@ -256,7 +262,8 @@ export class MapChunkView extends MapChunk {
data.variant,
entity
);
context.fillStyle = overrideColor || metaBuilding.getSilhouetteColor();
context.fillStyle =
overrideColor || metaBuilding.getSilhouetteColor(data.variant, data.rotationVariant);
if (overlayMatrix) {
for (let dx = 0; dx < 3; ++dx) {
for (let dy = 0; dy < 3; ++dy) {

View File

@ -1,273 +1,275 @@
import { Loader } from "../core/loader";
import { AtlasSprite } from "../core/sprites";
import { Vector } from "../core/vector";
import { SOUNDS } from "../platform/sound";
import { StaticMapEntityComponent } from "./components/static_map_entity";
import { Entity } from "./entity";
import { GameRoot } from "./root";
import { getCodeFromBuildingData } from "./building_codes";
export const defaultBuildingVariant = "default";
export class MetaBuilding {
/**
*
* @param {string} id Building id
*/
constructor(id) {
this.id = id;
}
/**
* Returns the id of this building
*/
getId() {
return this.id;
}
/**
* Returns the edit layer of the building
* @returns {Layer}
*/
getLayer() {
return "regular";
}
/**
* Should return the dimensions of the building
*/
getDimensions(variant = defaultBuildingVariant) {
return new Vector(1, 1);
}
/**
* Returns whether the building has the direction lock switch available
*/
getHasDirectionLockAvailable() {
return false;
}
/**
* Whether to stay in placement mode after having placed a building
*/
getStayInPlacementMode() {
return false;
}
/**
* Can return a special interlaved 9 elements overlay matrix for rendering
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return null;
}
/**
* Should return additional statistics about this building
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
return [];
}
/**
* Returns whether this building can get replaced
*/
getIsReplaceable() {
return false;
}
/**
* Whether to flip the orientation after a building has been placed - useful
* for tunnels.
*/
getFlipOrientationAfterPlacement() {
return false;
}
/**
* Whether to show a preview of the wires layer when placing the building
*/
getShowWiresLayerPreview() {
return false;
}
/**
* Whether to rotate automatically in the dragging direction while placing
* @param {string} variant
*/
getRotateAutomaticallyWhilePlacing(variant) {
return false;
}
/**
* Returns whether this building is removable
* @returns {boolean}
*/
getIsRemovable() {
return true;
}
/**
* Returns the placement sound
* @returns {string}
*/
getPlacementSound() {
return SOUNDS.placeBuilding;
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
return [defaultBuildingVariant];
}
/**
* Returns a preview sprite
* @returns {AtlasSprite}
*/
getPreviewSprite(rotationVariant = 0, variant = defaultBuildingVariant) {
return Loader.getSprite(
"sprites/buildings/" +
this.id +
(variant === defaultBuildingVariant ? "" : "-" + variant) +
".png"
);
}
/**
* Returns a sprite for blueprints
* @returns {AtlasSprite}
*/
getBlueprintSprite(rotationVariant = 0, variant = defaultBuildingVariant) {
return Loader.getSprite(
"sprites/blueprints/" +
this.id +
(variant === defaultBuildingVariant ? "" : "-" + variant) +
".png"
);
}
/**
* Returns whether this building is rotateable
* @param {string} variant
* @returns {boolean}
*/
getIsRotateable(variant) {
return true;
}
/**
* Returns whether this building is unlocked for the given game
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return true;
}
/**
* Should return a silhouette color for the map overview or null if not set
*/
getSilhouetteColor() {
return null;
}
/**
* Should return false if the pins are already included in the sprite of the building
* @returns {boolean}
*/
getRenderPins() {
return true;
}
/**
* Creates the entity without placing it
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.origin Origin tile
* @param {number=} param0.rotation Rotation
* @param {number} param0.originalRotation Original Rotation
* @param {number} param0.rotationVariant Rotation variant
* @param {string} param0.variant
*/
createEntity({ root, origin, rotation, originalRotation, rotationVariant, variant }) {
const entity = new Entity(root);
entity.layer = this.getLayer();
entity.addComponent(
new StaticMapEntityComponent({
origin: new Vector(origin.x, origin.y),
rotation,
originalRotation,
tileSize: this.getDimensions(variant).copy(),
code: getCodeFromBuildingData(this, variant, rotationVariant),
})
);
this.setupEntityComponents(entity, root);
this.updateVariants(entity, rotationVariant, variant);
return entity;
}
/**
* Returns the sprite for a given variant
* @param {number} rotationVariant
* @param {string} variant
* @returns {AtlasSprite}
*/
getSprite(rotationVariant, variant) {
return Loader.getSprite(
"sprites/buildings/" +
this.id +
(variant === defaultBuildingVariant ? "" : "-" + variant) +
".png"
);
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {Layer} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
if (!this.getIsRotateable(variant)) {
return {
rotation: 0,
rotationVariant: 0,
};
}
return {
rotation,
rotationVariant: 0,
};
}
/**
* Should update the entity to match the given variants
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {}
// PRIVATE INTERFACE
/**
* Should setup the entity components
* @param {Entity} entity
* @param {GameRoot} root
*/
setupEntityComponents(entity, root) {
abstract;
}
}
import { Loader } from "../core/loader";
import { AtlasSprite } from "../core/sprites";
import { Vector } from "../core/vector";
import { SOUNDS } from "../platform/sound";
import { StaticMapEntityComponent } from "./components/static_map_entity";
import { Entity } from "./entity";
import { GameRoot } from "./root";
import { getCodeFromBuildingData } from "./building_codes";
export const defaultBuildingVariant = "default";
export class MetaBuilding {
/**
*
* @param {string} id Building id
*/
constructor(id) {
this.id = id;
}
/**
* Returns the id of this building
*/
getId() {
return this.id;
}
/**
* Returns the edit layer of the building
* @returns {Layer}
*/
getLayer() {
return "regular";
}
/**
* Should return the dimensions of the building
*/
getDimensions(variant = defaultBuildingVariant) {
return new Vector(1, 1);
}
/**
* Returns whether the building has the direction lock switch available
*/
getHasDirectionLockAvailable() {
return false;
}
/**
* Whether to stay in placement mode after having placed a building
*/
getStayInPlacementMode() {
return false;
}
/**
* Can return a special interlaved 9 elements overlay matrix for rendering
* @param {number} rotation
* @param {number} rotationVariant
* @param {string} variant
* @param {Entity} entity
* @returns {Array<number>|null}
*/
getSpecialOverlayRenderMatrix(rotation, rotationVariant, variant, entity) {
return null;
}
/**
* Should return additional statistics about this building
* @param {GameRoot} root
* @param {string} variant
* @returns {Array<[string, string]>}
*/
getAdditionalStatistics(root, variant) {
return [];
}
/**
* Returns whether this building can get replaced
*/
getIsReplaceable() {
return false;
}
/**
* Whether to flip the orientation after a building has been placed - useful
* for tunnels.
*/
getFlipOrientationAfterPlacement() {
return false;
}
/**
* Whether to show a preview of the wires layer when placing the building
*/
getShowWiresLayerPreview() {
return false;
}
/**
* Whether to rotate automatically in the dragging direction while placing
* @param {string} variant
*/
getRotateAutomaticallyWhilePlacing(variant) {
return false;
}
/**
* Returns whether this building is removable
* @returns {boolean}
*/
getIsRemovable() {
return true;
}
/**
* Returns the placement sound
* @returns {string}
*/
getPlacementSound() {
return SOUNDS.placeBuilding;
}
/**
* @param {GameRoot} root
*/
getAvailableVariants(root) {
return [defaultBuildingVariant];
}
/**
* Returns a preview sprite
* @returns {AtlasSprite}
*/
getPreviewSprite(rotationVariant = 0, variant = defaultBuildingVariant) {
return Loader.getSprite(
"sprites/buildings/" +
this.id +
(variant === defaultBuildingVariant ? "" : "-" + variant) +
".png"
);
}
/**
* Returns a sprite for blueprints
* @returns {AtlasSprite}
*/
getBlueprintSprite(rotationVariant = 0, variant = defaultBuildingVariant) {
return Loader.getSprite(
"sprites/blueprints/" +
this.id +
(variant === defaultBuildingVariant ? "" : "-" + variant) +
".png"
);
}
/**
* Returns whether this building is rotateable
* @param {string} variant
* @returns {boolean}
*/
getIsRotateable(variant) {
return true;
}
/**
* Returns whether this building is unlocked for the given game
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return true;
}
/**
* Should return a silhouette color for the map overview or null if not set
* @param {string} variant
* @param {number} rotationVariant
*/
getSilhouetteColor(variant, rotationVariant) {
return null;
}
/**
* Should return false if the pins are already included in the sprite of the building
* @returns {boolean}
*/
getRenderPins() {
return true;
}
/**
* Creates the entity without placing it
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.origin Origin tile
* @param {number=} param0.rotation Rotation
* @param {number} param0.originalRotation Original Rotation
* @param {number} param0.rotationVariant Rotation variant
* @param {string} param0.variant
*/
createEntity({ root, origin, rotation, originalRotation, rotationVariant, variant }) {
const entity = new Entity(root);
entity.layer = this.getLayer();
entity.addComponent(
new StaticMapEntityComponent({
origin: new Vector(origin.x, origin.y),
rotation,
originalRotation,
tileSize: this.getDimensions(variant).copy(),
code: getCodeFromBuildingData(this, variant, rotationVariant),
})
);
this.setupEntityComponents(entity, root);
this.updateVariants(entity, rotationVariant, variant);
return entity;
}
/**
* Returns the sprite for a given variant
* @param {number} rotationVariant
* @param {string} variant
* @returns {AtlasSprite}
*/
getSprite(rotationVariant, variant) {
return Loader.getSprite(
"sprites/buildings/" +
this.id +
(variant === defaultBuildingVariant ? "" : "-" + variant) +
".png"
);
}
/**
* Should compute the optimal rotation variant on the given tile
* @param {object} param0
* @param {GameRoot} param0.root
* @param {Vector} param0.tile
* @param {number} param0.rotation
* @param {string} param0.variant
* @param {Layer} param0.layer
* @return {{ rotation: number, rotationVariant: number, connectedEntities?: Array<Entity> }}
*/
computeOptimalDirectionAndRotationVariantAtTile({ root, tile, rotation, variant, layer }) {
if (!this.getIsRotateable(variant)) {
return {
rotation: 0,
rotationVariant: 0,
};
}
return {
rotation,
rotationVariant: 0,
};
}
/**
* Should update the entity to match the given variants
* @param {Entity} entity
* @param {number} rotationVariant
* @param {string} variant
*/
updateVariants(entity, rotationVariant, variant) {}
// PRIVATE INTERFACE
/**
* Should setup the entity components
* @param {Entity} entity
* @param {GameRoot} root
*/
setupEntityComponents(entity, root) {
abstract;
}
}

View File

@ -203,7 +203,10 @@ export function initBuildingCodesAfterResourcesLoaded() {
variant.rotationVariant,
variant.variant
);
variant.silhouetteColor = variant.metaInstance.getSilhouetteColor();
variant.silhouetteColor = variant.metaInstance.getSilhouetteColor(
variant.variant,
variant.rotationVariant
);
}
// Update caches

View File

@ -5,7 +5,6 @@ import { BaseItem } from "../base_item";
import { MinerComponent } from "../components/miner";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
import { statisticsUnitsSeconds } from "../hud/parts/statistics_handle";
import { MapChunkView } from "../map_chunk_view";
export class MinerSystem extends GameSystemWithFilter {

View File

@ -45,7 +45,7 @@ export const enumHubGoalRewardsToContentUnlocked = {
[enumHubGoalRewards.reward_cutter_quad]: typed([[MetaCutterBuilding, enumCutterVariants.quad]]),
[enumHubGoalRewards.reward_painter_double]: typed([[MetaPainterBuilding, enumPainterVariants.double]]),
[enumHubGoalRewards.reward_painter_quad]: typed([[MetaPainterBuilding, enumPainterVariants.quad]]),
[enumHubGoalRewards.reward_storage]: typed([[MetaStorageBuilding]]),
[enumHubGoalRewards.reward_storage]: typed([[MetaStorageBuilding, defaultBuildingVariant]]),
[enumHubGoalRewards.reward_belt_reader]: typed([[MetaReaderBuilding, defaultBuildingVariant]]),
[enumHubGoalRewards.reward_display]: typed([[MetaDisplayBuilding, defaultBuildingVariant]]),

View File

@ -560,7 +560,7 @@ buildings:
storage:
default:
name: &storage Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
wire:
default:
@ -619,8 +619,7 @@ buildings:
reader:
default:
name: &reader Belt Reader
# TEMP
description: Allows to read the current item from a belt, as well as measuring the throughput.
description: Allows to measure belt throughput. Outputs the last read item on the wires layer (once unlocked).
virtual_processor:
default:
@ -671,8 +670,8 @@ storyRewards:
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
title: Stacker
desc: You can now combine shapes with the <strong>stacker</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_balancer:
title: Balancer
@ -712,7 +711,7 @@ storyRewards:
You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful!
reward_cutter_quad:
title: Quad Cutting
title: Quad Cutter
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double: