Fix typos

This commit is contained in:
tobspr 2020-09-23 08:28:07 +02:00
parent 62865334fe
commit 47b26f4779
2 changed files with 35 additions and 35 deletions

View File

@ -257,6 +257,10 @@
<key type="filename">sprites/belt/built/right_7.png</key>
<key type="filename">sprites/belt/built/right_8.png</key>
<key type="filename">sprites/belt/built/right_9.png</key>
<key type="filename">sprites/blueprints/balancer-merger-inverse.png</key>
<key type="filename">sprites/blueprints/balancer-merger.png</key>
<key type="filename">sprites/blueprints/balancer-splitter-inverse.png</key>
<key type="filename">sprites/blueprints/balancer-splitter.png</key>
<key type="filename">sprites/blueprints/constant_signal.png</key>
<key type="filename">sprites/blueprints/display.png</key>
<key type="filename">sprites/blueprints/lever.png</key>
@ -271,10 +275,6 @@
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
<key type="filename">sprites/blueprints/rotater-rotate180.png</key>
<key type="filename">sprites/blueprints/rotater.png</key>
<key type="filename">sprites/blueprints/splitter-compact-inverse.png</key>
<key type="filename">sprites/blueprints/splitter-compact-merge-inverse.png</key>
<key type="filename">sprites/blueprints/splitter-compact-merge.png</key>
<key type="filename">sprites/blueprints/splitter-compact.png</key>
<key type="filename">sprites/blueprints/trash.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
@ -289,6 +289,10 @@
<key type="filename">sprites/blueprints/virtual_processor.png</key>
<key type="filename">sprites/blueprints/wire_tunnel-coating.png</key>
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
<key type="filename">sprites/buildings/balancer-merger-inverse.png</key>
<key type="filename">sprites/buildings/balancer-merger.png</key>
<key type="filename">sprites/buildings/balancer-splitter-inverse.png</key>
<key type="filename">sprites/buildings/balancer-splitter.png</key>
<key type="filename">sprites/buildings/constant_signal.png</key>
<key type="filename">sprites/buildings/display.png</key>
<key type="filename">sprites/buildings/lever.png</key>
@ -301,10 +305,6 @@
<key type="filename">sprites/buildings/reader.png</key>
<key type="filename">sprites/buildings/rotater-ccw.png</key>
<key type="filename">sprites/buildings/rotater-rotate180.png</key>
<key type="filename">sprites/buildings/splitter-compact-inverse.png</key>
<key type="filename">sprites/buildings/splitter-compact-merge-inverse.png</key>
<key type="filename">sprites/buildings/splitter-compact-merge.png</key>
<key type="filename">sprites/buildings/splitter-compact.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
@ -350,6 +350,30 @@
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/balancer.png</key>
<key type="filename">sprites/blueprints/cutter.png</key>
<key type="filename">sprites/blueprints/filter.png</key>
<key type="filename">sprites/blueprints/mixer.png</key>
<key type="filename">sprites/blueprints/painter-mirrored.png</key>
<key type="filename">sprites/blueprints/painter.png</key>
<key type="filename">sprites/blueprints/stacker.png</key>
<key type="filename">sprites/buildings/balancer.png</key>
<key type="filename">sprites/buildings/filter.png</key>
<key type="filename">sprites/buildings/painter-mirrored.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>96,48,192,96</rect>
<key>scale9Paddings</key>
<rect>96,48,192,96</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/belt_left.png</key>
<key type="filename">sprites/blueprints/belt_right.png</key>
<key type="filename">sprites/blueprints/belt_top.png</key>
@ -396,29 +420,6 @@
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/cutter.png</key>
<key type="filename">sprites/blueprints/filter.png</key>
<key type="filename">sprites/blueprints/mixer.png</key>
<key type="filename">sprites/blueprints/painter-mirrored.png</key>
<key type="filename">sprites/blueprints/painter.png</key>
<key type="filename">sprites/blueprints/splitter.png</key>
<key type="filename">sprites/blueprints/stacker.png</key>
<key type="filename">sprites/buildings/filter.png</key>
<key type="filename">sprites/buildings/painter-mirrored.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>96,48,192,96</rect>
<key>scale9Paddings</key>
<rect>96,48,192,96</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/painter-double.png</key>
<key type="filename">sprites/blueprints/trash-storage.png</key>
<key type="filename">sprites/buildings/painter-double.png</key>
@ -439,7 +440,6 @@
<key type="filename">sprites/buildings/cutter.png</key>
<key type="filename">sprites/buildings/mixer.png</key>
<key type="filename">sprites/buildings/painter.png</key>
<key type="filename">sprites/buildings/splitter.png</key>
<key type="filename">sprites/buildings/stacker.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>

View File

@ -1132,11 +1132,11 @@ tips:
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colours together to make white!
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favourite game.
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate it's direction!
- The marker to your hub has a small compass to indicate its direction!