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shapez.io/translations/base-hu.yaml

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steamPage:
shortText: A shapez.io-ban gyárak építésével kell automatizálni az egyre
összetettebb alakzatok gyártását és kombinálását egy végtelen méretű
térképen.
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discordLinkShort: Official Discord
intro: >-
Shapez.io is a relaxed game in which you have to build factories for the
automated production of geometric shapes.
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As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
title_advantages: Standalone Advantages
advantages:
- <b>12 New Level</b> for a total of 26 levels
- <b>18 New Buildings</b> for a fully automated factory!
- <b>20 Upgrade Tiers</b> for many hours of fun!
- <b>Wires Update</b> for an entirely new dimension!
- <b>Dark Mode</b>!
- Unlimited Savegames
- Unlimited Markers
- Support me! ❤️
title_future: Planned Content
planned:
- Blueprint Library (Standalone Exclusive)
- Steam Achievements
- Puzzle Mode
- Minimap
- Mods
- Sandbox mode
- ... and a lot more!
title_open_source: This game is open source!
title_links: Links
links:
discord: Official Discord
roadmap: Roadmap
subreddit: Subreddit
source_code: Source code (GitHub)
translate: Help translate
text_open_source: >-
Anybody can contribute, I'm actively involved in the community and
attempt to review all suggestions and take feedback into consideration
where possible.
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Be sure to check out my trello board for the full roadmap!
global:
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loading: Betöltés
error: Hiba
thousandsDivider: .
decimalSeparator: ","
suffix:
thousands: e
millions: M
billions: Mrd
trillions: Tr
infinite: végtelen
time:
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oneSecondAgo: egy másodperccel ezelőtt
xSecondsAgo: <x> másodperccel ezelőtt
oneMinuteAgo: egy perccel ezelőtt
xMinutesAgo: <x> perccel ezelőtt
oneHourAgo: egy órával ezelőtt
xHoursAgo: <x> órával ezelőtt
oneDayAgo: egy nappal ezelőtt
xDaysAgo: <x> nappal ezelőtt
secondsShort: <seconds>mp
minutesAndSecondsShort: <minutes>p <seconds>mp
hoursAndMinutesShort: <hours>ó <minutes>p
xMinutes: <x> perc
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
title: Demó verzió
intro: Vásárold meg az önálló verziót a teljes játékélményért!
mainMenu:
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play: Játék
continue: Folytatás
newGame: Új Játék
changelog: Változások
subreddit: Reddit
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importSavegame: Importálás
openSourceHint: Ez a játék nyílt forráskódú!
discordLink: Hivatalos Discord Szerver
helpTranslate: Segíts fordítani!
madeBy: Készítette <author-link>
browserWarning: Elnézést, de a játék ezen a böngészőn problémásan fut. Vásárold
meg az Önálló Verziót, vagy töltsd le a Chrome-ot a teljes
játékélményért.
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savegameLevel: <x>. szint
savegameLevelUnknown: Ismeretlen szint
savegameUnnamed: Unnamed
dialogs:
buttons:
ok: OK
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delete: Törlés
cancel: Mégse
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later: Később
restart: Újrakezdés
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reset: Visszaállítás
getStandalone: Teljes Verzió
deleteGame: Játék Törlése
viewUpdate: Frissítés Megtekintése
showUpgrades: Fejlesztések
showKeybindings: Irányítás
importSavegameError:
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title: Importálás Hiba
text: "Nem sikerült importálni a mentésed:"
importSavegameSuccess:
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title: Mentés Importálva
text: A mentésed sikeresen importálva lett.
gameLoadFailure:
title: A játék elromlott
text: "Nem sikerült betölteni a mentésed:"
confirmSavegameDelete:
title: Törlés megerősítése
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text: Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be
undone!
savegameDeletionError:
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title: Sikertelen törlés
text: "Nem sikerült törölni a mentésed:"
restartRequired:
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title: Újraindítás szükséges
text: Újra kell indítanod a játékot, hogy életbe lépjenek a módosítások.
editKeybinding:
title: Gyorsbillentyű módosítása
desc: Nyomd meg a billentyűt vagy egérgombot, amit használni szeretnél, vagy
nyomj ESC-et, ha mégse.
resetKeybindingsConfirmation:
title: Gyorsbillentyűk visszaállítása
desc: Ez minden gyorsbillentyűt visszaállít az eredeti állapotára. Biztos vagy
benne?
keybindingsResetOk:
title: Gyorsbillentyűk visszaállítva
desc: A gyorsbillentyűk az eredeti értékekre visszaállítva!
featureRestriction:
title: Demó Verzió
desc: Egy olyan funkciót próbáltál elérni (<feature>), amely nem elérhető a
Demóban. Vásárold meg an Önálló verziót a teljes játékélményért!
oneSavegameLimit:
title: Egy Játékmentés
desc: A Demó verzióban egyszerre csak egy játékmentésed lehet. Töröld a meglévő
mentésedet, vagy vásárold meg az Önálló verziót!
updateSummary:
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title: Új frissítés!
desc: "Íme a változások a legutóbbi játékod óta:"
upgradesIntroduction:
title: Szerezz Fejlesztéseket
desc: Minden legyártott alakzatot felhasználhatsz a fejlesztésekhez - <strong>Ne
töröld ki a régi gyáraidat!</strong> A Fejlesztések lap a képernyő
jobb felső sarkában található.
massDeleteConfirm:
title: Törlés megerősítése
desc: Egy csomó épületet akarsz egyszerre törölni (egészen pontosan <count>-t)!
Biztos, hogy ezt szeretnéd?
massCutConfirm:
title: Biztosan kivágod?
desc: Egy csomó épületet akarsz egyszerre kivágni (egészen pontosan <count>-t)!
Biztos, hogy ezt szeretnéd?
massCutInsufficientConfirm:
title: Kivágás megerősítése
desc: Nincs elég Tervrajzod ennek a beillsztéséhez! Egészen biztos, hogy
kivágod?
blueprintsNotUnlocked:
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title: Még nincs feloldva
desc: A Tervrajzokat a 12-es szinten fogod feloldani.
keybindingsIntroduction:
title: Hasznos billentyűk
desc: "A játék sok hasznos gyorsbillentyűt tartalmaz, amelyek megkönnyítik a
gyárépítést. Íme, néhány, de feltétlenül <strong>nézd meg a
gyorsbillentyűket</strong>!<br><br> <code
class='keybinding'>CTRL</code> + Húzás: Terület kijelölése
másolás/törléshez.<br> <code class='keybinding'>SHIFT</code>:
Egyszerre több épületet rak le.<br> <code
class='keybinding'>ALT</code>: Megfordítja a futószalagok irányát
lehelyezéskor.<br>"
createMarker:
title: Új Jelölő
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desc: Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <link>here</link>)
titleEdit: Jelölő Szerkesztése
markerDemoLimit:
desc: A Demó verzióban csak két Jelölőd lehet. Vásárold meg az Önálló verziót,
hogy feloldd ezt a korlátozást!
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exportScreenshotWarning:
title: Képernyőkép exportálása
desc: A teljes bázisod képének lementését választottad. Vedd figyelembe, hogy ez
nagy méretű bázisoknál igen lassú lehet, de akár a játék
összeomlását is okozhatja!
editSignal:
title: Set Signal
descItems: "Choose a pre-defined item:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
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entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Mozgatás
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selectBuildings: Terület kijelölése
stopPlacement: Lehelyezés megszakítása
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rotateBuilding: Épület forgatása
placeMultiple: Több lehelyezése
reverseOrientation: Irány megfordítása
disableAutoOrientation: Automatikus iránykeresés kikapcsolása
toggleHud: Kezelőfelület ki/bekapcsolása
placeBuilding: Épület lehelyezése
createMarker: Jelölő készítése
delete: Törlés
pasteLastBlueprint: Legutóbb használt Tervrajz beillesztése
lockBeltDirection: Futószalag-tervező engedélyezése
plannerSwitchSide: Tervező oldal váltás
cutSelection: Kivágás
copySelection: Másolás
clearSelection: Kijelölés megszüntetése
pipette: Pipetta
switchLayers: Réteg váltás
colors:
red: Piros
green: Zöld
blue: Kék
yellow: Sárga
purple: Lila
cyan: Világoskék
white: Fehér
black: Fekete
uncolored: Színezetlen
buildingPlacement:
cycleBuildingVariants: Nyomd meg a <key>-t, a variációk váltogatásához.
hotkeyLabel: "Gyorsbillentyű: <key>"
infoTexts:
speed: Sebesség
range: Távolság
storage: Kapacitás
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oneItemPerSecond: 1 tárgy / mp
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itemsPerSecond: <x> tárgy / mp
itemsPerSecondDouble: (x2)
tiles: <x> csempe
levelCompleteNotification:
levelTitle: <level>. Szint
completed: Teljesítve
unlockText: <reward> Feloldva!
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buttonNextLevel: Következő Szint
notifications:
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newUpgrade: Egy új fejlesztés elérhető!
gameSaved: A játékállás mentve.
freeplayLevelComplete: Level <level> has been completed!
shop:
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title: Fejlesztések
buttonUnlock: Fejlesztés
tier: <x>. Szint
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: LEGMAGASABB SZINT (<currentMult>x Sebesség)
statistics:
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title: Statisztikák
dataSources:
stored:
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title: Tárolva
description: Az összes tárolt alakzatod a központi épületben.
produced:
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title: Gyártva
description: Az összes eddig legyártott alakzatod, beleértve a köztes
alakzatokat is.
delivered:
title: Beszállítva
description: Az összes alakzat, amely jelenleg kézbesítés alatt van a központba.
noShapesProduced: Még nem gyártottál egy alazkatot sem.
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
settingsMenu:
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playtime: Játékidő
buildingsPlaced: Épületek száma
beltsPlaced: Futószalagok hossza
buttons:
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continue: Folytatás
settings: Beállítások
menu: Vissza a menübe
tutorialHints:
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title: Segítségre van szükséged?
showHint: Segítség mutatása
hideHint: Bezárás
blueprintPlacer:
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cost: Ár
waypoints:
waypoints: Jelölők
hub: KÖZPONT
description: Bal klikk egy jelölőre az odaugráshoz, jobb klikk a
törléshez.<br><br>Nyomj <keybinding>-t egy jelölő készítéséhez a
jelenlegi nézetből, vagy <strong>jobb klikk</strong> egy jelölő
készítéséhez a kiválasztott helyre.
creationSuccessNotification: Jelölő létrehozva.
shapeViewer:
title: Rétegek
empty: Üres
copyKey: Gyorskód másolása
interactiveTutorial:
title: Oktatás
hints:
1_1_extractor: Helyezz egy <strong>bányát</strong> egy <strong>kör
alakzat</strong> tetejére a kibányászásához!
1_2_conveyor: "Kösd össze a bányát egy <strong>futószalag</strong> segítségével
a Központi épülettel!<br><br>Tipp: <strong>Kattints és
húzd</strong> a futószalagot az egérrel!"
1_3_expand: "Ez <strong>NEM</strong> egy tétlen játék! Építs több bányát és
futószalagot, hogy hamarabb elérd a célt.<br><br>Tipp: Tartsd
lenyomva a <strong>SHIFT</strong>-et, hogy egyszerre több bányát
helyezz le, és nyomj <strong>R</strong>-t a forgatáshoz."
connectedMiners:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
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watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Futószalagok, Elosztók & Alagutak
description: <currentMult>x → <newMult>x Sebesség
miner:
name: Bányászat
description: <currentMult>x → <newMult>x Sebesség
processors:
name: Vágás, Forgatás & Összeillesztés
description: <currentMult>x → <newMult>x Sebesség
painting:
name: Keverés & Festés
description: <currentMult>x → <newMult>x Sebesség
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
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endOfDemo: End of Demo
belt:
default:
name: Futószalag
description: Elemeket szállít, tartsd nyomva az egérgombot egyszerre több
lerakásához.
wire:
default:
name: Energy Wire
description: Allows you to transport energy.
second:
name: Wire
description: Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
miner:
default:
name: Bányász
description: Tedd egy alakzatra vagy színre a kibányászásához.
chainable:
name: Bányász (összekapcsolható)
description: Tedd egy alakzatra vagy színre a kibányászásához. Több egymáshoz
kapcsolható.
underground_belt:
default:
name: Alagút
description: Segítségével futószalagok és épületek alatt átvezethetők az elemek.
tier2:
name: Alagút II
description: Segítségével futószalagok és épületek alatt átvezethetők az elemek.
cutter:
default:
name: Vágó
description: Függőlegesen félbevágja az alakzatokat. <strong>Ha csak az egyik
felet akarod használni, ne felejtsd el a másikat kukába küldeni,
különben eldugítja!</strong>
quad:
name: Vágó (negyedelő)
description: Négyfelé vágja az alakzatokat. Cuts shapes into four parts.
<strong>Ha csak az egyik felet akarod használni, ne felejtsd el
a többit a kukába küldeni, különben eldugítja!</strong>
rotater:
default:
name: Forgató
description: Elforgatja az alakzatot óramutató irányában 90 fokkal.
ccw:
name: Forgató (fordított)
description: Elforgatja az alakzatot óramutatóval ellentétesen 90 fokkal.
rotate180:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: Egyesítő
description: Egyesít két elemet. Ha nem lehet összeilleszteni őket, a jobboldali
elem a baloldali tetejére kerül.
mixer:
default:
name: Színkeverő
description: Összekever két színt összeadó színkeveréssel.
painter:
default:
name: Festő
description: Beszínezi az alakzatot a baloldali bemeneten a jobboldali bemeneten
érkező színnel.
mirrored:
name: Festő
description: Beszínezi az alakzatot a baloldali bemeneten a jobboldali bemeneten
érkező színnel.
double:
name: Festő (Dupla)
description: Beszínezi az alakzatokat a baloldali bemeneteken a fenti bemeneten
érkező színnel.
quad:
name: Festő (Négyszeres)
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description: Allows you to color each quadrant of the shape individually. Only
slots with a <strong>truthy signal</strong> on the wires layer
will be painted!
trash:
default:
name: Kuka
description: Bármelyik irányból lehet hozzá csatlakozni, és megsemmisíti a
beleküldött elemeket. Örökre.
balancer:
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default:
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
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merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
storage:
default:
name: Storage
description: Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
wire_tunnel:
default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
constant_signal:
default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
lever:
default:
name: Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
transistor:
default:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
mirrored:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
reader:
default:
name: Belt Reader
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
analyzer:
default:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
comparator:
default:
name: Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
virtual_processor:
default:
name: Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
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item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
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desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
from top to bottom <strong>regardless of its
orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose
I have given you the <strong>trash</strong>, which destroys
everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
clockwise by 90 degrees.
reward_painter:
title: Painting
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
(just as you do with shapes) and combine it with a shape in the
painter to color them!<br><br>PS: If you are colorblind, there is a
<strong>color blind mode</strong> in the settings!"
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
<strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
are combined, and if they can be put next to each other, they will
be <strong>fused</strong>. If not, the right input is
<strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
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desc: You have unlocked a <strong>splitter</strong> variant of the
<strong>balancer</strong> - It accepts one input and splits them
into two!
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items
through belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to
rotate counter clockwise! To build it, select the rotater and
<strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
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desc: "You have unlocked the <strong>chained extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
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can more efficiently extract resources!<br><br> PS: The old
extractor has been replaced in your toolbar now!"
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
<strong>bigger range</strong>, and you can also mix-n-match those
tunnels now!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_storage:
title: Storage Buffer
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desc: You have unlocked the <strong>storage</strong> building - It allows you to
store items up to a given capacity!<br><br> It priorities the left
output, so you can also use it as an <strong>overflow gate</strong>!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
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that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now
on, I highly recommend to build a machine which automatically
delivers the requested shape!<br><br> The HUB outputs the requested
shape on the wires layer, so all you have to do is to analyze it and
automatically configure your factory based on that.
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
an area (Hold CTRL, then drag with your mouse), and press 'C' to
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
produce <strong>blueprint shapes</strong> to afford it! (Those you
just delivered).
no_reward:
title: Next level
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
don't destroy your existing factory - You need <strong>all</strong>
those shapes later again to <strong>unlock upgrades</strong>!"
no_reward_freeplay:
title: Next level
desc: Congratulations! By the way, more content is planned for the standalone!
reward_balancer:
title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
reward_merger:
title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them
into one belt!
reward_belt_reader:
title: Belt reader
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
measure the throughput of a belt.<br><br>And wait until you unlock
wires - then it gets really useful!
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_display:
title: Display
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desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize it!<br><br> PS: Did you notice the belt
reader and storage output their last read item? Try showing it on a
display!"
reward_constant_signal:
title: Constant Signal
desc: You unlocked the <strong>constant signal</strong> building on the wires
layer! This is useful to connect it to <strong>item filters</strong>
for example.<br><br> The constant signal can emit a
<strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 / 0).
reward_logic_gates:
title: Logic Gates
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
about this, but it's actually super cool!<br><br> With those gates
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
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reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
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title: Beállítások
categories:
general: General
userInterface: User Interface
advanced: Advanced
performance: Performance
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
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title: Interfész nagyság
description: Changes the size of the user interface. The interface will still
scale based on your device resolution, but this setting controls
the amount of scale.
scales:
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super_small: Szuper kicsi
small: Kicsi
regular: Közepes
large: Nagy
huge: Hatalmas
scrollWheelSensitivity:
title: Zoom sensitivity
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
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super_slow: Szuper lassú
slow: Lassú
regular: Közepes
fast: Gyors
super_fast: Szuper gyors
language:
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title: Nyelv
description: Change the language. All translations are user contributed and
might be incomplete!
fullscreen:
title: Fullscreen
description: It is recommended to play the game in fullscreen to get the best
experience. Only available in the standalone.
soundsMuted:
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title: Hangok Némítása
description: If enabled, mutes all sound effects.
musicMuted:
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title: Zene Némítása
description: If enabled, mutes all music.
theme:
title: Game theme
description: Choose the game theme (light / dark).
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themes:
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dark: Sötét
light: Világos
refreshRate:
title: Simulation Target
description: If you have a 144hz monitor, change the refresh rate here so the
game will properly simulate at higher refresh rates. This might
actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title: Multiplace
description: If enabled, all buildings will stay selected after placement until
you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title: Hints & Tutorials
description: Whether to offer hints and tutorials while playing. Also hides
certain UI elements onto a given level to make it easier to get
into the game.
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movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
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enableTunnelSmartplace:
title: Smart Tunnels
description: When enabled, placing tunnels will automatically remove unnecessary
belts. This also enables to drag tunnels and excess tunnels will
get removed.
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vignette:
title: Vignette
description: Enables the vignette which darkens the screen corners and makes
text easier to read.
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autosaveInterval:
title: Autosave Interval
description: Controls how often the game saves automatically. You can also
disable it entirely here.
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intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
compactBuildingInfo:
title: Compact Building Infos
description: Shortens info boxes for buildings by only showing their ratios.
Otherwise a description and image is shown.
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disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: Disable the warning dialogs brought up when cutting/deleting more
than 100 entities.
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enableColorBlindHelper:
title: Color Blind Mode
description: Enables various tools which allow to play the game if you are color
blind.
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rotationByBuilding:
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title: Rotation by building type
description: Each building type remembers the rotation you last set it to
individually. This may be more comfortable if you frequently
switch between placing different building types.
soundVolume:
title: Sound Volume
description: Set the volume for sound effects
musicVolume:
title: Music Volume
description: Set the volume for music
lowQualityMapResources:
title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it
out!
disableTileGrid:
title: Disable Grid
description: Disabling the tile grid can help with the performance. This also
makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: Enabled by default, clears the cursor whenever you right click
while you have a building selected for placement. If disabled,
you can delete buildings by right-clicking while placing a
building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: Uses low quality textures to save performance. This will make the
game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: The game is divided into chunks of 16x16 tiles, if this setting is
enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Pick miner on resource patch
description: Enabled by default, selects the miner if you use the pipette when
hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
description: Does not render belt items except when hovering the belt to save
performance. I do not recommend to play with this setting if you
do not absolutely need the performance.
enableMousePan:
title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting.
rangeSliderPercentage: <amount> %
keybindings:
title: Keybindings
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
placement options."
resetKeybindings: Reset Keyinbindings
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
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back: Vissza
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
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menuOpenShop: Fejlesztések
menuOpenStats: Statisztikák
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
belt: Futószalag
underground_belt: Alagút
miner: Bányász
cutter: Vágó
rotater: Forgató
stacker: Egyesítő
mixer: Színkeverő
painter: Festő
trash: Kuka
rotateWhilePlacing: Rotate
rotateInverseModifier: "Modifier: Rotate CCW instead"
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
cycleBuildings: Cycle Buildings
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
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pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
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exportScreenshot: Export whole Base as Image
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mapMoveFaster: Move Faster
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lockBeltDirection: Enable belt planner
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switchDirectionLockSide: "Planner: Switch side"
pipette: Pipette
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menuClose: Close Menu
switchLayers: Switch layers
wire: Energy Wire
balancer: Balancer
storage: Storage
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
reader: Belt Reader
virtual_processor: Virtual Cutter
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
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item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
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title: A játékról
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body: >-
This game is open source and developed by <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(this is me).<br><br>
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If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
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This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
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The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
changelog:
title: Changelog
demo:
features:
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restoringGames: Mentések visszaállítása
importingGames: Mentések importálása
oneGameLimit: Egy mentésre van limitálva
customizeKeybindings: Customizing Keybindings
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exportingBase: Exporting whole Base as Image
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settingNotAvailable: Nem elérhető a demóban.
tips:
- The hub accepts input of any kind, not just the current shape!
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to
be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with
stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the
settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
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- You can click a pinned shape on the left side to unpin it.