steamPage: shortText: A shapez.io-ban gyárak építésével kell automatizálni az egyre összetettebb alakzatok gyártását és kombinálását egy végtelen méretű térképen. discordLinkShort: Official Discord intro: >- Shapez.io is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map. And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors! Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later! title_advantages: Standalone Advantages advantages: - 12 New Level for a total of 26 levels - 18 New Buildings for a fully automated factory! - 20 Upgrade Tiers for many hours of fun! - Wires Update for an entirely new dimension! - Dark Mode! - Unlimited Savegames - Unlimited Markers - Support me! ❤️ title_future: Planned Content planned: - Blueprint Library (Standalone Exclusive) - Steam Achievements - Puzzle Mode - Minimap - Mods - Sandbox mode - ... and a lot more! title_open_source: This game is open source! title_links: Links links: discord: Official Discord roadmap: Roadmap subreddit: Subreddit source_code: Source code (GitHub) translate: Help translate text_open_source: >- Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible. Be sure to check out my trello board for the full roadmap! global: loading: Betöltés error: Hiba thousandsDivider: . decimalSeparator: "," suffix: thousands: e millions: M billions: Mrd trillions: Tr infinite: végtelen time: oneSecondAgo: egy másodperccel ezelőtt xSecondsAgo: másodperccel ezelőtt oneMinuteAgo: egy perccel ezelőtt xMinutesAgo: perccel ezelőtt oneHourAgo: egy órával ezelőtt xHoursAgo: órával ezelőtt oneDayAgo: egy nappal ezelőtt xDaysAgo: nappal ezelőtt secondsShort: mp minutesAndSecondsShort: p mp hoursAndMinutesShort: ó p xMinutes: perc keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: SPACE demoBanners: title: Demó verzió intro: Vásárold meg az önálló verziót a teljes játékélményért! mainMenu: play: Játék continue: Folytatás newGame: Új Játék changelog: Változások subreddit: Reddit importSavegame: Importálás openSourceHint: Ez a játék nyílt forráskódú! discordLink: Hivatalos Discord Szerver helpTranslate: Segíts fordítani! madeBy: Készítette browserWarning: Elnézést, de a játék ezen a böngészőn problémásan fut. Vásárold meg az Önálló Verziót, vagy töltsd le a Chrome-ot a teljes játékélményért. savegameLevel: . szint savegameLevelUnknown: Ismeretlen szint savegameUnnamed: Unnamed dialogs: buttons: ok: OK delete: Törlés cancel: Mégse later: Később restart: Újrakezdés reset: Visszaállítás getStandalone: Teljes Verzió deleteGame: Játék Törlése viewUpdate: Frissítés Megtekintése showUpgrades: Fejlesztések showKeybindings: Irányítás importSavegameError: title: Importálás Hiba text: "Nem sikerült importálni a mentésed:" importSavegameSuccess: title: Mentés Importálva text: A mentésed sikeresen importálva lett. gameLoadFailure: title: A játék elromlott text: "Nem sikerült betölteni a mentésed:" confirmSavegameDelete: title: Törlés megerősítése text: Are you sure you want to delete the following game?

'' at level

This can not be undone! savegameDeletionError: title: Sikertelen törlés text: "Nem sikerült törölni a mentésed:" restartRequired: title: Újraindítás szükséges text: Újra kell indítanod a játékot, hogy életbe lépjenek a módosítások. editKeybinding: title: Gyorsbillentyű módosítása desc: Nyomd meg a billentyűt vagy egérgombot, amit használni szeretnél, vagy nyomj ESC-et, ha mégse. resetKeybindingsConfirmation: title: Gyorsbillentyűk visszaállítása desc: Ez minden gyorsbillentyűt visszaállít az eredeti állapotára. Biztos vagy benne? keybindingsResetOk: title: Gyorsbillentyűk visszaállítva desc: A gyorsbillentyűk az eredeti értékekre visszaállítva! featureRestriction: title: Demó Verzió desc: Egy olyan funkciót próbáltál elérni (), amely nem elérhető a Demóban. Vásárold meg an Önálló verziót a teljes játékélményért! oneSavegameLimit: title: Egy Játékmentés desc: A Demó verzióban egyszerre csak egy játékmentésed lehet. Töröld a meglévő mentésedet, vagy vásárold meg az Önálló verziót! updateSummary: title: Új frissítés! desc: "Íme a változások a legutóbbi játékod óta:" upgradesIntroduction: title: Szerezz Fejlesztéseket desc: Minden legyártott alakzatot felhasználhatsz a fejlesztésekhez - Ne töröld ki a régi gyáraidat! A Fejlesztések lap a képernyő jobb felső sarkában található. massDeleteConfirm: title: Törlés megerősítése desc: Egy csomó épületet akarsz egyszerre törölni (egészen pontosan -t)! Biztos, hogy ezt szeretnéd? massCutConfirm: title: Biztosan kivágod? desc: Egy csomó épületet akarsz egyszerre kivágni (egészen pontosan -t)! Biztos, hogy ezt szeretnéd? massCutInsufficientConfirm: title: Kivágás megerősítése desc: Nincs elég Tervrajzod ennek a beillsztéséhez! Egészen biztos, hogy kivágod? blueprintsNotUnlocked: title: Még nincs feloldva desc: A Tervrajzokat a 12-es szinten fogod feloldani. keybindingsIntroduction: title: Hasznos billentyűk desc: "A játék sok hasznos gyorsbillentyűt tartalmaz, amelyek megkönnyítik a gyárépítést. Íme, néhány, de feltétlenül nézd meg a gyorsbillentyűket!

CTRL + Húzás: Terület kijelölése másolás/törléshez.
SHIFT: Egyszerre több épületet rak le.
ALT: Megfordítja a futószalagok irányát lehelyezéskor.
" createMarker: title: Új Jelölő desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) titleEdit: Jelölő Szerkesztése markerDemoLimit: desc: A Demó verzióban csak két Jelölőd lehet. Vásárold meg az Önálló verziót, hogy feloldd ezt a korlátozást! exportScreenshotWarning: title: Képernyőkép exportálása desc: A teljes bázisod képének lementését választottad. Vedd figyelembe, hogy ez nagy méretű bázisoknál igen lassú lehet, de akár a játék összeomlását is okozhatja! editSignal: title: Set Signal descItems: "Choose a pre-defined item:" descShortKey: ... or enter the short key of a shape (Which you can generate here) renameSavegame: title: Rename Savegame desc: You can rename your savegame here. entityWarning: title: Performance Warning desc: You have placed a lot of buildings, this is just a friendly reminder that the game can not handle an endless count of buildings - So try to keep your factories compact! ingame: keybindingsOverlay: moveMap: Mozgatás selectBuildings: Terület kijelölése stopPlacement: Lehelyezés megszakítása rotateBuilding: Épület forgatása placeMultiple: Több lehelyezése reverseOrientation: Irány megfordítása disableAutoOrientation: Automatikus iránykeresés kikapcsolása toggleHud: Kezelőfelület ki/bekapcsolása placeBuilding: Épület lehelyezése createMarker: Jelölő készítése delete: Törlés pasteLastBlueprint: Legutóbb használt Tervrajz beillesztése lockBeltDirection: Futószalag-tervező engedélyezése plannerSwitchSide: Tervező oldal váltás cutSelection: Kivágás copySelection: Másolás clearSelection: Kijelölés megszüntetése pipette: Pipetta switchLayers: Réteg váltás colors: red: Piros green: Zöld blue: Kék yellow: Sárga purple: Lila cyan: Világoskék white: Fehér black: Fekete uncolored: Színezetlen buildingPlacement: cycleBuildingVariants: Nyomd meg a -t, a variációk váltogatásához. hotkeyLabel: "Gyorsbillentyű: " infoTexts: speed: Sebesség range: Távolság storage: Kapacitás oneItemPerSecond: 1 tárgy / mp itemsPerSecond: tárgy / mp itemsPerSecondDouble: (x2) tiles: csempe levelCompleteNotification: levelTitle: . Szint completed: Teljesítve unlockText: Feloldva! buttonNextLevel: Következő Szint notifications: newUpgrade: Egy új fejlesztés elérhető! gameSaved: A játékállás mentve. freeplayLevelComplete: Level has been completed! shop: title: Fejlesztések buttonUnlock: Fejlesztés tier: . Szint tierLabels: - I - II - III - IV - V - VI - VII - VIII - IX - X - XI - XII - XIII - XIV - XV - XVI - XVII - XVIII - XIX - XX maximumLevel: LEGMAGASABB SZINT (x Sebesség) statistics: title: Statisztikák dataSources: stored: title: Tárolva description: Az összes tárolt alakzatod a központi épületben. produced: title: Gyártva description: Az összes eddig legyártott alakzatod, beleértve a köztes alakzatokat is. delivered: title: Beszállítva description: Az összes alakzat, amely jelenleg kézbesítés alatt van a központba. noShapesProduced: Még nem gyártottál egy alazkatot sem. shapesDisplayUnits: second: / s minute: / m hour: / h settingsMenu: playtime: Játékidő buildingsPlaced: Épületek száma beltsPlaced: Futószalagok hossza buttons: continue: Folytatás settings: Beállítások menu: Vissza a menübe tutorialHints: title: Segítségre van szükséged? showHint: Segítség mutatása hideHint: Bezárás blueprintPlacer: cost: Ár waypoints: waypoints: Jelölők hub: KÖZPONT description: Bal klikk egy jelölőre az odaugráshoz, jobb klikk a törléshez.

Nyomj -t egy jelölő készítéséhez a jelenlegi nézetből, vagy jobb klikk egy jelölő készítéséhez a kiválasztott helyre. creationSuccessNotification: Jelölő létrehozva. shapeViewer: title: Rétegek empty: Üres copyKey: Gyorskód másolása interactiveTutorial: title: Oktatás hints: 1_1_extractor: Helyezz egy bányát egy kör alakzat tetejére a kibányászásához! 1_2_conveyor: "Kösd össze a bányát egy futószalag segítségével a Központi épülettel!

Tipp: Kattints és húzd a futószalagot az egérrel!" 1_3_expand: "Ez NEM egy tétlen játék! Építs több bányát és futószalagot, hogy hamarabb elérd a célt.

Tipp: Tartsd lenyomva a SHIFT-et, hogy egyszerre több bányát helyezz le, és nyomj R-t a forgatáshoz." connectedMiners: one_miner: 1 Miner n_miners: Miners limited_items: Limited to watermark: title: Demo version desc: Click here to see the Steam version advantages! get_on_steam: Get on steam standaloneAdvantages: title: Get the full version! no_thanks: No, thanks! points: levels: title: 12 New Levels desc: For a total of 26 levels! buildings: title: 18 New Buildings desc: Fully automate your factory! savegames: title: ∞ Savegames desc: As many as your heart desires! upgrades: title: 20 Upgrade Tiers desc: This demo version has only 5! markers: title: ∞ Markers desc: Never get lost in your factory! wires: title: Wires desc: An entirely new dimension! darkmode: title: Dark Mode desc: Stop hurting your eyes! support: title: Support me desc: I develop it in my spare time! shopUpgrades: belt: name: Futószalagok, Elosztók & Alagutak description: x → x Sebesség miner: name: Bányászat description: x → x Sebesség processors: name: Vágás, Forgatás & Összeillesztés description: x → x Sebesség painting: name: Keverés & Festés description: x → x Sebesség buildings: hub: deliver: Deliver toUnlock: to unlock levelShortcut: LVL endOfDemo: End of Demo belt: default: name: Futószalag description: Elemeket szállít, tartsd nyomva az egérgombot egyszerre több lerakásához. wire: default: name: Energy Wire description: Allows you to transport energy. second: name: Wire description: Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect. miner: default: name: Bányász description: Tedd egy alakzatra vagy színre a kibányászásához. chainable: name: Bányász (összekapcsolható) description: Tedd egy alakzatra vagy színre a kibányászásához. Több egymáshoz kapcsolható. underground_belt: default: name: Alagút description: Segítségével futószalagok és épületek alatt átvezethetők az elemek. tier2: name: Alagút II description: Segítségével futószalagok és épületek alatt átvezethetők az elemek. cutter: default: name: Vágó description: Függőlegesen félbevágja az alakzatokat. Ha csak az egyik felet akarod használni, ne felejtsd el a másikat kukába küldeni, különben eldugítja! quad: name: Vágó (negyedelő) description: Négyfelé vágja az alakzatokat. Cuts shapes into four parts. Ha csak az egyik felet akarod használni, ne felejtsd el a többit a kukába küldeni, különben eldugítja! rotater: default: name: Forgató description: Elforgatja az alakzatot óramutató irányában 90 fokkal. ccw: name: Forgató (fordított) description: Elforgatja az alakzatot óramutatóval ellentétesen 90 fokkal. rotate180: name: Rotate (180) description: Rotates shapes by 180 degrees. stacker: default: name: Egyesítő description: Egyesít két elemet. Ha nem lehet összeilleszteni őket, a jobboldali elem a baloldali tetejére kerül. mixer: default: name: Színkeverő description: Összekever két színt összeadó színkeveréssel. painter: default: name: Festő description: Beszínezi az alakzatot a baloldali bemeneten a jobboldali bemeneten érkező színnel. mirrored: name: Festő description: Beszínezi az alakzatot a baloldali bemeneten a jobboldali bemeneten érkező színnel. double: name: Festő (Dupla) description: Beszínezi az alakzatokat a baloldali bemeneteken a fenti bemeneten érkező színnel. quad: name: Festő (Négyszeres) description: Allows you to color each quadrant of the shape individually. Only slots with a truthy signal on the wires layer will be painted! trash: default: name: Kuka description: Bármelyik irányból lehet hozzá csatlakozni, és megsemmisíti a beleküldött elemeket. Örökre. balancer: default: name: Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. merger: name: Merger (compact) description: Merges two conveyor belts into one. merger-inverse: name: Merger (compact) description: Merges two conveyor belts into one. splitter: name: Splitter (compact) description: Splits one conveyor belt into two. splitter-inverse: name: Splitter (compact) description: Splits one conveyor belt into two. storage: default: name: Storage description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate. wire_tunnel: default: name: Wire Crossing description: Allows to cross two wires without connecting them. constant_signal: default: name: Constant Signal description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0). lever: default: name: Switch description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, which can then be used to control for example an item filter. logic_gate: default: name: AND Gate description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1") not: name: NOT Gate description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1") xor: name: XOR Gate description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1") or: name: OR Gate description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1") transistor: default: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). mirrored: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). filter: default: name: Filter description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too. display: default: name: Display description: Connect a signal to show it on the display - It can be a shape, color or boolean. reader: default: name: Belt Reader description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked). analyzer: default: name: Shape Analyzer description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color. comparator: default: name: Compare description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, items and booleans. virtual_processor: default: name: Virtual Cutter description: Virtually cuts the shape into two halves. rotater: name: Virtual Rotater description: Virtually rotates the shape, both clockwise and counter-clockwise. unstacker: name: Virtual Unstacker description: Virtually extracts the topmost layer to the right output and the remaining ones to the left. stacker: name: Virtual Stacker description: Virtually stacks the right shape onto the left. painter: name: Virtual Painter description: Virtually paints the shape from the bottom input with the shape on the right input. item_producer: default: name: Item Producer description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer. storyRewards: reward_cutter_and_trash: title: Cutting Shapes desc: You just unlocked the cutter, which cuts shapes in half from top to bottom regardless of its orientation!

Be sure to get rid of the waste, or otherwise it will clog and stall - For this purpose I have given you the trash, which destroys everything you put into it! reward_rotater: title: Rotating desc: The rotater has been unlocked! It rotates shapes clockwise by 90 degrees. reward_painter: title: Painting desc: "The painter has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!

PS: If you are colorblind, there is a color blind mode in the settings!" reward_mixer: title: Color Mixing desc: The mixer has been unlocked - Combine two colors using additive blending with this building! reward_stacker: title: Combiner desc: You can now combine shapes with the combiner! Both inputs are combined, and if they can be put next to each other, they will be fused. If not, the right input is stacked on top of the left input! reward_splitter: title: Splitter/Merger desc: You have unlocked a splitter variant of the balancer - It accepts one input and splits them into two! reward_tunnel: title: Tunnel desc: The tunnel has been unlocked - You can now pipe items through belts and buildings with it! reward_rotater_ccw: title: CCW Rotating desc: You have unlocked a variant of the rotater - It allows to rotate counter clockwise! To build it, select the rotater and press 'T' to cycle its variants! reward_miner_chainable: title: Chaining Extractor desc: "You have unlocked the chained extractor! It can forward its resources to other extractors so you can more efficiently extract resources!

PS: The old extractor has been replaced in your toolbar now!" reward_underground_belt_tier_2: title: Tunnel Tier II desc: You have unlocked a new variant of the tunnel - It has a bigger range, and you can also mix-n-match those tunnels now! reward_cutter_quad: title: Quad Cutting desc: You have unlocked a variant of the cutter - It allows you to cut shapes in four parts instead of just two! reward_painter_double: title: Double Painting desc: You have unlocked a variant of the painter - It works as the regular painter but processes two shapes at once consuming just one color instead of two! reward_storage: title: Storage Buffer desc: You have unlocked the storage building - It allows you to store items up to a given capacity!

It priorities the left output, so you can also use it as an overflow gate! reward_freeplay: title: Freeplay desc: You did it! You unlocked the free-play mode! This means that shapes are now randomly generated!

Since the hub will require a throughput from now on, I highly recommend to build a machine which automatically delivers the requested shape!

The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that. reward_blueprints: title: Blueprints desc: You can now copy and paste parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.

Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). no_reward: title: Next level desc: "This level gave you no reward, but the next one will!

PS: Better don't destroy your existing factory - You need all those shapes later again to unlock upgrades!" no_reward_freeplay: title: Next level desc: Congratulations! By the way, more content is planned for the standalone! reward_balancer: title: Balancer desc: The multifunctional balancer has been unlocked - It can be used to build bigger factories by splitting and merging items onto multiple belts!

reward_merger: title: Compact Merger desc: You have unlocked a merger variant of the balancer - It accepts two inputs and merges them into one belt! reward_belt_reader: title: Belt reader desc: You have now unlocked the belt reader! It allows you to measure the throughput of a belt.

And wait until you unlock wires - then it gets really useful! reward_rotater_180: title: Rotater (180 degrees) desc: You just unlocked the 180 degress rotater! - It allows you to rotate a shape by 180 degress (Surprise! :D) reward_display: title: Display desc: "You have unlocked the Display - Connect a signal on the wires layer to visualize it!

PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!" reward_constant_signal: title: Constant Signal desc: You unlocked the constant signal building on the wires layer! This is useful to connect it to item filters for example.

The constant signal can emit a shape, color or boolean (1 / 0). reward_logic_gates: title: Logic Gates desc: You unlocked logic gates! You don't have to be excited about this, but it's actually super cool!

With those gates you can now compute AND, OR, XOR and NOT operations.

As a bonus on top I also just gave you a transistor! reward_virtual_processing: title: Virtual Processing desc: I just gave a whole bunch of new buildings which allow you to simulate the processing of shapes!

You can now simulate a cutter, rotater, stacker and more on the wires layer! With this you now have three options to continue the game:

- Build an automated machine to create any possible shape requested by the HUB (I recommend to try it!).

- Build something cool with wires.

- Continue to play regulary.

Whatever you choose, remember to have fun! reward_wires_painter_and_levers: title: Wires & Quad Painter desc: "You just unlocked the Wires Layer: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!

For the beginning I unlocked you the Quad Painter - Connect the slots you would like to paint with on the wires layer!

To switch to the wires layer, press E." reward_filter: title: Item Filter desc: You unlocked the Item Filter! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.

You can also pass in a boolean signal (1 / 0) to entirely activate or disable it. reward_demo_end: title: End of Demo desc: You have reached the end of the demo version! settings: title: Beállítások categories: general: General userInterface: User Interface advanced: Advanced performance: Performance versionBadges: dev: Development staging: Staging prod: Production buildDate: Built labels: uiScale: title: Interfész nagyság description: Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. scales: super_small: Szuper kicsi small: Kicsi regular: Közepes large: Nagy huge: Hatalmas scrollWheelSensitivity: title: Zoom sensitivity description: Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Szuper lassú slow: Lassú regular: Közepes fast: Gyors super_fast: Szuper gyors language: title: Nyelv description: Change the language. All translations are user contributed and might be incomplete! fullscreen: title: Fullscreen description: It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Hangok Némítása description: If enabled, mutes all sound effects. musicMuted: title: Zene Némítása description: If enabled, mutes all music. theme: title: Game theme description: Choose the game theme (light / dark). themes: dark: Sötét light: Világos refreshRate: title: Simulation Target description: If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow. alwaysMultiplace: title: Multiplace description: If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently. offerHints: title: Hints & Tutorials description: Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. movementSpeed: title: Movement speed description: Changes how fast the view moves when using the keyboard. speeds: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super Fast extremely_fast: Extremely Fast enableTunnelSmartplace: title: Smart Tunnels description: When enabled, placing tunnels will automatically remove unnecessary belts. This also enables to drag tunnels and excess tunnels will get removed. vignette: title: Vignette description: Enables the vignette which darkens the screen corners and makes text easier to read. autosaveInterval: title: Autosave Interval description: Controls how often the game saves automatically. You can also disable it entirely here. intervals: one_minute: 1 Minute two_minutes: 2 Minutes five_minutes: 5 Minutes ten_minutes: 10 Minutes twenty_minutes: 20 Minutes disabled: Disabled compactBuildingInfo: title: Compact Building Infos description: Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: Disable the warning dialogs brought up when cutting/deleting more than 100 entities. enableColorBlindHelper: title: Color Blind Mode description: Enables various tools which allow to play the game if you are color blind. rotationByBuilding: title: Rotation by building type description: Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types. soundVolume: title: Sound Volume description: Set the volume for sound effects musicVolume: title: Music Volume description: Set the volume for music lowQualityMapResources: title: Low Quality Map Resources description: Simplifies the rendering of resources on the map when zoomed in to improve performance. It even looks cleaner, so be sure to try it out! disableTileGrid: title: Disable Grid description: Disabling the tile grid can help with the performance. This also makes the game look cleaner! clearCursorOnDeleteWhilePlacing: title: Clear Cursor on Right Click description: Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building. lowQualityTextures: title: Low quality textures (Ugly) description: Uses low quality textures to save performance. This will make the game look very ugly! displayChunkBorders: title: Display Chunk Borders description: The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed. pickMinerOnPatch: title: Pick miner on resource patch description: Enabled by default, selects the miner if you use the pipette when hovering a resource patch. simplifiedBelts: title: Simplified Belts (Ugly) description: Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance. enableMousePan: title: Enable Mouse Pan description: Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting. rangeSliderPercentage: % keybindings: title: Keybindings hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options." resetKeybindings: Reset Keyinbindings categoryLabels: general: Application ingame: Game navigation: Navigating placement: Placement massSelect: Mass Select buildings: Building Shortcuts placementModifiers: Placement Modifiers mappings: confirm: Confirm back: Vissza mapMoveUp: Move Up mapMoveRight: Move Right mapMoveDown: Move Down mapMoveLeft: Move Left centerMap: Center Map mapZoomIn: Zoom in mapZoomOut: Zoom out createMarker: Create Marker menuOpenShop: Fejlesztések menuOpenStats: Statisztikák toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info belt: Futószalag underground_belt: Alagút miner: Bányász cutter: Vágó rotater: Forgató stacker: Egyesítő mixer: Színkeverő painter: Festő trash: Kuka rotateWhilePlacing: Rotate rotateInverseModifier: "Modifier: Rotate CCW instead" cycleBuildingVariants: Cycle Variants confirmMassDelete: Confirm Mass Delete cycleBuildings: Cycle Buildings massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation pasteLastBlueprint: Paste last blueprint massSelectCut: Cut area exportScreenshot: Export whole Base as Image mapMoveFaster: Move Faster lockBeltDirection: Enable belt planner switchDirectionLockSide: "Planner: Switch side" pipette: Pipette menuClose: Close Menu switchLayers: Switch layers wire: Energy Wire balancer: Balancer storage: Storage constant_signal: Constant Signal logic_gate: Logic Gate lever: Switch (regular) filter: Filter wire_tunnel: Wire Crossing display: Display reader: Belt Reader virtual_processor: Virtual Cutter transistor: Transistor analyzer: Shape Analyzer comparator: Compare item_producer: Item Producer (Sandbox) copyWireValue: "Wires: Copy value below cursor" about: title: A játékról body: >- This game is open source and developed by Tobias Springer (this is me).

If you want to contribute, check out shapez.io on github.

This game wouldn't have been possible without the great Discord community around my games - You should really join the Discord server!

The soundtrack was made by Peppsen - He's awesome.

Finally, huge thanks to my best friend Niklas - Without our factorio sessions this game would never have existed. changelog: title: Changelog demo: features: restoringGames: Mentések visszaállítása importingGames: Mentések importálása oneGameLimit: Egy mentésre van limitálva customizeKeybindings: Customizing Keybindings exportingBase: Exporting whole Base as Image settingNotAvailable: Nem elérhető a demóban. tips: - The hub accepts input of any kind, not just the current shape! - Make sure your factories are modular - it will pay out! - Don't build too close to the hub, or it will be a huge chaos! - If stacking does not work, try switching the inputs. - You can toggle the belt planner direction by pressing R. - Holding CTRL allows dragging of belts without auto-orientation. - Ratios stay the same, as long as all upgrades are on the same Tier. - Serial execution is more efficient than parallel. - You will unlock more variants of buildings later in the game! - You can use T to switch between different variants. - Symmetry is key! - You can weave different tiers of tunnels. - Try to build compact factories - it will pay out! - The painter has a mirrored variant which you can select with T - Having the right building ratios will maximize efficiency. - At maximum level, 5 extractors will fill a single belt. - Don't forget about tunnels! - You don't need to divide up items evenly for full efficiency. - Holding SHIFT will activate the belt planner, letting you place long lines of belts easily. - Cutters always cut vertically, regardless of their orientation. - To get white mix all three colors. - The storage buffer priorities the first output. - Invest time to build repeatable designs - it's worth it! - Holding CTRL allows to place multiple buildings. - You can hold ALT to invert the direction of placed belts. - Efficiency is key! - Shape patches that are further away from the hub are more complex. - Machines have a limited speed, divide them up for maximum efficiency. - Use balancers to maximize your efficiency. - Organization is important. Try not to cross conveyors too much. - Plan in advance, or it will be a huge chaos! - Don't remove your old factories! You'll need them to unlock upgrades. - Try beating level 20 on your own before seeking for help! - Don't complicate things, try to stay simple and you'll go far. - You may need to re-use factories later in the game. Plan your factories to be re-usable. - Sometimes, you can find a needed shape in the map without creating it with stackers. - Full windmills / pinwheels can never spawn naturally. - Color your shapes before cutting for maximum efficiency. - With modules, space is merely a perception; a concern for mortal men. - Make a separate blueprint factory. They're important for modules. - Have a closer look on the color mixer, and your questions will be answered. - Use CTRL + Click to select an area. - Building too close to the hub can get in the way of later projects. - The pin icon next to each shape in the upgrade list pins it to the screen. - Mix all primary colors together to make white! - You have an infinite map, don't cramp your factory, expand! - Also try Factorio! It's my favorite game. - The quad cutter cuts clockwise starting from the top right! - You can download your savegames in the main menu! - This game has a lot of useful keybindings! Be sure to check out the settings page. - This game has a lot of settings, be sure to check them out! - The marker to your hub has a small compass to indicate its direction! - To clear belts, cut the area and then paste it at the same location. - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it.