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shapez.io/translations/base-en.yaml

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#
# GAME TRANSLATIONS
#
# Contributing:
#
# If you want to contribute, please make a pull request on this respository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the Discord and I will setup
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# the basic structure so the game also detects it.
#
---
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steamPage:
# This is the short text appearing on the steam page
shortText: shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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# This is the text shown above the Discord link
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discordLink: Official Discord - Chat with me!
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# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
# NOTICE:
# - Do not translate the first line (This is the gif image at the start of the store)
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
longText: >-
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
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Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory.
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As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the [b]infinite map[/b]!
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Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand.
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This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned!
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Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features.
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[b]Standalone Advantages[/b]
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[list]
[*] Dark Mode
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[*] Unlimited Waypoints
[*] Unlimited Savegames
[*] Additional settings
[*] Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020.
[*] Coming soon: More Levels
[*] Allows me to further develop shapez.io ❤️
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[/list]
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[b]Future Updates[/b]
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I am updating the game often and trying to push an update at least once every week!
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[list]
[*] Different maps and challenges (e.g. maps with obstacles)
[*] Puzzles (Deliver the requested shape with a restricted area / set of buildings)
[*] A story mode where buildings have a cost
[*] Configurable map generator (Configure resource/shape size/density, seed and more)
[*] Additional types of shapes
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[*] Performance improvements (The game already runs pretty well!)
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[*] And much more!
[/list]
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[b]This game is open source![/b]
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Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible.
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Be sure to check out my trello board for the full roadmap!
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[b]Links[/b]
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[list]
[*] [url=https://discord.com/invite/HN7EVzV]Official Discord[/url]
[*] [url=https://trello.com/b/ISQncpJP/shapezio]Roadmap[/url]
[*] [url=https://www.reddit.com/r/shapezio]Subreddit[/url]
[*] [url=https://github.com/tobspr/shapez.io]Source code (GitHub)[/url]
[*] [url=https://github.com/tobspr/shapez.io/blob/master/translations/README.md]Help translate[/url]
[/list]
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global:
loading: Loading
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error: Error
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# How big numbers are rendered, e.g. "10,000"
thousandsDivider: ","
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# What symbol to use to seperate the integer part from the fractional part of a number, e.g. "0.4"
decimalSeparator: "."
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix:
thousands: k
millions: M
billions: B
trillions: T
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# Shown for infinitely big numbers
infinite: inf
time:
# Used for formatting past time dates
oneSecondAgo: one second ago
xSecondsAgo: <x> seconds ago
oneMinuteAgo: one minute ago
xMinutesAgo: <x> minutes ago
oneHourAgo: one hour ago
xHoursAgo: <x> hours ago
oneDayAgo: one day ago
xDaysAgo: <x> days ago
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
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xMinutes: <x> minutes
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keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
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title: Demo Version
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intro: >-
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Get the standalone to unlock all features!
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mainMenu:
play: Play
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continue: Continue
newGame: New Game
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changelog: Changelog
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subreddit: Reddit
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importSavegame: Import
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openSourceHint: This game is open source!
discordLink: Official Discord Server
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helpTranslate: Help translate!
madeBy: Made by <author-link>
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# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
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Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience.
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savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
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dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
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later: Later
restart: Restart
reset: Reset
getStandalone: Get Standalone
deleteGame: I know what I am doing
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viewUpdate: View Update
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showUpgrades: Show Upgrades
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showKeybindings: Show Keybindings
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importSavegameError:
title: Import Error
text: >-
Failed to import your savegame:
importSavegameSuccess:
title: Savegame Imported
text: >-
Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: >-
Failed to load your savegame:
confirmSavegameDelete:
title: Confirm deletion
text: >-
Are you sure you want to delete the game?
savegameDeletionError:
title: Failed to delete
text: >-
Failed to delete the savegame:
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restartRequired:
title: Restart required
text: >-
You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the standalone version for the full experience!
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version!
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updateSummary:
title: New update!
desc: >-
Here are the changes since you last played:
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upgradesIntroduction:
title: Unlock Upgrades
desc: >-
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
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massDeleteConfirm:
title: Confirm delete
desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
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massCutConfirm:
title: Confirm cut
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutInsufficientConfirm:
title: Confirm cut
desc: >-
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You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: >-
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Complete level 12 to unlock Blueprints!
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keybindingsIntroduction:
title: Useful keybindings
desc: >-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
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<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
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createMarker:
title: New Marker
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titleEdit: Edit Marker
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desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
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markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
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ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Move
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selectBuildings: Select area
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stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto-orientation
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toggleHud: Toggle HUD
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placeBuilding: Place building
createMarker: Create marker
delete: Delete
pasteLastBlueprint: Paste last blueprint
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lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side
cutSelection: Cut
copySelection: Copy
clearSelection: Clear selection
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pipette: Pipette
switchLayers: Switch layers
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# Names of the colors, used for the color blind mode
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Purple
cyan: Cyan
white: White
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black: Black
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uncolored: Gray
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# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Hotkey: <key>
infoTexts:
speed: Speed
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range: Range
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storage: Storage
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
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tiles: <x> tiles
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# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
# Notifications on the lower right
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
# The "Upgrades" window
shop:
title: Upgrades
buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX"
tier: Tier <x>
# The roman number for each tier
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
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# The "Statistics" window
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per minute, e.g. '523 / m'
shapesPerMinute: <shapes> / m
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
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buttons:
continue: Continue
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settings: Settings
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menu: Return to menu
# Bottom left tutorial hints
tutorialHints:
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title: Need help?
showHint: Show hint
hideHint: Close
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# When placing a blueprint
blueprintPlacer:
cost: Cost
# Map markers
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waypoints:
waypoints: Markers
hub: HUB
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
creationSuccessNotification: Marker has been created.
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# Shape viewer
shapeViewer:
title: Layers
empty: Empty
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copyKey: Copy Key
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# Interactive tutorial
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
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1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
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# All shop upgrades
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
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miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
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processors:
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name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
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painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
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# Buildings and their name / description
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
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belt:
default:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
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# Internal name for the Extractor
miner:
default:
name: &miner Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
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# Internal name for the Tunnel
underground_belt:
default:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
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# Internal name for the Balancer
splitter:
default:
name: &splitter Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
compact:
name: Merger (compact)
description: Merges two conveyor belts into one.
compact-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
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cutter:
default:
name: &cutter Cutter
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description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
quad:
name: Cutter (Quad)
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description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
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rotater:
default:
name: &rotater Rotate
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
fl:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: &stacker Stacker
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
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mixer:
default:
name: &mixer Color Mixer
description: Mixes two colors using additive blending.
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painter:
default:
name: &painter Painter
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description: &painter_desc Colors the whole shape on the left input with the color from the top input.
mirrored:
name: *painter
description: *painter_desc
double:
name: Painter (Double)
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description: Colors the shapes on the left inputs with the color from the top input.
quad:
name: Painter (Quad)
description: Allows you to color each quadrant of the shape with a different color.
trash:
default:
name: &trash Trash
description: Accepts inputs from all sides and destroys them. Forever.
storage:
name: Storage
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
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wire:
default:
name: &wire Wire
description: &wire_desc Allows to connect logical components and can transfer items, colors or boolean signals.
wire_tunnel:
default:
name: &wire_tunnel Wire Tunnel
description: Allows to cross two wires without connecting them.
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coating:
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name: Wire Insulation
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description: Allows to pass through signals without connecting to other wires on the sides.
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constant_signal:
default:
name: &constant_signal Constant Signal
description: Emits a constant signal (shape, color or boolean).
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lever:
default:
name: &lever Button
description: Can be toggled to emit 1 / 0
logic_gate:
default:
name: &logic_gate AND Gate
description: Emits a truthy boolean signal if both inputs are truthy.
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not:
name: NOT
description: Inverts the given signal.
xor:
name: XOR
description: Emits a truthy signal if one of the inputs is truthy, but not both.
or:
name: OR
description: Emits a truthy signal if one of the inputs is truthy.
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transistor:
name: Gate
description: Only forwards the bottom input if the left input is true.
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filter:
default:
name: &filter Filter
# TEMP
description: Only leaves through items who match exactly the provided shape / color. If you put in a boolean 1, it leaves everything through, if you put in a 0 it will leave nothing through.
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display:
default:
name: &display Display
# TEMP
description: Can be connected on the wires layer to show a color or shape. When inputting a boolean item, the display will be white if the value is 1.
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storyRewards:
# Those are the rewards gained from completing the store
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reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
reward_painter:
title: Painting
desc: >-
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>colorblind mode</strong> in the settings!
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reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
reward_tunnel:
title: Tunnel
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desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
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reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and <strong>press 'T' to cycle through its variants</strong>!
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reward_miner_chainable:
title: Chaining Extractor
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
reward_splitter_compact:
title: Compact Balancer
desc: >-
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt!
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reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
reward_painter_quad:
title: Quad Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It allows you to paint each part of the shape individually!
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reward_storage:
title: Storage Buffer
desc: You have unlocked a variant of the <strong>trash</strong> - It allows you to store items up to a given capacity!
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reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
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reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
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# Special reward, which is shown when there is no reward actually
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no_reward:
title: Next level
desc: >-
This level gave you no reward, but the next one will! <br><br> PS: Better not destroy your existing factory - You'll need <strong>all</strong> those shapes later to <strong>unlock upgrades</strong>!
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no_reward_freeplay:
title: Next level
desc: >-
Congratulations! By the way, more content is planned for the standalone!
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settings:
title: Settings
categories:
general: General
userInterface: User Interface
advanced: Advanced
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performance: Performance
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versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
title: Interface scale
description: >-
Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling.
scales:
super_small: Super small
small: Small
regular: Regular
large: Large
huge: Huge
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autosaveInterval:
title: Autosave Interval
description: >-
Controls how often the game saves automatically. You can also disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
scrollWheelSensitivity:
title: Zoom sensitivity
description: >-
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
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movementSpeed:
title: Movement speed
description: >-
Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
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language:
title: Language
description: >-
Change the language. All translations are user-contributed and might be incomplete!
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enableColorBlindHelper:
title: Color Blind Mode
description: >-
Enables various tools which allow you to play the game if you are color blind.
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fullscreen:
title: Fullscreen
description: >-
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
soundsMuted:
title: Mute Sounds
description: >-
If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: >-
If enabled, mutes all music.
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theme:
title: Game theme
description: >-
Choose the game theme (light / dark).
themes:
dark: Dark
light: Light
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refreshRate:
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title: Tick Rate
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description: >-
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The game will automatically adjust the tickrate to be between this target tickrate and half of it. For example, with a tickrate of 60hz, the game will try to stay at 60hz, and if your computer can't handle it it will go down until it eventually reaches 30hz.
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alwaysMultiplace:
title: Multiplace
description: >-
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
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offerHints:
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title: Hints & Tutorials
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description: >-
Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game.
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enableTunnelSmartplace:
title: Smart Tunnels
description: >-
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed.
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vignette:
title: Vignette
description: >-
Enables the vignette, which darkens the screen corners and makes text easier to read.
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rotationByBuilding:
title: Rotation by building type
description: >-
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
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compactBuildingInfo:
title: Compact Building Infos
description: >-
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: >-
Disables the warning dialogs brought up when cutting/deleting more than 100 entities.
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lowQualityMapResources:
title: Low Quality Map Resources
description: >-
Simplifies the rendering of resources on the map when zoomed in to improve performance.
It even looks cleaner, so be sure to try it out!
disableTileGrid:
title: Disable Grid
description: >-
Disabling the tile grid can help with the performance. This also makes the game look cleaner!
lowQualityTextures:
title: Low quality textures (Ugly)
description: >-
Uses low quality textures to save performance. This will make the game look very ugly!
keybindings:
title: Keybindings
hint: >-
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
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resetKeybindings: Reset Keybindings
categoryLabels:
general: Application
ingame: Game
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navigation: Navigating
placement: Placement
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massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
mapMoveFaster: Move Faster
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centerMap: Center Map
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mapZoomIn: Zoom in
mapZoomOut: Zoom out
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createMarker: Create Marker
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menuOpenShop: Upgrades
menuOpenStats: Statistics
menuClose: Close Menu
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
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switchLayers: Switch layers
exportScreenshot: Export whole Base as Image
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# --- Do not translate the values in this section
belt: *belt
splitter: *splitter
underground_belt: *underground_belt
miner: *miner
cutter: *cutter
rotater: *rotater
stacker: *stacker
mixer: *mixer
painter: *painter
trash: *trash
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wire: *wire
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constant_signal: *constant_signal
logic_gate: *logic_gate
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lever: *lever
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filter: *filter
wire_tunnel: *wire_tunnel
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display: *display
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# ---
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pipette: Pipette
rotateWhilePlacing: Rotate
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rotateInverseModifier: >-
Modifier: Rotate CCW instead
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Delete area
pasteLastBlueprint: Paste last blueprint
cycleBuildings: Cycle Buildings
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lockBeltDirection: Enable belt planner
switchDirectionLockSide: >-
Planner: Switch side
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
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massSelectCopy: Copy area
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massSelectCut: Cut area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
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placeInverse: Invert automatic belt orientation
about:
title: About this Game
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body: >-
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
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If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
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This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
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The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
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Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
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changelog:
title: Changelog
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.