Update standalone build script

This commit is contained in:
tobspr 2020-07-06 08:14:44 +02:00
parent 4896e9b89e
commit 6c6ad6af22
2 changed files with 6 additions and 3 deletions

View File

@ -159,7 +159,10 @@ function gulptasksStandalone($, gulp, buildFolder) {
fs.writeFileSync(path.join(appPath, ".itch.toml"), tomlFile);
if (platform === "linux" || platform === "darwin") {
fs.writeFileSync(path.join(appPath, "play.sh"), "#!/usr/bin/env bash\n./shapezio\n");
fs.writeFileSync(
path.join(appPath, "play.sh"),
'#!/usr/bin/env bash\n./shapezio --no-sandbox "$@"\n'
);
fs.chmodSync(path.join(appPath, "play.sh"), 0o775);
} else if (platform === "win32") {
// Optional: Create a playable copy. Shouldn't be required

View File

@ -38,7 +38,7 @@ steamPage:
As the demand for shapes increases, you will have to scale up your factory to meet the demand - Don't forget about resources though, you will have to expand across the [b]infinite map[/b]!
Obviously shapes can get boring, so you need to mix colors and paint your shapes with it - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
Soon you will have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with it to satisfy the demand.
This game features 18 progressive levels (Which should keep you busy for hours already!) but I'm constantly adding new content - There is a lot planned!
@ -66,7 +66,7 @@ steamPage:
[*] A story mode where buildings have a cost
[*] Configurable map generator (Configure resource/shape size/density, seed and more)
[*] Additional types of shapes
[*] Performance improvements (The game already runs pretty good!)
[*] Performance improvements (The game already runs pretty well!)
[*] And much more!
[/list]