Preparations for the trailer
This commit is contained in:
parent
88a1c733bd
commit
ffd011ac45
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@ -0,0 +1 @@
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trailer/
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@ -143,6 +143,12 @@
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cursor: default;
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}
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&.unlocked {
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&::after {
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animation: none !important;
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}
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}
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&::after {
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content: " ";
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display: inline-block;
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@ -153,7 +159,7 @@
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bottom: 0;
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background: rgba(0, 10, 20, 0.8);
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@include InlineAnimation(10s linear) {
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@include InlineAnimation(5s linear) {
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0% {
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left: 0;
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}
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@ -102,7 +102,9 @@ body.uiHidden {
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#ingame_HUD_MassSelector,
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#ingame_HUD_PinnedShapes,
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#ingame_HUD_Notifications,
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#ingame_HUD_TutorialHints {
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#ingame_HUD_TutorialHints,
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#ingame_HUD_Waypoints,
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#ingame_HUD_Waypoints_Hint {
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display: none !important;
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}
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}
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@ -228,7 +228,7 @@
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@include S(grid-column-gap, 5px);
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@include S(grid-row-gap, 3px);
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.internalId {
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.playtime {
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grid-column: 1 / 2;
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grid-row: 2 / 3;
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@include SuperSmallText;
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@ -94,6 +94,7 @@ export const globalConfig = {
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// showChunkBorders: true,
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// rewardsInstant: true,
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allBuildingsUnlocked: true,
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blueprintsNoCost: true,
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// upgradesNoCost: true,
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// disableUnlockDialog: true,
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// disableLogicTicks: true,
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@ -105,6 +106,11 @@ export const globalConfig = {
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// disableMapOverview: true,
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disableTutorialHints: true,
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disableUpgradeNotification: true,
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// instantBelts: true,
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// instantProcessors: true,
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// instantMiners: true,
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// renderForTrailer: true,
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/* dev:end */
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},
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@ -131,3 +137,14 @@ if (globalConfig.debug.disableMapOverview) {
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globalConfig.mapChunkOverviewMinZoom = 0;
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globalConfig.mapChunkPrerenderMinZoom = 0;
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}
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if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
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globalConfig.debug.framePausesBetweenTicks = 32;
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// globalConfig.mapChunkOverviewMinZoom = 0.0;
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// globalConfig.mapChunkPrerenderMinZoom = globalConfig.mapChunkOverviewMinZoom;
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// globalConfig.debug.instantBelts = true;
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// globalConfig.debug.instantProcessors = true;
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// globalConfig.debug.instantMiners = true;
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globalConfig.debug.disableSavegameWrite = true;
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// globalConfig.beltSpeedItemsPerSecond *= 2;
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}
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@ -26,6 +26,10 @@ export class DynamicTickrate {
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this.averageFps = 60;
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this.setTickRate(60);
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if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
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this.setTickRate(300);
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}
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}
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onFrameRendered() {
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@ -56,6 +60,10 @@ export class DynamicTickrate {
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* Increases the tick rate marginally
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*/
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increaseTickRate() {
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if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
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return;
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}
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const desiredFps = this.root.app.settings.getDesiredFps();
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this.setTickRate(Math_round(Math_min(desiredFps, this.currentTickRate * 1.2)));
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}
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@ -64,6 +72,10 @@ export class DynamicTickrate {
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* Decreases the tick rate marginally
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*/
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decreaseTickRate() {
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if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
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return;
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}
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const desiredFps = this.root.app.settings.getDesiredFps();
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this.setTickRate(Math_round(Math_max(desiredFps / 2, this.currentTickRate * 0.8)));
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}
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@ -53,10 +53,6 @@ export class HubGoals extends BasicSerializableObject {
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}
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this.upgradeImprovements[upgradeId] = totalImprovement;
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}
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if (G_IS_DEV) {
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this.storedShapes[blueprintShape] = 1000;
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}
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}
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/**
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@ -81,10 +77,6 @@ export class HubGoals extends BasicSerializableObject {
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*/
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this.storedShapes = {};
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if (G_IS_DEV) {
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this.storedShapes[blueprintShape] = 1000;
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}
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/**
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* Stores the levels for all upgrades
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* @type {Object<string, number>}
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@ -128,9 +120,9 @@ export class HubGoals extends BasicSerializableObject {
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*/
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takeShapeByKey(key, amount) {
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assert(this.getShapesStoredByKey(key) >= amount, "Can not afford: " + key + " x " + amount);
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assert(amount > 0, "Amount <= 0 for " + key);
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assert(amount >= 0, "Amount < 0 for " + key);
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assert(Number.isInteger(amount), "Invalid amount: " + amount);
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this.storedShapes[key] -= amount;
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this.storedShapes[key] = (this.storedShapes[key] || 0) - amount;
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return;
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}
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@ -29,6 +29,10 @@ import { HUDModalDialogs } from "./parts/modal_dialogs";
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import { HUDPartTutorialHints } from "./parts/tutorial_hints";
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import { HUDWaypoints } from "./parts/waypoints";
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/* dev:start */
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import { TrailerMaker } from "./trailer_maker";
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/* dev:end */
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export class GameHUD {
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/**
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* @param {GameRoot} root
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@ -98,6 +102,12 @@ export class GameHUD {
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this.internalInitSignalConnections();
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this.root.keyMapper.getBinding(KEYMAPPINGS.ingame.toggleHud).add(this.toggleUi, this);
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/* dev:start */
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if (G_IS_DEV && globalConfig.debug.renderForTrailer) {
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this.trailerMaker = new TrailerMaker(this.root);
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}
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/* dev:end*/
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}
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/**
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@ -174,6 +184,10 @@ export class GameHUD {
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for (const key in this.parts) {
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this.parts[key].update();
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}
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/* dev:start */
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this.trailerMaker.update();
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/* dev:end*/
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}
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/**
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@ -7,6 +7,7 @@ import { GameRoot } from "../../root";
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import { findNiceIntegerValue } from "../../../core/utils";
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import { Math_pow } from "../../../core/builtins";
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import { blueprintShape } from "../../upgrades";
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import { globalConfig } from "../../../core/config";
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const logger = createLogger("blueprint");
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* Returns the cost of this blueprint in shapes
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*/
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getCost() {
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if (G_IS_DEV && globalConfig.debug.blueprintsNoCost) {
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return 0;
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}
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return findNiceIntegerValue(4 * Math_pow(this.entities.length, 1.1));
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}
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@ -90,10 +90,15 @@ export class HUDUnlockNotification extends BaseHUDPart {
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}
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this.element.querySelector("button.close").classList.remove("unlocked");
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this.buttonShowTimeout = setTimeout(
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() => this.element.querySelector("button.close").classList.add("unlocked"),
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G_IS_DEV ? 100 : 10000
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);
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if (this.root.app.settings.getAllSettings().offerHints) {
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this.buttonShowTimeout = setTimeout(
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() => this.element.querySelector("button.close").classList.add("unlocked"),
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G_IS_DEV ? 100 : 5000
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);
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} else {
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this.element.querySelector("button.close").classList.add("unlocked");
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}
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}
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cleanup() {
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import { GameRoot } from "../root";
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import { globalConfig } from "../../core/config";
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import { Vector, mixVector } from "../../core/vector";
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import { performanceNow } from "../../core/builtins";
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import { lerp } from "../../core/utils";
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/* dev:start */
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import trailerPoints from "./trailer_points";
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import { gMetaBuildingRegistry } from "../../core/global_registries";
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import { MetaBeltBaseBuilding } from "../buildings/belt_base";
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import { MinerComponent } from "../components/miner";
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const tickrate = 1 / 165;
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export class TrailerMaker {
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/**
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*
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* @param {GameRoot} root
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*/
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constructor(root) {
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this.root = root;
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this.markers = [];
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this.playbackMarkers = null;
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this.currentPlaybackOrigin = new Vector();
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this.currentPlaybackZoom = 3;
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window.addEventListener("keydown", ev => {
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if (ev.key === "j") {
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console.log("Record");
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this.markers.push({
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pos: this.root.camera.center.copy(),
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zoom: this.root.camera.zoomLevel,
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time: 1,
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wait: 0,
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});
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} else if (ev.key === "k") {
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console.log("Export");
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const json = JSON.stringify(this.markers);
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const handle = window.open("about:blank");
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handle.document.write(json);
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} else if (ev.key === "u") {
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if (this.playbackMarkers && this.playbackMarkers.length > 0) {
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this.playbackMarkers = [];
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return;
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}
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console.log("Playback");
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this.playbackMarkers = trailerPoints.map(p => Object.assign({}, p));
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this.playbackMarkers.unshift(this.playbackMarkers[0]);
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this.currentPlaybackOrigin = Vector.fromSerializedObject(this.playbackMarkers[0].pos);
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this.currentPlaybackZoom = this.playbackMarkers[0].zoom;
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this.root.camera.center = this.currentPlaybackOrigin.copy();
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this.root.camera.zoomLevel = this.currentPlaybackZoom;
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console.log("STart at", this.currentPlaybackOrigin);
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// this.root.entityMgr.getAllWithComponent(MinerComponent).forEach(miner => {
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// miner.components.Miner.itemChainBuffer = [];
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// miner.components.Miner.lastMiningTime = this.root.time.now() + 5;
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// miner.components.ItemEjector.slots.forEach(slot => (slot.item = null));
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// });
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// this.root.logic.tryPlaceBuilding({
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// origin: new Vector(-428, -15),
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// building: gMetaBuildingRegistry.findByClass(MetaBeltBaseBuilding),
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// originalRotation: 0,
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// rotation: 0,
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// variant: "default",
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// rotationVariant: 0,
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// });
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// this.root.logic.tryPlaceBuilding({
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// origin: new Vector(-427, -15),
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// building: gMetaBuildingRegistry.findByClass(MetaBeltBaseBuilding),
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// originalRotation: 0,
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// rotation: 0,
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// variant: "default",
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// rotationVariant: 0,
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// });
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}
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});
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}
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update() {
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if (this.playbackMarkers && this.playbackMarkers.length > 0) {
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const nextMarker = this.playbackMarkers[0];
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if (!nextMarker.startTime) {
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console.log("Starting to approach", nextMarker.pos);
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nextMarker.startTime = performanceNow() / 1000.0;
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}
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const speed =
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globalConfig.tileSize *
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globalConfig.beltSpeedItemsPerSecond *
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globalConfig.itemSpacingOnBelts;
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// let time =
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// this.currentPlaybackOrigin.distance(Vector.fromSerializedObject(nextMarker.pos)) / speed;
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const time = nextMarker.time;
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const progress = (performanceNow() / 1000.0 - nextMarker.startTime) / time;
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if (progress > 1.0) {
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if (nextMarker.wait > 0) {
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nextMarker.wait -= tickrate;
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} else {
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console.log("Approached");
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this.currentPlaybackOrigin = this.root.camera.center.copy();
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this.currentPlaybackZoom = this.root.camera.zoomLevel;
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this.playbackMarkers.shift();
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}
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return;
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}
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const targetPos = Vector.fromSerializedObject(nextMarker.pos);
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const targetZoom = nextMarker.zoom;
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const pos = mixVector(this.currentPlaybackOrigin, targetPos, progress);
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const zoom = lerp(this.currentPlaybackZoom, targetZoom, progress);
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this.root.camera.zoomLevel = zoom;
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this.root.camera.center = pos;
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}
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}
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}
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/* dev:end */
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@ -0,0 +1,89 @@
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export default [
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// // initial
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// { pos: { x: -13665, y: -434 }, zoom: 6, time: 1, wait: 8 },
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// // Go up to first curve
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// { pos: { x: -13665, y: -580 }, zoom: 6, time: 1, wait: 0 },
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// // To balancers
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// { pos: { x: -13450, y: -580 }, zoom: 6, time: 1, wait: 0 },
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// // To cutters
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// { pos: { x: -13350, y: -580 }, zoom: 3, time: 1, wait: 2 },
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// // To initial cutters
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// { pos: { x: -12713, y: -580 }, zoom: 3, time: 1, wait: 2.5 },
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// // To rotaters 3,2,1,0
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// { pos: { x: -12402, y: -580 }, zoom: 3, time: 1, wait: 0 },
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// // Zoom in further to stackers
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// { pos: { x: -12045, y: -580 }, zoom: 6, time: 1, wait: 4 },
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// // Focus on painter
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// { pos: { x: -11700, y: -660 }, zoom: 6, time: 1, wait: 3.5 },
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// // Zoom in to mixers
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// { pos: { x: -11463, y: -520 }, zoom: 6, time: 1, wait: 3.8 },
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// // Focus to second painter
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// { pos: { x: -11290, y: -610 }, zoom: 6, time: 1, wait: 1 },
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// // Second stacker
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// { pos: { x: -11022, y: -610 }, zoom: 6, time: 1, wait: 0 },
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// // Go right until first curve
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// { pos: { x: -10859, y: -650 }, zoom: 6, time: 1, wait: 0 },
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// // Go up to stacker
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// { pos: { x: -10859, y: -1120 }, zoom: 6, time: 1, wait: 0 },
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// // Go further up
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// { pos: { x: -10859, y: -1260 }, zoom: 6, time: 1, wait: 0 },
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// // Go left
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// { pos: { x: -11235, y: -1260 }, zoom: 6, time: 1, wait: 1 },
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// OWO Savegames
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// { pos: { x: -4939.356940622392, y: 71.76431237675517 }, zoom: 5.06640625, time: 1, wait: 1 },
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// { pos: { x: -4275.441641063683, y: 26.3603982512193 }, zoom: 0.45, time: 32, wait: 0 },
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// Eve
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// { pos: { x: -277.22574043554704, y: 2151.1873666983033 }, zoom: 3.1, time: 0, wait: 2 },
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// { pos: { x: -43.64015426578788, y: 1577.5520572108883 }, zoom: 1.4, time: 16, wait: 0 },
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// { pos: { x: 133.22735227708466, y: 957.2211413984563 }, zoom: 1.4, time: 8, wait: 0 },
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// { pos: { x: 480.20365842184424, y: -313.5485044644265 }, zoom: 1.4, time: 8, wait: 0 },
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// {
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// pos: { x: 452.56528647804333, y: -1341.6422407571154 },
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// zoom: 1.4,
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// time: 8,
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// wait: 0,
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// },
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// D
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{ pos: { x: -7506.562977380196, y: 1777.6671860680613 }, zoom: 2.3764616075569833, time: 0, wait: 1 },
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{ pos: { x: -7506.562977380196, y: 1777.6671860680613 }, zoom: 2.3764616075569833, time: 1, wait: 0 },
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{ pos: { x: -6592.471896026158, y: 1841.974816890533 }, zoom: 1.4594444847409322, time: 24, wait: 0 },
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{ pos: { x: -7274.384090342281, y: 729.3783696229457 }, zoom: 1.4594444847409322, time: 24, wait: 0 },
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{ pos: { x: -6048.006011617565, y: 764.6297752493597 }, zoom: 1.1853320776932916, time: 24, wait: 0 },
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{
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pos: { x: -3674.7204249483366, y: 658.6366426023269 },
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zoom: 0.25332031250000003,
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time: 24,
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wait: 0,
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},
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{
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pos: { x: -1213.9916574596728, y: -1387.1496772071198 },
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zoom: 0.443058809814453,
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time: 24,
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wait: 0,
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},
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{
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pos: { x: 1722.5210292405573, y: -2457.2072755163636 },
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zoom: 0.6313986260996299,
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time: 24,
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wait: 0,
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},
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{ pos: { x: 3533.263459106946, y: -1806.6756300805193 }, zoom: 1.551908182277415, time: 24, wait: 0 },
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];
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@ -206,14 +206,18 @@ export class BeltSystem extends GameSystemWithFilter {
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this.computeBeltCache();
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}
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// Divide by item spacing on belts since we use throughput and not speed
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let beltSpeed =
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this.root.hubGoals.getBeltBaseSpeed() *
|
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this.root.dynamicTickrate.deltaSeconds *
|
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globalConfig.itemSpacingOnBelts;
|
||||
if (G_IS_DEV && globalConfig.debug.instantBelts) {
|
||||
beltSpeed *= 100;
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.beltCache.length; ++i) {
|
||||
const { entity, followUp } = this.beltCache[i];
|
||||
|
||||
// Divide by item spacing on belts since we use throughput and not speed
|
||||
const beltSpeed =
|
||||
this.root.hubGoals.getBeltBaseSpeed() *
|
||||
this.root.dynamicTickrate.deltaSeconds *
|
||||
globalConfig.itemSpacingOnBelts;
|
||||
const beltComp = entity.components.Belt;
|
||||
const items = beltComp.sortedItems;
|
||||
|
||||
|
|
|
@ -14,7 +14,11 @@ export class ItemEjectorSystem extends GameSystemWithFilter {
|
|||
|
||||
update() {
|
||||
const effectiveBeltSpeed = this.root.hubGoals.getBeltBaseSpeed() * globalConfig.itemSpacingOnBelts;
|
||||
const progressGrowth = (effectiveBeltSpeed / 0.5) * this.root.dynamicTickrate.deltaSeconds;
|
||||
let progressGrowth = (effectiveBeltSpeed / 0.5) * this.root.dynamicTickrate.deltaSeconds;
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.instantBelts) {
|
||||
progressGrowth = 1;
|
||||
}
|
||||
|
||||
// Try to find acceptors for every ejector
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
|
|
|
@ -26,6 +26,10 @@ export class ItemProcessorSystem extends GameSystemWithFilter {
|
|||
processorComp.secondsUntilEject - this.root.dynamicTickrate.deltaSeconds
|
||||
);
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.instantProcessors) {
|
||||
processorComp.secondsUntilEject = 0;
|
||||
}
|
||||
|
||||
// Check if we have any finished items we can eject
|
||||
if (
|
||||
processorComp.secondsUntilEject === 0 && // it was processed in time
|
||||
|
|
|
@ -13,7 +13,11 @@ export class MinerSystem extends GameSystemWithFilter {
|
|||
}
|
||||
|
||||
update() {
|
||||
const miningSpeed = this.root.hubGoals.getMinerBaseSpeed();
|
||||
let miningSpeed = this.root.hubGoals.getMinerBaseSpeed();
|
||||
if (G_IS_DEV && globalConfig.debug.instantMiners) {
|
||||
miningSpeed *= 100;
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.allEntities.length; ++i) {
|
||||
const entity = this.allEntities[i];
|
||||
|
||||
|
|
|
@ -32,6 +32,10 @@ export class UndergroundBeltSystem extends GameSystemWithFilter {
|
|||
for (let k = 0; k < undergroundComp.pendingItems.length; ++k) {
|
||||
const item = undergroundComp.pendingItems[k];
|
||||
item[1] = Math_max(0, item[1] - this.root.dynamicTickrate.deltaSeconds);
|
||||
|
||||
if (G_IS_DEV && globalConfig.debug.instantBelts) {
|
||||
item[1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (undergroundComp.mode === enumUndergroundBeltMode.sender) {
|
||||
|
|
|
@ -113,7 +113,6 @@ export class GameTime extends BasicSerializableObject {
|
|||
}
|
||||
|
||||
if (this.logicTimeBudget > this.root.dynamicTickrate.deltaMs * maxLogicSteps) {
|
||||
// logger.warn("Skipping logic time steps since more than", maxLogicSteps, "are in queue");
|
||||
this.logicTimeBudget = this.root.dynamicTickrate.deltaMs * maxLogicSteps;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -279,7 +279,13 @@ export class MainMenuState extends GameState {
|
|||
for (let i = 0; i < games.length; ++i) {
|
||||
const elem = makeDiv(parent, null, ["savegame"]);
|
||||
|
||||
makeDiv(elem, null, ["internalId"], games[i].internalId.substr(0, 6));
|
||||
makeDiv(
|
||||
elem,
|
||||
null,
|
||||
["playtime"],
|
||||
formatSecondsToTimeAgo((new Date().getTime() - games[i].lastUpdate) / 1000.0)
|
||||
);
|
||||
|
||||
makeDiv(
|
||||
elem,
|
||||
null,
|
||||
|
|
|
@ -572,6 +572,7 @@ keybindings:
|
|||
|
||||
mapZoomIn: Zoom in
|
||||
mapZoomOut: Zoom out
|
||||
createMarker: Create Marker
|
||||
|
||||
menuOpenShop: Upgrades
|
||||
menuOpenStats: Statistics
|
||||
|
|
Reference in New Issue