Add basic logic gate and improve wires in general

This commit is contained in:
tobspr 2020-08-13 10:23:50 +02:00
parent 93186cbb9f
commit 75ab655998
44 changed files with 1101 additions and 926 deletions

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@ -356,12 +356,14 @@
<key type="filename">sprites/blueprints/belt_left.png</key>
<key type="filename">sprites/blueprints/belt_right.png</key>
<key type="filename">sprites/blueprints/belt_top.png</key>
<key type="filename">sprites/blueprints/wire-cross.png</key>
<key type="filename">sprites/blueprints/wire-split.png</key>
<key type="filename">sprites/blueprints/wire-turn.png</key>
<key type="filename">sprites/blueprints/wire.png</key>
<key type="filename">sprites/buildings/belt_left.png</key>
<key type="filename">sprites/buildings/belt_right.png</key>
<key type="filename">sprites/buildings/belt_top.png</key>
<key type="filename">sprites/buildings/wire-cross.png</key>
<key type="filename">sprites/buildings/wire-split.png</key>
<key type="filename">sprites/buildings/wire-turn.png</key>
<key type="filename">sprites/buildings/wire.png</key>
@ -379,6 +381,43 @@
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/constant_signal.png</key>
<key type="filename">sprites/blueprints/miner-chainable.png</key>
<key type="filename">sprites/blueprints/miner.png</key>
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
<key type="filename">sprites/blueprints/rotater-fl.png</key>
<key type="filename">sprites/blueprints/rotater.png</key>
<key type="filename">sprites/blueprints/splitter-compact-inverse.png</key>
<key type="filename">sprites/blueprints/splitter-compact.png</key>
<key type="filename">sprites/blueprints/trash.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
<key type="filename">sprites/buildings/constant_signal.png</key>
<key type="filename">sprites/buildings/miner-chainable.png</key>
<key type="filename">sprites/buildings/rotater-ccw.png</key>
<key type="filename">sprites/buildings/rotater-fl.png</key>
<key type="filename">sprites/buildings/splitter-compact-inverse.png</key>
<key type="filename">sprites/buildings/splitter-compact.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>48,48,96,96</rect>
<key>scale9Paddings</key>
<rect>48,48,96,96</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/cutter-quad.png</key>
<key type="filename">sprites/blueprints/painter-quad.png</key>
<key type="filename">sprites/buildings/cutter-quad.png</key>
@ -418,41 +457,6 @@
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/miner-chainable.png</key>
<key type="filename">sprites/blueprints/miner.png</key>
<key type="filename">sprites/blueprints/rotater-ccw.png</key>
<key type="filename">sprites/blueprints/rotater-fl.png</key>
<key type="filename">sprites/blueprints/rotater.png</key>
<key type="filename">sprites/blueprints/splitter-compact-inverse.png</key>
<key type="filename">sprites/blueprints/splitter-compact.png</key>
<key type="filename">sprites/blueprints/trash.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
<key type="filename">sprites/buildings/miner-chainable.png</key>
<key type="filename">sprites/buildings/rotater-ccw.png</key>
<key type="filename">sprites/buildings/rotater-fl.png</key>
<key type="filename">sprites/buildings/splitter-compact-inverse.png</key>
<key type="filename">sprites/buildings/splitter-compact.png</key>
<key type="filename">sprites/buildings/underground_belt_entry-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>48,48,96,96</rect>
<key>scale9Paddings</key>
<rect>48,48,96,96</rect>
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/blueprints/painter-double.png</key>
<key type="filename">sprites/blueprints/trash-storage.png</key>
<key type="filename">sprites/buildings/painter-double.png</key>
@ -569,6 +573,22 @@
<key>scale9FromFile</key>
<false/>
</struct>
<key type="filename">sprites/wires/boolean_false.png</key>
<key type="filename">sprites/wires/boolean_true.png</key>
<struct type="IndividualSpriteSettings">
<key>pivotPoint</key>
<point_f>0.5,0.5</point_f>
<key>spriteScale</key>
<double>1</double>
<key>scale9Enabled</key>
<false/>
<key>scale9Borders</key>
<rect>16,16,32,32</rect>
<key>scale9Paddings</key>
<rect>16,16,32,32</rect>
<key>scale9FromFile</key>
<false/>
</struct>
</map>
<key>fileList</key>
<array>

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@ -1,4 +1,5 @@
$buildings: belt, cutter, miner, mixer, painter, rotater, splitter, stacker, trash, underground_belt, wire;
$buildings: belt, cutter, miner, mixer, painter, rotater, splitter, stacker, trash, underground_belt, wire,
constant_signal, logic_gate;
@each $building in $buildings {
[data-icon="building_icons/#{$building}.png"] {

View File

@ -32,9 +32,8 @@ export const globalConfig = {
// Which dpi the assets have
assetsDpi: 192 / 32,
assetsSharpness: 1.2,
assetsSharpness: 1.5,
shapesSharpness: 1.4,
mapChunkSharpness: 1.0,
// Production analytics
statisticsGraphDpi: 2.5,

View File

@ -54,9 +54,9 @@ export class MetaHubBuilding extends MetaBuilding {
new WiredPinsComponent({
slots: [
{
pos: new Vector(3, 0),
pos: new Vector(0, 2),
type: enumPinSlotType.logicalEjector,
direction: enumDirection.top,
direction: enumDirection.left,
},
],
})

View File

@ -0,0 +1,59 @@
import { enumDirection, Vector } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { enumLayer, GameRoot } from "../root";
export class MetaLogicGateBuilding extends MetaBuilding {
constructor() {
super("logic_gate");
}
getSilhouetteColor() {
return "#89dc60";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
// @todo
return true;
}
getLayer() {
return enumLayer.wires;
}
getDimensions() {
return new Vector(1, 1);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new WiredPinsComponent({
slots: [
{
pos: new Vector(0, 0),
direction: enumDirection.top,
type: enumPinSlotType.logicalEjector,
},
{
pos: new Vector(0, 0),
direction: enumDirection.left,
type: enumPinSlotType.logicalAcceptor,
},
{
pos: new Vector(0, 0),
direction: enumDirection.right,
type: enumPinSlotType.logicalAcceptor,
},
],
})
);
}
}

View File

@ -38,13 +38,14 @@ export class HUDWiresOverlay extends BaseHUDPart {
* Generates the background pattern for the wires overlay
*/
generateTilePattern() {
const overlayTile = Loader.getSprite("sprites/misc/wires_overlay_tile.png");
const overlayTile = Loader.getSprite("sprites/wires/overlay_tile.png");
const dims = globalConfig.tileSize * wiresBackgroundDpi;
const [canvas, context] = makeOffscreenBuffer(dims, dims, {
smooth: false,
reusable: false,
label: "wires-tile-pattern",
});
context.clearRect(0, 0, dims, dims);
overlayTile.draw(context, 0, 0, dims, dims);
this.tilePatternCanvas = canvas;
}
@ -73,10 +74,14 @@ export class HUDWiresOverlay extends BaseHUDPart {
const bounds = parameters.visibleRect;
const scaleFactor = 1 / wiresBackgroundDpi;
parameters.context.globalAlpha = this.currentAlpha;
parameters.context.globalCompositeOperation = "darken";
const scaleFactor = 1 / wiresBackgroundDpi;
parameters.context.globalCompositeOperation = "overlay";
parameters.context.fillStyle = "rgba(50, 200, 150, 1)";
parameters.context.fillRect(bounds.x, bounds.y, bounds.w, bounds.h);
parameters.context.globalCompositeOperation = "source-over";
parameters.context.scale(scaleFactor, scaleFactor);
parameters.context.fillStyle = this.cachedPatternBackground;
parameters.context.fillRect(
@ -86,7 +91,7 @@ export class HUDWiresOverlay extends BaseHUDPart {
bounds.h / scaleFactor
);
parameters.context.scale(1 / scaleFactor, 1 / scaleFactor);
parameters.context.globalCompositeOperation = "source-over";
parameters.context.globalAlpha = 1;
}
}

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@ -2,8 +2,9 @@ import { enumLayer } from "../../root";
import { HUDBaseToolbar } from "./base_toolbar";
import { MetaWireBuilding } from "../../buildings/wire";
import { MetaConstantSignalBuilding } from "../../buildings/constant_signal";
import { MetaLogicGateBuilding } from "../../buildings/logic_gate";
const supportedBuildings = [MetaWireBuilding, MetaConstantSignalBuilding];
const supportedBuildings = [MetaWireBuilding, MetaConstantSignalBuilding, MetaLogicGateBuilding];
export class HUDWiresToolbar extends HUDBaseToolbar {
constructor(root) {

View File

@ -57,6 +57,7 @@ export const KEYMAPPINGS = {
wire: { keyCode: key("1") },
constant_signal: { keyCode: key("2") },
logic_gate: { keyCode: key("3") },
},
placement: {

View File

@ -192,46 +192,6 @@ export class GameLogic {
return true;
}
/**
* Returns the wire connections at the given tile
* @param {Vector} tile
* @returns {import("../core/utils").DirectionalObject}
*/
getLocalWireConnectionsAtTile(tile) {
return {
top: this.getTileWireConnections(tile.addScalars(0, -1)).bottom,
right: this.getTileWireConnections(tile.addScalars(1, 0)).left,
bottom: this.getTileWireConnections(tile.addScalars(0, 1)).top,
left: this.getTileWireConnections(tile.addScalars(-1, 0)).right,
};
}
/**
* Returns the wire connection at the given tile
* @param {Vector} tile
* @returns {import("../core/utils").DirectionalObject}
*/
getTileWireConnections(tile) {
const result = {
top: null,
right: null,
bottom: null,
left: null,
};
const contents = this.root.map.getLayerContentXY(tile.x, tile.y, enumLayer.wires);
if (!contents) {
return result;
}
const staticComp = contents.components.StaticMapEntity;
const wiresComp = contents.components.Wire;
if (wiresComp) {
const connections = wiresComp.getLocalConnections();
return rotateDirectionalObject(connections, staticComp.originalRotation);
}
return result;
}
/**
*
* Computes the flag for a given tile
@ -243,7 +203,7 @@ export class GameLogic {
computeWireEdgeStatus({ tile, edge, rotation }) {
const offset = enumDirectionToVector[edge];
const refTile = tile.add(offset);
const angle = enumDirectionToAngle[edge];
// const angle = enumDirectionToAngle[edge];
// // First, check if this edge can be connected from locally
// const canConnectLocally = rotation === angle || (rotation + 180) % 360 === angle;
@ -290,6 +250,7 @@ export class GameLogic {
for (let k = 0; k < pinComp.slots.length; ++k) {
const pinSlot = pins[k];
const pinLocation = staticComp.localTileToWorld(pinSlot.pos);
const pinDirection = staticComp.localDirectionToWorld(pinSlot.direction);
// Check if the pin has the right location
if (!pinLocation.equals(tile)) {
@ -297,7 +258,7 @@ export class GameLogic {
}
// Check if the pin has the right direction
if (pinSlot.direction !== enumInvertedDirections[edge]) {
if (pinDirection !== enumInvertedDirections[edge]) {
continue;
}

View File

@ -16,6 +16,7 @@ import { MetaWireBuilding } from "./buildings/wire";
import { gBuildingVariants, registerBuildingVariant } from "./building_codes";
import { defaultBuildingVariant } from "./meta_building";
import { MetaConstantSignalBuilding } from "./buildings/constant_signal";
import { MetaLogicGateBuilding } from "./buildings/logic_gate";
const logger = createLogger("building_registry");
@ -33,6 +34,7 @@ export function initMetaBuildingRegistry() {
gMetaBuildingRegistry.register(MetaHubBuilding);
gMetaBuildingRegistry.register(MetaWireBuilding);
gMetaBuildingRegistry.register(MetaConstantSignalBuilding);
gMetaBuildingRegistry.register(MetaLogicGateBuilding);
// Belt
registerBuildingVariant(1, MetaBeltBaseBuilding, defaultBuildingVariant, 0);
@ -91,6 +93,9 @@ export function initMetaBuildingRegistry() {
// Constant signal
registerBuildingVariant(31, MetaConstantSignalBuilding);
// Logic gate
registerBuildingVariant(32, MetaLogicGateBuilding);
// Propagate instances
for (const key in gBuildingVariants) {
gBuildingVariants[key].metaInstance = gMetaBuildingRegistry.findByClass(

View File

@ -9,6 +9,7 @@ import trim from "trim";
import { BOOL_TRUE_SINGLETON, BOOL_FALSE_SINGLETON } from "../items/boolean_item";
import { ShapeDefinition } from "../shape_definition";
import { ShapeItem } from "../items/shape_item";
import { BaseItem } from "../base_item";
export class ConstantSignalSystem extends GameSystemWithFilter {
constructor(root) {
@ -40,7 +41,7 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
const uid = entity.uid;
const signalValueInput = new FormElementInput({
id: "markerName",
id: "signalValue",
label: null,
placeholder: "",
defaultValue: "",
@ -51,9 +52,11 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
title: "Set Signal",
desc: "Enter a shape code, color or '0' or '1'",
formElements: [signalValueInput],
buttons: ["cancel", "ok:good"],
buttons: ["cancel:bad:escape", "ok:good:enter"],
});
this.root.hud.parts.dialogs.internalShowDialog(dialog);
// When confirmed, set the signal
dialog.buttonSignals.ok.add(() => {
if (!this.root || !this.root.entityMgr) {
// Game got stopped
@ -74,18 +77,47 @@ export class ConstantSignalSystem extends GameSystemWithFilter {
constantComp.signal = this.parseSignalCode(signalValueInput.getValue());
});
// When cancelled, destroy the entity again
dialog.buttonSignals.cancel.add(() => {
if (!this.root || !this.root.entityMgr) {
// Game got stopped
return;
}
const entityRef = this.root.entityMgr.findByUid(uid, false);
if (!entityRef) {
// outdated
return;
}
const constantComp = entityRef.components.ConstantSignal;
if (!constantComp) {
// no longer interesting
return;
}
this.root.logic.tryDeleteBuilding(entityRef);
});
}
/**
* Tries to parse a signal code
* @param {string} code
* @returns {BaseItem}
*/
parseSignalCode(code) {
code = trim(code);
if (enumColors[code]) {
return new ColorItem(code);
const codeLower = code.toLowerCase();
if (enumColors[codeLower]) {
return new ColorItem(codeLower);
}
if (code === "1" || code === "true") {
if (code === "1" || codeLower === "true") {
return BOOL_TRUE_SINGLETON;
}
if (code === "0" || code === "false") {
if (code === "0" || codeLower === "false") {
return BOOL_FALSE_SINGLETON;
}

View File

@ -1,7 +1,7 @@
import { globalConfig } from "../../core/config";
import { DrawParameters } from "../../core/draw_parameters";
import { Loader } from "../../core/loader";
import { Vector } from "../../core/vector";
import { Vector, enumDirectionToAngle } from "../../core/vector";
import { enumPinSlotType, WiredPinsComponent } from "../components/wired_pins";
import { Entity } from "../entity";
import { GameSystemWithFilter } from "../game_system_with_filter";
@ -169,13 +169,16 @@ export class WiredPinsSystem extends GameSystemWithFilter {
const worldPos = tile.toWorldSpaceCenterOfTile();
const effectiveRotation = Math.radians(
staticComp.rotation + enumDirectionToAngle[slot.direction]
);
drawRotatedSprite({
parameters,
sprite: this.pinSprites[slot.type],
x: worldPos.x,
y: worldPos.y,
angle: Math.radians(staticComp.rotation),
size: globalConfig.tileSize,
angle: effectiveRotation,
size: globalConfig.tileSize + 2,
offsetX: 0,
offsetY: 0,
});
@ -183,7 +186,9 @@ export class WiredPinsSystem extends GameSystemWithFilter {
// Draw contained item to visualize whats emitted
const value = slot.value;
if (value) {
value.draw(worldPos.x, worldPos.y, parameters, 10);
const offset = new Vector(0, -5).rotated(effectiveRotation);
value.draw(worldPos.x + offset.x, worldPos.y + offset.y, parameters, 12);
}
}
}

View File

@ -555,6 +555,11 @@ buildings:
name: &constant_signal Constant Signal
description: Emits a constant signal (shape, color or boolean).
logic_gate:
default:
name: &logic_gate AND Gate
description: Emits a boolean signal if both inputs are truthy.
storyRewards:
# Those are the rewards gained from completing the store
reward_cutter_and_trash:
@ -824,6 +829,7 @@ keybindings:
trash: *trash
wire: *wire
constant_signal: *constant_signal
logic_gate: *logic_gate
# ---
pipette: Pipette