Commit Graph

861 Commits

Author SHA1 Message Date
tobspr 7bc45d8959 Improve buffer backlog performance, should speed up whole game 2020-09-19 09:28:29 +02:00
tobspr 5bdf6386a1 Improve mass deletion performance 2020-09-19 08:51:28 +02:00
tobspr b7c773a70e Improve entity debugger 2020-09-19 08:15:40 +02:00
dengr1065 7650931f1f
New Entity Debugger (i hope so) (#665) 2020-09-19 07:57:29 +02:00
tobspr b5a2e77db4 Fix multiple typos, closes #627 2020-09-19 07:49:17 +02:00
tobspr 1ebfafd8de Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
tobspr bba29b8a8b Improve (rendering-) performance in DEV mode 2020-09-18 19:51:15 +02:00
tobspr 0238de1260 Minor performance improvements, improve underground belt performance 2020-09-18 19:21:12 +02:00
tobspr 746f4935ad Improve item ejector system 2020-09-18 18:32:53 +02:00
tobspr c0c624135b Fix belt underlays 2020-09-18 18:20:18 +02:00
tobspr b8f27aec44 Proper belt underlays for splitters 2020-09-18 18:18:38 +02:00
tobspr 16902bed8d Rename belt_base -> belt, minor refactorings 2020-09-18 12:55:46 +02:00
tobspr 0377c6d58f Highlight connected miners, improve miner performance 2020-09-13 18:39:06 +02:00
tobspr 3529a5d77f Fix tslint 2020-09-13 11:19:16 +02:00
tobspr d4b6a2b34e Make waypoint list scrollable 2020-09-13 09:31:41 +02:00
tobspr 10507b735a Update settings version and changelog 2020-09-13 09:22:17 +02:00
Exund 3741934b39
Add a setting to disable picking the miner when on a resource patch (#649)
* Add a setting to disable picking the miner when on a  resource patch

* Fix that one space :D

Linter go brrrr

Co-authored-by: dengr1065 <dengr1065@gmail.com>
2020-09-13 09:19:53 +02:00
tobspr 0e1e595531 Update changelog 2020-09-13 09:13:15 +02:00
tobspr 2740674053 Update changelog 2020-09-13 09:05:13 +02:00
tobspr a24e7b8d33 Properly hide some hud elements when hovering 2020-09-13 09:05:05 +02:00
Matthew Bonsall 87f79a6c25
Change opacity on hover (#621)
* Change opacity on hover

* Modify Tutorial
2020-09-13 08:44:15 +02:00
tobspr 6042fcba62 Properly implement sound and music volumes, debounce writes 2020-09-13 08:40:56 +02:00
Yoshie2000 50e40888fd
Music & Sound volume sliders in the settings menu (#611)
* Added music & sound volume sliders in the settings menu

* Changed the order of the sound options in the settings menu

* Fixed the formatting, removed extra semicolon

* Removed a bad character

* Update base-en.yaml

* Updated base-en.yaml

* Removed trailing spaces

* Type safety fixes

* Replaced logical XOR (^) with !==
2020-08-31 15:46:21 +02:00
tobspr 05cedc965a Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-08-31 12:00:08 +02:00
tobspr 04b8b62045 Update local config 2020-08-31 12:00:06 +02:00
Ryan Liptak bdb08f67d8
Show that chainable miners can connect to eachother during placement (#613)
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
2020-08-31 11:57:51 +02:00
tobspr 244cede010 Make logic gates output empty if there is a conflict 2020-08-30 16:12:01 +02:00
tobspr f667329572 Fix savegame serialization 2020-08-30 15:56:30 +02:00
tobspr b248c4d1f5 Show 2 digits in item processor 2020-08-30 15:44:19 +02:00
tobspr 3e0f42e47c Make belt readers store their last read item 2020-08-30 15:35:47 +02:00
tobspr 9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr 091401e52b Store wires state on save 2020-08-29 23:38:49 +02:00
tobspr b478f4be63 Store lever state 2020-08-29 23:20:03 +02:00
tobspr 5ec50678b0 Fix typo 2020-08-29 23:06:14 +02:00
tobspr 270f51d9ec Increase tier 2 tunnel range to 9 2020-08-29 23:05:34 +02:00
tobspr bca379ee89 Add setting to show chunk borders 2020-08-29 22:52:52 +02:00
tobspr 49ea6fc381 Fix typo and typings 2020-08-29 22:37:44 +02:00
tobspr 78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr 12892dcf54 Improve visibility of color items 2020-08-29 21:45:32 +02:00
tobspr cf0f02826b Make comparer compare shapes, colors and booleans 2020-08-29 21:40:57 +02:00
tobspr 238b08d4d1 Make shapes truthy 2020-08-29 11:08:30 +02:00
tobspr b210db2361 Revert item filter behaviour 2020-08-29 10:45:38 +02:00
tobspr 06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr bb739c80fa Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
dengr1065 5487ec9818
"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins

* fix everything

* finish 4-painer fix

* refactor processing requirement
2020-08-29 07:56:47 +02:00
tobspr ec830ed5bc minor refactoring 2020-08-28 23:12:12 +02:00
tobspr 7a4fcb5c99 Prevent rendering selection outline twice 2020-08-28 23:11:56 +02:00
tobspr 707323591b Fix crash on constant signal dialog 2020-08-28 23:10:07 +02:00
tobspr 807deaa705 Fix wires not showing placement indicator properly 2020-08-28 23:06:10 +02:00
tobspr e70f30ed17 Fix wires toolbar not being hidden when pressing f2 2020-08-28 23:00:09 +02:00
tobspr a67448fbdf Fix being able to create constant signals without value 2020-08-28 22:56:56 +02:00
tobspr 7cbe5bb8e7 Reverse order of shapes in shape info 2020-08-28 22:48:47 +02:00
tobspr 5336467838 statistics are now shown in shapes / second instead of shapes / minute 2020-08-28 22:41:13 +02:00
tobspr 5076c03dab Fixed rotated levers not being rendered correctly 2020-08-28 22:25:31 +02:00
tobspr e04fcceecc Fix icons in dark mode, fix long savegame names 2020-08-28 22:22:29 +02:00
tobspr 728f4ae253 Allow naming savegames 2020-08-28 22:15:12 +02:00
tobspr a095cd6324 Allow rotating levers 2020-08-28 21:57:29 +02:00
TrapperHell 3f497c5b47
- Minor adjustments in English translation of game and adjust casing of product names (#593)
- Fix comment typo
2020-08-28 21:37:15 +02:00
tobspr 5459e6470b Add 1x1 compact splitters 2020-08-28 21:28:29 +02:00
tobspr b6328cd9a0 Update changelog 2020-08-28 21:18:18 +02:00
tobspr 8ba6517591 Mark pinned shapes in statistics dialog 2020-08-28 21:17:07 +02:00
tobspr e6b5f8d2ed Added setting to be able to delete buildings while placing, closes #45 2020-08-28 21:05:20 +02:00
tobspr 389ce28e7a Minor css adjustments to the statistics dialog 2020-08-28 20:58:42 +02:00
tobspr bfe2795677 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-08-28 20:56:04 +02:00
tobspr cda31732b1 Fix rendering bug 2020-08-28 20:56:02 +02:00
Ryan Liptak 4bcef8e725
Add button to toggle sortedness of the statistics screen (#590) 2020-08-24 20:51:29 +02:00
tobspr 93f9d7ae23 Fix cutter 2020-08-18 20:12:18 +02:00
tobspr 1a6c91f4e9 Fix crash 2020-08-18 20:07:44 +02:00
tobspr 296b76bf11 Add virtual shape processing buildings 2020-08-18 20:02:39 +02:00
Bjorn Stromberg 1ff76e0b2e
[core/rectangle] Remove unused methods (#571)
* [core/rectangle] Remove unused methods

* Restore some methods
2020-08-18 14:19:25 +02:00
tobspr 1dfb5f7476 Give more blueprint shapes in sandbox controller, create wire network even if it consists of tunnels only 2020-08-15 23:19:55 +02:00
tobspr d4cbb5b124 Fix belt underlays not rendering 2020-08-15 22:52:16 +02:00
tobspr b7efda9bf6 Further performance improvements 2020-08-15 22:44:15 +02:00
tobspr b2880700e8 Huge rendering performance improvements and minor other changes, lots of refactorings 2020-08-15 22:32:55 +02:00
tobspr d1a5dd8c9e Update local config with latest variables and cleanup a bit 2020-08-15 19:55:39 +02:00
tobspr 7e139d116d Catch up with enum change / merge 2020-08-15 19:50:22 +02:00
Bjorn Stromberg 6a447e3583 Remove enumLayer and enumItemType 2020-08-15 19:47:01 +02:00
tobspr 7b40292be3 Start to optimize rendering 2020-08-15 19:43:03 +02:00
tobspr b1fb0fca7e Fix wires blueprint pasting bug, do not show wire info on unconnected wires 2020-08-15 18:14:00 +02:00
tobspr 070bce7020 Minor fixes 2020-08-15 17:55:14 +02:00
tobspr 699bb6a21e Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-08-15 17:51:30 +02:00
tobspr 7279b75187 Improve information when hovering wires 2020-08-15 17:51:28 +02:00
Bjorn Stromberg 779ba8a1b8
Using reject here is uncaught, make this a single promise and resolve/reject accordingly (#556) 2020-08-15 16:26:54 +02:00
tobspr 5a0d3dcbe8 Add wire coating 2020-08-15 16:16:17 +02:00
tobspr 6a3a9c49cf Improve layer preview 2020-08-15 15:24:42 +02:00
tobspr c25428357e Remove unused code 2020-08-14 15:48:33 +02:00
tobspr 6c8a29cea6 Sneak preview to the wires layer when placing on the regular layer 2020-08-14 15:48:26 +02:00
tobspr 390c4ce1a5 Add display 2020-08-14 14:55:37 +02:00
tobspr 349657bafc Update storage to also return if its full or not 2020-08-14 13:15:26 +02:00
dengr1065 1dab9539bf
Add storage shape ejector pin (#568) 2020-08-14 13:10:57 +02:00
tobspr 8c39d31c5b Optimize performance by using singletons for items 2020-08-14 13:09:10 +02:00
tobspr 3c34227c24 Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
tobspr 9085f32ec3 Add multiple performance settings 2020-08-14 09:38:48 +02:00
tobspr 9e76606674 Minor refactoring 2020-08-14 08:54:52 +02:00
tobspr 7fcfae747a Fix tunnels, nr. 2 2020-08-14 08:53:35 +02:00
tobspr c982827d60 New building sprites 2020-08-14 08:20:39 +02:00
tobspr f69af63aa3 Fix wires tunnel bug 2020-08-14 07:21:49 +02:00
tobspr fd7ae79971 Fix hub not accepting items 2020-08-13 21:06:54 +02:00
tobspr efd8ba7ae9 Add wire bridges and fix Q on hub crash 2020-08-13 21:04:44 +02:00
tobspr ff02508361 Add transistor building (Gate) 2020-08-13 20:47:33 +02:00
tobspr f44563fc05 Add item filter 2020-08-13 20:30:43 +02:00
tobspr 984bea1921 Add OR gate and different colors of wire based on the value 2020-08-13 20:01:54 +02:00
tobspr 49da768b73 Add NOT gate 2020-08-13 19:33:35 +02:00
tobspr 52b4d4d742 Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
tobspr 75ab655998 Add basic logic gate and improve wires in general 2020-08-13 10:23:50 +02:00
tobspr 93186cbb9f Enable new buildings by default for now 2020-08-12 21:06:05 +02:00
tobspr f4ac6dfe03 Add constant signal emitters 2020-08-12 21:05:32 +02:00
tobspr f65b3728ed Improve wire auto-connect 2020-08-12 20:11:24 +02:00
tobspr f16ab2389a initial take on wire auto-rotation 2020-08-11 20:02:59 +02:00
tobspr a32c0530bb Refactor rotation overview matrices 2020-08-11 18:50:43 +02:00
tobspr 850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr 5708ef385c Fix entities being incorrectly restored 2020-08-11 13:31:27 +02:00
tobspr 20718ca05c Fix tslint 2020-08-11 13:29:47 +02:00
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
tobspr c1b1564d76 Fix crc generation 2020-08-10 23:34:30 +02:00
tobspr 2203d5fc6a Improve saving speed by using crc32 instead of sha1 for checksum 2020-08-10 23:31:02 +02:00
tobspr 9701a143ec Only store changed properties for all components 2020-08-10 22:53:02 +02:00
tobspr bb431b8490 Reduce savegame size by not storing the tileSize in the static entity 2020-08-10 22:13:26 +02:00
tobspr 8d329990ef Fix item filters being ignored 2020-08-10 22:04:38 +02:00
tobspr d2077f5009 Fix building placer not showing slots properly 2020-08-10 21:36:46 +02:00
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr 89294c7072 Remove instant eject flag 2020-08-10 20:32:45 +02:00
tobspr b3b8da04a1 Refactor belt underlay feature into seperate component 2020-08-10 20:26:47 +02:00
tobspr f91e677f2e Fix item animations not working for belts 2020-08-10 20:17:18 +02:00
tobspr 08a5b9070d Simplify hub component 2020-08-10 20:09:04 +02:00
tobspr b3fffe340d Cleanup worker 2020-08-10 19:56:56 +02:00
tobspr ecbf9d7e78 Revert worker loader change 2020-08-10 19:54:11 +02:00
tobspr 64b983b94e Try to fix webworker bug - Attempt 2 2020-08-10 19:46:41 +02:00
tobspr 0d555e22c7 Add further logging to worker 2020-08-10 19:42:10 +02:00
tobspr 1802e545d4 Minor syntax change 2020-08-10 15:27:40 +02:00
tobspr 2ee4f2efc7 Add more logging 2020-08-10 15:22:02 +02:00
tobspr e0ba1452b2 Start to work on logical pins 2020-08-10 15:02:49 +02:00
tobspr 6f28aff78f Vastly improve belt performance 2020-08-10 15:02:14 +02:00
asquared31415 868cd7baf5
Mock V1000 StaticMapEntity (#550) 2020-08-10 07:38:05 +02:00
Bjorn Stromberg 79158e2b56
Remove unused code (#526) 2020-08-06 11:28:28 +02:00
moonheart08 c0b905b74a
Add support for a 75hz simulation target (#517)
Entirely untested, I just wanted to avoid having it sit as an issue forever and as such just quickly added it with the github editor. Someone actually check it please. 😅
2020-08-06 11:21:26 +02:00
Bjorn Stromberg f79578a993
Make CI green by hiding the problem behind a sign that says FIXME (#515) 2020-08-06 11:21:12 +02:00
Dimava 235c380de1
fix pippete throws on empty hand (#512) 2020-07-29 09:17:45 +02:00
tobspr baf5c83b34 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-07-27 17:14:32 +02:00
tobspr bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
Bjorn Stromberg d2f9fd6ec8
Improve types for web workers (#502)
* Improve types for web workers

* Move worker-loader config inline

* Remove trailing spaces in translations
2020-07-27 17:06:12 +02:00
tobspr 7341321d97 Redo wire splitter / mergers 2020-07-27 14:25:22 +02:00
tobspr 94c59e0e33 Revert "Fix layer handling in cutter (#352)"
This reverts commit 97870da048.
2020-07-27 13:49:46 +02:00
tobspr 2d54b72882 Add checks to stacking logic 2020-07-27 13:49:40 +02:00
oguz523 58a4543c29
Translating Game to Turkish (#498)
* Translating Game to Turkish

- Adding "tr" object in language.js for setting appereance in game.
- Updating base-tr.yaml

* Minor Translation Fix
2020-07-27 11:19:23 +02:00
Bjorn Stromberg 6d01c482d8
[Perf] Avoid iterating over keys to generate assert message (#486)
* Avoid iterating over keys to generate assert message

* Move assertion call behind guard

* Shorten line by using string template
2020-07-27 11:15:59 +02:00
cyantree 97870da048
Fix layer handling in cutter (#352)
* Fix layer handling in cutter

* Remove unused variable in `cloneFilteredByquadrants()`

* Rework check in `isValidShortKeyInternal()` to being an early return

* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
2020-07-26 23:11:06 +02:00
hexagonhexagon ef574c0bfe
Redo stacking algorithm (#138)
* Change stacking algorithm to keep shapes whole rather than splitting by layer.

* Ensure that layerToMergeAt is not less than 0.
2020-07-26 23:09:50 +02:00
tobspr 209fc76fc7 Update ui design 2020-07-23 09:07:51 +02:00
dengr1065 2df1b8d014
Major ui changes (#482)
* "discord" -> "Discord", sync most translations

* that major settings update you'll like

* Finish new settings, add logo to about page

* sync & format translations
2020-07-23 08:48:23 +02:00