Fix rendering bug

This commit is contained in:
tobspr 2020-08-28 20:56:02 +02:00
parent 93f9d7ae23
commit cda31732b1
3 changed files with 544 additions and 526 deletions

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@ -277,6 +277,11 @@
<key type="filename">sprites/blueprints/underground_belt_entry.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/blueprints/underground_belt_exit.png</key>
<key type="filename">sprites/blueprints/virtual_processor-analyzer.png</key>
<key type="filename">sprites/blueprints/virtual_processor-rotater.png</key>
<key type="filename">sprites/blueprints/virtual_processor-shapecompare.png</key>
<key type="filename">sprites/blueprints/virtual_processor-unstacker.png</key>
<key type="filename">sprites/blueprints/virtual_processor.png</key>
<key type="filename">sprites/blueprints/wire_tunnel-coating.png</key>
<key type="filename">sprites/blueprints/wire_tunnel.png</key>
<key type="filename">sprites/buildings/constant_signal.png</key>
@ -296,6 +301,11 @@
<key type="filename">sprites/buildings/underground_belt_entry.png</key>
<key type="filename">sprites/buildings/underground_belt_exit-tier2.png</key>
<key type="filename">sprites/buildings/underground_belt_exit.png</key>
<key type="filename">sprites/buildings/virtual_processor-analyzer.png</key>
<key type="filename">sprites/buildings/virtual_processor-rotater.png</key>
<key type="filename">sprites/buildings/virtual_processor-shapecompare.png</key>
<key type="filename">sprites/buildings/virtual_processor-unstacker.png</key>
<key type="filename">sprites/buildings/virtual_processor.png</key>
<key type="filename">sprites/buildings/wire_tunnel-coating.png</key>
<key type="filename">sprites/buildings/wire_tunnel.png</key>
<key type="filename">sprites/wires/lever_on.png</key>

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@ -1,274 +1,281 @@
import { globalConfig } from "../core/config";
import { DrawParameters } from "../core/draw_parameters";
import { getBuildingDataFromCode } from "./building_codes";
import { Entity } from "./entity";
import { MapChunk } from "./map_chunk";
import { GameRoot } from "./root";
import { THEME } from "./theme";
import { drawSpriteClipped } from "../core/draw_utils";
export const CHUNK_OVERLAY_RES = 3;
export class MapChunkView extends MapChunk {
/**
*
* @param {GameRoot} root
* @param {number} x
* @param {number} y
*/
constructor(root, x, y) {
super(root, x, y);
/**
* Whenever something changes, we increase this number - so we know we need to redraw
*/
this.renderIteration = 0;
this.markDirty();
}
/**
* Marks this chunk as dirty, rerendering all caches
*/
markDirty() {
++this.renderIteration;
this.renderKey = this.x + "/" + this.y + "@" + this.renderIteration;
}
/**
* Draws the background layer
* @param {DrawParameters} parameters
*/
drawBackgroundLayer(parameters) {
const systems = this.root.systemMgr.systems;
systems.mapResources.drawChunk(parameters, this);
systems.beltUnderlays.drawChunk(parameters, this);
systems.belt.drawChunk(parameters, this);
}
/**
* Draws the foreground layer
* @param {DrawParameters} parameters
*/
drawForegroundLayer(parameters) {
const systems = this.root.systemMgr.systems;
systems.itemEjector.drawChunk(parameters, this);
systems.itemAcceptor.drawChunk(parameters, this);
systems.miner.drawChunk(parameters, this);
systems.staticMapEntities.drawChunk(parameters, this);
systems.lever.drawChunk(parameters, this);
systems.display.drawChunk(parameters, this);
systems.storage.drawChunk(parameters, this);
}
/**
* Overlay
* @param {DrawParameters} parameters
*/
drawOverlay(parameters) {
const overlaySize = globalConfig.mapChunkSize * CHUNK_OVERLAY_RES;
const sprite = this.root.buffers.getForKey({
key: "chunk@" + this.root.currentLayer,
subKey: this.renderKey,
w: overlaySize,
h: overlaySize,
dpi: 1,
redrawMethod: this.generateOverlayBuffer.bind(this),
});
const dims = globalConfig.mapChunkWorldSize;
// Draw chunk "pixel" art
parameters.context.imageSmoothingEnabled = false;
drawSpriteClipped({
parameters,
sprite,
x: this.x * dims,
y: this.y * dims,
w: dims,
h: dims,
originalW: overlaySize,
originalH: overlaySize,
});
parameters.context.imageSmoothingEnabled = true;
// Draw patch items
if (this.root.currentLayer === "regular") {
for (let i = 0; i < this.patches.length; ++i) {
const patch = this.patches[i];
const destX = this.x * dims + patch.pos.x * globalConfig.tileSize;
const destY = this.y * dims + patch.pos.y * globalConfig.tileSize;
const diameter = Math.min(80, 30 / parameters.zoomLevel);
patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter);
}
}
}
/**
*
* @param {HTMLCanvasElement} canvas
* @param {CanvasRenderingContext2D} context
* @param {number} w
* @param {number} h
* @param {number} dpi
*/
generateOverlayBuffer(canvas, context, w, h, dpi) {
context.fillStyle =
this.containedEntities.length > 0
? THEME.map.chunkOverview.filled
: THEME.map.chunkOverview.empty;
context.fillRect(0, 0, w, h);
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
const lowerArray = this.lowerLayer[x];
const upperArray = this.contents[x];
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
const upperContent = upperArray[y];
if (upperContent) {
const staticComp = upperContent.components.StaticMapEntity;
const data = getBuildingDataFromCode(staticComp.code);
const metaBuilding = data.metaInstance;
const overlayMatrix = metaBuilding.getSpecialOverlayRenderMatrix(
staticComp.rotation,
data.rotationVariant,
data.variant,
upperContent
);
if (overlayMatrix) {
// Draw lower content first since it "shines" through
const lowerContent = lowerArray[y];
if (lowerContent) {
context.fillStyle = lowerContent.getBackgroundColorAsResource();
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
}
context.fillStyle = metaBuilding.getSilhouetteColor();
for (let dx = 0; dx < 3; ++dx) {
for (let dy = 0; dy < 3; ++dy) {
const isFilled = overlayMatrix[dx + dy * 3];
if (isFilled) {
context.fillRect(
x * CHUNK_OVERLAY_RES + dx,
y * CHUNK_OVERLAY_RES + dy,
1,
1
);
}
}
}
continue;
} else {
context.fillStyle = metaBuilding.getSilhouetteColor();
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
continue;
}
}
const lowerContent = lowerArray[y];
if (lowerContent) {
context.fillStyle = lowerContent.getBackgroundColorAsResource();
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
}
}
}
if (this.root.currentLayer === "wires") {
// Draw wires overlay
context.fillStyle = THEME.map.wires.overlayColor;
context.fillRect(0, 0, w, h);
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
const wiresArray = this.wireContents[x];
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
const content = wiresArray[y];
if (!content) {
continue;
}
MapChunkView.drawSingleWiresOverviewTile({
context,
x: x * CHUNK_OVERLAY_RES,
y: y * CHUNK_OVERLAY_RES,
entity: content,
tileSizePixels: CHUNK_OVERLAY_RES,
});
}
}
}
}
/**
* @param {object} param0
* @param {CanvasRenderingContext2D} param0.context
* @param {number} param0.x
* @param {number} param0.y
* @param {Entity} param0.entity
* @param {number} param0.tileSizePixels
* @param {string=} param0.overrideColor Optionally override the color to be rendered
*/
static drawSingleWiresOverviewTile({ context, x, y, entity, tileSizePixels, overrideColor = null }) {
const staticComp = entity.components.StaticMapEntity;
const data = getBuildingDataFromCode(staticComp.code);
const metaBuilding = data.metaInstance;
const overlayMatrix = metaBuilding.getSpecialOverlayRenderMatrix(
staticComp.rotation,
data.rotationVariant,
data.variant,
entity
);
context.fillStyle = overrideColor || metaBuilding.getSilhouetteColor();
if (overlayMatrix) {
for (let dx = 0; dx < 3; ++dx) {
for (let dy = 0; dy < 3; ++dy) {
const isFilled = overlayMatrix[dx + dy * 3];
if (isFilled) {
context.fillRect(
x + (dx * tileSizePixels) / CHUNK_OVERLAY_RES,
y + (dy * tileSizePixels) / CHUNK_OVERLAY_RES,
tileSizePixels / CHUNK_OVERLAY_RES,
tileSizePixels / CHUNK_OVERLAY_RES
);
}
}
}
} else {
context.fillRect(x, y, tileSizePixels, tileSizePixels);
}
}
/**
* Draws the wires layer
* @param {DrawParameters} parameters
*/
drawWiresForegroundLayer(parameters) {
const systems = this.root.systemMgr.systems;
systems.wire.drawChunk(parameters, this);
systems.staticMapEntities.drawWiresChunk(parameters, this);
systems.wiredPins.drawChunk(parameters, this);
}
}
import { globalConfig } from "../core/config";
import { DrawParameters } from "../core/draw_parameters";
import { getBuildingDataFromCode } from "./building_codes";
import { Entity } from "./entity";
import { MapChunk } from "./map_chunk";
import { GameRoot } from "./root";
import { THEME } from "./theme";
import { drawSpriteClipped } from "../core/draw_utils";
export const CHUNK_OVERLAY_RES = 3;
export class MapChunkView extends MapChunk {
/**
*
* @param {GameRoot} root
* @param {number} x
* @param {number} y
*/
constructor(root, x, y) {
super(root, x, y);
/**
* Whenever something changes, we increase this number - so we know we need to redraw
*/
this.renderIteration = 0;
this.markDirty();
}
/**
* Marks this chunk as dirty, rerendering all caches
*/
markDirty() {
++this.renderIteration;
this.renderKey = this.x + "/" + this.y + "@" + this.renderIteration;
}
/**
* Draws the background layer
* @param {DrawParameters} parameters
*/
drawBackgroundLayer(parameters) {
const systems = this.root.systemMgr.systems;
systems.mapResources.drawChunk(parameters, this);
systems.beltUnderlays.drawChunk(parameters, this);
systems.belt.drawChunk(parameters, this);
}
/**
* Draws the dynamic foreground layer
* @param {DrawParameters} parameters
*/
drawForegroundDynamicLayer(parameters) {
const systems = this.root.systemMgr.systems;
systems.itemEjector.drawChunk(parameters, this);
systems.itemAcceptor.drawChunk(parameters, this);
systems.miner.drawChunk(parameters, this);
}
/**
* Draws the static foreground layer
* @param {DrawParameters} parameters
*/
drawForegroundStaticLayer(parameters) {
const systems = this.root.systemMgr.systems;
systems.staticMapEntities.drawChunk(parameters, this);
systems.lever.drawChunk(parameters, this);
systems.display.drawChunk(parameters, this);
systems.storage.drawChunk(parameters, this);
}
/**
* Overlay
* @param {DrawParameters} parameters
*/
drawOverlay(parameters) {
const overlaySize = globalConfig.mapChunkSize * CHUNK_OVERLAY_RES;
const sprite = this.root.buffers.getForKey({
key: "chunk@" + this.root.currentLayer,
subKey: this.renderKey,
w: overlaySize,
h: overlaySize,
dpi: 1,
redrawMethod: this.generateOverlayBuffer.bind(this),
});
const dims = globalConfig.mapChunkWorldSize;
// Draw chunk "pixel" art
parameters.context.imageSmoothingEnabled = false;
drawSpriteClipped({
parameters,
sprite,
x: this.x * dims,
y: this.y * dims,
w: dims,
h: dims,
originalW: overlaySize,
originalH: overlaySize,
});
parameters.context.imageSmoothingEnabled = true;
// Draw patch items
if (this.root.currentLayer === "regular") {
for (let i = 0; i < this.patches.length; ++i) {
const patch = this.patches[i];
const destX = this.x * dims + patch.pos.x * globalConfig.tileSize;
const destY = this.y * dims + patch.pos.y * globalConfig.tileSize;
const diameter = Math.min(80, 30 / parameters.zoomLevel);
patch.item.drawItemCenteredClipped(destX, destY, parameters, diameter);
}
}
}
/**
*
* @param {HTMLCanvasElement} canvas
* @param {CanvasRenderingContext2D} context
* @param {number} w
* @param {number} h
* @param {number} dpi
*/
generateOverlayBuffer(canvas, context, w, h, dpi) {
context.fillStyle =
this.containedEntities.length > 0
? THEME.map.chunkOverview.filled
: THEME.map.chunkOverview.empty;
context.fillRect(0, 0, w, h);
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
const lowerArray = this.lowerLayer[x];
const upperArray = this.contents[x];
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
const upperContent = upperArray[y];
if (upperContent) {
const staticComp = upperContent.components.StaticMapEntity;
const data = getBuildingDataFromCode(staticComp.code);
const metaBuilding = data.metaInstance;
const overlayMatrix = metaBuilding.getSpecialOverlayRenderMatrix(
staticComp.rotation,
data.rotationVariant,
data.variant,
upperContent
);
if (overlayMatrix) {
// Draw lower content first since it "shines" through
const lowerContent = lowerArray[y];
if (lowerContent) {
context.fillStyle = lowerContent.getBackgroundColorAsResource();
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
}
context.fillStyle = metaBuilding.getSilhouetteColor();
for (let dx = 0; dx < 3; ++dx) {
for (let dy = 0; dy < 3; ++dy) {
const isFilled = overlayMatrix[dx + dy * 3];
if (isFilled) {
context.fillRect(
x * CHUNK_OVERLAY_RES + dx,
y * CHUNK_OVERLAY_RES + dy,
1,
1
);
}
}
}
continue;
} else {
context.fillStyle = metaBuilding.getSilhouetteColor();
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
continue;
}
}
const lowerContent = lowerArray[y];
if (lowerContent) {
context.fillStyle = lowerContent.getBackgroundColorAsResource();
context.fillRect(
x * CHUNK_OVERLAY_RES,
y * CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES,
CHUNK_OVERLAY_RES
);
}
}
}
if (this.root.currentLayer === "wires") {
// Draw wires overlay
context.fillStyle = THEME.map.wires.overlayColor;
context.fillRect(0, 0, w, h);
for (let x = 0; x < globalConfig.mapChunkSize; ++x) {
const wiresArray = this.wireContents[x];
for (let y = 0; y < globalConfig.mapChunkSize; ++y) {
const content = wiresArray[y];
if (!content) {
continue;
}
MapChunkView.drawSingleWiresOverviewTile({
context,
x: x * CHUNK_OVERLAY_RES,
y: y * CHUNK_OVERLAY_RES,
entity: content,
tileSizePixels: CHUNK_OVERLAY_RES,
});
}
}
}
}
/**
* @param {object} param0
* @param {CanvasRenderingContext2D} param0.context
* @param {number} param0.x
* @param {number} param0.y
* @param {Entity} param0.entity
* @param {number} param0.tileSizePixels
* @param {string=} param0.overrideColor Optionally override the color to be rendered
*/
static drawSingleWiresOverviewTile({ context, x, y, entity, tileSizePixels, overrideColor = null }) {
const staticComp = entity.components.StaticMapEntity;
const data = getBuildingDataFromCode(staticComp.code);
const metaBuilding = data.metaInstance;
const overlayMatrix = metaBuilding.getSpecialOverlayRenderMatrix(
staticComp.rotation,
data.rotationVariant,
data.variant,
entity
);
context.fillStyle = overrideColor || metaBuilding.getSilhouetteColor();
if (overlayMatrix) {
for (let dx = 0; dx < 3; ++dx) {
for (let dy = 0; dy < 3; ++dy) {
const isFilled = overlayMatrix[dx + dy * 3];
if (isFilled) {
context.fillRect(
x + (dx * tileSizePixels) / CHUNK_OVERLAY_RES,
y + (dy * tileSizePixels) / CHUNK_OVERLAY_RES,
tileSizePixels / CHUNK_OVERLAY_RES,
tileSizePixels / CHUNK_OVERLAY_RES
);
}
}
}
} else {
context.fillRect(x, y, tileSizePixels, tileSizePixels);
}
}
/**
* Draws the wires layer
* @param {DrawParameters} parameters
*/
drawWiresForegroundLayer(parameters) {
const systems = this.root.systemMgr.systems;
systems.wire.drawChunk(parameters, this);
systems.staticMapEntities.drawWiresChunk(parameters, this);
systems.wiredPins.drawChunk(parameters, this);
}
}

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@ -1,252 +1,253 @@
import { globalConfig } from "../core/config";
import { DrawParameters } from "../core/draw_parameters";
import { BaseMap } from "./map";
import { freeCanvas, makeOffscreenBuffer } from "../core/buffer_utils";
import { Entity } from "./entity";
import { THEME } from "./theme";
import { MapChunkView } from "./map_chunk_view";
/**
* This is the view of the map, it extends the map which is the raw model and allows
* to draw it
*/
export class MapView extends BaseMap {
constructor(root) {
super(root);
/**
* DPI of the background cache images, required in some places
*/
this.backgroundCacheDPI = 2;
/**
* The cached background sprite, containing the flat background
* @type {HTMLCanvasElement} */
this.cachedBackgroundCanvas = null;
/** @type {CanvasRenderingContext2D} */
this.cachedBackgroundContext = null;
/**
* Cached pattern of the stripes background
* @type {CanvasPattern} */
this.cachedBackgroundPattern = null;
this.internalInitializeCachedBackgroundCanvases();
this.root.signals.aboutToDestruct.add(this.cleanup, this);
this.root.signals.entityAdded.add(this.onEntityChanged, this);
this.root.signals.entityDestroyed.add(this.onEntityChanged, this);
this.root.signals.entityChanged.add(this.onEntityChanged, this);
}
cleanup() {
freeCanvas(this.cachedBackgroundCanvas);
this.cachedBackgroundCanvas = null;
this.cachedBackgroundPattern = null;
}
/**
* Called when an entity was added, removed or changed
* @param {Entity} entity
*/
onEntityChanged(entity) {
const staticComp = entity.components.StaticMapEntity;
if (staticComp) {
const rect = staticComp.getTileSpaceBounds();
for (let x = rect.x; x <= rect.right(); ++x) {
for (let y = rect.y; y <= rect.bottom(); ++y) {
this.root.map.getOrCreateChunkAtTile(x, y).markDirty();
}
}
}
}
/**
* Draws all static entities like buildings etc.
* @param {DrawParameters} drawParameters
*/
drawStaticEntityDebugOverlays(drawParameters) {
const cullRange = drawParameters.visibleRect.toTileCullRectangle();
const top = cullRange.top();
const right = cullRange.right();
const bottom = cullRange.bottom();
const left = cullRange.left();
const border = 1;
const minY = top - border;
const maxY = bottom + border;
const minX = left - border;
const maxX = right + border - 1;
// Render y from top down for proper blending
for (let y = minY; y <= maxY; ++y) {
for (let x = minX; x <= maxX; ++x) {
// const content = this.tiles[x][y];
const chunk = this.getChunkAtTileOrNull(x, y);
if (!chunk) {
continue;
}
const content = chunk.getTileContentFromWorldCoords(x, y);
if (content) {
let isBorder = x <= left - 1 || x >= right + 1 || y <= top - 1 || y >= bottom + 1;
if (!isBorder) {
content.drawDebugOverlays(drawParameters);
}
}
}
}
}
/**
* Initializes all canvases used for background rendering
*/
internalInitializeCachedBackgroundCanvases() {
// Background canvas
const dims = globalConfig.tileSize;
const dpi = this.backgroundCacheDPI;
const [canvas, context] = makeOffscreenBuffer(dims * dpi, dims * dpi, {
smooth: false,
label: "map-cached-bg",
});
context.scale(dpi, dpi);
context.fillStyle = THEME.map.background;
context.fillRect(0, 0, dims, dims);
const borderWidth = THEME.map.gridLineWidth;
context.fillStyle = THEME.map.grid;
context.fillRect(0, 0, dims, borderWidth);
context.fillRect(0, borderWidth, borderWidth, dims);
context.fillRect(dims - borderWidth, borderWidth, borderWidth, dims - 2 * borderWidth);
context.fillRect(borderWidth, dims - borderWidth, dims, borderWidth);
this.cachedBackgroundCanvas = canvas;
this.cachedBackgroundContext = context;
}
/**
* Draws the maps foreground
* @param {DrawParameters} parameters
*/
drawForeground(parameters) {
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawForegroundLayer);
}
/**
* Calls a given method on all given chunks
* @param {DrawParameters} parameters
* @param {function} method
*/
drawVisibleChunks(parameters, method) {
const cullRange = parameters.visibleRect.allScaled(1 / globalConfig.tileSize);
const top = cullRange.top();
const right = cullRange.right();
const bottom = cullRange.bottom();
const left = cullRange.left();
const border = 0;
const minY = top - border;
const maxY = bottom + border;
const minX = left - border;
const maxX = right + border;
const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
const chunkEndX = Math.floor(maxX / globalConfig.mapChunkSize);
const chunkEndY = Math.floor(maxY / globalConfig.mapChunkSize);
// Render y from top down for proper blending
for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
for (let chunkY = chunkStartY; chunkY <= chunkEndY; ++chunkY) {
const chunk = this.root.map.getChunk(chunkX, chunkY, true);
method.call(chunk, parameters);
}
}
}
/**
* Draws the wires foreground
* @param {DrawParameters} parameters
*/
drawWiresForegroundLayer(parameters) {
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawWiresForegroundLayer);
}
/**
* Draws the map overlay
* @param {DrawParameters} parameters
*/
drawOverlay(parameters) {
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawOverlay);
}
/**
* Draws the map background
* @param {DrawParameters} parameters
*/
drawBackground(parameters) {
if (!this.cachedBackgroundPattern) {
this.cachedBackgroundPattern = parameters.context.createPattern(
this.cachedBackgroundCanvas,
"repeat"
);
}
if (!this.root.app.settings.getAllSettings().disableTileGrid) {
const dpi = this.backgroundCacheDPI;
parameters.context.scale(1 / dpi, 1 / dpi);
parameters.context.fillStyle = this.cachedBackgroundPattern;
parameters.context.fillRect(
parameters.visibleRect.x * dpi,
parameters.visibleRect.y * dpi,
parameters.visibleRect.w * dpi,
parameters.visibleRect.h * dpi
);
parameters.context.scale(dpi, dpi);
}
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawBackgroundLayer);
if (G_IS_DEV && globalConfig.debug.showChunkBorders) {
const cullRange = parameters.visibleRect.toTileCullRectangle();
const top = cullRange.top();
const right = cullRange.right();
const bottom = cullRange.bottom();
const left = cullRange.left();
const border = 1;
const minY = top - border;
const maxY = bottom + border;
const minX = left - border;
const maxX = right + border - 1;
const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
const chunkEndX = Math.ceil(maxX / globalConfig.mapChunkSize);
const chunkEndY = Math.ceil(maxY / globalConfig.mapChunkSize);
for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
for (let chunkY = chunkStartY; chunkY <= chunkEndY; ++chunkY) {
parameters.context.fillStyle = "#ffaaaa";
parameters.context.fillRect(
chunkX * globalConfig.mapChunkWorldSize,
chunkY * globalConfig.mapChunkWorldSize,
globalConfig.mapChunkWorldSize,
3
);
parameters.context.fillRect(
chunkX * globalConfig.mapChunkWorldSize,
chunkY * globalConfig.mapChunkWorldSize,
3,
globalConfig.mapChunkWorldSize
);
}
}
}
}
}
import { globalConfig } from "../core/config";
import { DrawParameters } from "../core/draw_parameters";
import { BaseMap } from "./map";
import { freeCanvas, makeOffscreenBuffer } from "../core/buffer_utils";
import { Entity } from "./entity";
import { THEME } from "./theme";
import { MapChunkView } from "./map_chunk_view";
/**
* This is the view of the map, it extends the map which is the raw model and allows
* to draw it
*/
export class MapView extends BaseMap {
constructor(root) {
super(root);
/**
* DPI of the background cache images, required in some places
*/
this.backgroundCacheDPI = 2;
/**
* The cached background sprite, containing the flat background
* @type {HTMLCanvasElement} */
this.cachedBackgroundCanvas = null;
/** @type {CanvasRenderingContext2D} */
this.cachedBackgroundContext = null;
/**
* Cached pattern of the stripes background
* @type {CanvasPattern} */
this.cachedBackgroundPattern = null;
this.internalInitializeCachedBackgroundCanvases();
this.root.signals.aboutToDestruct.add(this.cleanup, this);
this.root.signals.entityAdded.add(this.onEntityChanged, this);
this.root.signals.entityDestroyed.add(this.onEntityChanged, this);
this.root.signals.entityChanged.add(this.onEntityChanged, this);
}
cleanup() {
freeCanvas(this.cachedBackgroundCanvas);
this.cachedBackgroundCanvas = null;
this.cachedBackgroundPattern = null;
}
/**
* Called when an entity was added, removed or changed
* @param {Entity} entity
*/
onEntityChanged(entity) {
const staticComp = entity.components.StaticMapEntity;
if (staticComp) {
const rect = staticComp.getTileSpaceBounds();
for (let x = rect.x; x <= rect.right(); ++x) {
for (let y = rect.y; y <= rect.bottom(); ++y) {
this.root.map.getOrCreateChunkAtTile(x, y).markDirty();
}
}
}
}
/**
* Draws all static entities like buildings etc.
* @param {DrawParameters} drawParameters
*/
drawStaticEntityDebugOverlays(drawParameters) {
const cullRange = drawParameters.visibleRect.toTileCullRectangle();
const top = cullRange.top();
const right = cullRange.right();
const bottom = cullRange.bottom();
const left = cullRange.left();
const border = 1;
const minY = top - border;
const maxY = bottom + border;
const minX = left - border;
const maxX = right + border - 1;
// Render y from top down for proper blending
for (let y = minY; y <= maxY; ++y) {
for (let x = minX; x <= maxX; ++x) {
// const content = this.tiles[x][y];
const chunk = this.getChunkAtTileOrNull(x, y);
if (!chunk) {
continue;
}
const content = chunk.getTileContentFromWorldCoords(x, y);
if (content) {
let isBorder = x <= left - 1 || x >= right + 1 || y <= top - 1 || y >= bottom + 1;
if (!isBorder) {
content.drawDebugOverlays(drawParameters);
}
}
}
}
}
/**
* Initializes all canvases used for background rendering
*/
internalInitializeCachedBackgroundCanvases() {
// Background canvas
const dims = globalConfig.tileSize;
const dpi = this.backgroundCacheDPI;
const [canvas, context] = makeOffscreenBuffer(dims * dpi, dims * dpi, {
smooth: false,
label: "map-cached-bg",
});
context.scale(dpi, dpi);
context.fillStyle = THEME.map.background;
context.fillRect(0, 0, dims, dims);
const borderWidth = THEME.map.gridLineWidth;
context.fillStyle = THEME.map.grid;
context.fillRect(0, 0, dims, borderWidth);
context.fillRect(0, borderWidth, borderWidth, dims);
context.fillRect(dims - borderWidth, borderWidth, borderWidth, dims - 2 * borderWidth);
context.fillRect(borderWidth, dims - borderWidth, dims, borderWidth);
this.cachedBackgroundCanvas = canvas;
this.cachedBackgroundContext = context;
}
/**
* Draws the maps foreground
* @param {DrawParameters} parameters
*/
drawForeground(parameters) {
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawForegroundDynamicLayer);
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawForegroundStaticLayer);
}
/**
* Calls a given method on all given chunks
* @param {DrawParameters} parameters
* @param {function} method
*/
drawVisibleChunks(parameters, method) {
const cullRange = parameters.visibleRect.allScaled(1 / globalConfig.tileSize);
const top = cullRange.top();
const right = cullRange.right();
const bottom = cullRange.bottom();
const left = cullRange.left();
const border = 0;
const minY = top - border;
const maxY = bottom + border;
const minX = left - border;
const maxX = right + border;
const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
const chunkEndX = Math.floor(maxX / globalConfig.mapChunkSize);
const chunkEndY = Math.floor(maxY / globalConfig.mapChunkSize);
// Render y from top down for proper blending
for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
for (let chunkY = chunkStartY; chunkY <= chunkEndY; ++chunkY) {
const chunk = this.root.map.getChunk(chunkX, chunkY, true);
method.call(chunk, parameters);
}
}
}
/**
* Draws the wires foreground
* @param {DrawParameters} parameters
*/
drawWiresForegroundLayer(parameters) {
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawWiresForegroundLayer);
}
/**
* Draws the map overlay
* @param {DrawParameters} parameters
*/
drawOverlay(parameters) {
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawOverlay);
}
/**
* Draws the map background
* @param {DrawParameters} parameters
*/
drawBackground(parameters) {
if (!this.cachedBackgroundPattern) {
this.cachedBackgroundPattern = parameters.context.createPattern(
this.cachedBackgroundCanvas,
"repeat"
);
}
if (!this.root.app.settings.getAllSettings().disableTileGrid) {
const dpi = this.backgroundCacheDPI;
parameters.context.scale(1 / dpi, 1 / dpi);
parameters.context.fillStyle = this.cachedBackgroundPattern;
parameters.context.fillRect(
parameters.visibleRect.x * dpi,
parameters.visibleRect.y * dpi,
parameters.visibleRect.w * dpi,
parameters.visibleRect.h * dpi
);
parameters.context.scale(dpi, dpi);
}
this.drawVisibleChunks(parameters, MapChunkView.prototype.drawBackgroundLayer);
if (G_IS_DEV && globalConfig.debug.showChunkBorders) {
const cullRange = parameters.visibleRect.toTileCullRectangle();
const top = cullRange.top();
const right = cullRange.right();
const bottom = cullRange.bottom();
const left = cullRange.left();
const border = 1;
const minY = top - border;
const maxY = bottom + border;
const minX = left - border;
const maxX = right + border - 1;
const chunkStartX = Math.floor(minX / globalConfig.mapChunkSize);
const chunkStartY = Math.floor(minY / globalConfig.mapChunkSize);
const chunkEndX = Math.ceil(maxX / globalConfig.mapChunkSize);
const chunkEndY = Math.ceil(maxY / globalConfig.mapChunkSize);
for (let chunkX = chunkStartX; chunkX <= chunkEndX; ++chunkX) {
for (let chunkY = chunkStartY; chunkY <= chunkEndY; ++chunkY) {
parameters.context.fillStyle = "#ffaaaa";
parameters.context.fillRect(
chunkX * globalConfig.mapChunkWorldSize,
chunkY * globalConfig.mapChunkWorldSize,
globalConfig.mapChunkWorldSize,
3
);
parameters.context.fillRect(
chunkX * globalConfig.mapChunkWorldSize,
chunkY * globalConfig.mapChunkWorldSize,
3,
globalConfig.mapChunkWorldSize
);
}
}
}
}
}