Refactor rotation overview matrices

This commit is contained in:
tobspr 2020-08-11 18:50:43 +02:00
parent 850461df8f
commit a32c0530bb
3 changed files with 58 additions and 34 deletions

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@ -632,3 +632,54 @@ export function formatItemsPerSecond(speed, double = false, separator = T.global
round2Digits(speed).toString().replace(".", separator)
) + (double ? " " + T.ingame.buildingPlacement.infoTexts.itemsPerSecondDouble : "");
}
/**
* Rotates a flat 3x3 matrix clockwise
* Entries:
* 0 lo
* 1 mo
* 2 ro
* 3 lm
* 4 mm
* 5 rm
* 6 lu
* 7 mu
* 8 ru
* @param {Array<number>} flatMatrix
*/
export function rotateFlatMatrix3x3(flatMatrix) {
return [
flatMatrix[6],
flatMatrix[3],
flatMatrix[0],
flatMatrix[7],
flatMatrix[4],
flatMatrix[1],
flatMatrix[8],
flatMatrix[5],
flatMatrix[2],
];
}
/**
* Generates rotated variants of the matrix
* @param {Array<number>} originalMatrix
* @returns {Object<number, Array<number>>}
*/
export function generateMatrixRotations(originalMatrix) {
const result = {
0: originalMatrix,
};
originalMatrix = rotateFlatMatrix3x3(originalMatrix);
result[90] = originalMatrix;
originalMatrix = rotateFlatMatrix3x3(originalMatrix);
result[180] = originalMatrix;
originalMatrix = rotateFlatMatrix3x3(originalMatrix);
result[270] = originalMatrix;
return result;
}

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@ -1,4 +1,4 @@
import { formatItemsPerSecond } from "../../core/utils";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { enumAngleToDirection, enumDirection, Vector } from "../../core/vector";
import { SOUNDS } from "../../platform/sound";
import { T } from "../../translations";
@ -10,26 +10,9 @@ import { GameRoot } from "../root";
export const arrayBeltVariantToRotation = [enumDirection.top, enumDirection.left, enumDirection.right];
export const beltOverlayMatrices = {
[enumDirection.top]: {
0: [0, 1, 0, 0, 1, 0, 0, 1, 0],
90: [0, 0, 0, 1, 1, 1, 0, 0, 0],
180: [0, 1, 0, 0, 1, 0, 0, 1, 0],
270: [0, 0, 0, 1, 1, 1, 0, 0, 0],
},
[enumDirection.left]: {
0: [0, 0, 0, 1, 1, 0, 0, 1, 0],
90: [0, 1, 0, 1, 1, 0, 0, 0, 0],
180: [0, 1, 0, 0, 1, 1, 0, 0, 0],
270: [0, 0, 0, 0, 1, 1, 0, 1, 0],
},
[enumDirection.right]: {
0: [0, 0, 0, 0, 1, 1, 0, 1, 0],
90: [0, 0, 0, 1, 1, 0, 0, 1, 0],
180: [0, 1, 0, 1, 1, 0, 0, 0, 0],
270: [0, 1, 0, 0, 1, 1, 0, 0, 0],
},
[enumDirection.top]: generateMatrixRotations([0, 1, 0, 0, 1, 0, 0, 1, 0]),
[enumDirection.left]: generateMatrixRotations([0, 0, 0, 1, 1, 0, 0, 1, 0]),
[enumDirection.right]: generateMatrixRotations([0, 0, 0, 0, 1, 1, 0, 1, 0]),
};
export class MetaBeltBaseBuilding extends MetaBuilding {

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@ -8,7 +8,7 @@ import { MetaBuilding, defaultBuildingVariant } from "../meta_building";
import { GameRoot, enumLayer } from "../root";
import { globalConfig } from "../../core/config";
import { enumHubGoalRewards } from "../tutorial_goals";
import { formatItemsPerSecond } from "../../core/utils";
import { formatItemsPerSecond, generateMatrixRotations } from "../../core/utils";
import { T } from "../../translations";
/** @enum {string} */
@ -27,20 +27,10 @@ export const enumUndergroundBeltVariantToTier = {
const overlayMatrices = [
// Sender
{
0: [1, 1, 1, 0, 1, 0, 0, 1, 0],
90: [0, 0, 1, 1, 1, 1, 0, 0, 1],
180: [0, 1, 0, 0, 1, 0, 1, 1, 1],
270: [1, 0, 0, 1, 1, 1, 1, 0, 0],
},
generateMatrixRotations([1, 1, 1, 0, 1, 0, 0, 1, 0]),
// Receiver
{
0: [0, 1, 0, 0, 1, 0, 1, 1, 1],
90: [1, 0, 0, 1, 1, 1, 1, 0, 0],
180: [1, 1, 1, 0, 1, 0, 0, 1, 0],
270: [0, 0, 1, 1, 1, 1, 0, 0, 1],
},
generateMatrixRotations([0, 1, 0, 0, 1, 0, 1, 1, 1]),
];
export class MetaUndergroundBeltBuilding extends MetaBuilding {