Commit Graph

1859 Commits

Author SHA1 Message Date
tobspr 1a91963732 Update translation script 2020-09-28 13:07:14 +02:00
Bzucak12 a0fb5b861c
Update base-cz.yaml (#699)
I updated some translations
2020-09-28 12:43:45 +02:00
CFWarfare 22baa5ba34
Update base-pt-BR.yaml (#691)
Fixed some phrases that wouldn't be used in the language regularly (like 'Código Aberto')
2020-09-28 12:43:33 +02:00
jojolebestof bdbff6aaa1
base-el.yaml - trailing spaces (#690)
* base-el.yaml - trailing spaces

Correction of trailing spaces error

* Comments correction

Correction of too few spaces before comment  (comments)
2020-09-28 12:43:19 +02:00
jojolebestof fff78a25ce
Update base-fr.yaml (#689)
* Update base-fr.yaml

All the update is not finished. 
Also I have reorder some lines according to base-en.yaml to simplify the comparizon.

Based on base-en.yaml from the commit f584d9d93e

* Correction empty-lines

Correction of "too many blank lines (5 > 2)  (empty-lines)"
Theses lines was to show where some line should be added in the future

* Text corrections

According to LeopoldTal remarks

* idiomatic

Sans nom -> Sans titre

* Painter description improuvement

* polish French translation

* fold long lines in French translation

* add missing French references

* Add last traduction

* Corrections after YAML Lint checks

723:5     error    duplication of key "reward_splitter" in mapping  (key-duplicates)
731:201   warning  line too long (225 > 200 characters)  (line-length)
752:9     error    syntax error: could not find expected ':' (syntax)

* Bad indentation

816:9     error    syntax error: could not find expected ':' (syntax)

Co-authored-by: Leopold Tal G <leopold.tal.dg@gmail.com>
2020-09-28 12:42:58 +02:00
LeopoldTal c9d260f65e
Fix lint (#688)
* trim trailing space in Greek translation

* add missing type imports

* remove unused arg

* remove duplicate declaration
2020-09-28 12:42:15 +02:00
tobspr 2c50944732 Minor changes 2020-09-28 12:37:15 +02:00
tobspr f841a05f52 Migrate levels 2020-09-28 12:35:43 +02:00
tobspr 507121b886 Load css async 2020-09-28 12:24:52 +02:00
tobspr 0d52793c27 Minor refactoring 2020-09-28 12:17:38 +02:00
tobspr d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr 8c57137b82 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-09-28 10:54:23 +02:00
tobspr 4f6d9785c1 Add final shapes and upgrades until tier 20 2020-09-28 10:54:21 +02:00
LeopoldTal b9b8592a07
Build, sign, notarise, & upload on OS X (#687)
* sign & notarise darwin package

* upload bundle as github release

* allow unsigned build and full build with release

* deref darwin bundle symlinks only when building on win32

Windows [mangles symlinks](https://github.com/electron/electron-packager/issues/71). Currently we work around this by placing several copies of the frameworks in OS X app bundles (see 1e5aa3867d). However:

- This is invalid: the framework toplevel must [only contain symlinks](https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/FrameworkAnatomy.html). `codesign` [refuses to sign](https://stackoverflow.com/questions/25969946/osx-10-9-5-code-signing-v2-signing-a-framework-with-bundle-format-is-ambiguou) this invalid structure.

- It seriously bloats the bundle.

Since there's no fix for the Windows misbehaviour, keep the workaround, but only when cross-building on win32 for darwin; and log a warning.
2020-09-27 23:14:43 +02:00
tobspr d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00
Galo223344 62c0c45505
Better spanish translation (#683)
Same but removed a space
2020-09-24 17:44:46 +02:00
tobspr f584d9d93e Further fixes found during testing, update local config 2020-09-24 17:43:50 +02:00
tobspr 7cd1ee22fd Further fixes 2020-09-24 17:14:15 +02:00
tobspr a4b46f8527 Further adjustments 2020-09-24 16:37:44 +02:00
tobspr d4dd30857e Further pre-release adjustments 2020-09-24 16:12:05 +02:00
tobspr 1ecc2ebb5d Minor adjustments and fixes 2020-09-24 14:59:15 +02:00
tobspr 085c942e37 Define testing criterias 2020-09-24 13:10:40 +02:00
tobspr c54ec9fd2a Restructure buildings 2020-09-24 12:53:40 +02:00
tobspr 0202387739 More tips 2020-09-23 23:01:45 +02:00
tobspr da4c7971e5 Fix outdated resource 2020-09-23 16:25:53 +02:00
tobspr fd77ba135a Fix markers and translation 2020-09-23 16:24:10 +02:00
tobspr e040a47195 Update regular layer building descriptions, update artwork 2020-09-23 15:20:12 +02:00
tobspr 1f12e755a9 Load css resources async, improve building descriptions 2020-09-23 11:14:35 +02:00
tobspr 9881bd6799 Update toolbar 2020-09-23 09:24:25 +02:00
tobspr f8371a96cf Make the storage its own building, add sanity checks 2020-09-23 08:59:39 +02:00
tobspr 47b26f4779 Fix typos 2020-09-23 08:28:07 +02:00
tobspr 62865334fe Update tips 2020-09-22 20:25:30 +02:00
tobspr 05847add71 Re-balance 2020-09-22 20:21:09 +02:00
tobspr 091ffd1031 Make chained miner default and the only option after unlocking it 2020-09-22 19:31:40 +02:00
tobspr c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr b0058cb59b Adjust item size 2020-09-22 11:21:45 +02:00
tobspr 1ec8b4fe28 Only render shapes in map overview 2020-09-22 11:21:18 +02:00
tobspr 607fd15a18 Improve overlay transition on low performance setups 2020-09-22 10:54:51 +02:00
tobspr fae67bb7b2 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-09-22 10:50:38 +02:00
tobspr 5f2cf4e589 Improve color rendering performance 2020-09-22 10:50:36 +02:00
przemko07 ea3cad0e37
Use same scale for Atlas as zoomLvl (#680)
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
2020-09-22 10:32:13 +02:00
tobspr 0274597a1c Fix tslint 2020-09-22 10:31:47 +02:00
Thiseas C. Lamnidis 9d69aa50ec
Added greek translation (#679) 2020-09-22 10:31:17 +02:00
tobspr afa08b06dc Vastly improve underground belt performance 2020-09-22 10:29:04 +02:00
tobspr 9075841768 Migrate old savegames 2020-09-22 09:32:31 +02:00
tobspr 665360c5a5 Add more tips 2020-09-21 18:36:33 +02:00
tobspr 0ca623f24e Fix reader throughput 2020-09-21 18:32:26 +02:00
tobspr ad3be750fc Fix mouse pan 2020-09-21 18:17:55 +02:00
Exund cceffc1832
Fix camera pan (#673)
* Fix some literal edge cases

* Fixed for fullscreen
2020-09-21 18:16:36 +02:00
Exund b32ae43464
Fix 180° rotater not renamed everywhere (#675)
* Fixed atlas and buildingSpeed

* Revert atlas.json changes
2020-09-21 18:15:30 +02:00