Load css async

This commit is contained in:
tobspr 2020-09-28 12:24:52 +02:00
parent 0d52793c27
commit 507121b886
2 changed files with 247 additions and 228 deletions

View File

@ -54,19 +54,19 @@ function gulptasksHTML($, gulp, buildFolder) {
document.head.appendChild(css);
// Append async css
const asyncCss = document.createElement("link");
asyncCss.rel = "stylesheet";
asyncCss.type = "text/css";
asyncCss.media = "none";
asyncCss.setAttribute("onload", "this.media='all'");
asyncCss.href = cachebust("async-resources.css");
if (integrity) {
asyncCss.setAttribute(
"integrity",
computeIntegrityHash(path.join(buildFolder, "async-resources.css"))
);
}
document.head.appendChild(asyncCss);
// const asyncCss = document.createElement("link");
// asyncCss.rel = "stylesheet";
// asyncCss.type = "text/css";
// asyncCss.media = "none";
// asyncCss.setAttribute("onload", "this.media='all'");
// asyncCss.href = cachebust("async-resources.css");
// if (integrity) {
// asyncCss.setAttribute(
// "integrity",
// computeIntegrityHash(path.join(buildFolder, "async-resources.css"))
// );
// }
// document.head.appendChild(asyncCss);
if (app) {
// Append cordova link

View File

@ -1,215 +1,234 @@
/* typehints:start */
import { Application } from "../application";
/* typehints:end */
import { Loader } from "./loader";
import { createLogger } from "./logging";
import { Signal } from "./signal";
import { SOUNDS, MUSIC } from "../platform/sound";
import { AtlasDefinition, atlasFiles } from "./atlas_definitions";
import { initBuildingCodesAfterResourcesLoaded } from "../game/meta_building_registry";
const logger = createLogger("background_loader");
const essentialMainMenuSprites = [
"logo.png",
...G_ALL_UI_IMAGES.filter(src => src.startsWith("ui/") && src.indexOf(".gif") < 0),
];
const essentialMainMenuSounds = [
SOUNDS.uiClick,
SOUNDS.uiError,
SOUNDS.dialogError,
SOUNDS.dialogOk,
SOUNDS.swishShow,
SOUNDS.swishHide,
];
const essentialBareGameAtlases = atlasFiles;
const essentialBareGameSprites = G_ALL_UI_IMAGES.filter(src => src.indexOf(".gif") < 0);
const essentialBareGameSounds = [MUSIC.theme];
const additionalGameSprites = [];
// @ts-ignore
const additionalGameSounds = [...Object.values(SOUNDS), ...Object.values(MUSIC)];
export class BackgroundResourcesLoader {
/**
*
* @param {Application} app
*/
constructor(app) {
this.app = app;
this.registerReady = false;
this.mainMenuReady = false;
this.bareGameReady = false;
this.additionalReady = false;
this.signalMainMenuLoaded = new Signal();
this.signalBareGameLoaded = new Signal();
this.signalAdditionalLoaded = new Signal();
this.numAssetsLoaded = 0;
this.numAssetsToLoadTotal = 0;
// Avoid loading stuff twice
this.spritesLoaded = [];
this.soundsLoaded = [];
}
getNumAssetsLoaded() {
return this.numAssetsLoaded;
}
getNumAssetsTotal() {
return this.numAssetsToLoadTotal;
}
getPromiseForMainMenu() {
if (this.mainMenuReady) {
return Promise.resolve();
}
return new Promise(resolve => {
this.signalMainMenuLoaded.add(resolve);
});
}
getPromiseForBareGame() {
if (this.bareGameReady) {
return Promise.resolve();
}
return new Promise(resolve => {
this.signalBareGameLoaded.add(resolve);
});
}
startLoading() {
this.internalStartLoadingEssentialsForMainMenu();
}
internalStartLoadingEssentialsForMainMenu() {
logger.log("⏰ Start load: main menu");
this.internalLoadSpritesAndSounds(essentialMainMenuSprites, essentialMainMenuSounds)
.catch(err => {
logger.warn("⏰ Failed to load essentials for main menu:", err);
})
.then(() => {
logger.log("⏰ Finish load: main menu");
this.mainMenuReady = true;
this.signalMainMenuLoaded.dispatch();
this.internalStartLoadingEssentialsForBareGame();
});
}
internalStartLoadingEssentialsForBareGame() {
logger.log("⏰ Start load: bare game");
this.internalLoadSpritesAndSounds(
essentialBareGameSprites,
essentialBareGameSounds,
essentialBareGameAtlases
)
.catch(err => {
logger.warn("⏰ Failed to load essentials for bare game:", err);
})
.then(() => {
logger.log("⏰ Finish load: bare game");
this.bareGameReady = true;
initBuildingCodesAfterResourcesLoaded();
this.signalBareGameLoaded.dispatch();
this.internalStartLoadingAdditionalGameAssets();
});
}
internalStartLoadingAdditionalGameAssets() {
const additionalAtlases = [];
logger.log("⏰ Start load: additional assets (", additionalAtlases.length, "images)");
this.internalLoadSpritesAndSounds(additionalGameSprites, additionalGameSounds, additionalAtlases)
.catch(err => {
logger.warn("⏰ Failed to load additional assets:", err);
})
.then(() => {
logger.log("⏰ Finish load: additional assets");
this.additionalReady = true;
this.signalAdditionalLoaded.dispatch();
});
}
/**
* @param {Array<string>} sprites
* @param {Array<string>} sounds
* @param {Array<AtlasDefinition>} atlases
* @returns {Promise<void>}
*/
internalLoadSpritesAndSounds(sprites, sounds, atlases = []) {
this.numAssetsToLoadTotal = sprites.length + sounds.length + atlases.length;
this.numAssetsLoaded = 0;
let promises = [];
for (let i = 0; i < sounds.length; ++i) {
if (this.soundsLoaded.indexOf(sounds[i]) >= 0) {
// Already loaded
continue;
}
this.soundsLoaded.push(sounds[i]);
promises.push(
this.app.sound
.loadSound(sounds[i])
.catch(err => {
logger.warn("Failed to load sound:", sounds[i]);
})
.then(() => {
this.numAssetsLoaded++;
})
);
}
for (let i = 0; i < sprites.length; ++i) {
if (this.spritesLoaded.indexOf(sprites[i]) >= 0) {
// Already loaded
continue;
}
this.spritesLoaded.push(sprites[i]);
promises.push(
Loader.preloadCSSSprite(sprites[i])
.catch(err => {
logger.warn("Failed to load css sprite:", sprites[i]);
})
.then(() => {
this.numAssetsLoaded++;
})
);
}
for (let i = 0; i < atlases.length; ++i) {
const atlas = atlases[i];
promises.push(
Loader.preloadAtlas(atlas)
.catch(err => {
logger.warn("Failed to load atlas:", atlas.sourceFileName);
})
.then(() => {
this.numAssetsLoaded++;
})
);
}
return (
Promise.all(promises)
// // Remove some pressure by waiting a bit
// .then(() => {
// return new Promise(resolve => {
// setTimeout(resolve, 200);
// });
// })
.then(() => {
this.numAssetsToLoadTotal = 0;
this.numAssetsLoaded = 0;
})
);
}
}
/* typehints:start */
import { Application } from "../application";
/* typehints:end */
import { Loader } from "./loader";
import { createLogger } from "./logging";
import { Signal } from "./signal";
import { SOUNDS, MUSIC } from "../platform/sound";
import { AtlasDefinition, atlasFiles } from "./atlas_definitions";
import { initBuildingCodesAfterResourcesLoaded } from "../game/meta_building_registry";
import { cachebust } from "./cachebust";
const logger = createLogger("background_loader");
const essentialMainMenuSprites = [
"logo.png",
...G_ALL_UI_IMAGES.filter(src => src.startsWith("ui/") && src.indexOf(".gif") < 0),
];
const essentialMainMenuSounds = [
SOUNDS.uiClick,
SOUNDS.uiError,
SOUNDS.dialogError,
SOUNDS.dialogOk,
SOUNDS.swishShow,
SOUNDS.swishHide,
];
const essentialBareGameAtlases = atlasFiles;
const essentialBareGameSprites = G_ALL_UI_IMAGES.filter(src => src.indexOf(".gif") < 0);
const essentialBareGameSounds = [MUSIC.theme];
const additionalGameSprites = [];
// @ts-ignore
const additionalGameSounds = [...Object.values(SOUNDS), ...Object.values(MUSIC)];
export class BackgroundResourcesLoader {
/**
*
* @param {Application} app
*/
constructor(app) {
this.app = app;
this.registerReady = false;
this.mainMenuReady = false;
this.bareGameReady = false;
this.additionalReady = false;
this.signalMainMenuLoaded = new Signal();
this.signalBareGameLoaded = new Signal();
this.signalAdditionalLoaded = new Signal();
this.numAssetsLoaded = 0;
this.numAssetsToLoadTotal = 0;
// Avoid loading stuff twice
this.spritesLoaded = [];
this.soundsLoaded = [];
}
getNumAssetsLoaded() {
return this.numAssetsLoaded;
}
getNumAssetsTotal() {
return this.numAssetsToLoadTotal;
}
getPromiseForMainMenu() {
if (this.mainMenuReady) {
return Promise.resolve();
}
return new Promise(resolve => {
this.signalMainMenuLoaded.add(resolve);
});
}
getPromiseForBareGame() {
if (this.bareGameReady) {
return Promise.resolve();
}
return new Promise(resolve => {
this.signalBareGameLoaded.add(resolve);
});
}
startLoading() {
this.internalStartLoadingEssentialsForMainMenu();
}
internalStartLoadingEssentialsForMainMenu() {
logger.log("⏰ Start load: main menu");
this.internalLoadSpritesAndSounds(essentialMainMenuSprites, essentialMainMenuSounds)
.catch(err => {
logger.warn("⏰ Failed to load essentials for main menu:", err);
})
.then(() => {
logger.log("⏰ Finish load: main menu");
this.mainMenuReady = true;
this.signalMainMenuLoaded.dispatch();
this.internalStartLoadingEssentialsForBareGame();
});
}
internalStartLoadingEssentialsForBareGame() {
logger.log("⏰ Start load: bare game");
this.internalLoadSpritesAndSounds(
essentialBareGameSprites,
essentialBareGameSounds,
essentialBareGameAtlases
)
.then(() => this.internalPreloadCss("async-resources.scss"))
.catch(err => {
logger.warn("⏰ Failed to load essentials for bare game:", err);
})
.then(() => {
logger.log("⏰ Finish load: bare game");
this.bareGameReady = true;
initBuildingCodesAfterResourcesLoaded();
this.signalBareGameLoaded.dispatch();
this.internalStartLoadingAdditionalGameAssets();
});
}
internalStartLoadingAdditionalGameAssets() {
const additionalAtlases = [];
logger.log("⏰ Start load: additional assets (", additionalAtlases.length, "images)");
this.internalLoadSpritesAndSounds(additionalGameSprites, additionalGameSounds, additionalAtlases)
.catch(err => {
logger.warn("⏰ Failed to load additional assets:", err);
})
.then(() => {
logger.log("⏰ Finish load: additional assets");
this.additionalReady = true;
this.signalAdditionalLoaded.dispatch();
});
}
internalPreloadCss(name) {
return new Promise((resolve, reject) => {
console.log("TODO");
const link = document.createElement("link");
link.onload = resolve;
link.onerror = reject;
link.setAttribute("rel", "stylesheet");
link.setAttribute("media", "all");
link.setAttribute("type", "text/css");
link.setAttribute("href", cachebust("async-resources.css"));
document.head.appendChild(link);
});
}
/**
* @param {Array<string>} sprites
* @param {Array<string>} sounds
* @param {Array<AtlasDefinition>} atlases
* @returns {Promise<void>}
*/
internalLoadSpritesAndSounds(sprites, sounds, atlases = []) {
this.numAssetsToLoadTotal = sprites.length + sounds.length + atlases.length;
this.numAssetsLoaded = 0;
let promises = [];
for (let i = 0; i < sounds.length; ++i) {
if (this.soundsLoaded.indexOf(sounds[i]) >= 0) {
// Already loaded
continue;
}
this.soundsLoaded.push(sounds[i]);
promises.push(
this.app.sound
.loadSound(sounds[i])
.catch(err => {
logger.warn("Failed to load sound:", sounds[i]);
})
.then(() => {
this.numAssetsLoaded++;
})
);
}
for (let i = 0; i < sprites.length; ++i) {
if (this.spritesLoaded.indexOf(sprites[i]) >= 0) {
// Already loaded
continue;
}
this.spritesLoaded.push(sprites[i]);
promises.push(
Loader.preloadCSSSprite(sprites[i])
.catch(err => {
logger.warn("Failed to load css sprite:", sprites[i]);
})
.then(() => {
this.numAssetsLoaded++;
})
);
}
for (let i = 0; i < atlases.length; ++i) {
const atlas = atlases[i];
promises.push(
Loader.preloadAtlas(atlas)
.catch(err => {
logger.warn("Failed to load atlas:", atlas.sourceFileName);
})
.then(() => {
this.numAssetsLoaded++;
})
);
}
return (
Promise.all(promises)
// // Remove some pressure by waiting a bit
// .then(() => {
// return new Promise(resolve => {
// setTimeout(resolve, 200);
// });
// })
.then(() => {
this.numAssetsToLoadTotal = 0;
this.numAssetsLoaded = 0;
})
);
}
}