Further adjustments

This commit is contained in:
tobspr 2020-09-24 16:37:44 +02:00
parent d4dd30857e
commit a4b46f8527
4 changed files with 13 additions and 10 deletions

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@ -32,10 +32,10 @@ export class HUDBuildingsToolbar extends HUDBaseToolbar {
],
secondaryBuildings: [
MetaStorageBuilding,
MetaReaderBuilding,
MetaLeverBuilding,
MetaFilterBuilding,
MetaDisplayBuilding,
MetaReaderBuilding,
],
visibilityCondition: () =>
!this.root.camera.getIsMapOverlayActive() && this.root.currentLayer === "regular",

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@ -26,7 +26,7 @@ export const KEYMAPPINGS = {
exportScreenshot: { keyCode: 114 }, // F3PS
toggleFPSInfo: { keyCode: 115 }, // F4
switchLayers: { keyCode: key("Y") },
switchLayers: { keyCode: key("E") },
},
navigation: {
@ -44,6 +44,7 @@ export const KEYMAPPINGS = {
},
buildings: {
// Primary Toolbar
belt: { keyCode: key("1") },
balancer: { keyCode: key("2") },
underground_belt: { keyCode: key("3") },
@ -54,13 +55,15 @@ export const KEYMAPPINGS = {
mixer: { keyCode: key("8") },
painter: { keyCode: key("9") },
trash: { keyCode: key("0") },
storage: { keyCode: key("I") },
lever: { keyCode: key("L") },
filter: { keyCode: key("B") },
display: { keyCode: key("N") },
reader: { keyCode: key("J") },
// Secondary toolbar
storage: { keyCode: key("Y") },
reader: { keyCode: key("U") },
lever: { keyCode: key("I") },
filter: { keyCode: key("O") },
display: { keyCode: key("P") },
// Wires toolbar
wire: { keyCode: key("1") },
wire_tunnel: { keyCode: key("2") },
constant_signal: { keyCode: key("3") },

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@ -331,7 +331,7 @@ ingame:
infoTexts:
speed: Speed
range: Range
storage: Storage
storage: Capacity
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
@ -601,7 +601,7 @@ buildings:
transistor:
default:
name: &transistor Gate
name: &transistor Transistor
description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1").
mirrored:
@ -1039,7 +1039,7 @@ keybindings:
storage: *storage
wire: *wire
constant_signal: *constant_signal
logic_gate: *logic_gate
logic_gate: Logic Gate
lever: *lever
filter: *filter
wire_tunnel: *wire_tunnel