Commit Graph

275 Commits

Author SHA1 Message Date
tobspr e2907a1ab8 Adjust for the summer sale 2022-06-23 19:48:53 +02:00
tobspr 9f3cf49fad Properly render discounts 2022-06-23 14:59:09 +02:00
tobspr 1235e70c74 Update css again for standalone 2022-06-21 13:51:43 +02:00
tobspr a187cd7f25 Fix typo 2022-06-21 13:36:49 +02:00
tobspr acbbf5a539 Rework main menu 2022-06-21 11:50:02 +02:00
tobspr 8001727196 Update translations and minor fixes 2022-06-20 19:08:14 +02:00
tobspr 145f734907 Allow playing full version in browser via steam sso 2022-06-20 18:22:23 +02:00
tobspr 8c5e593ceb v1.5.5 - Rework tutorial and polishing 2022-06-20 10:21:13 +02:00
tobspr 3ab5ca99fd 1.5.4 update (polishing + minor rebalancing) 2022-06-19 17:08:35 +02:00
tobspr 34764eca16 Allow downloading savegame in demo 2022-06-18 18:47:27 +02:00
tobspr 34ed689875 Refactor background resources loader - game should now load much faster and also reports progress while downloading resources 2022-06-18 14:43:26 +02:00
tobspr 3717fe16c1 Text improvements 2022-06-17 15:55:00 +02:00
tobspr fde4ff9e5e Localize standalone advantages title 2022-06-17 15:36:27 +02:00
tobspr 8f6ccc0d67 Update translations 2022-06-17 09:51:19 +02:00
tobspr d39ae528f0 Update demo to try out timed demo 2022-06-17 09:35:55 +02:00
tobspr 7eef96ec21 Update translations 2022-06-16 18:35:49 +02:00
tobspr 24a4010935 Abt adjustments, again 2022-06-16 18:09:26 +02:00
tobspr 222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr f0f259829f Update demo advantages 2022-06-03 10:50:23 +02:00
tobspr bbb418a1d8 v1.5.2 2022-06-02 19:44:50 +02:00
tobspr 559c0fa854 Rebranding and minor polishing, part 2 2022-06-02 14:06:33 +02:00
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr abff623194 Show unrated puzzles different, dark theme adjustments 2021-08-26 09:11:56 +02:00
tobspr 8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
Sense101 4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
tobspr 012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
Der Feldspatz 3c0a544f03
Update base-de.yaml (#1241)
* sort, streamline and correct german translation

* fix spelling mistake

* Trim trailing whitespace in base-tr.yaml

* Minor spelling fixes in german translation

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
2021-06-27 15:53:47 +02:00
tobspr 7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
Sense101 1c23549b39
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter

* Update base-en.yaml

* added clear buildings button to both game modes

* Minor cleanups and added translation for new button
2021-06-24 18:41:37 +02:00
tobspr 1290ae9af4 Rename "Official" to "Tutorial" to avoid confusions 2021-06-23 08:02:14 +02:00
tobspr d7abdfef90 Try out new DLC ownership checkling 2021-06-23 07:59:03 +02:00
tobspr acc25a93f0 Add hint about activating the DLC 2021-06-22 15:13:22 +02:00
tobspr 6d3faabce5 v1.4.1 2021-06-22 11:22:49 +02:00
tobspr cc3242011f Allow deleting puzzles 2021-06-20 17:42:44 +02:00
tobspr 39d6d3d565 Minor adjustments, add "trending weekly" 2021-06-20 11:50:36 +02:00
tobspr 416f89bbf4 - Puzzle DLC browser improvements / new categories
- Fix errors not being thrown sometimes
- Minor other stuff
2021-06-19 17:16:01 +02:00
tobspr 978c07ccc4 Fix typo 2021-06-19 16:20:04 +02:00
tobspr a0e1cb68aa Fix bugs found during testing 2021-05-23 20:19:43 +02:00
tobspr ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
tobspr 65d4c64ae5 Update translations 2021-03-12 11:18:43 +01:00
Garrow Bedrossian d887439966
Set building rotation with arrow keys ⬆⬇⬅➡ (#1074)
* Set building rotation with arrow keys ⬆⬇⬅➡

Adds 4 default keybinds to quickly set building rotation in each of the
four cardinal directions - up, down, left, and right - using the arrow keys.

* Address feedback, remove needless else
2021-03-11 13:48:10 +01:00
Tobias Springer dfd64a901b Minor marketing adjustments 2021-03-10 10:10:18 +01:00
Tobias Springer 226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
Greg Considine 26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
tobspr d33a72202a Update changelog and update translation regarding 20 upgrade tiers, closes #907 2020-10-31 12:41:18 +01:00
AdJaGu 9f985babca
Merge base-*.yaml & fix YAML lint errors and warnings. (#918)
* Update base-en.yaml

Updated spelling, grammar, and to a lesser extent the information of some tips.

* Update base-en.yaml

* Update base-en.yaml

* Update base-en.yaml

Applied most of EmeraldBlock's suggestions

* Update base-ind.yaml

Update on tips, matching it with the new improved version, and corrected some things.

- PresS#9257

* Update base-cz.yaml

Corrected one of the tips.

* Update base-zh-TW.yaml

* Update base-en.yaml

Issue #849

* Few more spelling mistakes.

* Update base-en.yaml

Fixed inconsistencies and mispellations of Rotator (previously was Rotater, which is wrong)

* Update base-en.yaml

* Improving existing CZ translations and yaml check

* Update base-en.yaml

* Update base-zh-TW.yaml

* Update base-ind.yaml

* Update base-cz.yaml

* Completed translation

* Update base-en.yaml

Changed "20 Upgrade Tiers" to "Unlimited"

* Update base-zh-TW.yaml

* Update base-pl.yaml

Updated some polish translations.

* Update base-uk.yaml

* Update base-pl.yaml

Fix linter

* Update base-uk.yaml

* Update base-fi.yaml

Full translation. Fixed some bad grammar. Anything you need here?

* Update base-zh-TW.yaml

Finish translating.
Still need to review it all over again.

* fixing errors

* fixed errors. found few paragraphs not translated

* changed settings

* edits

* more edits

* quote marks 129

* fixed last errors. should work now

* ready now?

* colon error fix, hopefully

* 2

* new try. still error with colon

* Fixed idents

* fixed some syntax errors

* fixed more idents

* Fixed missing lines and stuff

* update translation ja-jp

* Update base-en.yaml

Upgrade text should say ∞ instead of 20 upgrade tiers, for real this time

* Update base-en.yaml

Changed "it" to "the game" because there wasn't enough context to know what "it" means

* Update base-ind.yaml

Fixed some things

* Update base-kor.yaml

* Update base-zh-TW.yaml

* A little more Polish

* Update base-it.yaml

Uploaded the new text relative to the wire layer and other small corrections, it's 100% done

* Update base-sv.yaml

Advantages, title_future, planned, title_open_source and title_links text translated

* Update base-sv.yaml

Trailing space fixed

* Update base-sv.yaml

* Update base-sv.yaml

Fix trailing spaces and wierd syntax error

* Update base-en.yaml

Removed changes present in a future pr

* Update for base-ro.yaml

I found some words like Roadmap and Standalone to be better suited when they're in English, I think some neologisms are better kept in their language.

* Update base-it.yaml

* Fix YAML Lint errors and warnings

Co-authored-by: Hyperion-21 <69665635+Hyperion-21@users.noreply.github.com>
Co-authored-by: presdm <72538204+presdm@users.noreply.github.com>
Co-authored-by: RevosCZ <72229413+RevosCZ@users.noreply.github.com>
Co-authored-by: Colleabois <12426652+Colleabois@users.noreply.github.com>
Co-authored-by: ZrubekLukas <39225468+ZrubekLukas@users.noreply.github.com>
Co-authored-by: VL4DL3N <6233477+Vlad1slaw@users.noreply.github.com>
Co-authored-by: Jędrzej Stolarz <jedrek1993@gmail.com>
Co-authored-by: Hermanni Saresma <hermukka@gmail.com>
Co-authored-by: Nucleareal <nukereiuzi@gmail.com>
Co-authored-by: sindaehyeon <56984093+sindaehyeon@users.noreply.github.com>
Co-authored-by: BananoGamer <72351355+BananoGamer@users.noreply.github.com>
Co-authored-by: Oscar Bäck <oscar.back96@outlook.com>
Co-authored-by: Memel <30528044+MemelDanzig@users.noreply.github.com>
Co-authored-by: tobspr <tobspr@users.noreply.github.com>
2020-10-31 10:20:00 +01:00
Hyperion-21 a1cc3176a3
Improved base-en.yaml translations for tips (#817)
* Update base-en.yaml

Updated spelling, grammar, and to a lesser extent the information of some tips.

* Update base-en.yaml

* Update base-en.yaml

* Update base-en.yaml

Applied most of EmeraldBlock's suggestions
2020-10-11 08:20:51 +02:00
tobspr 1164ef4030 Offer tutorial videos 2020-10-09 08:16:20 +02:00