Commit Graph

1155 Commits

Author SHA1 Message Date
tobspr 5074727efa Update translations and changelog 2021-06-24 19:16:10 +02:00
tobspr 7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
tobspr d24a4a848e Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-24 18:46:49 +02:00
tobspr 9703187105 Start changelog for 1.4.2 2021-06-24 18:46:47 +02:00
Sense101 f7cc313ff4
Add back copy/paste in puzzle mode. (#1230)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* Added back copy/paste in puzzle mode

* fixed rotating non-rotatable buildings as blueprints and made blocker non-rotatable
2021-06-24 18:45:48 +02:00
Sense101 1c23549b39
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter

* Update base-en.yaml

* added clear buildings button to both game modes

* Minor cleanups and added translation for new button
2021-06-24 18:41:37 +02:00
Sense101 6efbdc6ad1
Fix for cheating puzzles by quickly switching belts (#1226)
* added the new splitter

* Update base-en.yaml

* adjusted how acceptor works to fix macro

* fixed a minor bug

* applied changes to the puzzle-editor-review script

* minor cleanups
2021-06-24 18:39:50 +02:00
tobspr acc25a93f0 Add hint about activating the DLC 2021-06-22 15:13:22 +02:00
tobspr 10428ec6b9 Fix "disableGrid" option causing glitches in the puzzle dlc 2021-06-22 14:37:03 +02:00
tobspr 6d3faabce5 v1.4.1 2021-06-22 11:22:49 +02:00
tobspr cab21a43ca Update translations 2021-06-21 13:39:55 +02:00
tobspr cc3242011f Allow deleting puzzles 2021-06-20 17:42:44 +02:00
tobspr 4e763ae93a Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-20 11:53:50 +02:00
tobspr c6bb1a22fb Bugfix backport 2021-06-20 11:53:37 +02:00
tobspr 39d6d3d565 Minor adjustments, add "trending weekly" 2021-06-20 11:50:36 +02:00
tobspr 8149ba875b Minor artwork adjustments 2021-06-19 17:46:28 +02:00
tobspr 416f89bbf4 - Puzzle DLC browser improvements / new categories
- Fix errors not being thrown sometimes
- Minor other stuff
2021-06-19 17:16:01 +02:00
Jesús Lapastora d74d58afb7
Fixed `compressInt` cache bug (#1210)
Now `compressInt` uses the cache properly.
2021-06-19 16:17:42 +02:00
tobspr b2c9a7715c Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-19 13:18:40 +02:00
tobspr e4c1355e9c Query login token for puzzle DLC api 2021-06-19 13:18:38 +02:00
tobspr a4b122a91c Preparations for 1.4.0 2021-06-04 11:56:05 +02:00
tobspr 291614cb3c Support for building wegame specific version 2021-05-25 21:29:44 +02:00
tobspr a3fb3c432a Fix another bug 2021-05-25 12:09:54 +02:00
tobspr f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
tobspr 65721e0837 Fix savegame bugs 2021-05-24 16:47:36 +02:00
tobspr a0e1cb68aa Fix bugs found during testing 2021-05-23 20:19:43 +02:00
tobspr 42af2b63d6 Authorize via steam 2021-05-23 17:28:39 +02:00
tobspr 329cefb3c9 Authorize via steam for the puzzle api 2021-05-23 17:34:13 +02:00
tobspr ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr 3c3cb5924f Fix typo 2021-05-23 16:40:09 +02:00
TimerErTim b259c7576a
Fix formatItemsPerSecond with double = true (#1148)
* Show double flag with items per second being 1

formatItemsPerSecond in utils.js does not indicate two items being processed in a building
if speed is exactly one item per second. That is now fixed.

* Fix code style to fit guidelines
2021-05-23 16:39:34 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Thomas (DJ1TJOO) 22b8777aa0
Changed electron fs-job to invoke, for simplefying storage (#1106)
* Changed electron fs-job to invoke, for simplefying storage
(And it helps for the modloader)

* Reverted some unneeded chages

* Uploaded wrong file

* Removed uneeded promise
2021-03-16 17:59:23 +01:00
Greg Considine 7f2132d763
Fix 'Oops' achievement shape validation (#1113) 2021-03-16 17:58:37 +01:00
Tobias Springer ab2beaab49 Update changelog 2021-03-14 09:07:27 +01:00
tobspr 5dddb846ef Attempt #1 on preserving savegame files 2021-03-14 08:51:10 +01:00
tobspr 71d5b02e02 Fix spelling mistake in changelog 2021-03-13 08:11:12 +01:00
tobspr 38bb393190 Disable nft until properly announced 2021-03-12 20:31:50 +01:00
tobspr 89b99c74ce Fix achievements bug 2021-03-12 13:28:42 +01:00
tobspr 4bc918dedd Add finish, italian, romania, ukrainian, minor adjustments 2021-03-12 12:42:16 +01:00
Garrow Bedrossian d887439966
Set building rotation with arrow keys ⬆⬇⬅➡ (#1074)
* Set building rotation with arrow keys ⬆⬇⬅➡

Adds 4 default keybinds to quickly set building rotation in each of the
four cardinal directions - up, down, left, and right - using the arrow keys.

* Address feedback, remove needless else
2021-03-11 13:48:10 +01:00
Greg Considine d1ef3f834e
Fix/achievements (#1091)
* [WIP] Fix achievements with unlock attempt on init. Fix lint

* Add init checks for more achievements

* Fix tslint errors

* Update CI step to include config.local copy from template if not present
2021-03-11 06:11:29 +01:00
Tobias Springer 4685f813e8 Achievements, fix no. 2 2021-03-10 12:50:43 +01:00
Tobias Springer f83e9f0fb8 Multiple fixes to the achievements 2021-03-10 11:59:47 +01:00
Tobias Springer dfd64a901b Minor marketing adjustments 2021-03-10 10:10:18 +01:00
Tobias Springer 226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
Greg Considine 26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
Tobias Springer 1ee03d7398 Adjustments to support chinese versions 2021-03-09 10:07:19 +01:00
tobspr 5a928a8ad3 Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-01-17 15:14:32 +01:00
tobspr d8261a0b31 Closes #1052 2021-01-17 15:14:29 +01:00
dengr1065 6f486767b6
SCSS: Fix refactoring variable name (#1042) 2020-12-29 10:39:52 +01:00
dengr1065 b51c0fdbd4
Replace gulp-sass with gulp-dart-sass (#1036) 2020-12-25 22:57:57 +01:00
tobspr aa2b64eae5 Fix items overlapping sometimes, fix constant signal being editable 2020-12-09 10:41:49 +01:00
tobspr 22735591e9 Minor hotfixes 2020-12-07 20:14:23 +01:00
tobspr 46e53244d4 display version in main menu 2020-12-07 19:37:55 +01:00
tobspr cf22c7d984 Fix save icon not matching up, closes #1010, closes #905 2020-12-07 19:30:38 +01:00
tobspr 01733c48a3 Prevent items from being rendered on each other when a belt stalls, closes #1000 2020-12-07 19:24:39 +01:00
tobspr 8e2efb0756 Fix belts being too slow sometimes, closes #999 2020-12-07 19:15:57 +01:00
tobspr eecabf1a07 Update changelog 2020-12-07 18:45:52 +01:00
EmeraldBlock c0027778ef
Hide wires layer grid with disable grid option (#991)
When the Disable Grid option is on,
the grid shown on the wires layer also disappears.
This is done by replacing the wires tile grid pattern
with a pure color that is the average color of the tile image.
The color also has the same transparency as the tile image.
The use of a pure color loses the grainy look of the image.
2020-12-07 18:43:58 +01:00
tobspr 3b268294df Minor adjustments 2020-12-07 18:39:12 +01:00
Ethan Chapman 1230b873aa
Require LMB to place blueprints (#979) 2020-12-07 18:37:49 +01:00
tobspr 3ada0d5774 Allow to cycle variants backwards with SHIFT + T, other fixes and misc stuff 2020-12-07 18:30:33 +01:00
artemisSystem 503e643fd4
add separate unpin button to pinned shapes (#839)
Co-authored-by: 3ddy <39034386+3ddyy@users.noreply.github.com>
2020-12-07 13:11:41 +01:00
tobspr bcaf24c49f Update changelog 2020-12-07 13:08:19 +01:00
LeopoldTal f620706ed7
Format all upgrade tiers as Roman numerals (#830)
* format all upgrade tiers as Roman numerals

* show upgrade tiers 50+ as Arabic numerals
2020-12-07 13:06:54 +01:00
tobspr ca1af5a505 Allow cycling backwards, closes #790 2020-12-07 13:04:58 +01:00
tobspr f5032a02ce Add layersupport for waypoints 2020-12-07 12:57:49 +01:00
Daan Breur 944b3c011c
Added layersupport to waypoints!! (#703)
* Added layersupport to waypoints!!
It will now save what layer its made on!

* Added Migrator for 1006 to 1007

* Corrected Version Number

* Updated Comment

* Changed HUB Layer to be hardcoded
2020-12-07 12:48:30 +01:00
tobspr 82aaf7f037 Add ability to edit constant signals, bump version 2020-12-07 12:47:19 +01:00
tobspr 4b088980f3 Set 1.2.1 release date 2020-10-31 12:46:25 +01:00
tobspr d33a72202a Update changelog and update translation regarding 20 upgrade tiers, closes #907 2020-10-31 12:41:18 +01:00
CEbbinghaus ff37013074
Added Flooring the Required amount (#904) 2020-10-31 12:23:13 +01:00
Roland Szabó 1cd26f74b2
Hungarian Translation 100% (#895)
* Translate all to Hungarian

* Hungarian added to language selector
2020-10-31 12:20:29 +01:00
tobspr b17cb6952b Update changelog and minor fixes 2020-10-31 12:19:51 +01:00
LeopoldTal 785eb31c8d
make save compressor faster (#888)
Fixes #836 by using a Map instead of an array. The Map maps the values to their indices rather than the reverse, making finding the index constant-time rather than linear, and so building the full map linear rather than quadratic. Flipping it to build the final array is also linear.
2020-10-31 12:12:05 +01:00
LeopoldTal 070245270f
Use locale decimal separator on belt reader display (#816)
* use locale decimal separator on belt reader display

* rename formatter method
2020-10-31 10:15:45 +01:00
tobspr 1696eabec2 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-10-11 08:42:15 +02:00
tobspr 09850954b1 Update changelog 2020-10-11 08:42:13 +02:00
LeopoldTal 6cf875fe6b
make reward notification scrollable (#828) 2020-10-11 08:31:07 +02:00
tobspr 1ab0fb7d9c Fix stacking bug and bump version, fixes #814 2020-10-11 08:18:55 +02:00
EmeraldBlock 868f9bc06a
Fix reader cap (#810) 2020-10-10 19:36:08 +02:00
tobspr 366a2a9f58 Improve tutorial css 2020-10-09 08:36:35 +02:00
tobspr c4354161ad Add tutorial video links 2020-10-09 08:33:14 +02:00
tobspr 1164ef4030 Offer tutorial videos 2020-10-09 08:16:20 +02:00
tobspr d25a548ff3 Rebalance 2020-10-08 23:18:01 +02:00
tobspr 8260edb373 Get rid of some todos / fixmes 2020-10-08 19:47:27 +02:00
tobspr 1025bede1f Add wires tutorial 2020-10-08 19:40:58 +02:00
tobspr deab844d04 Add more tutorials 2020-10-08 19:01:12 +02:00
tobspr 27242cdadf Fix toolbar color 2020-10-08 17:23:07 +02:00
tobspr c8ac2de44d Add storage to wires toolbar 2020-10-08 12:56:44 +02:00
tobspr 7744712f39 Fix language choose 2020-10-08 11:06:56 +02:00
tobspr 7b01db5dae Minor fixes 2020-10-08 10:41:06 +02:00
tobspr e1f3454629 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-10-08 09:13:55 +02:00
tobspr 5a96e76151 Allow configuring map resources scale 2020-10-08 09:13:53 +02:00
EmeraldBlock a79500d574
Fix non-uniform distribution for freeplay shape color palette (#789)
* use nextIntRange instead of nextIntRangeInclusive

* Remove nextIntRangeInclusive

This function gave the minimum and maximum integer half as much weight, and it was not used anywhere except to generate a freeplay shape color palette, and that now uses nextIntRange.
2020-10-08 08:44:10 +02:00
tobspr 21c9c3cee6 Fix belt path epsilon 2020-10-07 19:31:11 +02:00
tobspr 38ba763897 Allow disabling zoom towards cursor 2020-10-07 19:12:49 +02:00
tobspr bc5ffcddd1 Change rotator, improve artwork 2020-10-07 19:02:42 +02:00
tobspr 1bb8b6f079 Get rid of performance warning, refactor roman numbers, mark balancers, rebalance upgrades 2020-10-07 18:35:03 +02:00
tobspr f3dcdeb2b8 Fix pinned shapes not being removable 2020-10-07 18:05:11 +02:00
tobspr 7dccc1a844 Unlock all levels when having a legacy savegame 2020-10-07 15:02:27 +02:00
tobspr fa27d1681f Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
tobspr 81e7d96dd8 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-10-07 08:36:26 +02:00
tobspr 9844641d11 Missing parts from last commit 2020-10-07 08:36:24 +02:00
tobspr 94266173d8 Introduce game modes and get rid of global level definitions etc 2020-10-07 08:36:02 +02:00
EmeraldBlock 00cce9479a
Set atlas scale for screenshot to constant value (#776) 2020-10-06 17:27:47 +02:00
EmeraldBlock 0481c84e72
"Fix" getStringForKeyCode returning incorrect strings (#753)
* Fix getStringForKeyCode returning wrong result

This adds the full stop/period (.) key to the switch statement, and replaces String.fromCharCode (which works with Unicode) with the replacement character (�).

* Make letter keys work properly

* Add digits and display unknown codes in brackets

* better formatting
2020-10-04 10:34:40 +02:00
dengr1065 a02438a70a
LibGDX Texture Packing (finally!) (#755)
* Format tsconfig, remove atlas files

* Add helpers for texture packing

* Rest of the texture packing...

* Update gitignores

* Update readme
2020-10-04 09:21:37 +02:00
tobspr 83c4552f9c DE translation fixes 2020-10-01 09:25:29 +02:00
tobspr abaf9890b8 Don't cache pattern 2020-09-29 19:30:03 +02:00
tobspr f62eaa45c0 Hide 1.1.19 changelog 2020-09-29 19:26:56 +02:00
tobspr 1c97f3f32a Fix demo flags 2020-09-29 18:42:29 +02:00
tobspr 1c88b99de3 A/B test whether showing the price is good or not 2020-09-29 18:26:38 +02:00
tobspr 8b7c0a91cd Change watermark interval 2020-09-29 18:06:39 +02:00
tobspr 344f213566 Minor refactoring 2020-09-29 18:03:53 +02:00
dengr1065 9aff7f9f6d
Rename delta to scale in camera.js (#705) 2020-09-29 17:44:22 +02:00
tobspr 69a3ae39bd proper sandbox flags 2020-09-29 17:06:31 +02:00
EmeraldBlock 7f6c1187b8
Make zoom in and zoom out equal (#704)
* Make zoom in and zoom out equal

Makes zooming out zoom an amount equal to zooming in.

* format things better

* Made zoom keys also equal

Made zoom out equal to zoom in

* Actually made arrow keys equal

hope this actually works
2020-09-29 16:48:41 +02:00
tobspr 5a3807883e Update demo hint and lock demo to lvl 14 2020-09-29 16:46:29 +02:00
tobspr 9b7225bf44 Limit throughput 2020-09-29 13:16:37 +02:00
tobspr e96821b555 Fix throughput goals and add layer preview to producer 2020-09-29 12:58:16 +02:00
tobspr 8ec2a90ae3 Do not send stats in sandbox 2020-09-29 11:19:16 +02:00
tobspr e93b475f72 Rebalance, again 2020-09-29 11:14:27 +02:00
tobspr db6db7caca Add sandbox building, restructure levels, show pinned shapes in constant signal dialog 2020-09-29 10:52:25 +02:00
tobspr fd3bbcdc20 Enable beta overlay again 2020-09-28 18:24:18 +02:00
tobspr 25135056f7 update beta overlay 2020-09-28 18:20:57 +02:00
tobspr 07ac928717 Show warning when placing too many buildings 2020-09-28 15:01:28 +02:00
tobspr 9c75e1777d Show secondary toolbar on wires layer too 2020-09-28 14:50:55 +02:00
tobspr 31641bedad Skip fade on low fps 2020-09-28 14:47:23 +02:00
tobspr d5f7a78386 Allow copying wire values 2020-09-28 14:45:53 +02:00
tobspr 028b4ee8e4 Fix pipette in wires layer 2020-09-28 13:19:13 +02:00
tobspr d11642e402 Update beta overlay 2020-09-28 13:17:21 +02:00
LeopoldTal c9d260f65e
Fix lint (#688)
* trim trailing space in Greek translation

* add missing type imports

* remove unused arg

* remove duplicate declaration
2020-09-28 12:42:15 +02:00
tobspr 2c50944732 Minor changes 2020-09-28 12:37:15 +02:00
tobspr f841a05f52 Migrate levels 2020-09-28 12:35:43 +02:00
tobspr 507121b886 Load css async 2020-09-28 12:24:52 +02:00
tobspr 0d52793c27 Minor refactoring 2020-09-28 12:17:38 +02:00
tobspr d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr 4f6d9785c1 Add final shapes and upgrades until tier 20 2020-09-28 10:54:21 +02:00
tobspr d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00
tobspr f584d9d93e Further fixes found during testing, update local config 2020-09-24 17:43:50 +02:00
tobspr 7cd1ee22fd Further fixes 2020-09-24 17:14:15 +02:00
tobspr a4b46f8527 Further adjustments 2020-09-24 16:37:44 +02:00
tobspr d4dd30857e Further pre-release adjustments 2020-09-24 16:12:05 +02:00
tobspr 1ecc2ebb5d Minor adjustments and fixes 2020-09-24 14:59:15 +02:00
tobspr c54ec9fd2a Restructure buildings 2020-09-24 12:53:40 +02:00
tobspr da4c7971e5 Fix outdated resource 2020-09-23 16:25:53 +02:00
tobspr fd77ba135a Fix markers and translation 2020-09-23 16:24:10 +02:00
tobspr e040a47195 Update regular layer building descriptions, update artwork 2020-09-23 15:20:12 +02:00
tobspr 1f12e755a9 Load css resources async, improve building descriptions 2020-09-23 11:14:35 +02:00
tobspr 9881bd6799 Update toolbar 2020-09-23 09:24:25 +02:00
tobspr f8371a96cf Make the storage its own building, add sanity checks 2020-09-23 08:59:39 +02:00
tobspr 05847add71 Re-balance 2020-09-22 20:21:09 +02:00
tobspr 091ffd1031 Make chained miner default and the only option after unlocking it 2020-09-22 19:31:40 +02:00
tobspr c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr b0058cb59b Adjust item size 2020-09-22 11:21:45 +02:00
tobspr 1ec8b4fe28 Only render shapes in map overview 2020-09-22 11:21:18 +02:00
tobspr 607fd15a18 Improve overlay transition on low performance setups 2020-09-22 10:54:51 +02:00
tobspr fae67bb7b2 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-09-22 10:50:38 +02:00
tobspr 5f2cf4e589 Improve color rendering performance 2020-09-22 10:50:36 +02:00
przemko07 ea3cad0e37
Use same scale for Atlas as zoomLvl (#680)
Scale 1 is never gonnna be saved as screenshot. for most image exports 0.5 is used. chunkScale is determining that.
2020-09-22 10:32:13 +02:00
tobspr 0274597a1c Fix tslint 2020-09-22 10:31:47 +02:00
tobspr afa08b06dc Vastly improve underground belt performance 2020-09-22 10:29:04 +02:00
tobspr 9075841768 Migrate old savegames 2020-09-22 09:32:31 +02:00
tobspr 0ca623f24e Fix reader throughput 2020-09-21 18:32:26 +02:00
tobspr ad3be750fc Fix mouse pan 2020-09-21 18:17:55 +02:00
Exund cceffc1832
Fix camera pan (#673)
* Fix some literal edge cases

* Fixed for fullscreen
2020-09-21 18:16:36 +02:00
Exund b32ae43464
Fix 180° rotater not renamed everywhere (#675)
* Fixed atlas and buildingSpeed

* Revert atlas.json changes
2020-09-21 18:15:30 +02:00
tobspr 4636080dd7 Huge performance improvements 2020-09-21 18:09:27 +02:00
tobspr 2ac570f6d8 Fix belt paths not rendering 2020-09-21 18:07:47 +02:00
Exund c4f2379010
Refactor entity cloning (#671) 2020-09-19 21:41:48 +02:00
tobspr 1f3991301d Fix miner highlight 2020-09-19 21:40:42 +02:00
tobspr 54f1c1dc93 Update changelog 2020-09-19 21:05:03 +02:00
tobspr 7def60c050 Fix belt planner placing down once a dialog pops up 2020-09-19 21:04:41 +02:00
tobspr 749383a318 Update changelog 2020-09-19 20:59:56 +02:00
tobspr 24eb060000 Fix mouse panning 2020-09-19 20:57:20 +02:00
tobspr ed32238412 Allow toggling units in the statistics dialog 2020-09-19 20:51:47 +02:00
tobspr fbff0a0ad4 Allow to pan the map with the mouse by moving the cursor to the edges of the screen 2020-09-19 20:30:35 +02:00
tobspr 26cd38b68c Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
tobspr fe97d28674 Minor adjustments 2020-09-19 18:57:14 +02:00
tobspr d0aa6db630 Trim savegame names 2020-09-19 18:32:39 +02:00
tobspr 1cd52f6dbd Fix tslint 2020-09-19 17:56:40 +02:00
tobspr 5ab3afdd30 Move item processing into separate methods 2020-09-19 17:55:36 +02:00
tobspr 3e93681ce6 Add virtual stacker and painter, fix css 2020-09-19 15:33:24 +02:00
tobspr 8fa348ef30 Minor fixes 2020-09-19 15:14:10 +02:00
tobspr 6b7cfb48b3 Further ui improvements, fix simple belts with wires 2020-09-19 14:48:48 +02:00
tobspr 7d6af359a1 Polishing, CSS Improvements, Improve dark mode 2020-09-19 14:27:25 +02:00
tobspr 5bde508f86 Improve settings on low resolution 2020-09-19 12:41:07 +02:00
tobspr ee67470e34 remove pinned shapes drop shadow 2020-09-19 12:22:43 +02:00
tobspr 2075f4d011 Improve simplified belt, show hints everywheer 2020-09-19 12:21:32 +02:00
tobspr ed206363f2 Fix crash in potato mode 2020-09-19 10:45:55 +02:00
tobspr 47443058e0 Add potato mode 2020-09-19 10:34:46 +02:00
tobspr 7bc45d8959 Improve buffer backlog performance, should speed up whole game 2020-09-19 09:28:29 +02:00
tobspr 5bdf6386a1 Improve mass deletion performance 2020-09-19 08:51:28 +02:00
tobspr b7c773a70e Improve entity debugger 2020-09-19 08:15:40 +02:00
dengr1065 7650931f1f
New Entity Debugger (i hope so) (#665) 2020-09-19 07:57:29 +02:00
tobspr b5a2e77db4 Fix multiple typos, closes #627 2020-09-19 07:49:17 +02:00
tobspr 1ebfafd8de Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
tobspr bba29b8a8b Improve (rendering-) performance in DEV mode 2020-09-18 19:51:15 +02:00
tobspr 0238de1260 Minor performance improvements, improve underground belt performance 2020-09-18 19:21:12 +02:00
tobspr 746f4935ad Improve item ejector system 2020-09-18 18:32:53 +02:00
tobspr c0c624135b Fix belt underlays 2020-09-18 18:20:18 +02:00
tobspr b8f27aec44 Proper belt underlays for splitters 2020-09-18 18:18:38 +02:00
tobspr 16902bed8d Rename belt_base -> belt, minor refactorings 2020-09-18 12:55:46 +02:00
tobspr 0377c6d58f Highlight connected miners, improve miner performance 2020-09-13 18:39:06 +02:00
tobspr 3529a5d77f Fix tslint 2020-09-13 11:19:16 +02:00
tobspr d4b6a2b34e Make waypoint list scrollable 2020-09-13 09:31:41 +02:00
tobspr 10507b735a Update settings version and changelog 2020-09-13 09:22:17 +02:00
Exund 3741934b39
Add a setting to disable picking the miner when on a resource patch (#649)
* Add a setting to disable picking the miner when on a  resource patch

* Fix that one space :D

Linter go brrrr

Co-authored-by: dengr1065 <dengr1065@gmail.com>
2020-09-13 09:19:53 +02:00
tobspr 0e1e595531 Update changelog 2020-09-13 09:13:15 +02:00
tobspr 2740674053 Update changelog 2020-09-13 09:05:13 +02:00
tobspr a24e7b8d33 Properly hide some hud elements when hovering 2020-09-13 09:05:05 +02:00
Matthew Bonsall 87f79a6c25
Change opacity on hover (#621)
* Change opacity on hover

* Modify Tutorial
2020-09-13 08:44:15 +02:00
tobspr 6042fcba62 Properly implement sound and music volumes, debounce writes 2020-09-13 08:40:56 +02:00
Yoshie2000 50e40888fd
Music & Sound volume sliders in the settings menu (#611)
* Added music & sound volume sliders in the settings menu

* Changed the order of the sound options in the settings menu

* Fixed the formatting, removed extra semicolon

* Removed a bad character

* Update base-en.yaml

* Updated base-en.yaml

* Removed trailing spaces

* Type safety fixes

* Replaced logical XOR (^) with !==
2020-08-31 15:46:21 +02:00
tobspr 05cedc965a Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-08-31 12:00:08 +02:00
tobspr 04b8b62045 Update local config 2020-08-31 12:00:06 +02:00
Ryan Liptak bdb08f67d8
Show that chainable miners can connect to eachother during placement (#613)
Removes the red X when placing a chainable miner feeding into another chainable miner, and instead shows it as a green arrow.
2020-08-31 11:57:51 +02:00
tobspr 244cede010 Make logic gates output empty if there is a conflict 2020-08-30 16:12:01 +02:00
tobspr f667329572 Fix savegame serialization 2020-08-30 15:56:30 +02:00
tobspr b248c4d1f5 Show 2 digits in item processor 2020-08-30 15:44:19 +02:00
tobspr 3e0f42e47c Make belt readers store their last read item 2020-08-30 15:35:47 +02:00
tobspr 9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr 091401e52b Store wires state on save 2020-08-29 23:38:49 +02:00
tobspr b478f4be63 Store lever state 2020-08-29 23:20:03 +02:00
tobspr 5ec50678b0 Fix typo 2020-08-29 23:06:14 +02:00
tobspr 270f51d9ec Increase tier 2 tunnel range to 9 2020-08-29 23:05:34 +02:00
tobspr bca379ee89 Add setting to show chunk borders 2020-08-29 22:52:52 +02:00
tobspr 49ea6fc381 Fix typo and typings 2020-08-29 22:37:44 +02:00
tobspr 78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr 12892dcf54 Improve visibility of color items 2020-08-29 21:45:32 +02:00
tobspr cf0f02826b Make comparer compare shapes, colors and booleans 2020-08-29 21:40:57 +02:00
tobspr 238b08d4d1 Make shapes truthy 2020-08-29 11:08:30 +02:00
tobspr b210db2361 Revert item filter behaviour 2020-08-29 10:45:38 +02:00
tobspr 06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr bb739c80fa Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
dengr1065 5487ec9818
"Logic pain fix" - Fixing quad painter pain... (#607)
* (wip) 4-painter accept pins

* fix everything

* finish 4-painer fix

* refactor processing requirement
2020-08-29 07:56:47 +02:00
tobspr ec830ed5bc minor refactoring 2020-08-28 23:12:12 +02:00
tobspr 7a4fcb5c99 Prevent rendering selection outline twice 2020-08-28 23:11:56 +02:00
tobspr 707323591b Fix crash on constant signal dialog 2020-08-28 23:10:07 +02:00
tobspr 807deaa705 Fix wires not showing placement indicator properly 2020-08-28 23:06:10 +02:00
tobspr e70f30ed17 Fix wires toolbar not being hidden when pressing f2 2020-08-28 23:00:09 +02:00
tobspr a67448fbdf Fix being able to create constant signals without value 2020-08-28 22:56:56 +02:00
tobspr 7cbe5bb8e7 Reverse order of shapes in shape info 2020-08-28 22:48:47 +02:00
tobspr 5336467838 statistics are now shown in shapes / second instead of shapes / minute 2020-08-28 22:41:13 +02:00
tobspr 5076c03dab Fixed rotated levers not being rendered correctly 2020-08-28 22:25:31 +02:00
tobspr e04fcceecc Fix icons in dark mode, fix long savegame names 2020-08-28 22:22:29 +02:00
tobspr 728f4ae253 Allow naming savegames 2020-08-28 22:15:12 +02:00