Commit Graph

1155 Commits

Author SHA1 Message Date
tobspr 360937ce5f Change popup interval 2022-06-11 11:12:37 +02:00
tobspr 45331dc650 Fix typo 2022-06-09 10:06:18 +02:00
tobspr 959a365de6 Allow specifying abt in url params 2022-06-09 10:01:02 +02:00
tobspr e1cd08d2f9 try out different variants 2022-06-09 08:58:37 +02:00
tobspr 8c5118e41d Fix randomInt not being evenly distributed 2022-06-07 14:16:14 +02:00
tobspr 4003fdd103 Fix css issues 2022-06-06 14:37:08 +02:00
tobspr c32f987c4f Fix invalid url 2022-06-06 14:10:47 +02:00
tobspr 222ea8c261 Merge steam-demo branch 2022-06-06 14:06:09 +02:00
tobspr f7b4647352 Update to 1.5.3 2022-06-05 21:17:47 +02:00
tobspr e789a6c5ea Fix puzzle dlc: Buildings not lockable 2022-06-05 21:08:42 +02:00
tobspr 0974dee6d4 Get rid of legacy 1.19 savegame logic 2022-06-03 10:58:05 +02:00
tobspr 9e0193399f Add mods icon 2022-06-03 10:50:27 +02:00
tobspr 282f200b9a web improvements 2022-06-02 20:55:20 +02:00
tobspr bbb418a1d8 v1.5.2 2022-06-02 19:44:50 +02:00
tobspr 43430dcbf2 Specify commit in registration 2022-06-02 14:17:07 +02:00
tobspr 559c0fa854 Rebranding and minor polishing, part 2 2022-06-02 14:06:33 +02:00
tobspr 082932bb46 Update branding from shapez.io to shapez 2022-06-02 12:56:58 +02:00
tobspr c746df3a06 Update standalone status 2022-05-30 06:41:43 +02:00
tobspr 57678664d4 Fix DOM token error in watermark 2022-05-20 20:34:59 +02:00
tobspr 75d3a13688 Fix discounts 2022-05-20 17:39:47 +02:00
tobspr c2c3bd67f4 Add smooth_zooming mod example, Fix UI toggle, (hopefully) fix vram issues, add latest discounts 2022-05-20 17:11:39 +02:00
tobspr 18f7ff1fea Adjust animation timing 2022-04-22 09:44:54 +02:00
tobspr ef6e1a223c Fix discount being active in standalone 2022-04-20 11:18:31 +02:00
tobspr 7e198f2a72 Promote current discount 2022-04-20 11:17:56 +02:00
tobspr 6a0254b358 Demo adjustments, fix missing dependency 2022-04-13 16:07:25 +02:00
Emerald Block 6c88ccd7e2
simplify colors.js (#1412) 2022-04-13 08:23:53 +02:00
Emerald Block 4e5e5c8ef7
fix adding constant signal editing to puzzle editor (#1399) 2022-03-05 08:37:01 +01:00
TcePrepK 93f91ca8b3
typo (#1391) 2022-03-04 22:17:05 +01:00
tobspr 679e7f168c Fix crash when replacing wire-layer buildings 2022-02-25 15:56:33 +01:00
tobspr 7e436f2f2e Fix bad changelog date 2022-02-25 12:28:26 +01:00
tobspr a74533ed76 Fix item producer being always unlocked 2022-02-25 12:27:44 +01:00
tobspr c743a4968f Update changelog 2022-02-24 13:44:38 +01:00
tobspr 3079e007a3 Fix changelog 2022-02-23 08:17:47 +01:00
tobspr 6ed7ec6010 Pass variant to getHasDirectionLockAvailable 2022-02-22 16:39:03 +01:00
tobspr 556caed760 Pass variant and rotationVariant to getIsReplaceable 2022-02-22 16:37:55 +01:00
Thomas (DJ1TJOO) d7c2ca874f
Added a can process hook (#1382)
* Added mod processing requirements

* Added missing bind

* Renamed to mods

* Added can process

* Squashed commit of the following:

commit ea2f32b3ff
Author: tobspr <tobias.springer1@googlemail.com>
Date:   Tue Feb 15 09:09:30 2022 +0100

    Fix examples

commit 561318b7db
Author: Dimava <dimava2@ya.ru>
Date:   Tue Feb 15 10:31:47 2022 +0300

    mark all abstract functions abstract (#1383)

commit 81d65e5801
Author: WaffleDevsAlt <81845843+WaffleDevsAlt@users.noreply.github.com>
Date:   Tue Feb 15 02:31:02 2022 -0500

    Removes unwanted ], (#1384)

    The ], breaks build, with a core error

commit 4f0af32a5e
Author: Ved_s <53968411+Ved-s@users.noreply.github.com>
Date:   Mon Feb 14 07:14:34 2022 +1100

    Update base-ru.yaml (#1312)

    * Update base-ru.yaml

    I think other's comments about the game should stay in English, as Russian translation cannot precisely describe this

    * Update base-ru.yaml

commit 3f3a2e0981
Author: Daan Breur <git@daanbreur.systems>
Date:   Sun Feb 13 21:11:52 2022 +0100

    NL Translations for Mods and puzzleDLC (#1381)

    * [NL] Mods and puzzleDLC

    * Update base-nl.yaml

    * Update base-nl.yaml

commit c4f26320a4
Author: dobidon <35607008+dobidon@users.noreply.github.com>
Date:   Sun Feb 13 23:11:38 2022 +0300

    Translating new keys (#1380)

commit cb5c3f798a
Author: Pimak <37274338+Pimak@users.noreply.github.com>
Date:   Sun Feb 13 21:11:16 2022 +0100

    Update base-fr.yaml for mods translation (#1377)

commit dee4f23b7e
Author: Sense101 <67970865+Sense101@users.noreply.github.com>
Date:   Sun Feb 13 20:11:02 2022 +0000

    Fix method for adding variants to an existing building (#1378)

commit b7bc2ac1b7
Author: jbelbaz <32191774+jbelbaz@users.noreply.github.com>
Date:   Sun Feb 13 21:10:11 2022 +0100

    Update base-fr.yaml (#1328)

    Change of a few lines in English. I was unable to verify in-game integration ... I hope my work will fit.
    glad to help :D

commit 93b9340ab7
Author: Pimak <37274338+Pimak@users.noreply.github.com>
Date:   Sun Feb 13 21:09:56 2022 +0100

    Update README.md (#1376)

    Small mistake

commit f534a88f80
Author: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Date:   Sun Feb 13 15:09:41 2022 -0500

    Fix that whole export debacle (#1370)

    * Re-add setting exports

    * Update webpack.production.config.js

    * Update mod.js

    * Slight change

    * Update mod.js

    * Update webpack.production.config.js

    * Update webpack.config.js

commit dab4aa9cda
Author: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Date:   Sun Feb 13 14:07:02 2022 -0600

    fix fs-job sanitization (#1375)

commit 4466821557
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:42 2022 +0100

    Added display hook for getting the signelton and the drawing (#1374)

commit 65ae26cb53
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:24 2022 +0100

    Added hook for storage can accept item (#1373)

    * Added hook for storage can accept item

    * Fixed order

commit e5742fd577
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:10 2022 +0100

    Added constant signal resolver hook (#1372)

    * Added constant signal resolver hook

    * Added apply

commit 41c6b1c595
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:05:58 2022 +0100

    Added mod processing requirements (#1371)

    * Added mod processing requirements

    * Added missing bind

    * Renamed to mods
2022-02-15 18:05:53 +01:00
Dimava 561318b7db
mark all abstract functions abstract (#1383) 2022-02-15 08:31:47 +01:00
Sense101 dee4f23b7e
Fix method for adding variants to an existing building (#1378) 2022-02-13 21:11:02 +01:00
Bagel03 f534a88f80
Fix that whole export debacle (#1370)
* Re-add setting exports

* Update webpack.production.config.js

* Update mod.js

* Slight change

* Update mod.js

* Update webpack.production.config.js

* Update webpack.config.js
2022-02-13 21:09:41 +01:00
Thomas (DJ1TJOO) 4466821557
Added display hook for getting the signelton and the drawing (#1374) 2022-02-13 21:06:42 +01:00
Thomas (DJ1TJOO) 65ae26cb53
Added hook for storage can accept item (#1373)
* Added hook for storage can accept item

* Fixed order
2022-02-13 21:06:24 +01:00
Thomas (DJ1TJOO) e5742fd577
Added constant signal resolver hook (#1372)
* Added constant signal resolver hook

* Added apply
2022-02-13 21:06:10 +01:00
Thomas (DJ1TJOO) 41c6b1c595
Added mod processing requirements (#1371)
* Added mod processing requirements

* Added missing bind

* Renamed to mods
2022-02-13 21:05:58 +01:00
tobspr aa8d105e14 Revert being able to override exports since it breaks in prod 2022-02-03 20:26:29 +01:00
Thomas (DJ1TJOO) 8e38ef0708
Modloader custom items fix (#1369)
* Added item register and resolver for savegames

* Changed new item type example to register

* Fixed typings
2022-02-03 20:03:02 +01:00
Thomas (DJ1TJOO) cb5df2473e
Fixed different resolutions (#1362)
* Fixed different resolutions

* Fixed replacing shapezio vanilla sprites
2022-02-01 17:33:18 +01:00
Thomas (DJ1TJOO) 97434a8e4f
Button fix when right click with placement building (#1319) 2022-02-01 17:29:13 +01:00
tobspr 2aa30fb32f Update changelog 2022-02-01 17:19:08 +01:00
tobspr 80b1bc70f4 Mass selector draw optimizations 2022-02-01 17:18:44 +01:00
tobspr 3ad502c5a7 Fix belt path optimization 2022-02-01 17:04:43 +01:00
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr a7a2aad2b6 Minor wegame adjustments 2021-09-28 08:21:21 +02:00
tobspr 58fe6e2f51 Wegame adjustments 2021-09-18 19:17:27 +02:00
tobspr 112e179bce Minor wegame adjustments 2021-09-12 11:04:32 +02:00
tobspr 2a51dad814 v1.4.4 2021-08-29 14:48:29 +02:00
tobspr 358754307a Fix balancers 2021-08-29 14:43:13 +02:00
tobspr 4546ca63c1 Fix ad provider 2021-08-26 14:47:28 +02:00
tobspr f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr ae6c5b151e Improve shape tooltip 2021-08-26 14:24:09 +02:00
tobspr 2695694f50 Fix lint 2021-08-26 14:14:53 +02:00
tobspr abff623194 Show unrated puzzles different, dark theme adjustments 2021-08-26 09:11:56 +02:00
tobspr f3b82961dc Fix map chunk view 2021-08-26 09:04:46 +02:00
tobspr 874c792e4e Set 1.4.3 release date 2021-08-25 17:17:06 +02:00
tobspr 0bba4dc5fa Update changelog 2021-08-25 17:01:31 +02:00
tobspr 8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
tobspr 06d5c6a6dc Fixes & update changelog 2021-08-25 13:23:02 +02:00
PFedak 6f56d77535
Aggregate map chunks in overlay. (#1247)
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.

By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
Emerald Block 2b4eb6771f
fix deselect on level up (#1033) 2021-08-25 12:59:03 +02:00
tobspr 993bd53a07 Shape tooltip adjustments 2021-08-25 12:55:59 +02:00
Sense101 4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
Sense101 736fbaed42
cleanup of trim code (#1283) 2021-08-24 19:38:16 +02:00
tobspr d3fb22a54a Further wegame version adjustments 2021-08-19 09:58:26 +02:00
tobspr ff47920e81 Further wegame adjustments 2021-08-18 17:22:50 +02:00
tobspr 0751eec7d5 Gamedistribution version adjustments 2021-08-17 21:13:32 +02:00
tobspr c4ef7d4431 wegame version adjustments 2021-08-17 19:51:28 +02:00
tobspr 012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr aea668d7e3 Minor crosspromo update 2021-08-11 16:40:28 +02:00
tobspr 009e515336 Bump version, again 2021-08-11 16:36:17 +02:00
tobspr 24525344aa Do not show changelog yet 2021-08-11 16:31:26 +02:00
tobspr fb695d7413 Crosspromo 2021-08-11 16:27:39 +02:00
tobspr eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
tobspr 8547dc409d Merge branch 'master' of github.com:tobspr/shapez.io 2021-08-04 12:52:49 +02:00
tobspr 1b34346c0b Closes 1266 2021-08-04 12:52:45 +02:00
Sense101 599cc7cf9f
fixed allowing puzzles which autocomplete (#1262) 2021-08-04 12:50:31 +02:00
tobspr d8b34ca438 Minor PR adjustments 2021-08-04 12:49:01 +02:00
PFedak e4f02abeb3
Simplify item processor slot logic. (#1257)
Track input slot assignment by array index rather than including extra
data in a new object. This greatly reduces the amount of garbage
generated by tryTakeItem and other item process operations.
2021-08-04 12:34:15 +02:00
Emerald Block 0a15958af9
Highlight focused text inputs, Show old signal (#1255)
* provide previous key when editing signal

* highlight text in focused text input
2021-08-04 12:19:58 +02:00
Sense101 260041702b
Hotfix to prevent pasting locked buildings (#1272)
* fix to prevent pasting locked buildings

* only check when in editor
2021-07-28 09:20:08 +02:00
tobspr a1c6a99df0 Update wegame sdk to latest version 2021-07-06 15:51:39 +02:00
Stan e8cd01e8e0
Just a little typo (#1252)
This isn't of any significance, but I figured why not.
2021-07-01 13:24:10 +02:00
tobspr 232ad79c02 Demo version adjustments 2021-06-30 10:17:16 +02:00
tobspr 479539d9b8 Properly activate Puzzle DLC on steam version (Fixes having to activate it manually in some cases) 2021-06-27 15:52:37 +02:00
tobspr b6de716bee Clean up links 2021-06-25 19:29:23 +02:00
tobspr dba91fa50c Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-25 16:31:56 +02:00
tobspr db355da09e Minor puzzle control refactoring 2021-06-25 16:31:54 +02:00
Sense101 5fb7bb0586
Minor goal acceptor adjustments to help prevent backing up belts to complete (#1236)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* minor goal acceptor adjustments to help prevent backing up belts to complete

* removed gap between completion and fill as it doesn't look nice

* removed api override

* fixed mistake with fill percentage

* Allowed for copying acceptors to remember the required shape

* further adjusted required items, so it looks a bit nicer
2021-06-25 16:16:09 +02:00
tobspr 285dd3840d Some fixes 2021-06-25 16:15:05 +02:00
tobspr 6359bbeadf Update changelog 2021-06-25 16:10:27 +02:00
Sense101 a75a880126
Fixed blueprint not properly clearing on right click (#1235)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* fixed blueprints not clearing properly
2021-06-25 16:08:00 +02:00
Thomas (DJ1TJOO) aa553e63eb
Fixed when achievements are given on levels (#1233)
Co-authored-by: TcePrepK <TcePrepK@users.noreply.github.com>

Co-authored-by: TcePrepK <TcePrepK@users.noreply.github.com>
2021-06-25 16:06:50 +02:00
tobspr 5074727efa Update translations and changelog 2021-06-24 19:16:10 +02:00
tobspr 7b18d54cbe Minor PR adjustments 2021-06-24 19:13:21 +02:00
tobspr d24a4a848e Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-24 18:46:49 +02:00
tobspr 9703187105 Start changelog for 1.4.2 2021-06-24 18:46:47 +02:00
Sense101 f7cc313ff4
Add back copy/paste in puzzle mode. (#1230)
* added the new splitter

* Update base-en.yaml

* added the new splitter

Update changelog and update translation regarding 20 upgrade tiers, closes #907

* Update base-en.yaml

* Added back copy/paste in puzzle mode

* fixed rotating non-rotatable buildings as blueprints and made blocker non-rotatable
2021-06-24 18:45:48 +02:00
Sense101 1c23549b39
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter

* Update base-en.yaml

* added clear buildings button to both game modes

* Minor cleanups and added translation for new button
2021-06-24 18:41:37 +02:00
Sense101 6efbdc6ad1
Fix for cheating puzzles by quickly switching belts (#1226)
* added the new splitter

* Update base-en.yaml

* adjusted how acceptor works to fix macro

* fixed a minor bug

* applied changes to the puzzle-editor-review script

* minor cleanups
2021-06-24 18:39:50 +02:00
tobspr acc25a93f0 Add hint about activating the DLC 2021-06-22 15:13:22 +02:00
tobspr 10428ec6b9 Fix "disableGrid" option causing glitches in the puzzle dlc 2021-06-22 14:37:03 +02:00
tobspr 6d3faabce5 v1.4.1 2021-06-22 11:22:49 +02:00
tobspr cab21a43ca Update translations 2021-06-21 13:39:55 +02:00
tobspr cc3242011f Allow deleting puzzles 2021-06-20 17:42:44 +02:00
tobspr 4e763ae93a Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-20 11:53:50 +02:00
tobspr c6bb1a22fb Bugfix backport 2021-06-20 11:53:37 +02:00
tobspr 39d6d3d565 Minor adjustments, add "trending weekly" 2021-06-20 11:50:36 +02:00
tobspr 8149ba875b Minor artwork adjustments 2021-06-19 17:46:28 +02:00
tobspr 416f89bbf4 - Puzzle DLC browser improvements / new categories
- Fix errors not being thrown sometimes
- Minor other stuff
2021-06-19 17:16:01 +02:00
Jesús Lapastora d74d58afb7
Fixed `compressInt` cache bug (#1210)
Now `compressInt` uses the cache properly.
2021-06-19 16:17:42 +02:00
tobspr b2c9a7715c Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-06-19 13:18:40 +02:00
tobspr e4c1355e9c Query login token for puzzle DLC api 2021-06-19 13:18:38 +02:00
tobspr a4b122a91c Preparations for 1.4.0 2021-06-04 11:56:05 +02:00
tobspr 291614cb3c Support for building wegame specific version 2021-05-25 21:29:44 +02:00
tobspr a3fb3c432a Fix another bug 2021-05-25 12:09:54 +02:00
tobspr f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr b3d1204d9c Wegame version & DLC Translation in Chinese 2021-05-25 09:19:57 +02:00
tobspr 65721e0837 Fix savegame bugs 2021-05-24 16:47:36 +02:00
tobspr a0e1cb68aa Fix bugs found during testing 2021-05-23 20:19:43 +02:00
tobspr 42af2b63d6 Authorize via steam 2021-05-23 17:28:39 +02:00
tobspr 329cefb3c9 Authorize via steam for the puzzle api 2021-05-23 17:34:13 +02:00
tobspr ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr 3c3cb5924f Fix typo 2021-05-23 16:40:09 +02:00
TimerErTim b259c7576a
Fix formatItemsPerSecond with double = true (#1148)
* Show double flag with items per second being 1

formatItemsPerSecond in utils.js does not indicate two items being processed in a building
if speed is exactly one item per second. That is now fixed.

* Fix code style to fit guidelines
2021-05-23 16:39:34 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
Thomas (DJ1TJOO) 22b8777aa0
Changed electron fs-job to invoke, for simplefying storage (#1106)
* Changed electron fs-job to invoke, for simplefying storage
(And it helps for the modloader)

* Reverted some unneeded chages

* Uploaded wrong file

* Removed uneeded promise
2021-03-16 17:59:23 +01:00
Greg Considine 7f2132d763
Fix 'Oops' achievement shape validation (#1113) 2021-03-16 17:58:37 +01:00
Tobias Springer ab2beaab49 Update changelog 2021-03-14 09:07:27 +01:00
tobspr 5dddb846ef Attempt #1 on preserving savegame files 2021-03-14 08:51:10 +01:00
tobspr 71d5b02e02 Fix spelling mistake in changelog 2021-03-13 08:11:12 +01:00
tobspr 38bb393190 Disable nft until properly announced 2021-03-12 20:31:50 +01:00
tobspr 89b99c74ce Fix achievements bug 2021-03-12 13:28:42 +01:00
tobspr 4bc918dedd Add finish, italian, romania, ukrainian, minor adjustments 2021-03-12 12:42:16 +01:00
Garrow Bedrossian d887439966
Set building rotation with arrow keys ⬆⬇⬅➡ (#1074)
* Set building rotation with arrow keys ⬆⬇⬅➡

Adds 4 default keybinds to quickly set building rotation in each of the
four cardinal directions - up, down, left, and right - using the arrow keys.

* Address feedback, remove needless else
2021-03-11 13:48:10 +01:00
Greg Considine d1ef3f834e
Fix/achievements (#1091)
* [WIP] Fix achievements with unlock attempt on init. Fix lint

* Add init checks for more achievements

* Fix tslint errors

* Update CI step to include config.local copy from template if not present
2021-03-11 06:11:29 +01:00
Tobias Springer 4685f813e8 Achievements, fix no. 2 2021-03-10 12:50:43 +01:00
Tobias Springer f83e9f0fb8 Multiple fixes to the achievements 2021-03-10 11:59:47 +01:00
Tobias Springer dfd64a901b Minor marketing adjustments 2021-03-10 10:10:18 +01:00
Tobias Springer 226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
Greg Considine 26b842494f
Achievements (#1087)
* [WIP] Add boilerplate for achievement implementation

* Add config.local.template.js and rm cached copy of config.local.js

* [WIP] Implement painting, cutting, rotating achievements (to log only)

* [WIP] Refactor achievements, jsdoc fixes, add npm script

- Refactor achievements to make use of Signals
- Move implemented achievement interfaces to appropriate
platform folders (SteamAchievements in currently in use
in browser wrapper for testing)
- Fix invalid jsdocs
- Add dev-standalone script to package.json scripts

* Add steam/greenworks IPC calls and optional private-artifact dependency

* Include private artifacts in standalone builds

* Uncomment appid include

* [WIP] Add steam overlay fix, add hash to artifact dependency

* Update electron, greenworks. Add task to add local config if not present

* Add more achievements, refactor achievement code

* Add receiver flexibility and more achievements
- Add check to see if necessary to create achievement and add receiver
- Add remove receiver functionality when achievement is unlocked

* Add achievements and accommodations for switching states
- Fix startup code to avoid clobbering achievements on state switch
- Add a few more achievements

* Add achievements, ids. Update names, keys for consistency

* Add play time achievements

* [WIP] Add more achievements

* Add more achievements. Add bulk achievement check signal

* [WIP] Add achievements. Start savefile migration

* Add achievements. Add savefile migration

* Remove superfluous achievement stat

* Update lock files, fix merge conflict
2021-03-10 07:33:39 +01:00
Tobias Springer 1ee03d7398 Adjustments to support chinese versions 2021-03-09 10:07:19 +01:00
tobspr 5a928a8ad3 Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-01-17 15:14:32 +01:00