shapez/translations/base-zh-CN.yaml

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steamPage:
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shortText: “唯一能限制您的只有您的想象力”《异形工厂》shapez
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是一款在无限拓展的地图上,通过建造各类工厂设施,来自动化生产与组合出愈加复杂图形的游戏。
discordLinkShort: 官方 Discord 服务器
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intro: |-
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“奇形怪状,放飞想象!”
“自动生产,尽情创造!”
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《异形工厂》shapez是一款能让您尽情发挥创造力充分享受思维乐趣的 IO 游戏。
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游戏很轻松,只需建造工厂,布好设施,无需操作即能自动创造出各种各样的几何图形。
挑战很烧脑,随着等级提升,需要创造的图形将会越来越复杂,同时您还需要在无限扩展的地图中持续扩建优化您的工厂。
以为这就是全部了吗?不!图形的生产需求将会指数性增长,持续的扩大规模和熵增带来的无序,将会是令人头痛的问题!
这还不是全部!一开始我们创造了图形,然后我们需要学会提取和混合来让它们五颜六色。
然后,还有吗?当然,唯有思维,方能无限。
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欢迎免费体验试玩版:“让您的想象力插上翅膀!”
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和最聪明的玩家一起挑战,请访问 Steam 游戏商城购买《异形工厂》shapez的完整版
what_others_say: 来看看玩家们对《异形工厂》shapez的评价
nothernlion_comment: 非常棒的游戏,我的游戏过程充满乐趣,不觉时间飞逝。
notch_comment: 哦,天哪!我真得该去睡了!但我想我刚刚搞定如何在游戏里面制造一台电脑出来。
steam_review_comment: 这是一个不知不觉偷走你时间,但你并不会想要追回的游戏。非常烧脑的挑战,让我这样的完美主义者停不下来,总是希望可以再高效一些。
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global:
loading: 加载中
error: 错误
thousandsDivider: ","
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decimalSeparator: .
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suffix:
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thousands:
millions: 百万
billions: 亿万
trillions:
infinite: 无限
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time:
oneSecondAgo: 1 秒前
xSecondsAgo: <x> 秒前
oneMinuteAgo: 1 分钟前
xMinutesAgo: <x> 分钟前
oneHourAgo: 1 小时前
xHoursAgo: <x> 小时前
oneDayAgo: 1 天前
xDaysAgo: <x> 天前
secondsShort: <seconds> 秒
minutesAndSecondsShort: <minutes> 分 <seconds> 秒
hoursAndMinutesShort: <hours> 时 <minutes> 分
xMinutes: <x> 分钟
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keys:
tab: TAB 键
control: CTRL 键
alt: ALT 键
escape: ESC 键
shift: SHIFT 键
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space: 空格键
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loggingIn: 登录
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loadingResources: 下载其他资源 (<percentage> %)
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discount: -<percentage>%
discountSummerSale: SPECIAL PROMOTION! Offer ends 7 July
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demoBanners:
title: 试玩版
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intro: |-
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<strong>现在</strong>购买完整版以解锁<ul>
<li>所有 26 个关卡 + 无限可能的自由模式</li>
<li>22 个全新设施</li>
<li>游戏模组Mods支持</li>
<li>成就</li>
<li>暗色模式</li>
<li>……以及更多!</li>
</ul>
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playtimeDisclaimer: 完整版包括多达 <strong>20 小时的新内容</strong>
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playerCount: <playerCount> 个像你一样的玩家目前正在 Steam 上玩 shapez
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untilEndOfDemo: 直到演示结束
playtimeDisclaimerDownload: 您可以在完整版中继续您的存档游戏! 点击<strong>此处</strong>下载您的存档游戏。
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titleV2: 现在就玩完整版的。
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mainMenu:
play: 开始游戏
changelog: 更新日志
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importSavegame: 读取存档
openSourceHint: 本游戏已开源!
discordLink: 官方 Discord 服务器
helpTranslate: 帮助我们翻译!
browserWarning: 很抱歉,本游戏在当前浏览器上可能运行缓慢!使用 Chrome 或者购买完整版以得到更好的体验。
savegameLevel: 第 <x> 关
savegameLevelUnknown: 未知关卡
continue: 继续游戏
newGame: 新游戏
madeBy: 作者:<author-link>
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subreddit: Reddit
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savegameUnnamed: 存档未命名
puzzleMode: 谜题模式
back: 返回
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puzzleDlcText:
持续优化追求极致效率。在限定空间内使用有限的设施来创造图形《异形工厂》Shapez的首个 DLC
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“谜题挑战者”将会给大家带来更烧脑、更自由的全新挑战!
puzzleDlcWishlist: 添加愿望单!
puzzleDlcViewNow: 查看 DLC
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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mods:
title: 激活游戏模组Mods
warningPuzzleDLC: 无法在任何游戏模组Mods下进行“谜题挑战者” DLC请关闭所有游戏模组Mods
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playingFullVersion: 您正在玩完整版游戏!
logout: 登出
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noActiveSavegames: No active savegames found - Click play to start a new game!
playFullVersionV2: Bough shapez on Steam? Play the full version in your Browser!
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playFullVersionStandalone: You can now also play the full version in your Browser!
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dialogs:
buttons:
ok: 确认
delete: 删除
cancel: 取消
later: 以后
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restart: 重新开始
reset: 重置
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getStandalone: 获取完整版
deleteGame: 我没疯!我知道我在做什么!
viewUpdate: 查看更新
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showUpgrades: 显示设施升级
showKeybindings: 显示按键设置
retry: 重试
continue: 继续
playOffline: 离线游戏
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importSavegameError:
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title: 读取错误
text: 未能读取您的存档:
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importSavegameSuccess:
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title: 读取成功
text: 存档被成功读取
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gameLoadFailure:
title: 存档损坏
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text: 未能读取您的存档:
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confirmSavegameDelete:
title: 确认删除
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text: 您确定要删除这个游戏吗?<br><br> “<savegameName>” 等级 <savegameLevel><br><br> 该操作无法回退!
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savegameDeletionError:
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title: 删除失败
text: 未能删除您的存档
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restartRequired:
title: 需要重启游戏
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text: 您需要重启游戏以应用变更的设置。
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editKeybinding:
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title: 更改按键设定
desc: 请按下您想要使用的按键以设定,或者按下 ESC 键来取消设定。
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resetKeybindingsConfirmation:
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title: 重置按键设定
desc: 您将要重置所有按键设定,请确认。
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keybindingsResetOk:
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title: 重置按键设定
desc: 成功重置所有按键设定!
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featureRestriction:
title: 试玩版
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desc: 您尝试使用了 “<feature>” 一项功能。该功能在试玩版中不可用。请考虑购买完整版以获得更好的体验。
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oneSavegameLimit:
title: 存档数量限制
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desc: 试玩版中只能保存一份存档。请删除旧存档或者购买完整版!
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updateSummary:
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title: 新内容更新啦!
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desc: 以下为游戏最新更新内容:
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upgradesIntroduction:
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title: 解锁升级
desc: <strong>您生产过的所有图形都能被用来解锁升级。</strong> 所以不要销毁您之前建造的工厂!注意:升级菜单在屏幕右上角。
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massDeleteConfirm:
title: 确认删除
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desc: 您将要删除很多设施,准确来说有 <count> 个!您确定要这么做吗?
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blueprintsNotUnlocked:
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title: 尚未解锁
desc: 您还没有解锁蓝图功能!通过第 12 关的挑战后可解锁蓝图。
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keybindingsIntroduction:
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title: 实用快捷键
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desc:
这个游戏有很多有用的快捷键设定。以下是其中的一些介绍,记得在<strong>按键设置</strong>中查看其他按键设定!<br><br>
<code class='keybinding'>CTRL 键</code> + 拖动:选择区域以复制或删除。<br> <code
class='keybinding'>SHIFT 键</code> 按住以放置多个同一种设施。<br> <code
class='keybinding'>ALT 键</code>:反向放置传送带。<br>
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createMarker:
title: 创建地图标记
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desc: 填写一个有意义的名称,还可以同时包含一个形状的<strong>短代码</strong>(您可以 <link>点击这里</link> 生成短代码)
titleEdit: 编辑地图标记
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markerDemoLimit:
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desc: 在试玩版中您只能创建两个地图标记。请获取完整版以创建更多标记。
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massCutConfirm:
title: 确认剪切
desc: 您将要剪切很多设施,准确来说有 <count> 种!您确定要这么做吗?
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exportScreenshotWarning:
title: 工厂截图
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desc: 您将要导出您整个工厂基地的截图。如果您已经建设了一个规模很大的基地,生成截图的过程将会很慢,且有可能导致游戏崩溃!
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massCutInsufficientConfirm:
title: 确认剪切
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desc: 您没有足够的图形来粘贴这个区域!您确定要剪切吗?
editSignal:
title: 设置信号
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descItems: "选择一个预定义的项目:"
descShortKey: ... 或者输入图形的 <strong>短代码</strong> (您可以 <link>点击这里</link> 生成短代码)
renameSavegame:
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title: 重命名游戏存档
desc: 您可以在此重命名游戏存档。
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tutorialVideoAvailable:
title: 教程
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desc: 这个关卡有视频攻略!您想查看这个视频攻略吗?
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tutorialVideoAvailableForeignLanguage:
title: 教程
desc: 这个关卡有英语版本的视频攻略!您想查看这个视频攻略吗?
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editConstantProducer:
title: 设置项目
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puzzleLoadFailed:
title: 谜题载入失败
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desc: 很遗憾,谜题未能载入:
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submitPuzzle:
title: 提交谜题
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descName: 给您的谜题设定名称:
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descIcon: 请输入唯一的短代码,它将显示为标志您的谜题的图标(<link>在此</link>生成,或者从以下随机推荐的图形中选择一个):
placeholderName: 谜题标题
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puzzleResizeBadBuildings:
title: 无法调整大小
desc: 您无法使这块区域变得更小,否则有些设施将会超出区域范围。
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puzzleLoadError:
title: 谜题出错
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desc: 谜题载入失败:
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offlineMode:
title: 离线模式
desc: 访问服务器失败,游戏只能在离线模式下进行。请确认您的网络连接正常。
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puzzleDownloadError:
title: 下载出错
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desc: 无法下载谜题:
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puzzleSubmitError:
title: 提交出错
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desc: 无法提交您的谜题:
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puzzleSubmitOk:
title: 谜题已发布
desc: 恭喜!您所创造的谜题已成功发布,别的玩家已经可以对您的谜题发起挑战!您可以在“我的谜题”部分找到您发布的谜题。
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puzzleCreateOffline:
title: 离线模式
desc: 由于您现在没有连接互联网,所以您将无法保存或发布您的谜题。是否仍要继续?
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puzzlePlayRegularRecommendation:
title: 游戏建议
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desc: <strong>强烈</strong>建议您在至少完成本体第12关后再尝试体验“谜题挑战者”
DLC否则您可能在游戏过程中遇到困难您是否仍要继续
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puzzleShare:
title: 短代码已复制
desc: 此谜题的短代码(<key>)已经复制到了您的剪贴板!您可以在谜题菜单中输入短代码以快速访问对应谜题。
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puzzleReport:
title: 上报谜题
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options:
profane: 污言秽语
unsolvable: 无法完成
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trolling: 恶意设计
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puzzleReportComplete:
title: 感谢您的反馈!
desc: 此谜题已标记!
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puzzleReportError:
title: 上报失败
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desc: 无法处理您的上报:
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puzzleLoadShortKey:
title: 输入短代码
desc: 输入此谜题的短代码以载入。
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puzzleDelete:
title: 删除谜题?
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desc: 您是否确认删除“<title>”?删除后不可恢复!
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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modsDifference:
title: 模组警告
desc: 当前已安装的游戏模组Mods与该存档创建时所安装的游戏模组Mods不同这可能会导致存档损坏甚至无法加载。你确定要继续加载吗
missingMods: 缺失的游戏模组Mods
newMods: 新安装的游戏模组Mods
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resourceLoadFailed:
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title: 资源载入失败
demoLinkText: Steam上的《异形工厂》ShapezDemo
descWeb: “一个或多个资源载入失败,请确认您的网络连接正常并再次尝试。如果仍然载入失败,
请确认您已经关闭了所有浏览器插件(比如"广告屏蔽")。<br><br>或者,你也可以试玩
<demoOnSteamLinkText>。<br><br> 错误提示:”
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descSteamDemo:
“一个或多个资源载入失败,请重新启动游戏。 如果仍然存在问题请重新安装游戏或者通过Steam验证游戏安装文件。 <br><br>
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错误提示:”
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steamSsoError:
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title: 从完整版登出
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desc:
由于您的网络连接不稳定,或者您已在另一台设备上开始游戏。您已经从浏览器登出了完整版游戏。 <br><br>
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请确认您没有在其他浏览器或电脑用同一Steam账号登录《异形工厂》Shapez。<br><br> 您可以从主界面再次登录。
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steamSsoNoOwnership:
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title: 尚未获得完整版
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desc: 在浏览器内玩完整版游戏您需要通过Steam购买游戏本体和DLC<br><br> 请确认您已经购买请使用同一Steam账号登录并再次尝试。
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ingame:
keybindingsOverlay:
moveMap: 移动地图
selectBuildings: 选择区域
stopPlacement: 停止放置
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rotateBuilding: 转动设施
placeMultiple: 放置多个
reverseOrientation: 反向放置
disableAutoOrientation: 关闭自动定向
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toggleHud: 切换可视化界面HUD
placeBuilding: 放置设施
createMarker: 创建地图标记
delete: 销毁
pasteLastBlueprint: 粘贴上一个蓝图
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lockBeltDirection: 启用传送带规划器
plannerSwitchSide: 规划器换边
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cutSelection: 剪切
copySelection: 复制
clearSelection: 取消选择
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pipette: 吸取器
switchLayers: 切换层
clearBelts: 清除传送带
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buildingPlacement:
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cycleBuildingVariants: 按 <key> 键以选择设施的变型体。
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hotkeyLabel: 快捷键:<key>
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infoTexts:
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speed: 速率
range: 范围
storage: 容量
oneItemPerSecond: 1 个/秒
itemsPerSecond: <x> 个/秒
itemsPerSecondDouble: 2 倍)
tiles: <x> 格
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levelCompleteNotification:
levelTitle: 第 <level> 关
completed: 完成
unlockText: 解锁<reward>
buttonNextLevel: 下一关
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notifications:
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newUpgrade: 有新内容更新啦!
gameSaved: 游戏已保存。
freeplayLevelComplete: 第 <level> 关 完成了!
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shop:
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title: 升级
buttonUnlock: 升级
tier: <x>级
maximumLevel: 最高级(<currentMult> 倍速率)
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statistics:
title: 统计信息
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dataSources:
stored:
title: 仓库
description: 所有存储在中心基地的图形。
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produced:
title: 生产
description: 所有在工厂内生产的图形,包括中间产物。
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delivered:
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title: 交付
description: 交付到中心基地的图形。
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noShapesProduced: 您还没有生产任何图形。
shapesDisplayUnits:
second: <shapes> / 秒
minute: <shapes> / 分
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hour: <shapes> / 小时
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settingsMenu:
playtime: 游戏时间
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buildingsPlaced: 设施数量
beltsPlaced: 传送带数量
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tutorialHints:
title: 需要帮助?
showHint: 显示帮助
hideHint: 关闭
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blueprintPlacer:
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cost: 成本
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waypoints:
waypoints: 地图标记
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hub: 中心
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description: 左键点击地图标记以跳转到该处,右键点击可删除地图标记。<br><br>按 <keybinding>
在当前地点创建地图标记,或者在选定位置上<strong>右键</strong>创建地图标记。
creationSuccessNotification: 成功创建地图标记。
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interactiveTutorial:
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title: 新手教程
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hints:
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1_1_extractor: 在<strong>圆形</strong>上放置一个<strong>开采器</strong>来获取圆形!<br><br>提示:<strong>按下鼠标左键</strong>选中<strong>开采器</strong>
1_2_conveyor: 用<strong>传送带</strong>将您的开采器连接到中心基地上!<br><br>提示:选中<strong>传送带</strong>后<strong>按下鼠标左键可拖动</strong>布置传送带!
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1_3_expand:
您可以放置更多的<strong>开采器</strong>和<strong>传送带</strong>来更有效率地完成关卡目标。<br><br>
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提示:按住 <strong>SHIFT</strong> 键可放置多个<strong>开采器</strong>,注意用
<strong>R</strong> 键可旋转<strong>开采器</strong>的出口方向,确保开采的图形可以顺利传送。
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2_1_place_cutter: 现在放置一个<strong>切割器</strong>,这个设施可把<strong>圆形</strong>切成两半!<br><br>注意:无论如何放置,切割机总是<strong>从上到下</strong>切割。
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2_2_place_trash:
使用切割机后产生的废弃图形会导致<strong>堵塞</strong>。<br><br>注意使用<strong>垃圾桶</strong>清除当前
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(!) 不需要的废物。
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2_3_more_cutters: 干的好!现在放置 <strong>2
个以上的切割机</strong>来加快当前缓慢的过程!<br><br>提示:用<strong>快捷键 0 - 9
</strong>可以快速选择各项设施!
3_1_rectangles: 现在让我们开采一些矩形!找到<strong>矩形地带</strong>并<strong>放置 4
个开采器</strong>并将它们用<strong>传送带</strong>连接到中心基地。<br><br>
提示:选中<strong>传送带</strong>后按住 <strong>SHIFT
键</strong>可快速准确地规划<strong>传送带路线!</strong>
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21_1_place_quad_painter: 放置<strong>四口上色器</strong>并且获取一些<strong>圆形</strong><strong>白色</strong>和<strong>红色</strong>
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21_2_switch_to_wires: 按 <strong>E</strong> 键选择<strong>电线层</strong><br><br>
然后用导线连接上色器的<strong>四个输入口</strong>
21_3_place_button: 很好!现在放置一个<strong>开关</strong>并连接导线!
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21_4_press_button: 按下<strong>开关</strong>来<strong>产生正信号</strong>以激活<strong>上色器</strong>。<br><br>注:您不用连上所有的输入口!试着只接两个。
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1_2_hold_and_drag: 按住并拖动
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colors:
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red: 红色
green: 绿色
blue: 蓝色
yellow: 黄色
purple: 紫色
cyan: 青色
white: 白色
uncolored: 无色
black: 黑色
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shapeViewer:
title:
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empty:
copyKey: 复制短代码
connectedMiners:
one_miner: 1 个开采器
n_miners: <amount> 个开采器
limited_items: 限制在 <max_throughput>
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watermark:
title: 试玩版
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desc: 点击这里了解完整版内容
get_on_steam: 在 Steam 商城购买
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standaloneAdvantages:
no_thanks: 不需要,谢谢
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points:
levels:
title: 19 个全新关卡!
desc: 总共 26 个不同关卡!
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buildings:
title: 22 个全新设施!
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desc: 呈现完全体的全自动工厂!
mods:
title: 支持游戏模组Mods
desc: 超过 80 个游戏模组可供下载!
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markers:
title: 无限数量地图标记
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desc: 地图再大,不会迷路!
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wires:
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title: 电线更新包
desc: 发挥创造力的全新维度!
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darkmode:
title: 暗色模式
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desc: 优雅且护眼的配色!
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support:
title: 支持作者
desc: 我使用闲暇时间开发游戏!
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achievements:
title: 成就
desc: 挑战全成就解锁!
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titleV2: “现在就购买完整版游戏以解锁”
titleExpiredV2: “恭喜Demo通关
titleEnjoyingDemo: 游戏愉快!
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puzzleEditorSettings:
zoneTitle: 区域
zoneWidth: 宽度
zoneHeight: 高度
trimZone: 整理
clearItems: 清除项目
share: 共享
report: 上报
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clearBuildings: 清除设施
resetPuzzle: 重设谜题
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puzzleEditorControls:
title: 谜题编辑器
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instructions:
- 1. 放置<strong>常量生成器</strong>,为玩家提供此谜题的初始图形和颜色。
- 2. 建造您希望玩家稍后建造的一个或多个图形,并将其交付给一个或多个<strong>目标接收器</strong>。
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- 3.
当一个目标接收器接收到一个图形一段时间后,会<strong>将其保存为此玩家稍后必须建造的目标</strong>(由<strong>绿色充能条</strong>表示)。
- 4. 单击设施上的<strong>锁定按钮</strong>即可将其禁用。
- 5. 单击审阅后,您的谜题将通过验证,您可以正式发布它。
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- 6.
谜题发布后,<strong>所有设施都将被拆除</strong>,除了<strong>常量生成器</strong>和<strong>目标接收器</strong>。然后,等着其他玩家对您创造的谜题发起挑战吧!
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puzzleCompletion:
title: 谜题挑战成功!
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titleLike: 喜欢此谜题的话,请为它点赞:
titleRating: 您觉得此谜题难度如何?
titleRatingDesc: 您的评分将帮助作者在未来创作出更好的谜题!
continueBtn: 继续游戏
menuBtn: 菜单
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nextPuzzle: 下一个谜题
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puzzleMetadata:
author: 作者
shortKey: 短代码
rating: 难度评分
averageDuration: 平均挑战时间
completionRate: 挑战完成率
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shopUpgrades:
belt:
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name: 传送、分发、隧道
description: 效率 <currentMult> 倍 → <newMult> 倍
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miner:
name: 开采
description: 效率 <currentMult> 倍 → <newMult> 倍
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processors:
name: 切割、旋转、堆叠
description: 效率 <currentMult> 倍 → <newMult> 倍
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painting:
name: 混色、上色
description: 效率 <currentMult> 倍 → <newMult> 倍
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buildings:
belt:
default:
name: 传送带
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description: 运送物品,选中后<strong>按住鼠标并拖动</strong>可一次性放置多个传送带。
miner:
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default:
name: 开采器
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description: 放置在<strong>图形</strong>或者<strong>颜色</strong>上进行开采。
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chainable:
name: 开采器(链式)
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description: 放置在<strong>图形</strong>或者<strong>颜色</strong>上进行开采。它们可以被链接在一起。
underground_belt:
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default:
name: 隧道
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description: 可放置在<strong>传送带</strong>或<strong>设施</strong>下方以运送物品。
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tier2:
name: 二级隧道
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description: 可放置在<strong>传送带</strong>或<strong>设施</strong>下方以运送物品。
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cutter:
default:
name: 切割机
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description: 始终将<strong>图形</strong>从上到下切开并分别输出。<strong>如果您只需要其中一半的图形,使用<strong>垃圾桶</strong>清除另一半图形,否则切割机会停止工作!</strong>
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quad:
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name: 切割机(四向)
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description: 将输入的图形切成四块。<strong>如果您只需要其中一块图形,使用<strong>垃圾桶</strong>清除其他图形,否则切割机会停止工作!</strong>
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rotater:
default:
name: 旋转机
description: 将<strong>图形</strong>顺时针旋转 90 度。
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ccw:
name: 旋转机(逆时针)
description: 将<strong>图形</strong>逆时针旋转 90 度。
rotate180:
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name: 旋转机180 度)
description: 将<strong>图形</strong>旋转 180 度。
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stacker:
default:
name: 堆叠机
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description: 将输入的<strong>图形</strong>在同一层内组合在一起。如果不能被直接组合,则右边输入<strong>图形</strong>会堆叠在左边输入<strong>图形</strong>上面。
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mixer:
default:
name: 混色器
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description: 用叠加混色法将两个<strong>颜色</strong>混合。
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painter:
default:
name: 上色器
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description: 将整个<strong>图形</strong>涂上输入的<strong>颜色</strong>。
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double:
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name: 上色器(双面)
description: 使用顶部输入的<strong>颜色</strong>为左侧输入的<strong>图形</strong>上色。
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quad:
name: 上色器(四口)
2021-03-08 11:59:45 +01:00
description: 能够为<strong>图形</strong>的四个象限单独上色。记住只有通过电线层上带有<strong>正信号</strong>的插槽才可以上色!
2020-06-16 12:31:16 +02:00
mirrored:
name: 上色器(镜像)
2021-03-08 11:59:45 +01:00
description: 将整个<strong>图形</strong>涂上输入的颜色。
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trash:
default:
name: 垃圾桶
2022-06-10 12:55:35 +02:00
description: 可以从所有四个方向上输入物品并永久清除它们。
2020-06-12 12:01:25 +02:00
hub:
deliver: 交付
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toUnlock: 解锁
levelShortcut: 关卡
endOfDemo: 试玩版结束
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wire:
default:
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name: 电线
description: 可用来传输<strong>信号<strong>信号可以是物品颜色或者开关值0 或 1
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不同颜色的<strong>电线</strong>不会互相连接
second:
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name: 电线
description: 可用来传输<strong>信号<strong>信号可以是物品颜色或者开关值0 或 1
2021-03-12 11:18:43 +01:00
不同颜色的<strong>电线</strong>不会互相连接
balancer:
default:
name: 平衡器
2021-03-08 11:59:45 +01:00
description: 多功能的设施:可将所有输入均匀地分配到所有输出上。
merger:
name: 合并器(小型)
2021-03-08 11:59:45 +01:00
description: 可将两条传送带合并为一条。
merger-inverse:
name: 合并器(小型)
2021-03-08 11:59:45 +01:00
description: 可将两条传送带合并为一条。
splitter:
name: 分离器(小型)
2021-03-08 11:59:45 +01:00
description: 可将一条传送带分成为两条。
splitter-inverse:
name: 分离器(小型)
2021-03-08 11:59:45 +01:00
description: 可将一条传送带分成为两条。
storage:
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default:
name: 存储器
description: 储存多余的物品,直到储满。优先处理左边的输出,并可以用作溢出门。
wire_tunnel:
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default:
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name: 交叉电线
description: 使两根<strong>电线</strong>交叉而不会连接起来。
constant_signal:
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default:
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name: 恒定信号
2021-03-12 11:18:43 +01:00
description: 发出固定信号,可以是<strong>图形</strong>、<strong>颜色</strong>、<strong>开关值1 /
0</strong>。
lever:
default:
name: 开关
2021-03-08 11:59:45 +01:00
description: 可以在电线层上发出<strong>开关值1 / 0</strong>信号,以达到控制部件的作用,比如可以用来控制物品过滤器。
logic_gate:
default:
name: 与门
description: 如果输入<strong>都是</strong>正信号,则发出<strong>开1</strong>信号。正信号图形颜色1信号
not:
name: 非门
description: 如果输入<strong>不是</strong>正信号,则发出<strong>开1</strong>信号。正信号图形颜色1信号
xor:
name: 异或门
description: 如果输入<strong>只有一个</strong>正信号,则发出<strong>开1</strong>信号。正信号图形颜色1信号
or:
name: 或门
description: 如果输入<strong>有一个</strong>是正信号,则发出<strong>开1</strong>信号。正信号图形颜色1信号
transistor:
default:
name: 晶体管
2021-03-08 11:59:45 +01:00
description: 如果侧边输入正信号输入可以通过并转发。正信号图形颜色1信号
mirrored:
name: 晶体管
2021-03-08 11:59:45 +01:00
description: 如果侧边输入正信号输入可以通过并转发。正信号图形颜色1信号
filter:
default:
name: 过滤器
2021-03-08 11:59:45 +01:00
description: 在顶侧输出和<strong>信号</strong>匹配的内容在右侧输出不匹配的内容。如果是开关量的话1信号从顶侧输出0信号从右侧输出。
display:
default:
name: 显示器
2021-03-08 11:59:45 +01:00
description: 在显示器上显示连接的<strong>信号</strong>(信号可以是:图形、颜色、开关值)。
reader:
default:
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name: 传送带读取器
description: 可以读取<strong>传送带</strong>平均<strong>吞吐量</strong>。输出最后在<strong>电线层</strong>上读取的物品(一旦解锁。)
analyzer:
default:
name: 图形分析器
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description: 分析<strong>图形</strong>最底层的右上象限并返回其<strong>图形</strong>和<strong>颜色</strong>。
comparator:
default:
name: 比较器
description: 如果输入的两个<strong>信号</strong>一样将输出开1信号可以比较图形颜色和开关值。
virtual_processor:
default:
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name: 模拟切割机
2021-03-08 11:59:45 +01:00
description: 模拟将<strong>图形</strong>切割成两半。
rotater:
name: 模拟旋转机
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description: 模拟顺时针旋转<strong>图形</strong>。
unstacker:
name: 模拟拆分器
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description: 模拟提取最上层<strong>图形</strong>从右侧输出,提取其余的<strong>图形</strong>从左侧输出。
stacker:
name: 模拟堆叠机
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description: 模拟将右侧<strong>图形</strong>叠在左侧<strong>图形</strong>上。
painter:
name: 模拟上色器
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description: 模拟使用右侧输入的<strong>颜色</strong>给底部输入的<strong>图形</strong>上色
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item_producer:
default:
name: 物品生成器
2021-03-08 11:59:45 +01:00
description: 仅在沙盒模式下可用,在常规层上输出<strong>电线层</strong>给定的<strong>信号</strong>。
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constant_producer:
default:
name: 常量生成器
description: 不断输出指定的图形或颜色。
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goal_acceptor:
default:
name: 目标接收器
description: 将图状传递给目标接收器,以将它们设置为谜题挑战目标。
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block:
default:
name: 方块
description: 放置了方块的格子将无法再进行其他放置。
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storyRewards:
reward_cutter_and_trash:
title: 切割图形
2021-03-08 11:59:45 +01:00
desc: 恭喜!您解锁了<strong>切割机</strong>,不管如何放置,它只会从上到下切开<strong>图形</strong>
<br>注意一定要用处理掉切割后废弃的<strong>图形</strong>,不然它会<strong>阻塞</strong>传送带,
<br>使用<strong>垃圾桶</strong>,它会清除所有放进去的图形!
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reward_rotater:
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title: 旋转
desc: 恭喜!您解锁了<strong>旋转机</strong>。它会顺时针将输入的<strong>图形旋转90度</strong>。
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reward_painter:
title: 上色
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desc:
恭喜!您解锁了<strong>上色器</strong>。开采一些颜色(就像您开采图形一样),将其在上色器中与图形结合来将图形上色!
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<br>注意:如果您不幸患有色盲,可以在设置中启用<strong>色盲模式</strong>
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reward_mixer:
title: 混合颜色
2021-03-08 11:59:45 +01:00
desc: 恭喜!您解锁了<strong>混色器</strong>。它使用<strong>叠加混色法</strong>将两种颜色混合起来。
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reward_stacker:
title: 堆叠
2021-03-08 11:59:45 +01:00
desc: 恭喜!您解锁了<strong>堆叠机</strong>。它会将将输入的<strong>图形</strong>在同一层内组合在一起。
<br>如果不能被直接组合,则右边输入<strong>图形</strong>会堆叠在左边输入<strong>图形</strong>上面。
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reward_splitter:
2021-03-08 11:59:45 +01:00
title: 分离器(小型)
desc: 您已经解锁了<strong>平衡器</strong>的变体<strong>分离器</strong>,它会把输入的东西一分为二!
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reward_tunnel:
title: 隧道
2021-03-08 11:59:45 +01:00
desc: 恭喜!您解锁了<strong>隧道</strong>。它可放置在<strong>传送带</strong>或<strong>设施</strong>下方以运送物品。
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reward_rotater_ccw:
title: 逆时针旋转
2022-06-23 19:48:53 +02:00
desc:
恭喜!您解锁了<strong>旋转机</strong>的<strong>逆时针</strong>变体。它可以逆时针旋转<strong>图形</strong>。
<br>选择<strong>旋转机</strong>然后按 "T" 键来选取这个变体。
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reward_miner_chainable:
title: 链式开采器
2022-06-23 19:48:53 +02:00
desc:
您已经解锁了<strong>链式开采器</strong>!它能<strong>转发资源</strong>给其他的开采器,这样您就能更有效率的开采各类资源了!<br><br>
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注意:新的开采器已替换了工具栏里旧的开采器!
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reward_underground_belt_tier_2:
title: 二级隧道
2021-03-08 11:59:45 +01:00
desc: 恭喜!您解锁了<strong>二级隧道</strong>。这是隧道的一个变体。二级隧道有<strong>更长的传输距离</strong>。您还可以混用不同的隧道变体!
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reward_cutter_quad:
2020-06-24 04:40:04 +02:00
title: 四向切割机
2021-03-08 11:59:45 +01:00
desc: 恭喜!您解锁了<strong>切割机</strong>的<strong>四向</strong>变体。它可以将输入的<strong>图形</strong>切成四块而不只是左右两块!
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reward_painter_double:
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title: 双面上色器
desc: 恭喜!您解锁了<strong>上色器</strong>的<strong>双面</strong>变体。它可以同时为两个图形上色,但每次只消耗一份颜色!
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reward_storage:
title: 存储器
2021-03-08 11:59:45 +01:00
desc: 您已经解锁了<strong>存储器</strong>,它能存满指定容量的物品!
<br>它<strong>优先从左边</strong>输出,这样您就可以用它做一个<strong>溢流门</strong>了!
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reward_freeplay:
title: 自由模式
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desc:
成功了!您解锁了<strong>自由模式</strong>!挑战升级!这意味着现在将<strong>随机</strong>生成图形!
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从现在起,中心基地最为需要的是<strong>产量</strong>,强烈建议您去制造一台能够自动交付所需图形的机器!<br><br>
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基地会在<strong>电线层</strong>输出需要的图形,您需要去分析图形并在此基础上自动配置您的工厂。
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reward_blueprints:
title: 蓝图
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desc:
您现在可以<strong>复制粘贴</strong>您的工厂的一部分了!按住 CTRL 键并拖动鼠标来选择一块区域,然后按 C 键复制。
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<br><br>粘贴并<strong>不是免费的</strong>,您需要制造<strong>蓝图图形</strong>来负担。蓝图图形是您刚刚交付的图形。
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no_reward:
title: 下一关
desc: 这一关没有奖励,但是下一关有!<br><br>
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注意:最高明的规划师都不会破坏原有的工厂设施,您生产过的<strong>所有图形</strong>都会被用于<strong>解锁升级</strong>。
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no_reward_freeplay:
title: 下一关
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desc: 恭喜您!
reward_balancer:
title: 平衡器
desc: 恭喜!您解锁了多功能<strong>平衡器</strong>,它能够<strong>分割和合并</strong>多个传送带的资源,可以用来建造更大的工厂!
reward_merger:
2021-03-08 11:59:45 +01:00
title: 合并器(小型)
desc: 恭喜!您解锁了<strong>平衡器</strong>的变体<strong>合并器</strong>,它能合并两个输入到同一个传送带上!
reward_belt_reader:
2021-03-08 11:59:45 +01:00
title: 传送带读取器
desc: 恭喜!您解锁了<strong>传送带读取器</strong>!它能够测量传送带上的生产率。
<br><br>等您解锁了<strong>电线层</strong>后,它将会极其有用!
reward_rotater_180:
2021-03-08 11:59:45 +01:00
title: 旋转机180度
desc: 恭喜!您解锁了<strong>旋转器180度</strong>!它能帮您把一个图形旋转 180 度(惊不惊喜!:D
reward_display:
title: 显示器
2021-03-08 11:59:45 +01:00
desc: 恭喜!您已经解锁了<strong>显示器</strong>,它可以显示一个在<strong>电线层上连接的信号</strong>
<br>注意:您注意到<strong>传送读取器</strong>和<strong>存储器</strong>输出的他们最后读取的物品了吗?试着在显示屏上展示一下!
reward_constant_signal:
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title: 恒定信号
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desc:
恭喜!您解锁了生成于电线层之上的<strong>恒定信号</strong>,把它连接到<strong>过滤器</strong>时非常有用。
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<br>比如它能发出图形、颜色、开关值1 / 0的固定信号。
reward_logic_gates:
title: 逻辑门
2021-03-08 11:59:45 +01:00
desc: 您解锁了<strong>逻辑门</strong>!它们是个好东西!<br>
您可以用它们来进行'与,或,非,异或'操作。<br><br>作为奖励,我还给您解锁了<strong>晶体管</strong>
reward_virtual_processing:
title: 模拟处理器
2021-03-08 11:59:45 +01:00
desc: 我刚刚给了一大堆新设施,让您可以<strong>模拟形状的处理过程</strong><br>
2021-03-12 11:18:43 +01:00
您现在可以在电线层上模拟切割机,旋转机,堆叠机和其他机器!<br> 有了这些,您可以选择下面三个方向来继续游戏:<br>
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-建立一个<strong>自动化机器</strong>以生产出任何中心基地需要图形(建议一试!)。<br>
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-用<strong>电线层</strong>做些酷炫的东西。<br> -继续正常游戏。<br> 放飞想象,尽情创造!
2020-09-29 16:51:10 +02:00
reward_wires_painter_and_levers:
2021-03-08 11:59:45 +01:00
title: 电线 & 四口上色器
desc: 恭喜!您解锁了<strong>电线层</strong>:它是正常层之上的一个层,它将带来了许多新的机制!<br><br>
首先我解锁了您的<strong>四口上色器</strong>,按<strong>E</strong>键切换到电线层,然后连接您想要染色的槽,用开关来控制开启。<br><br>
<strong>提示</strong>:可在设置中打开电线层教程!
2020-09-29 16:51:10 +02:00
reward_filter:
title: 物品过滤器
2022-06-23 19:48:53 +02:00
desc:
恭喜!您解锁了<strong>物品过滤器</strong>!它会根据在电线层上输入的信号决定是从上面还是右边输出物品。<br><br>
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您也可以输入开关值1 / 0信号来激活或者禁用它。
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reward_demo_end:
title: 试玩结束
desc: 恭喜!您已经通关了试玩版本!<br>更多挑战,请至 Steam 商城购买完整版!谢谢支持!
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settings:
title: 设置
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categories:
general: 通用
userInterface: 用户界面
advanced: 高级
performance: 性能
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versionBadges:
dev: 开发版本
staging: 预览版本
prod: 正式版本
buildDate: 于 <at-date> 编译
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labels:
uiScale:
title: 用户界面大小
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description: 改变用户界面大小。用户界面会随着屏幕分辨率缩放,这个设置决定缩放比例。
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scales:
super_small: 最小
small: 较小
regular: 正常
large: 较大
huge: 最大
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scrollWheelSensitivity:
title: 缩放灵敏度
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description: 改变屏幕缩放灵敏度(用鼠标滚轮或者触控板控制缩放)。
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sensitivity:
super_slow: 最低
slow: 较低
regular: 正常
fast: 较高
super_fast: 最高
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language:
title: 语言
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description: 更改语言。所有的翻译都由社区提供,欢迎玩家继续提供意见!
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fullscreen:
title: 全屏
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description: 全屏可获得更好的游戏体验。仅在完整版中可用。
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soundsMuted:
title: 关闭音效
description: 关闭所有音效。
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musicMuted:
title: 关闭音乐
description: 关闭所有音乐。
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theme:
title: 界面主题
description: 选择界面主题(深色或浅色)。
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themes:
dark: 深色
light: 浅色
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refreshRate:
title: 模拟频率、刷新频率
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description:
在这里更改刷新频率这样游戏可以正确地根据您的屏幕进行模拟。但是如果您的电脑性能不佳提高刷新频率可能降低帧数。注意60Hz
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以上的任何频率都会导致游戏卡顿!
2020-06-10 17:30:44 +02:00
alwaysMultiplace:
title: 多重放置
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description: 开启这个选项之后放下设施将不会取消设施选择。等同于一直按下 SHIFT 键。
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offerHints:
title: 提示与教程
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description: 是否显示提示、教程以及一些其他的帮助理解游戏的 UI 元素。建议新手玩家开启。
2020-06-12 19:16:56 +02:00
movementSpeed:
title: 移动速度
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description: 改变摄像头的移动速度。
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speeds:
super_slow: 最慢
slow: 较慢
regular: 正常
fast: 较快
super_fast: 非常快
extremely_fast: 最快
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enableTunnelSmartplace:
title: 智能隧道放置
description: 启用后,放置隧道时会将多余的传送带移除。此外,拖动隧道可以快速铺设隧道,以及移除不必要的隧道。
2020-06-17 14:02:28 +02:00
vignette:
title: 晕映
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description: 启用晕映功能,可将屏幕角落里的颜色变深,更容易阅读文本。
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autosaveInterval:
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title: 自动存档间隔
description: 在这里控制您的游戏多长时间自动存档一次,你也可以完全关闭这个功能。建议打开。
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intervals:
one_minute: 1 分钟
two_minutes: 2 分钟
five_minutes: 5 分钟
ten_minutes: 10 分钟
twenty_minutes: 20 分钟
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disabled: 关闭
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compactBuildingInfo:
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title: 精简设施信息
description: 缩小设施信息展示框。如果打开,放置设施时将不再显示说明和图片,只显示建造速度或其他数据。
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disableCutDeleteWarnings:
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title: 关闭剪切/删除警告
description: 如果打开,将不再在剪切或者删除 100+ 实体时显示警告信息。
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enableColorBlindHelper:
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title: 色盲模式
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description: 提供多种工具,帮助色盲玩家可正常进行游戏。
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rotationByBuilding:
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title: 记忆设施方向
description: 每一类设施都会记住各自上一次的旋转方向。如果您经常在不同设施类型之间切换,这个设置会让游戏操控更加便捷。
soundVolume:
title: 音效音量
description: 设置音效的音量
musicVolume:
title: 音乐音量
description: 设置音乐的音量
lowQualityMapResources:
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title: 低质量地图资源
description: 放大时简化地图上资源的渲染以提高性能。开启甚至会让画面看起来更干净,低配置电脑玩家建议开启!
disableTileGrid:
title: 禁用网格
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description: 禁用平铺网格有助于提高性能。这也让游戏画面看起来更干净!
clearCursorOnDeleteWhilePlacing:
title: 右键取消
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description: 默认启用。在选择要放置的设施时,单击鼠标右键即可取消。如果禁用,则可以通过在放置设施时单击鼠标右键来删除设施。
lowQualityTextures:
title: 低质量纹理(丑陋)
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description: 使用低质量纹理提高游戏性能。但是这样游戏会看起来很丑!
displayChunkBorders:
title: 显示大块的边框
description: 游戏将每一个大块分成 16*16 的小块,如果启用将会显示每个大块的边框。
pickMinerOnPatch:
title: 在资源块上选择开采器
description: 默认开启,当在资源块上使用选取器时会选择开采器。
simplifiedBelts:
title: 简单的传送带(简陋)
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description: 除非鼠标放在传送带上,不然不会渲染传送带上的物品。启用可提升游戏性能。但除非特别需要性能,否则不推荐启用。
enableMousePan:
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title: 鼠标平移屏幕
description: 在鼠标滑到屏幕边缘时可以移动地图。移动速度取决于移动速度设置。
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zoomToCursor:
title: 鼠标位置缩放
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description: 启用后在鼠标所在位置进行屏幕缩放,否则在屏幕中间进行缩放。
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mapResourcesScale:
title: 地图资源图形尺寸
description: 控制地图总览时图形的尺寸(指缩小视野时)。
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shapeTooltipAlwaysOn:
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title: 图形工具提示-始终显示
description: 在设施上悬停时是否始终显示图形工具提示, 而不是必须按住 “Alt” 键。
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rangeSliderPercentage: <amount>%
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tickrateHz: <amount> 赫兹
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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newBadge: 新的!
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keybindings:
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title: 按键设定
hint: 提示:使用 CTRL、SHIFT、ALT这些键在放置设施时有不同的效果。
resetKeybindings: 重置按键设定
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categoryLabels:
general: 通用
ingame: 游戏
navigation: 视角
placement: 放置
massSelect: 批量选择
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buildings: 设施快捷键
placementModifiers: 放置设施修饰键
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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mods: 由游戏模组Mods提供
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mappings:
confirm: 确认
back: 返回
mapMoveUp:
mapMoveRight:
mapMoveDown:
mapMoveLeft:
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centerMap: 回到中心基地
mapZoomIn: 放大
mapZoomOut: 缩小
createMarker: 创建地图标记
menuOpenShop: 升级菜单
menuOpenStats: 统计菜单
toggleHud: 开关 HUD
toggleFPSInfo: 开关帧数与调试信息
belt: 传送带
underground_belt: 隧道
miner: 开采器
cutter: 切割机
rotater: 旋转机
stacker: 堆叠机
mixer: 混色器
painter: 上色器
trash: 垃圾桶
rotateWhilePlacing: 顺时针旋转
rotateInverseModifier: "修饰键: 改为逆时针旋转"
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cycleBuildingVariants: 切换所选择设施变体
confirmMassDelete: 确认批量删除
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cycleBuildings: 切换所选择设施
massSelectStart: 开始批量选择
massSelectSelectMultiple: 选择多个区域
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massSelectCopy: 复制区域
placementDisableAutoOrientation: 取消自动定向
placeMultiple: 继续放置
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placeInverse: 反向自动传送带方向
pasteLastBlueprint: 粘贴上一张蓝图
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massSelectCut: 剪切区域
exportScreenshot: 导出截图
mapMoveFaster: 快速移动
lockBeltDirection: 启用传送带规划
switchDirectionLockSide: 规划器:换边
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pipette: 吸取器
menuClose: 关闭菜单
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switchLayers: 切换层
wire: 电线
balancer: 平衡器
storage: 存储器
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constant_signal: 恒定信号
logic_gate: 逻辑门
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lever: 控制杆
filter: 过滤器
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wire_tunnel: 电线隧道
display: 显示器
reader: 传送带读取器
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virtual_processor: 模拟处理器
transistor: 晶体管
analyzer: 图形分析器
comparator: 比较器
item_producer: 物品生产器(沙盒模式)
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copyWireValue: 电线:复制指定电线上的值
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rotateToUp: 向上旋转
rotateToDown: 向下旋转
rotateToRight: 向右旋转
rotateToLeft: 向左旋转
constant_producer: 常量生成器
goal_acceptor: 目标接收器
block: 方块
massSelectClear: 清除传送带
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showShapeTooltip: 显示图形输出提示
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about:
title: 关于游戏
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body: >-
本游戏由 <a href="https://github.com/tobspr" target="_blank">Tobias
Springer</a>(我)开发,并且已经开源。<br><br>
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如果您想参与开发,请查看 <a href="<githublink>" target="_blank">GitHub 上的 shapez</a>。<br><br>
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这个游戏的开发获得了 Discord 社区内热情玩家的巨大支持。诚挚邀请您加入我们的 <a href="<discordlink>" target="_blank">Discord 服务器</a><br><br>
2020-06-13 11:49:17 +02:00
本游戏的音乐由 <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> 制作——他是个很棒的伙伴。<br><br>
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最后,我想感谢我最好的朋友 <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> ——如果没有他的《异星工厂》factorio带给我的体验和启发《异形工厂》shapez将不会存在。
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changelog:
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title: 更新日志
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demo:
features:
restoringGames: 恢复存档
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importingGames: 导入存档
oneGameLimit: 最多一个存档
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customizeKeybindings: 按键设定
exportingBase: 导出工厂截图
settingNotAvailable: 在试玩版中不可用。
tips:
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- 基地接受所有创造后输入的图形!并不限于现有的图形!
- 让你的工厂尽量模块化,不然后期你会面对大麻烦!
- 不要让设施太过靠近基地,不然可能会乱成一锅粥!
- 如果堆叠不起作用,尝试切换输入的图形来重新组合。
- 您可以通过 <b>R</b> 键切换传送带规化方向。
- 按住 <b>CTRL</b> 键拖动传送带将始终保持它现有的传送方向。
- 只要所有设施等级一致,效率也将一致。
- 串行执行比并行执行更有效。
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- 在后面的游戏中您会解锁更多设施的变种!
- 您可以使用 <b>T</b> 键切换不同的设施变种。
- 对称是关键!
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- 您可以使用隧道构建不同层次的通道。
- 试着建造紧凑型工厂,它会给您带来好处的!
- 您可以按 <b>T</b> 来切换上色器的镜像变体。
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- 正确的设施比例将使效率最大化。
- 在传送带和开采器等级一致时5 个开采器就可以占满一条传送带的运量。
- 别忘了隧道!
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- 您不必为了充分发挥效率而平均分配物品。
- 按住 <b>SHIFT</b> 键将激活传送带路线规划,这样可以更有效地规划如何放置长距离的传送带。
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- 切割机总是垂直切割图形,而不管图形方向如何。
- 还记得吗?混合三原色能够获得白色。
- 存储缓冲区优先处理左侧的输出。
- 您值得花时间来构建可重复的设计!
- 按住 <b>CTRL</b> 键能够放置多个设施。
- 您可以按住 <b>ALT</b> 来反向放置传送带的方向。
- 效率是关键!
- 离基地越远图形越复杂。
- 机器的速度是有限的,把它们分开可以获得最高的效率。
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- 使用平衡器最大化您的效率。
- 有条不紊!尽量不要过多地穿过传送带。
- 凡事预则立!不预则废!
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- 尽量不要删除旧的设施和生产线,您会需要他们生产的东西来升级设施并提高效率。
- 先给自己定一个小目标:自己完成 20 级!不去看别人的攻略!
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- 不要把问题复杂化,试着保持简单,您会成功的。
- 您可能需要在游戏的后期重复使用工厂。把您的工厂规划成可重复使用的。
- 有时,您可以在地图上直接找到您需要的图形,并不需要使用堆叠机去合成它。
- 风车图形不会自动产生
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- 在切割前,给您的图形上色可以获得最高的效率。
- 模块化,可以使您提高效率。
- 记得做一个单独的蓝图工厂。
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- 仔细看看调色器,您就会调色了。
- <b>CTRL + 点击</b>能够选择一块区域。
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- 设施建得离基地太近很可能会妨碍以后的工作。
- 使用升级列表中每个形状旁边的固定图标将其固定到屏幕上。
- 地图无限,放飞想象,尽情创造。
- 向您推荐 Factorio这是我最喜欢的游戏。向神作致敬
- 四向切割机从右上开始进行顺时针切割!
- 在主界面您可以下载您的游戏存档文件!
- 这个游戏有很多有用的快捷键!一定要到快捷键页面看看。
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- 这个游戏有很多设置可以提高游戏效率,请一定要了解一下!
- 中心基地有个指向它所在方向的小指南指针!
- 想清理传送带,可剪切那块区域然后将其在相同位置粘贴。
- 按 F4 显示 FPS。
- 按两次 F4 显示您鼠标和镜头所在的块。
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- 您可以点击被固定在屏幕左侧的图形来解除固定。
- 您可以单击左侧的固定形状将其取消固定。
2021-05-23 20:19:50 +02:00
puzzleMenu:
play: 游戏
edit: 编辑
title: 谜题模式
createPuzzle: 创建谜题
loadPuzzle: 载入
reviewPuzzle: 审阅 & 发布
validatingPuzzle: 验证谜题
submittingPuzzle: 提交谜题
noPuzzles: 暂无满足此部分条件的谜题。
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categories:
levels: 关卡
new: 最新
top-rated: 最受好评
mine: 我的谜题
easy: 简单
hard: 困难
completed: 完成
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medium: 普通
official: 官方
trending: 本日趋势
trending-weekly: 本周趋势
categories: 分类
difficulties: 根据难度
account: 我的谜题
search: 查找
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validation:
title: 无效谜题
noProducers: 请放置<strong>常量生成器</strong>
noGoalAcceptors: 请放置<strong>目标接收器</strong>
goalAcceptorNoItem: 一个或多个目标接收器尚未被分配图形目标。请向它们传递图形以设置目标。
goalAcceptorRateNotMet: 一个或多个目标接收器没有获得足够数量的图形。请确保所有接收器的充能条指示器均为绿色。
buildingOutOfBounds: 一个或多个设施位于可建造区域之外。请增加区域面积,或将超出区域的设施移除。
autoComplete: 请确保您的常量生成器不会直接向目标接收器传递目标图形。否则您的谜题会自动完成。
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difficulties:
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easy: 简单
medium: 普通
hard: 困难
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unknown: 未定级
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dlcHint: 如尚未购买 DLC请在您的 Steam 库中右键点击异形工厂DLCs。然后选择属性 - DLC。
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search:
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action: 搜索
placeholder: 输入谜题或作者名称
includeCompleted: 包括已完成
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difficulties:
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any: 任何难度
easy: 简单
medium: 普通
hard: 困难
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durations:
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any: 任何挑战时间
short: 快速(< 2 分钟)
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medium: 正常
long: 较长(> 10 分钟)
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backendErrors:
ratelimit: 你的操作太频繁了。请稍等。
invalid-api-key: 与后台通信失败请尝试更新或重新启动游戏无效的Api密钥
unauthorized: 与后台通信失败,请尝试更新或重新启动游戏(未经授权)。
bad-token: 与后台通信失败,请尝试更新或重新启动游戏(令牌错误)。
bad-id: 谜题标识符无效。
not-found: 找不到给定的谜题。
bad-category: 找不到给定的类别。
bad-short-key: 给定的短代码错误。
profane-title: 您的谜题标题包含污言秽语。
bad-title-too-many-spaces: 您的谜题标题过短。
bad-shape-key-in-emitter: 常量生成器包含无效项目。
bad-shape-key-in-goal: 目标接收器包含无效项目。
no-emitters: 您的谜题没有任何常量生成器。
no-goals: 您的谜题没有任何目标接收器。
short-key-already-taken: 此短代码已被使用,请使用其他短代码。
can-not-report-your-own-puzzle: 您无法上报您自己的谜题问题。
bad-payload: 此请求包含无效数据。
bad-building-placement: 您的谜题包含放置错误的设施。
timeout: 请求超时。
too-many-likes-already: 您的谜题已经得到了许多玩家的赞赏。如果您仍然希望删除它,请联系 support@shapez.io
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no-permission: 您没有执行此操作的权限。
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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mods:
title: 游戏模组Mods
author: 作者
version: 版本
openFolder: 打开游戏模组Mods文件夹
folderOnlyStandalone: 只有完整版才可以打开游戏模组Mods文件夹。
browseMods: 浏览游戏模组Mods
modsInfo: 要安装和管理游戏模组Mods请将它们复制到游戏模组文件夹使用右上角的“打开游戏模组Mods文件夹”按钮。记住在管理完游戏模组Mods请务必重启游戏否则游戏模组Mods是不会出现的。
noModSupport: 您需要在 Steam 平台获得完整版才可以安装游戏模组Mods
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
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togglingComingSoon:
title: 即将开放
2022-06-23 19:48:53 +02:00
description:
当前只能通过将游戏模组Mods文件复制到 mods 文件夹或从 mods 文件夹移除来启用或禁用游戏模组Mods
Mod Support - 1.5.0 Update (#1361) * initial modloader draft * modloader features * Refactor mods to use signals * Add support for modifying and registering new transltions * Minor adjustments * Support for string building ids for mods * Initial support for adding new buildings * Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading * Lazy Load mods to make sure all dependencies are loaded * Expose all exported members automatically to mods * Fix duplicate exports * Allow loading mods from standalone * update changelog * Fix mods folder incorrect path * Fix modloading in standalone * Fix sprites not getting replaced, update demo mod * Load dev mod via raw loader * Improve mod developing so mods are directly ready to be deployed, load mods from local file server * Proper mods ui * Allow mods to register game systems and draw stuff * Change mods path * Fix sprites not loading * Minor adjustments, closes #1333 * Add support for loading atlases via mods * Add support for loading mods from external sources in DEV * Add confirmation when loading mods * Fix circular dependency * Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods * Add some mod signals * refactor game loading states * Make shapez exports global * Start to make mods safer * Refactor file system electron event handling * Properly isolate electron renderer process * Update to latest electron * Show errors when loading mods * Update confirm dialgo * Minor restructure, start to add mod examples * Allow adding custom themesw * Add more examples and allow defining custom item processor operations * Add interface to register new buildings * Fixed typescript type errors (#1335) * Refactor building registry, make it easier for mods to add new buildings * Allow overriding existing methods * Add more examples and more features * More mod examples * Make mod loading simpler * Add example how to add custom drawings * Remove unused code * Minor modloader adjustments * Support for rotation variants in mods (was broken previously) * Allow mods to replace builtin sub shapes * Add helper methods to extend classes * Fix menu bar on mac os * Remember window state * Add support for paste signals * Add example how to add custom components and systems * Support for mod settings * Add example for adding a new item type * Update class extensions * Minor adjustments * Fix typo * Add notification blocks mod example * Add small tutorial * Update readme * Add better instructions * Update JSDoc for Replacing Methods (#1336) * upgraded types for overriding methods * updated comments Co-authored-by: Edward Badel <you@example.com> * Direction lock now indicates when there is a building inbetween * Fix mod examples * Fix linter error * Game state register (#1341) * Added a gamestate register helper Added a gamestate register helper * Update mod_interface.js * export build options * Fix runBeforeMethod and runAfterMethod * Minor game system code cleanup * Belt path drawing optimization * Fix belt path optimization * Belt drawing improvements, again * Do not render belts in statics disabled view * Allow external URL to load more than one mod (#1337) * Allow external URL to load more than one mod Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though. * Update modloader.js * Prettier fixes * Added link to create-shapezio-mod npm page (#1339) Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod * allow command line switch to load more than one mod (#1342) * Fixed class handle type (#1345) * Fixed class handle type * Fixed import game state * Minor adjustments * Refactor item acceptor to allow only single direction slots * Allow specifying minimumGameVersion * Add sandbox example * Replaced concatenated strings with template literals (#1347) * Mod improvements * Make wired pins component optional on the storage * Fix mod examples * Bind `this` for method overriding JSDoc (#1352) * fix entity debugger reaching HTML elements (#1353) * Store mods in savegame and show warning when it differs * Closes #1357 * Fix All Shapez Exports Being Const (#1358) * Allowed setting of variables inside webpack modules * remove console log * Fix stringification of things inside of eval Co-authored-by: Edward Badel <you@example.com> * Fix building placer intersection warning * Add example for storing data in the savegame * Fix double painter bug (#1349) * Add example on how to extend builtin buildings * update readme * Disable steam achievements when playing with mods * Update translations Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com> Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com> Co-authored-by: Edward Badel <you@example.com> Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com> Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com> Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
但是可以切换游戏模组Mods已经计划在之后的更新中实现
2022-06-10 12:55:35 +02:00
modWebsite: 模组网站
2022-06-21 11:50:02 +02:00
browserNoSupport: 由于浏览器功能限制目前游戏模组Mods只能在Steam版本中安装进行。敬请理解