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shapez.io/translations/base-kor.yaml

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steamPage:
shortText: shapez.io는 무한한 공간에서 점점 더 복잡한 도형의 생산과 조합을 자동화하는 공장을 짓는 게임입니다.
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discordLinkShort: Official Discord
intro: >-
Shapez.io is a relaxed game in which you have to build factories for the
automated production of geometric shapes.
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As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
title_advantages: Standalone Advantages
advantages:
- <b>12 New Level</b> for a total of 26 levels
- <b>18 New Buildings</b> for a fully automated factory!
- <b>20 Upgrade Tiers</b> for many hours of fun!
- <b>Wires Update</b> for an entirely new dimension!
- <b>Dark Mode</b>!
- Unlimited Savegames
- Unlimited Markers
- Support me! ❤️
title_future: Planned Content
planned:
- Blueprint Library (Standalone Exclusive)
- Steam Achievements
- Puzzle Mode
- Minimap
- Mods
- Sandbox mode
- ... and a lot more!
title_open_source: This game is open source!
title_links: Links
links:
discord: Official Discord
roadmap: Roadmap
subreddit: Subreddit
source_code: Source code (GitHub)
translate: Help translate
text_open_source: >-
Anybody can contribute, I'm actively involved in the community and
attempt to review all suggestions and take feedback into consideration
where possible.
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Be sure to check out my trello board for the full roadmap!
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global:
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loading: 로딩중
error: 에러
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thousandsDivider: ","
decimalSeparator: .
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suffix:
thousands: k
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millions: M
billions: B
trillions: T
infinite: 무한
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time:
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oneSecondAgo: 1초 전
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xSecondsAgo: <x>초 전
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oneMinuteAgo: 1분 전
xMinutesAgo: <x>분 전
oneHourAgo: 1시간 전
xHoursAgo: <x>시간 전
oneDayAgo: 1일 전
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xDaysAgo: <x>일 전
secondsShort: <seconds>초
minutesAndSecondsShort: <minutes>분 <seconds>초
hoursAndMinutesShort: <hours>시간 <minutes>분
xMinutes: <x>분
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keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
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title: 무료 버전
intro: 유료 버전을 구매해서 모든 콘텐츠를 사용해 보세요!
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mainMenu:
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play: 시작
changelog: 버전 기록
importSavegame: 불러오기
openSourceHint: 이 게임은 오픈 소스입니다!
discordLink: 공식 디스코드 서버
helpTranslate: 번역을 도와주세요!
browserWarning:
이 게임은 당신의 브라우저에서 느리게 작동하는 것으로 알려져 있습니다. 더 좋은 성능을 위해 유료 버전을 구매하거나
크롬을 다운받으세요.
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savegameLevel: 레벨 <x>
savegameLevelUnknown: 레벨 모름
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continue: 계속하기
newGame: 새 게임
madeBy: 제작 <author-link>
subreddit: 레딧
savegameUnnamed: Unnamed
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dialogs:
buttons:
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ok: 확인
delete: 지우기
cancel: 취소
later: 나중에
restart: 다시 시작
reset: 리셋
getStandalone: 유료 버전 구매하기
deleteGame: 확실합니다
viewUpdate: 업데이트 보기
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showUpgrades: 업그레이드 보기
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showKeybindings: 조작법 보기
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importSavegameError:
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title: 불러오기 오류
text: "저장 파일을 불러오지 못했습니다:"
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importSavegameSuccess:
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title: 저장 파일 불러오기 성공
text: 저장 파일을 성공적으로 불러왔습니다.
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gameLoadFailure:
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title: 저장 파일 에러
text: "저장 파일을 불러오지 못했습니다:"
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confirmSavegameDelete:
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title: 삭제 확인
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text: Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be
undone!
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savegameDeletionError:
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title: 삭제 실패
text: 저장 파일을 삭제하지 못했습니다.
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restartRequired:
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title: 다시 시작 필요
text: 설정을 적용하려면 게임을 다시 시작해야 됩니다.
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editKeybinding:
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title: 키바인딩 바꾸기
desc: 당신이 원하는 키나 마우스 버튼을 눌러서 바꾸거나 ESC를 눌러 취소하세요.
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resetKeybindingsConfirmation:
title: 키바인딩 재설정
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desc: 이것은 모든 키바인딩을 기본값으로 초기화합니다.
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keybindingsResetOk:
title: 키바인딩 재설정 완료
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desc: 모든 키바인딩이 기본값으로 재설정 되었습니다!
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featureRestriction:
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title: 체험판 버전
desc: 체험판 버전에는 없는 콘텐츠(<feature>)로 시도했습니다. 유료 버전을 구입해서 모든 콘텐츠를 사용해보세요!
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oneSavegameLimit:
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title: 저장파일 개수 제한
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desc: 체험판 버전에서는 저장 파일을 한 번에 한 개만 사용할 수 있습니다. 이미 있는 저장 파일을 지우거나 유료 버전을 구입 해주새요.
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updateSummary:
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title: 신규 버전!
desc: 지난번 플레이 이후 변경사항은 다음과 같습니다.
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upgradesIntroduction:
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title: 업그레이드 하기
desc:
여러분이 만든 모든 도형은 업그레이드에 사용 될 수 있습니다! - <strong> 만들어 놓은 공장을 허물지 마세요!</strong>
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업그레이드 버튼은 화면의 오른쪽 위에 있습니다.
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massDeleteConfirm:
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title: 삭제 확인
desc: 당신은 많은 건물을 삭제하려고 하고있습니다! (정확히는 <count>개) 삭제하시겠습니까?
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massCutConfirm:
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title: 자르기 확인
desc: 당신은 많은 건물을 자르려고 하고있습니다! (정확히는 <count>개) 자르시겠습니까?
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blueprintsNotUnlocked:
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title: 아직 사용 불가
desc: 복사 기능은 아직 열리지 않았습니다! 레벨을 올려서 잠금을 해제하세요.
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keybindingsIntroduction:
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title: 유용한 키바인딩
desc: "큰 공장을 지을 때 유용한 키바인딩이 많습니다! 아래를 확인하세요.<strong>나머지 키바인딩도
확인해보세요!</strong>!<br><br> <code class='keybinding'>CTRL</code> +
Drag: 영역을 선택해서 복사/삭제하세요.<br> <code class='keybinding'>SHIFT</code>:
한꺼번에 여러 개의 건물을 배치하세요.<br> <code class='keybinding'>ALT</code>: 설치된
컨베이어 벨트의 방향을 바꾸세요.<br>"
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createMarker:
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title: 새로운 마커
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desc: Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <link>here</link>)
titleEdit: 마커 변경
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markerDemoLimit:
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desc: 체험판 버전에서는 마커를 2개 까지만 놓을 수 있습니다. 유료 버전을 구입하면 마커를 무제한으로 놓을 수 있습니다!
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exportScreenshotWarning:
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title: 스크린샷 내보내기
desc:
당신은 공장을 스크린샷으로 내보내려 하고있습니다. 공장이 너무 큰 경우에는 시간이 오래 걸리거나 게임이 꺼질 수도 있음을
알려드립니다!
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massCutInsufficientConfirm:
title: 자르기 확인
desc: 이 곳에는 붙여넣기를 할 수 없습니다! 정말 자르시겠습니까?
editSignal:
title: Set Signal
descItems: "Choose a pre-defined item:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
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entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
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ingame:
keybindingsOverlay:
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moveMap: 움직이기
selectBuildings: 영역 선택
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stopPlacement: 건물 놓기 중지
rotateBuilding: 건물 회전
placeMultiple: 여러 개 놓기
reverseOrientation: 방향 뒤집기
disableAutoOrientation: 자동 회전 끄기
toggleHud: UI 끄기/키기
placeBuilding: 건물 놓기
createMarker: 마커 놓기
delete: 삭제
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pasteLastBlueprint: 마지막 청사진 붙여넣기
lockBeltDirection: 벨트 플래너 활성화하기
plannerSwitchSide: 벨트 플래너 방향바꾸기
cutSelection: 선택된 부분 자르기
copySelection: 선택된 부분 복사하기
clearSelection: 선택된 부분 지우기
pipette: 스포이드
switchLayers: 레이어 전환
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buildingPlacement:
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cycleBuildingVariants: <key>를 눌러 변형된 버전 선택
hotkeyLabel: "Hotkey: <key>"
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infoTexts:
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speed: 속도
range: 최대 거리
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storage: 저장공간
oneItemPerSecond: 초당 1개
itemsPerSecond: 초당 <x>개
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itemsPerSecondDouble: (x2)
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tiles: <x> 타일
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levelCompleteNotification:
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levelTitle: 레벨 <level>
completed: 완료
unlockText: <reward> 잠금 해제!
buttonNextLevel: 다음 레벨
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notifications:
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newUpgrade: 새로운 업그레이드를 할 수 있습니다!
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gameSaved: 게임이 저장되었습니다.
freeplayLevelComplete: Level <level> has been completed!
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shop:
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title: 업그레이드
buttonUnlock: 업그레이드하기
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tier: 티어 <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: 최대 레벨 (속도 x<currentMult>)
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statistics:
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title: 통계
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dataSources:
stored:
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title: 저장된 도형
description: 당신의 중앙 건물에 저장되어 있는 도형들의 수
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produced:
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title: 제작된 도형
description: 당신의 공장에서 만들어지고 있는 모든 도형의 개수
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delivered:
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title: 도착한 도형
description: 당신의 중앙 건물에 도착하고 있는 도형의 개수
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noShapesProduced: 지금까지 제작된 도형이 없습니다.
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
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settingsMenu:
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playtime: 플레이 시간
buildingsPlaced: 배치한 건물
beltsPlaced: 배치한 컨베이어 벨트
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buttons:
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continue: 계속하기
settings: 설정
menu: 메뉴로 돌아가기
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tutorialHints:
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title: 도움이 필요하세요?
showHint: 힌트 보기
hideHint: 닫기
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blueprintPlacer:
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cost: 가격
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waypoints:
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waypoints: 마커
hub: 중앙 건물
description:
마커를 좌클릭해서 그곳으로 가고, 우클릭해서 삭제합니다.<br><br><keybinding>을 눌러 지금 있는 곳에
마커를 놓거나 <strong>우클릭해서</strong> 원하는 곳에 놓으세요.
creationSuccessNotification: 마커가 성공적으로 생성되었습니다.
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interactiveTutorial:
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title: 튜토리얼
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hints:
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1_1_extractor: <strong>추출기</strong>를 <strong>원 모양의 도형</strong>에 놓아서 추출하세요!
1_2_conveyor:
"추출기를 <strong>컨베이어 벨트</strong>로 당신의 중앙 건물에 연결하세요!<br><br>팁: 마우스로
벨트를 <strong>클릭하고 드래그</strong>하세요!"
1_3_expand: "이것은 방치형 게임이 <strong>아닙니다!</strong> 추출기를 더 놓아 목표를 빨리
달성하세요.<br><br>팁: <strong>SHIFT</strong>를 눌러 여러 개의 추출기를 놓고
<strong>R</strong>로 방향을 바꾸세요."
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colors:
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red: 빨강
green: 초록
blue: 파랑
yellow: 노랑
purple: 보라
cyan: 청록
white: 하양
uncolored: 회색
black: 검정
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shapeViewer:
title:
empty: 비었음
copyKey: 키 복사하기
connectedMiners:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
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watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
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shopUpgrades:
belt:
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name: 컨베이어 벨트, 배분기, 터널
description: 속도 x<currentMult> → x<newMult>
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miner:
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name: 추출기
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description: 속도 x<currentMult> → x<newMult>
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processors:
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name: 절단기, 회전기, 결합기
description: 속도 x<currentMult> → x<newMult>
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painting:
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name: 색 혼합기, 도형 색칠기
description: 속도 x<currentMult> → x<newMult>
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buildings:
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hub:
deliver: 목표
toUnlock: 보상
levelShortcut: 레벨
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endOfDemo: End of Demo
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belt:
default:
name: 컨베이어 벨트
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description: 도형을 운반. 클릭 및 드래그해서 여러 개 배치.
miner:
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default:
name: 추출기
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description: 도형 또는 색소 위에 놓아서 추출하기
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chainable:
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name: 체인 추출기
description: 도형 또는 색소 위에 놓아서 추출하기. 여러 개를 연결할 수 있음.
underground_belt:
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default:
name: 터널
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description: 도형을 건물과 벨트 밑으로 통과시킴.
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tier2:
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name: 터널 티어 II
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description: 도형을 건물과 벨트 밑으로 터널 보다 빨리 통과시킴.
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cutter:
default:
name: 절단기
description:
도형을 위에서 아래로 2개로 나눈다. <strong>만약, 출력한 2개중 1개만 사용하면 기계가 멈추니 사용하지 않는
나머지 한 개는 버릴 것</strong>
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quad:
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name: 절단기 (4단)
description: 도형을 4개로 나눈다. <strong>만약, 한 개만 사용하면 기계가 멈추니 나머지는 버릴 것</strong>
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rotater:
default:
name: 회전기
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description: 도형을 시계방향으로 90도 회전시킨다.
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ccw:
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name: 회전기 (반시계방향)
description: 도형을 반시계방향으로 90도 회전시킨다.
rotate180:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
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stacker:
default:
name: 결합기
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description: 도형 2개를 쌓는다. 합칠 수가 없다면 오른쪽 도형이 왼쪽 도형 위에 놓아진다.
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mixer:
default:
name: 색 혼합기
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description: 두가지 색을 섞어서 다른 색을 만든다.
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painter:
default:
name: 도형 색칠기
description: 도형을 색소로 색칠한다.
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double:
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name: 2단 도형 색칠기
description: 왼쪽에 입력되는 도형을 위에서 입력되는 색소로 색칠한다.
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quad:
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name: 4단 도형 색칠기
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description: Allows you to color each quadrant of the shape individually. Only
slots with a <strong>truthy signal</strong> on the wires layer
will be painted!
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mirrored:
name: 도형 색칠기
description: 도형을 색소로 색칠한다.
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trash:
default:
name: 휴지통
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description: 양쪽에서 오는 모든 입력물을 버린다.
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wire:
default:
name: 전선
description: 에너지를 전송한다.
second:
name: Wire
description: Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
balancer:
default:
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
storage:
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default:
name: Storage
description: Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
wire_tunnel:
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default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
constant_signal:
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default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
lever:
default:
name: Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
transistor:
default:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
mirrored:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
reader:
default:
name: Belt Reader
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
analyzer:
default:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
comparator:
default:
name: Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
virtual_processor:
default:
name: Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
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item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
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storyRewards:
reward_cutter_and_trash:
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title: 절단기
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desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
from top to bottom <strong>regardless of its
orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose
I have given you the <strong>trash</strong>, which destroys
everything you put into it!
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reward_rotater:
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title: 회전기
desc: <strong>회전기</strong>가 잠금 해제되었습니다! 이것은 도형을 시계방향으로 90도 회전 시킵니다.
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reward_painter:
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title: 색칠기
desc:
"<strong>색칠기</strong>가 잠금 해제되었습니다. - 추출한 색소(도형을 추출하는 것처럼)를 색칠기에서 도형과 합쳐
색칠된 도형을 얻으세요!<br><br> 추신: 색맹이라면, 설정에서 <strong>색맹 모드</strong>를 활성화
시키세요!"
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reward_mixer:
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title: 혼합기
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desc: <strong>혼합기</strong>가 잠금 해제되었습니다! 이 건물로 두 색소를 <strong>혼합</strong>하세요!
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reward_stacker:
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title: 결합기
desc: <strong>결합기</strong>가 잠금 해제되었습니다! 두 도형이 서로 옆에 놓을 수 있는 경우, 두 도형이
<strong>결합</strong>됩니다. 그렇지 않은 경우, 오른쪽 도형이 왼쪽 도형 <strong>위에
쌓이게</strong>됩니다.
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reward_splitter:
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title: 배분기
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desc: You have unlocked a <strong>splitter</strong> variant of the
<strong>balancer</strong> - It accepts one input and splits them
into two!
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reward_tunnel:
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title: 터널
desc: <strong>터널</strong>이 잠금 해제되었습니다! 자원을 건물과 벨트 밑으로 운송 할 수 있습니다.
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reward_rotater_ccw:
title: 회전기 (반시계방향)
desc: <strong>반시계방향 회전기</strong>가 잠금 해제되었습니다! 이것을 배치하려면 회전기를 선택하고
<strong>T</strong>를 눌러서 변형된 버전을 사용하세요!
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reward_miner_chainable:
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title: 체인 추출기
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desc: "You have unlocked the <strong>chained extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
can more efficiently extract resources!<br><br> PS: The old
extractor has been replaced in your toolbar now!"
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reward_underground_belt_tier_2:
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title: 터널 티어 II
desc:
새로운 종류의 <strong>터널</strong>이 잠금 해제되었습니다! 새 터널은 <strong>보다 넓은 범위</strong>를
가졌으며, 터널들은 같은 종류끼리만 연결됩니다.
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reward_cutter_quad:
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title: 절단기 (4단)
desc: 새로운 종류의 <strong>절단기</strong>가 잠금 해제되었습니다! 새 절단기는 도형을 2조각이 아니라
<strong>4조각</strong>으로 자릅니다.
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reward_painter_double:
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title: 색칠기 (2단)
desc:
새로운 종류의 <strong>색칠기</strong>가 잠금 해제되었습니다! 새 색칠기는 <strong>색소 하나로 2개의
도형</strong>을 색칠할 수 있습니다.
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reward_storage:
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title: 저장소
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desc: You have unlocked the <strong>storage</strong> building - It allows you to
store items up to a given capacity!<br><br> It priorities the left
output, so you can also use it as an <strong>overflow gate</strong>!
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reward_freeplay:
title: 자유 모드
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desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now
on, I highly recommend to build a machine which automatically
delivers the requested shape!<br><br> The HUB outputs the requested
shape on the wires layer, so all you have to do is to analyze it and
automatically configure your factory based on that.
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reward_blueprints:
title: 청사진
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desc: You can now <strong>copy and paste</strong> parts of your factory! Select
an area (Hold CTRL, then drag with your mouse), and press 'C' to
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
produce <strong>blueprint shapes</strong> to afford it! (Those you
just delivered).
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no_reward:
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title: 다음 레벨
desc:
"이 단계는 아무런 보상이 없습니다. 하지만 다음 단계에는 있죠! <br><br> 추신: 현존하는 공장을 부수지 않는 것이 좋습니다.
- 추후 <strong>업그레이드를 해제</strong>하기 위해 <strong>모든</strong> 도형들이
필요합니다!"
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no_reward_freeplay:
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title: 다음 레벨
desc: 축하드립니다! 유료 버전을 위한 더 많은 컨텐츠를 만들고 있습니다.
reward_balancer:
title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
reward_merger:
title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them
into one belt!
reward_belt_reader:
title: Belt reader
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
measure the throughput of a belt.<br><br>And wait until you unlock
wires - then it gets really useful!
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_display:
title: Display
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desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize it!<br><br> PS: Did you notice the belt
reader and storage output their last read item? Try showing it on a
display!"
reward_constant_signal:
title: Constant Signal
desc: You unlocked the <strong>constant signal</strong> building on the wires
layer! This is useful to connect it to <strong>item filters</strong>
for example.<br><br> The constant signal can emit a
<strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 / 0).
reward_logic_gates:
title: Logic Gates
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
about this, but it's actually super cool!<br><br> With those gates
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
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reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
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settings:
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title: 설정
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categories:
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general: 일반
userInterface: 유저 인터페이스
advanced: 고급
performance: Performance
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versionBadges:
dev: 개발
staging: 검증
prod: 배포
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buildDate: 날짜<at-date>
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labels:
uiScale:
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title: UI 크기
description: "UI의 크기를 변경시키기:"
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scales:
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super_small: 매우 작게
small: 작게
regular: 보통
large: 크게
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huge: 매우 크게
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scrollWheelSensitivity:
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title: 확대 민감도
description: 마우스 휠이나 트랙패드로 확대하는 데의 민감도
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sensitivity:
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super_slow: 매우 느리게
slow: 느리게
regular: 보통
fast: 빠르게
super_fast: 매우 빠르게
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movementSpeed:
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title: 이동 속도
description: 키보드를 사용할 때, 화면 이동 속도를 설정합니다.
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speeds:
super_slow: 매우 느리게
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slow: 느리게
regular: 보통
fast: 빠르게
super_fast: 매우 빠르게
extremely_fast: 극한의 속도
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language:
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title: 언어
description: 언어 바꾸기 - 모든 언어팩은 사용자들이 만든 것이므로 정확하지 않을 수 있습니다!
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fullscreen:
title: 전체화면
description: 이 게임은 전체화면으로 하는 것이 가장 좋습니다. 전체화면은 유료 버전에서만 가능합니다.
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soundsMuted:
title: 효과음 끄기
description: 모든 효과음을 끕니다.
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musicMuted:
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title: 음악 끄기
description: 모든 배경 음악을 끕니다.
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theme:
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title: 게임 테마
description: 게임 테마를 고르세요. (밝음/어두움).
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themes:
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dark: 어두운 테마
light: 밝은 테마
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refreshRate:
title: 시뮬레이션 빈도
description:
144hz 모니터가 있다면 이 설정을 바꿔 게임이 높은 빈도로 적절히 시뮬레이션되게 하세요. 만약에 컴퓨터가 느리다면
FPS에 영양을 미칠 수 있습니다.
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alwaysMultiplace:
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title: 항상 여러 개 배치
description:
활성화된 경우 모든 건물은 따로 취소하기 전까지 배치 후 선택된 상태로 유지됩니다. SHIFT를 계속 누르고 있는 것과
같은 효과입니다.
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offerHints:
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title: 힌트와 튜토리얼
description:
이것을 끄면 힌트와 튜토리얼이 나오지 않습니다. 또한 특정 UI 요소를 지정된 레벨까지 숨겨 게임에 쉽게 들어갈 수
있습니다.
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enableTunnelSmartplace:
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title: 스마트 터널
description: 활성화 시키면, 터널을 설치하는 것이 자동적으로 불필요한 벨트를 없앱니다. 또한, 터널을 당겨서 남는 터널을 없앱니다.
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vignette:
title: 비네트 효과
description: 화면의 모서리를 어둡게 만들어 텍스트를 읽기 쉽게 해주는 비네트 효과를 활성화 시킵니다.
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autosaveInterval:
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title: 자동저장 주기
description: 자동저장을 얼마나 자주 할 것인지 정합니다. 자동저장 기능을 끌 수도 있습니다.
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intervals:
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one_minute: 1분
two_minutes: 2분
five_minutes: 5분
ten_minutes: 10분
twenty_minutes: 20분
disabled: 기능 끄기
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compactBuildingInfo:
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title: 간단한 건물 정보
description: 건물의 정보창을 해당 건물의 능률만 보이도록 줄입니다. 아니면, 설명과 이미지가 보입니다.
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disableCutDeleteWarnings:
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title: 자르기/삭제 경고기능 끄기
description: 100개 이상의 건물을 자르기/삭제할 때 경고창이 나오지 않게 합니다.
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enableColorBlindHelper:
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title: 색맹 모드
description: 색맹이 게임을 플레이하는데 도움을 주는 다양한 도구를 활성화 시킵니다.
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rotationByBuilding:
title: 건물 유형에 따른 방향
description:
각 건물 유형은 최근에 설정한 방향을 개별적으로 기억합니다. 다른 유형의 건물 배치 간에 자주 방향을 전환할 경우, 이
방법이 더 편할 수 있습니다.
soundVolume:
title: Sound Volume
description: Set the volume for sound effects
musicVolume:
title: Music Volume
description: Set the volume for music
lowQualityMapResources:
title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it
out!
disableTileGrid:
title: Disable Grid
description: Disabling the tile grid can help with the performance. This also
makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: Enabled by default, clears the cursor whenever you right click
while you have a building selected for placement. If disabled,
you can delete buildings by right-clicking while placing a
building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: Uses low quality textures to save performance. This will make the
game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: The game is divided into chunks of 16x16 tiles, if this setting is
enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Pick miner on resource patch
description: Enabled by default, selects the miner if you use the pipette when
hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
description: Does not render belt items except when hovering the belt to save
performance. I do not recommend to play with this setting if you
do not absolutely need the performance.
enableMousePan:
title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting.
rangeSliderPercentage: <amount> %
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keybindings:
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title: 키바인딩
hint: "팁: CTRL, SHIFT, ALT를 활용하세요. 건물을 배치할 때 유용합니다."
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resetKeybindings: 키바인딩 리셋
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categoryLabels:
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general:
ingame: 게임
navigation: 둘러보기
placement: 놓기
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massSelect: 다중 선택
buildings: 건물 단축키
placementModifiers: 배치 옵션
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mappings:
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confirm: 확인
back: 취소
mapMoveUp: 위로 가기
mapMoveRight: 오른쪽으로 가기
mapMoveDown: 밑으로 가기
mapMoveLeft: 왼쪽으로 가기
centerMap: 맵 중앙으로 가기
mapZoomIn: 확대
mapZoomOut: 축소
createMarker: 마커 놓기
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menuOpenShop: 업그레이드
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menuOpenStats: 통계
toggleHud: UI보기/숨기기
toggleFPSInfo: FPS 와 디버그 보기/숨기기
belt: 컨베이어 벨트
underground_belt: 터널
miner: 추출기
cutter: 절단기
rotater: 회전기
stacker: 결합기
mixer: 색 혼합기
painter: 도형 색칠기
trash: 휴지통
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rotateWhilePlacing: 회전
rotateInverseModifier: "Modifier: 대신 반시계방향으로 회전"
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cycleBuildingVariants: 변형종 사용
confirmMassDelete: 대량 삭제 확인
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pasteLastBlueprint: 최근 청사진 붙여넣기
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cycleBuildings: 건물 사이클
massSelectStart: 누르고 드래그해서 시작
massSelectSelectMultiple: 여러 곳 선택
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massSelectCopy: 영역 복사
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massSelectCut: 영역 자르기
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placementDisableAutoOrientation: 자동 회전 끄기
placeMultiple: 배치 모드 유지
placeInverse: 반대 방향으로 벨트 배치
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exportScreenshot: 공장 전체를 이미지로 내보내기
mapMoveFaster: 더 빠르게 움직이기
lockBeltDirection: 벨트 플래너 활성화
switchDirectionLockSide: "플래너: 방향 바꾸기"
pipette: 스포이드
menuClose: 메뉴 닫기
switchLayers: 레이어 전환
wire: 전선
balancer: Balancer
storage: Storage
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
reader: Belt Reader
virtual_processor: Virtual Cutter
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
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item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
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about:
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title: 이 게임의 정보
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body: >-
이 게임은 오픈소스이고, <a href="https://github.com/tobspr" target="_blank">Tobias
Springer</a>가 개발했습니다.<br><br>
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이 게임을 위해 이바지하고 싶다면, <a href="<githublink>" target="_blank">shapez.io on github</a>를 확인하세요.<br><br>
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이 게임은 디스코드 커뮤니티의 공헌이 없었다면 불가능했을 것입니다. 우리 디스코드 커뮤니티에 꼭 참여해주세요! <a href="<discordlink>" target="_blank">디스코드 서버</a>!<br><br>
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사운드 트랙 제작자는 <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a>입니다. - 킹갓제너럴 Peppsen!<br><br>
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마지막으로, 나의 절친 <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a>에게 크나큰 감사를 표합니다 - 우리가 함께 해낸 Factorio가 아니었다면, 이 게임은 존재하지 않았을 겁니다!
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changelog:
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title: 업데이트 기록
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demo:
features:
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restoringGames: 게임 자장 파일 리스토어 하기
importingGames: 게임 저장 파일 불러오기
oneGameLimit: 게임 저장 파일 최대 1개
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customizeKeybindings: 키 설정하기
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exportingBase: 공장 전체를 이미지로 내보내기
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settingNotAvailable: 체험판 버전에서 사용 불가
tips:
- The hub accepts input of any kind, not just the current shape!
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to
be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with
stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the
settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
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- You can click a pinned shape on the left side to unpin it.