shapez/translations/base-es.yaml

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steamPage:
shortText: shapez.io es un juego sobre construir fábricas para automatizar la
creación y combinación de figuras cada vez más complejas en un mapa
infinito.
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discordLinkShort: Official Discord
intro: >-
Shapez.io is a relaxed game in which you have to build factories for the
automated production of geometric shapes.
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As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
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And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
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While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
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Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
title_advantages: Standalone Advantages
advantages:
- <b>12 New Level</b> for a total of 26 levels
- <b>18 New Buildings</b> for a fully automated factory!
- <b>20 Upgrade Tiers</b> for many hours of fun!
- <b>Wires Update</b> for an entirely new dimension!
- <b>Dark Mode</b>!
- Unlimited Savegames
- Unlimited Markers
- Support me! ❤️
title_future: Planned Content
planned:
- Blueprint Library (Standalone Exclusive)
- Steam Achievements
- Puzzle Mode
- Minimap
- Mods
- Sandbox mode
- ... and a lot more!
title_open_source: This game is open source!
title_links: Links
links:
discord: Official Discord
roadmap: Roadmap
subreddit: Subreddit
source_code: Source code (GitHub)
translate: Help translate
text_open_source: >-
Anybody can contribute, I'm actively involved in the community and
attempt to review all suggestions and take feedback into consideration
where possible.
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Be sure to check out my trello board for the full roadmap!
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global:
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loading: Cargando
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error: Error
thousandsDivider: .
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decimalSeparator: ","
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suffix:
thousands: k
millions: M
billions: B
trillions: T
infinite: inf
time:
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oneSecondAgo: hace un segundo
xSecondsAgo: hace <x> segundos
oneMinuteAgo: hace un minuto
xMinutesAgo: hace <x> minutos
oneHourAgo: hace una hora
xHoursAgo: hace <x> horas
oneDayAgo: hace un día
xDaysAgo: hace <x> días
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secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>min <seconds>s
hoursAndMinutesShort: <hours>h <minutes>min
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xMinutes: <x> minutos
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keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: ESPACIO
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demoBanners:
title: Versión de prueba
intro: ¡Obtén el juego completo para desbloquear todas las características!
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mainMenu:
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play: Jugar
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continue: Continuar
newGame: Nuevo juego
changelog: Historial de cambios
subreddit: Reddit
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importSavegame: Importar
openSourceHint: ¡Este juego es de código abierto!
discordLink: Servidor de Discord oficial
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helpTranslate: ¡Ayuda a traducirlo!
madeBy: Desarrollado por <author-link>
browserWarning: ¡Lo siento, pero el juego funcionará despacio en tu navegador!
Obtén el juego completo o descarga Chrome para la experiencia completa.
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savegameLevel: Nivel <x>
savegameLevelUnknown: Nivel desconocido
savegameUnnamed: Unnamed
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dialogs:
buttons:
ok: OK
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delete: Borrar
cancel: Cancelar
later: Más tarde
restart: Volver a empezar
reset: Reiniciar
getStandalone: Obtener juego completo
deleteGame: Sé lo que hago
viewUpdate: Ver actualización
showUpgrades: Ver mejoras
showKeybindings: Ver atajos de teclado
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importSavegameError:
title: Error de importación
text: "Fallo al importar tu partida guardada:"
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importSavegameSuccess:
title: Partida guardada importada
text: Tu partida guardada ha sido importada con éxito.
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gameLoadFailure:
title: Error de carga
text: "No se ha podido cargar la partida guardada:"
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confirmSavegameDelete:
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title: Confirmar borrado
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text: Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be
undone!
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savegameDeletionError:
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title: Fallo al borrar
text: "Fallo al borrar la partida guardada:"
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restartRequired:
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title: Reinicio requerido
text: Tienes que reinciar la partida para aplicar los cambios.
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editKeybinding:
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title: Cambiar atajos de teclado
desc: Pulsa la tecla o botón del ratón que quieras asignar, o escape para
cancelar.
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resetKeybindingsConfirmation:
title: Reiniciar atajos de teclado
desc: Esto devolverá todos los atajos de teclado a los valores por defecto. Por
favor, confirma.
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keybindingsResetOk:
title: Atajos de teclado reiniciados
desc: ¡Los atajos de teclado han sito reiniciados a los valores por defecto!
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featureRestriction:
title: Versión de prueba
desc: Has intentado acceder a una característica (<feature>) que no está
disponible en la versión de prueba. ¡Considera obtener el juego
completo para la experiencia completa!
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oneSavegameLimit:
title: Partidas guardadas limitadas
desc: Solo puedes tener una partida guardada a la vez en la versión de prueba.
¡Por favor, elimina la ya existente u obtén el juego completo!
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updateSummary:
title: ¡Nueva actualización!
desc: "Estos son los cambios desde la última vez que jugaste:"
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upgradesIntroduction:
title: Desbloquear mejoras
desc: Todas las figuras se pueden usar para desbloquear mejoras - <strong>¡No
destruyas tus fábricas anteriores!</strong> La pestaña de mejoras
está en la esquina superior derecha de la pantalla.
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massDeleteConfirm:
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title: Confirmar borrado
desc: ¡Estás borrando muchos edificios (<count> para ser exactos)! ¿Estás seguro
de querer hacer esto?
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massCutConfirm:
title: Confirmar corte
desc: ¡Estás cortando muchos edificios (<count> para ser exactos)! ¿Estas seguro
de que quieres hacer esto?
massCutInsufficientConfirm:
title: Confirm cut
desc: ¡No puedes permitirte pegar este área! ¿Estás seguro de que quieres
cortarlo?
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blueprintsNotUnlocked:
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title: No desbloqueado todavía
desc: ¡Completa el nivel 12 para desbloquear los Planos!
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keybindingsIntroduction:
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title: Atajos de teclado útiles
desc: "El juego tiene muchos atajos de teclado que facilitan la tarea de
construir grandes fábricas. ¡Aquí hay algunos, pero asegúrate de
<strong>comprobar los atajos de teclado</strong>!<br><br> <code
class='keybinding'>CTRL</code> + Arrastrar: Selecciona un área.<br>
<code class='keybinding'>SHIFT</code>: Mánten pulsado para colocar
varias veces un edificio.<br> <code class='keybinding'>ALT</code>:
Invierte la orientación de las cintas transportadoras
colocadas.<br>"
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createMarker:
title: Nuevo marcador
titleEdit: Editar marcador
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desc: Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <link>here</link>)
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markerDemoLimit:
desc: Solo puedes crear dos marcadores en la versión de prueba. ¡Obtén el juego
completo para marcadores ilimitados!
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exportScreenshotWarning:
title: Exportar captura de pantalla
desc: Has solicitado una captura de pantalla de tu base. Por favor, ten en
cuenta que puede tardar bastante en las bases grandes. ¡E incluso
crashear tu juego!
editSignal:
title: Set Signal
descItems: "Choose a pre-defined item:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
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entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
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ingame:
keybindingsOverlay:
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moveMap: Mover
selectBuildings: Seleccionar área
stopPlacement: Dejar de colocar
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rotateBuilding: Rotar edificio
placeMultiple: Colocar varios
reverseOrientation: Invertir la orientación
disableAutoOrientation: Desactivar la autoorientación
toggleHud: Habilitar el HUD
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placeBuilding: Colocar edificio
createMarker: Crear marcador
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delete: Destruir
pasteLastBlueprint: Pegar último plano
lockBeltDirection: Activar planificador de cintas transportadoras
plannerSwitchSide: Invertir giro del planificador
cutSelection: Cortar
copySelection: Copiar
clearSelection: Limpiar selección
pipette: Cuentagotas
switchLayers: Cambiar capas
colors:
red: Rojo
green: Verde
blue: Azul
yellow: Amarillo
purple: Púrpura
cyan: Cian
white: Blanco
black: Negro
uncolored: Gris
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buildingPlacement:
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cycleBuildingVariants: Pulsa <key> para rotar por las distintas variantes.
hotkeyLabel: "Tecla: <key>"
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infoTexts:
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speed: Velocidad
range: Rango
storage: Almacenamiento
oneItemPerSecond: 1 elemento / segundo
itemsPerSecond: <x> elementos / s
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itemsPerSecondDouble: (x2)
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tiles: <x> casillas
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levelCompleteNotification:
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levelTitle: Nivel <level>
completed: Completado
unlockText: ¡Has desbloqueado <reward>!
buttonNextLevel: Siguiente nivel
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notifications:
newUpgrade: ¡Una nueva mejora está disponible!
gameSaved: Se ha guardado la partida.
freeplayLevelComplete: Level <level> has been completed!
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shop:
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title: Mejoras
buttonUnlock: Mejorar
tier: Nivel <x>
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
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maximumLevel: NIVEL MÁXIMO (Velocidad x<currentMult>)
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statistics:
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title: Estadísticas
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dataSources:
stored:
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title: Almacenado
description: Muestra la cantidad de figuras guardadas en tu edificio central.
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produced:
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title: Producido
description: Muestra todas las figuras que tu fábrica al completo produce,
incluyendo productos intermedios.
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delivered:
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title: Entregados
description: Muestra las figuras que son entregadas a tu edificio central.
noShapesProduced: Todavía no se han producido figuras.
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
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settingsMenu:
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playtime: Tiempo de juego
buildingsPlaced: Edificios
beltsPlaced: Cintas transportadoras
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buttons:
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continue: Continuar
settings: Opciones
menu: Volver al menú principal
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tutorialHints:
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title: ¿Necesitas ayuda?
showHint: Mostrar pista
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hideHint: Cerrar
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blueprintPlacer:
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cost: Coste
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waypoints:
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waypoints: Marcadores
hub: Edificio Central
description: Click izquierdo sobre un marcador para ir ahí, click derecho para
borrarlo. <br><br> Pulsa <keybinding> para crear un marcador de la
vista actual o <strong>click derecho</strong> para crear un marcador
en la posición seleccionada.
creationSuccessNotification: El marcador ha sido creado.
shapeViewer:
title: Capas
empty: Vacío
copyKey: Copiar
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interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: ¡Coloca un <strong>extractor</strong> encima de un
<strong>círculo</strong> para extraerlo!
1_2_conveyor: "¡Conecta el extractor con una <strong>cinta
transportadora</strong> a tu edificio central!<br><br> Pista:
¡<strong>Pulsa y arrastra</strong> la cinta transportadora con
el ratón!"
1_3_expand: '¡Esto <strong>NO</strong> es un "juego de esperar"! Construye más
extractores y cintas transportadoras para completar el objetivo
más rápido.<br><br> Pista: Mantén pulsado <strong>SHIFT</strong>
para colocar varios extractores y usa <strong>R</strong> para
rotarlos.'
connectedMiners:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
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watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
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shopUpgrades:
belt:
name: Cintas transportadoras, Distribuidores y Túneles
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description: Velocidad x<currentMult> → x<newMult>
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miner:
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name: Extracción
description: Velocidad x<currentMult> → x<newMult>
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processors:
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name: Cortar, Rotar y Apilar
description: Velocidad x<currentMult> → x<newMult>
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painting:
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name: Mezclado y Pintado
description: Velocidad x<currentMult> → x<newMult>
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buildings:
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hub:
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deliver: Entregar
toUnlock: para desbloquear
levelShortcut: LVL
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endOfDemo: End of Demo
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belt:
default:
name: Cinta Transportadora
description: Transporta elementos, mantén pulsado y arrastra para colocar
varios.
wire:
default:
name: Cable
description: Te permite transportar energía
second:
name: Wire
description: Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
miner:
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default:
name: Extractor
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description: Colócalo sobre una figura o un color para extraerlo.
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chainable:
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name: Extractor (Encadenado)
description: Colócalo sobre una figura o un color para extraerlo. Puede ser
encadenado.
underground_belt:
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default:
name: Túnel
description: Permite contruir un túnel para transportar los elementos por debajo
de edificios y otras cintas transportadoras.
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tier2:
name: Túnel nivel II
description: Permite contruir un túnel para transportar los elementos por debajo
de edificios y otras cintas transportadoras.
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cutter:
default:
name: Cortador
description: Corta las figuras de arriba abajo y saca ambas mitades. <strong>
¡Si solo usas una parte, asegúrate de destruir la otra parte o
se parará!</strong>
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quad:
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name: Cortador (Cuádruple)
description: Corta figuras en cuatro partes. <strong> ¡Si solo usas una parte,
asegúrate de destruir las otras partes o se parará!</strong>
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rotater:
default:
name: Rotador
description: Rota las figuras en sentido horario 90 grados.
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ccw:
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name: Rotador (Inverso)
description: Rota las figuras en sentido antihorario 90 grados.
rotate180:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
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stacker:
default:
name: Apilador
description: Apila ambos elementos. Si no se pueden unir, el elemento de la
derecha se coloca encima del elemento de la izquierda.
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mixer:
default:
name: Mezclador de colores
description: Mezcla dos colores usando mezcla aditiva.
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painter:
default:
name: Pintor
description: Colorea la figura completa de la entrada izquierda con el color de
la entrada de arriba.
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mirrored:
name: Pintor
description: Colorea la figura completa de la entrada izquierda con el color de
la entrada de arriba.
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double:
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name: Pintor (Doble)
description: Colorea las figuras de las entradas de la izquierda con el color de
la entrada de arriba.
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quad:
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name: Pintor (Cuádruple)
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description: Allows you to color each quadrant of the shape individually. Only
slots with a <strong>truthy signal</strong> on the wires layer
will be painted!
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trash:
default:
name: Basurero
description: Acepta formas desde todos los lados y las destruye. Para siempre.
balancer:
default:
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
storage:
default:
name: Storage
description: Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
wire_tunnel:
default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
constant_signal:
default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
lever:
default:
name: Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
transistor:
default:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
mirrored:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
reader:
default:
name: Belt Reader
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
analyzer:
default:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
comparator:
default:
name: Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
virtual_processor:
default:
name: Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
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item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
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storyRewards:
reward_cutter_and_trash:
title: Cortador de figuras
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desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
from top to bottom <strong>regardless of its
orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose
I have given you the <strong>trash</strong>, which destroys
everything you put into it!
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reward_rotater:
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title: Rotador
desc: ¡El <strong>rotador</strong> se ha desbloqueado! Rota figuras en sentido
horario 90 grados.
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reward_painter:
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title: Pintor
desc: "El <strong>pintor</strong> se ha desbloqueado - ¡Extrae vetas de color
(igual que lo haces con las figuras) y combínalas con una figura en
el pintor para colorearlas! <br><br>PD: Si tienes alguna forma de
daltonismo, ¡hay un <strong>modo para daltónicos</strong> en los
ajustes!"
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reward_mixer:
title: Mezclador de color
desc: El <strong>mezclador</strong> se ha desbloqueado - ¡Combina dos colores
usando <strong>mezcla aditiva</strong> con este edificio!
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reward_stacker:
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title: Apilador
desc: ¡Ahora puedes combinar figuras con el <strong>apilador</strong>! Ambas
entradas son combinadas, y si pueden ser colocadas una junto a la
otra serán <strong>fusionadas</strong>. ¡Si no, la entrada derecha
será <strong>apilada encima</strong> de la entrada izquierda!
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reward_splitter:
title: Separador/Fusionador
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desc: You have unlocked a <strong>splitter</strong> variant of the
<strong>balancer</strong> - It accepts one input and splits them
into two!
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reward_tunnel:
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title: Túnel
desc: El <strong>túnel</strong> se ha desbloqueado - ¡Ahora puedes transportar
elementos por debajo de edificios u otras cintas!
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reward_rotater_ccw:
title: Rotador inverso
desc: Has desbloqueado una variante del <strong>rotador</strong> - ¡Te permite
rotar en sentido antihorario! Para construirlo selecciona el rotador
y <strong>pulsa 'T' para ciclar por sus variantes</strong>
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reward_miner_chainable:
title: Extractor en cadena
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desc: "You have unlocked the <strong>chained extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
can more efficiently extract resources!<br><br> PS: The old
extractor has been replaced in your toolbar now!"
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reward_underground_belt_tier_2:
title: Túnel nivel II
desc: Has desbloqueado una nueva variante del <strong>túnel</strong> - ¡Tiene un
<strong>mayor rango</strong>, y ahora puedes mezclar los distintos
tipos de túneles!
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reward_cutter_quad:
title: Cortador cuádruple
desc: Has desbloqueado una variante del <strong>cortador</strong> - ¡Permite
cortar figuras en <strong>cuatro partes</strong> en vez de solo dos!
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reward_painter_double:
title: Pintor doble
desc: Has desbloqueado una variante del <strong>pintor</strong> - ¡Funciona como
un pintor normal pero procesa <strong>dos figuras a la vez</strong>,
consumiendo solo un color en vez de dos!
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reward_storage:
title: Almacenamiento intermedio
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desc: You have unlocked the <strong>storage</strong> building - It allows you to
store items up to a given capacity!<br><br> It priorities the left
output, so you can also use it as an <strong>overflow gate</strong>!
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reward_freeplay:
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title: Juego libre
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desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now
on, I highly recommend to build a machine which automatically
delivers the requested shape!<br><br> The HUB outputs the requested
shape on the wires layer, so all you have to do is to analyze it and
automatically configure your factory based on that.
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reward_blueprints:
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title: Planos
desc: ¡Ahora puedes <strong>copiar y pegar</strong> partes de tu fábrica!
Selecciona un área (mantén pulsado CTRL, después arrastra con el
ratón), y pulsa 'C' para copiarlo.<br><br>Pegarlo <strong>no es
gratis</strong>, necesitas producir <strong>figuras de
planos</strong> para poder permitírtelo (Esas que acabas de
entregar).
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no_reward:
title: Siguiente nivel
desc: "Este nivel no da recompensa, ¡pero el siguiente sí! <br><br> PD: Es mejor
que no destruyas la fábrica que tienes - ¡Necesitarás
<strong>todas</strong> esas figuras más adelante para
<strong>desbloquear mejoras</strong>!"
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no_reward_freeplay:
title: Siguiente nivel
desc: ¡Felicidades! ¡Por cierto, hay más contenido planeado para el juego
completo!
reward_balancer:
title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
reward_merger:
title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them
into one belt!
reward_belt_reader:
title: Belt reader
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
measure the throughput of a belt.<br><br>And wait until you unlock
wires - then it gets really useful!
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_display:
title: Display
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desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize it!<br><br> PS: Did you notice the belt
reader and storage output their last read item? Try showing it on a
display!"
reward_constant_signal:
title: Constant Signal
desc: You unlocked the <strong>constant signal</strong> building on the wires
layer! This is useful to connect it to <strong>item filters</strong>
for example.<br><br> The constant signal can emit a
<strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 / 0).
reward_logic_gates:
title: Logic Gates
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
about this, but it's actually super cool!<br><br> With those gates
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
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reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
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settings:
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title: Opciones
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categories:
general: General
userInterface: User Interface
advanced: Avanzado
performance: Performance
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versionBadges:
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dev: Desarrollo
staging: Escenificación
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prod: Producción
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buildDate: Generado <at-date>
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labels:
uiScale:
title: Escala de la interfaz
description: Cambia el tamaño de la interfaz de usuario. La interfaz se seguirá
escalando dependiendo de la resolución de tu dispositivo, pero
esta opción controla la cantidad de escalado.
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scales:
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super_small: Muy pequeño
small: Pequeño
regular: Mediano
large: Grande
huge: Enorme
autosaveInterval:
title: Intervalo de autoguardado
description: Controla con qué frecuencia se guarda el juego automáticamente.
También se puede desactivar por completo.
intervals:
one_minute: 1 minuto
two_minutes: 2 minutos
five_minutes: 5 minutos
ten_minutes: 10 minutos
twenty_minutes: 20 minutos
disabled: Desactivado
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scrollWheelSensitivity:
title: Sensibilidad del zoom
description: Cambia cómo de sensible es el zoom (Tanto la rueda del ratón como
el panel táctil)
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sensitivity:
super_slow: Muy lento
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slow: Lento
regular: Normal
fast: Rápido
super_fast: Muy rápido
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movementSpeed:
title: Velocidad de movimiento
description: Cambia cómo de rápido se mueve la vista usando el teclado.
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speeds:
super_slow: Super lento
slow: Lento
regular: Normal
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fast: Rápido
super_fast: Súper rápido
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extremely_fast: Extremadamente rápido
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language:
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title: Idioma
description: Cambia el idioma. ¡Todas las traducciones son contribuciones de los
usuarios y pueden estar incompletas!
enableColorBlindHelper:
title: Modo para daltónicos
description: Activa varias herramientas que facilitan jugar si tienes alguna
forma de daltonismo.
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fullscreen:
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title: Pantalla Completa
description: Se recomienda jugar en pantalla completa para conseguir la mejor
experiencia. Solo disponible en el juego completo.
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soundsMuted:
title: Silenciar sonidos
description: Si está habilitado, silencia todos los efectos de sonido.
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musicMuted:
title: Silenciar música
description: Si está habilitado, silencia toda la música.
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theme:
title: Tema del juego
description: Elige el tema del juego (claro/oscuro).
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themes:
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dark: Oscuro
light: Claro
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refreshRate:
title: Objetivo de simulación
description: Si tienes un monitor de 144hz, cambia la tasa de refresco. Así el
juego se ejecutará correctamente a una mayor tasa de refresco.
Esto puede disminuir los FPS si tu ordenador no es lo
suficientemente rápido.
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alwaysMultiplace:
title: Colocación múltiple
description: Si está activado, todos los edificios se quedarán seleccionados
después de colocarlos hasta que lo canceles. Equivale a pulsar
SHIFT permanentemente.
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offerHints:
title: Pistas y tutoriales
description: Actívalo para recibir pistas y tutoriales mientras juegas. También
oculta algunos elementos de la interfaz hasta cierto nivel para
hacer más fácil la introducción al juego.
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enableTunnelSmartplace:
title: Túneles inteligentes
description: Si está activado, al colocar túneles se eliminará automáticamente
las cintas transportadoras innecesarias. También te permite
arrastrar con el ratón y los túneles restantes serán eliminados.
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vignette:
title: Viñeta
description: Activa el efecto viñeta que oscurece las esquinas de la pantalla y
hace el texto más fácil de leer.
rotationByBuilding:
title: Rotación por tipo de edificio
description: Cada tipo de edificio recuerda la última rotación que le diste
individualmente. Esto puede ser más cómodo si cambias a menudo
entre colocar diferentes tipos de edificio.
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compactBuildingInfo:
title: Información compacta de edificios
description: Acorta la caja de información mostrando solo sus ratios. Si no, se
mostrará una descripción y una imagen.
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disableCutDeleteWarnings:
title: Deshabilitar las advertencias de cortar/eliminar
description: Deshabilita los diálogos de advertencia que se muestran cuando se
cortan/eliminan más de 100 elementos.
soundVolume:
title: Sound Volume
description: Set the volume for sound effects
musicVolume:
title: Music Volume
description: Set the volume for music
lowQualityMapResources:
title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it
out!
disableTileGrid:
title: Disable Grid
description: Disabling the tile grid can help with the performance. This also
makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: Enabled by default, clears the cursor whenever you right click
while you have a building selected for placement. If disabled,
you can delete buildings by right-clicking while placing a
building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: Uses low quality textures to save performance. This will make the
game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: The game is divided into chunks of 16x16 tiles, if this setting is
enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Pick miner on resource patch
description: Enabled by default, selects the miner if you use the pipette when
hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
description: Does not render belt items except when hovering the belt to save
performance. I do not recommend to play with this setting if you
do not absolutely need the performance.
enableMousePan:
title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting.
rangeSliderPercentage: <amount> %
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keybindings:
title: Atajos de teclado
hint: "Pista: ¡Asegúrate de usar CTRL, SHIFT y ALT! Habilitan distintas opciones
de colocación."
resetKeybindings: Reestablecer atajos de teclado
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categoryLabels:
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general: Aplicación
ingame: Juego
navigation: Navegación
placement: Colocación
massSelect: Selección masiva
buildings: Atajos de edificios
placementModifiers: Modificadores de colocación
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mappings:
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confirm: Confirmar
back: Atrás
mapMoveUp: Mover arriba
mapMoveRight: Mover a la derecha
mapMoveDown: Mover abajo
mapMoveLeft: Mover a la izquierda
mapMoveFaster: Mover más rápido
centerMap: Centrar mapa
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mapZoomIn: Acercarse
mapZoomOut: Alejarse
createMarker: Crear marcador
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menuOpenShop: Mejoras
menuOpenStats: Estadísticas
menuClose: Cerrar menú
toggleHud: Activar HUD
toggleFPSInfo: Activar FPS e información de depurado
switchLayers: Cambiar capas
exportScreenshot: Exportar la base completa como imagen
belt: Cinta Transportadora
underground_belt: Túnel
miner: Extractor
cutter: Cortador
rotater: Rotador
stacker: Apilador
mixer: Mezclador de colores
painter: Pintor
trash: Basurero
wire: Cable
pipette: Cuentagotas
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rotateWhilePlacing: Rotar
rotateInverseModifier: "Modificador: Rotar inversamente"
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cycleBuildingVariants: Ciclar variantes
confirmMassDelete: Borrar área
pasteLastBlueprint: Pegar último plano
cycleBuildings: Ciclar edificios
lockBeltDirection: Activar planificador de cintas transportadoras
switchDirectionLockSide: "Planner: Cambiar sentido"
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massSelectStart: Mantén pulsado y arrastra para empezar
massSelectSelectMultiple: Seleccionar múltiples áreas
massSelectCopy: Copiar área
massSelectCut: Cortar área
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placementDisableAutoOrientation: Desactivar orientación automática
placeMultiple: Permanecer en modo de construcción
placeInverse: Invierte automáticamente la orientación de las cintas transportadoras
balancer: Balancer
storage: Storage
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
reader: Belt Reader
virtual_processor: Virtual Cutter
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
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item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
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about:
title: Sobre el juego
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body: >-
Este juego es de código abierto y ha sido desarrollado por <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(Ese soy yo).<br><br>
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Si quieres contribuir, revisa <a href="<githublink>" target="_blank">shapez.io en github</a>.<br><br>
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Este juego no habría sido posible si no fuera por la gran comunidad de Discord en mis juegos - ¡Deberías unirte al <a href="<discordlink>" target="_blank">servidor de Discord</a>!<br><br>
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La banda sonora ha sido creada por <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - Es genial.<br><br>
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Por último, muchísimas gracias a mi amigo <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Sin nuestras sesiones de Factorio, este juego nunca existiría.
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changelog:
title: Historial de cambios
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demo:
features:
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restoringGames: Recuperando partidas guardadas
importingGames: Importando partidas guardadas
oneGameLimit: Limitado a una partida guardada
customizeKeybindings: Personalizando atajos de teclado
exportingBase: Exportando la base completa como imagen
settingNotAvailable: No disponible en la versión de prueba.
tips:
- The hub accepts input of any kind, not just the current shape!
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to
be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with
stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the
settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
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- You can click a pinned shape on the left side to unpin it.