Commit Graph

98 Commits

Author SHA1 Message Date
tobspr 5ab3afdd30 Move item processing into separate methods 2020-09-19 17:55:36 +02:00
tobspr 3e93681ce6 Add virtual stacker and painter, fix css 2020-09-19 15:33:24 +02:00
tobspr 2075f4d011 Improve simplified belt, show hints everywheer 2020-09-19 12:21:32 +02:00
tobspr 47443058e0 Add potato mode 2020-09-19 10:34:46 +02:00
tobspr b5a2e77db4 Fix multiple typos, closes #627 2020-09-19 07:49:17 +02:00
tobspr b8f27aec44 Proper belt underlays for splitters 2020-09-18 18:18:38 +02:00
tobspr 4219f5062b Replaced level completion sound to be less distracting 2020-09-13 09:13:10 +02:00
tobspr 9b8745535b Refactor item processor to use charges and thus be more correct, even at low tick rates 2020-08-30 15:31:53 +02:00
tobspr 78fe34840a Fix buildings not working at their advertised speed, closes #440, closes #442, closes #437, closes #449 2020-08-29 22:35:30 +02:00
tobspr 238b08d4d1 Make shapes truthy 2020-08-29 11:08:30 +02:00
tobspr 06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr bb739c80fa Rework quad painter and filter, rework logic gates 2020-08-29 09:35:14 +02:00
tobspr 38dee3cebf Update atlas 2020-08-29 08:00:10 +02:00
tobspr a498ee2704 Mark preferred input on storage 2020-08-28 22:47:05 +02:00
tobspr a095cd6324 Allow rotating levers 2020-08-28 21:57:29 +02:00
tobspr 5459e6470b Add 1x1 compact splitters 2020-08-28 21:28:29 +02:00
tobspr cda31732b1 Fix rendering bug 2020-08-28 20:56:02 +02:00
tobspr 296b76bf11 Add virtual shape processing buildings 2020-08-18 20:02:39 +02:00
tobspr 7b40292be3 Start to optimize rendering 2020-08-15 19:43:03 +02:00
tobspr 7279b75187 Improve information when hovering wires 2020-08-15 17:51:28 +02:00
tobspr 5a0d3dcbe8 Add wire coating 2020-08-15 16:16:17 +02:00
tobspr 6a3a9c49cf Improve layer preview 2020-08-15 15:24:42 +02:00
tobspr 6c8a29cea6 Sneak preview to the wires layer when placing on the regular layer 2020-08-14 15:48:26 +02:00
tobspr 390c4ce1a5 Add display 2020-08-14 14:55:37 +02:00
tobspr 3c34227c24 Unify assets, refactor waypoints 2020-08-14 12:14:15 +02:00
tobspr 9f522d23ff Improve sprites and fix tunnels 2020-08-14 08:53:28 +02:00
tobspr c982827d60 New building sprites 2020-08-14 08:20:39 +02:00
tobspr f69af63aa3 Fix wires tunnel bug 2020-08-14 07:21:49 +02:00
tobspr efd8ba7ae9 Add wire bridges and fix Q on hub crash 2020-08-13 21:04:44 +02:00
tobspr ff02508361 Add transistor building (Gate) 2020-08-13 20:47:33 +02:00
tobspr f44563fc05 Add item filter 2020-08-13 20:30:43 +02:00
tobspr 984bea1921 Add OR gate and different colors of wire based on the value 2020-08-13 20:01:54 +02:00
tobspr 49da768b73 Add NOT gate 2020-08-13 19:33:35 +02:00
tobspr 52b4d4d742 Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
tobspr 75ab655998 Add basic logic gate and improve wires in general 2020-08-13 10:23:50 +02:00
tobspr f4ac6dfe03 Add constant signal emitters 2020-08-12 21:05:32 +02:00
tobspr f65b3728ed Improve wire auto-connect 2020-08-12 20:11:24 +02:00
tobspr f16ab2389a initial take on wire auto-rotation 2020-08-11 20:02:59 +02:00
tobspr 850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr e0ba1452b2 Start to work on logical pins 2020-08-10 15:02:49 +02:00
tobspr bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
tobspr 75be9796f9 Update artwork 2020-07-27 14:32:15 +02:00
tobspr 7341321d97 Redo wire splitter / mergers 2020-07-27 14:25:22 +02:00
tobspr 209fc76fc7 Update ui design 2020-07-23 09:07:51 +02:00
Mr.Yawnie 93ac3f70be Added artwork and en translation, unlocks with CCW 2020-07-18 12:03:49 -05:00
tobspr 0d6b855253 Allow color inverter to process colors as well 2020-07-07 09:06:17 +02:00
tobspr 2e66c12122 Add ukrainian language prefab 2020-07-07 07:11:39 +02:00
tobspr 1f438e8c65 Minor art rework, update ratios 2020-07-06 22:14:45 +02:00