726 lines
28 KiB
YAML
726 lines
28 KiB
YAML
#
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# GAME TRANSLATIONS
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#
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# Contributing:
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#
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# If you want to contribute, please make a pull request on this respository
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# and I will have a look.
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#
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# Placeholders:
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#
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# Do *not* replace placeholders! Placeholders have a special syntax like
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# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
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# translation for this one in German for example would be: `Taste: <key>` (notice
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# how the placeholder stayed '<key>' and was not replaced!)
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#
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# Adding a new language:
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#
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# If you want to add a new language, ask me in the discord and I will setup
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# the basic structure so the game also detects it.
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#
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steamPage:
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# This is the short text appearing on the steam page
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shortText: shapez.io is ist ein Spiel über das bauen von automatisierten Fabriken und das kreieren von zunehmend schwereren Formen auf einer unendlich großen Karte.
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# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
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# NOTICE:
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# - Do not translate the first line (This is the gif image at the start of the store)
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# - Please keep the markup (Stuff like [b], [list] etc) in the same format
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longText: >-
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[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
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shapez.io ist ein Spiel über das bauen von automatisierten Fabriken und das kreieren von zunehemnd schwereren Fromen. Liefer die angeforderten, zunehmend schweren Formen aus um im Spiel fortzuschreiten und um Upgrades zum verschnellern deiner Fabrik freizuschalten.
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Da der Vebrauch steigt musst du deine Fabrik vegrößern um deine Nachfrage zu decken - Vergiss jedoch nicht die Resourcen, du musst auf der [b]unendlich großen Karte[/b] expandieren!
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Da die Formen irgendwann langweilig werden kannst du Farben vermischen und deine Fromen damit färben - Kombineiere rote, blaue und grüne Farbresourcen um verschiedene Fraben zu produzieren und färbe damit deine Formen um deinen Nachfrage zu erfüllen.
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Dieses Spiel hat 18 verschiedene vorgestellte Levels (Was dich schon Stunden beschäftig hält!) aber ich werde konstant neuen Inhalt hinzufügen - Es ist viel geplannt!
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[b]Standalone Advantages[/b]
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[list]
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[*] Wegpunkte
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[*] Unbegrenzte Anzahl von Spielständen
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[*] Dunkler Modus
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[*] Mehr Einstellungen
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[*] Erlaube es mir weiter an shapez.io zu entwickeln ❤️
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[*] Mehr Funktionen in der Zukunft!
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[/list]
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[b]Geplante Funktionen & Community vorschläge[/b]
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Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich [b]sehr viel[/b] auf die Community! Ich versuche alle vorschläge zu lesen und soviel feedback einzubeziehen wie nur möglich.
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[list]
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[*] Story-Modus, in dem Gebäude Formen kosten
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[*] Mehr Gebäude und Levels (nur in der einzelstehenden Version)
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[*] Mehr Karten und villeicht auch Hindernisse auf diesen
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[*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Resourcenflicken, Seed, und mehr)
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[*] Mehr Typen von Formen
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[*] Mehr Performanceverbesserungen (Auch wenn das Spiel bereits ganz gut läuft)
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[*] Farbenblinder-Modus
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[*] Und viel mehr!
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[/list]
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Schau dir auch das Trello-board for alle Planungen an! https://trello.com/b/ISQncpJP/shapezio
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global:
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loading: Laden
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error: Fehler
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# How big numbers are rendered, e.g. "10,000"
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thousandsDivider: "."
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# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
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suffix:
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thousands: T
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millions: Mil
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billions: Bil
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trillions: Tri
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# Shown for infinitely big numbers
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infinite: unend
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time:
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# Used for formatting past time dates
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oneSecondAgo: vor einer Sekunde
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xSecondsAgo: vor <x> Sekunden
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oneMinuteAgo: vor einer Minute
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xMinutesAgo: vor <x> Minuten
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oneHourAgo: vor einer Stunde
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xHoursAgo: vor <x> Stunden
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oneDayAgo: vor einem Tag
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xDaysAgo: vor <x> Tagen
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# Short formats for times, e.g. '5h 23m'
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secondsShort: <seconds>s
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minutesAndSecondsShort: <minutes>m <seconds>s
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hoursAndMinutesShort: <hours>h <minutes>s
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xMinutes: <x> Minuten
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keys:
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tab: TAB
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control: STRG
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alt: ALT
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escape: ESC
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shift: UMS
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space: LEER
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demoBanners:
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# This is the "advertisement" shown in the main menu and other various places
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title: Demo Version
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intro: >-
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Kaufe die Standalone für alle Features!
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mainMenu:
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play: Spielen
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changelog: Änderungshistorie
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importSavegame: Importieren
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openSourceHint: Dieses Spiel ist Open Source!
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discordLink: Offizieller Discord Server
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# This is shown when using firefox and other browsers which are not supported.
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browserWarning: >-
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Sorry, aber das Spiel wird in deinem Browser langsam laufen! Erwerbe die Standalone-Version oder downloade Chrome für die beste Erfahrung!
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savegameLevel: Level <x>
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savegameLevelUnknown: Unbekanntes Level
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contests:
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contest_01_03062020:
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title: "Contest #01"
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desc: Gewinne <strong>$25</strong> für dir beste Basis!
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longDesc: >-
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Um euch etwas zurückzugeben dachte ich, dass es eine coole Idee ist, wöchentliche Wettbewerbe durchzuführen!
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<br><br>
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<strong>Thema dieser Woche:</strong> Baue die coolste Basis!
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<br><br>
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Hier ist ein Deal:<br>
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<ul class="bucketList">
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<li>Sende einen Screenshot deiner Basis an <strong>contest@shapez.io</strong></li>
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<li>Bonuspunkte wenn du die Basis auf sozialen Medien teilst!</li>
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<li>Ich wähle 5 Screenshots und schlage dieser der Community auf <strong>Discord</strong> vor, um abzustimmen.</li>
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<li>Der Gewinner bekommt <strong>$25</strong> (Paypal, Amazon Gift Card, was du willst)</li>
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<li>Einsendeschluss: 07.06.2020 12:00 AM CEST</li>
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</ul>
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<br>
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Ich freue mich deine tollen Kreationen zu sehen!
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showInfo: Anschauen
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contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord server bei, um über neue Wettbewerbe informiert zu werden!
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dialogs:
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buttons:
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ok: OK
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delete: Löschen
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cancel: Abbrechen
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later: Später
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restart: Neustart
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reset: Zurücksetzen
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getStandalone: Standalone Ansehen
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deleteGame: Ich weiß, was ich tue
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viewUpdate: Update anzeigen
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showUpgrades: Upgrades anzeigen
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showKeybindings: Kürzel anzeigen
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importSavegameError:
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title: Import Fehler
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text: >-
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Fehler beim Importieren deines Speicherstands:
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importSavegameSuccess:
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title: Spielstand importieren
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text: >-
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Dein Spielstand wurde erfolgreich importiert
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gameLoadFailure:
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title: Der Spielstand ist kaputt
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text: >-
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Der Spielstand konnte nicht geladen werden.
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confirmSavegameDelete:
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title: Bestätige Löschung
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text: >-
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Bist du sicher das du das Spiel(stand) löschen willst?
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savegameDeletionError:
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title: Löschung gescheitert
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text: >-
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Das Löschen des Spiels ist gescheitert:
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restartRequired:
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title: Neustart benötigt
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text: >-
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Du muss das Spiel neustarten um die Einstellungen anzuwenden
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editKeybinding:
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title: Ändere Tastenbelegung
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desc: Drück die Taste oder Maustaste die du vergeben willst, oder ESC um abzubrechen.
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resetKeybindingsConfirmation:
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title: Tastenbelegung zurücksetzen
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desc: Das wird all deine Tastenbelegungen auf den Standard zurücksetzen. Bitte bestätige.
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keybindingsResetOk:
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title: Tastenbelegung zurückgesetzt
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desc: Die Tastenbelegung wurde auf Ihr Standard zurückgesetzt!
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featureRestriction:
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title: Demo Version
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desc: Du hast ein Feature probiert (<feature>) die nicht in der Demo enthalten ist. ]Prüfe[ ob du die Standalone hast für das volle Erfahrung(Erlebnis)!
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saveNotPossibleInDemo:
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desc: dein Spiel(stand) wurde gespeichert, aber das wiederherstellen ist nur in der Standalone möglich. ]Prüfe[ ob du die Standalone hast für das volle Erfahrung(Erlebnis)!
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leaveNotPossibleInDemo:
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title: Demo version
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desc: dein Spiel(stand) wurde gespeichert, aber du kannst nicht es in der demo wiederherstellen. Das wiederherstellen deiner Spiel(stände) ist nur in der Vollen Version möglich. Bist du sicher?
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newUpdate:
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title: Update verfügbar
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desc: Es ist ein Update verfügbar, stelle sicher das es heruntergeladen wird!
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oneSavegameLimit:
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title: Begrenzte Spiele
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desc: Du kannst nur ein Spiel(stand) auf einmal in der Demo haben. Bitte lösch das Spiel oder hol die die Standalone!
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updateSummary:
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title: Neues Update!
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desc: >-
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Hier sind die Änderuneng seit dem letztem Spiel:
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hintDescription:
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title: Tutorial
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desc: >-
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Wenn immer du Hilfe brauchst oder feststeckst, schau dir den 'Hinweis' Knopf unten links an und ich werde meine bestes geben um dir zu Helfen!
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upgradesIntroduction:
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title: Upgrades Freischalten
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desc: >-
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All deine Formen können benutzt werden um Upgrades freizuschalten - <strong>Zerstöre nicht deine alten Fabriken!</strong>
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Der Upgrade Tab ist oben rechts im Bildschirm.
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massDeleteConfirm:
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title: Bestätige Löschung
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desc: >-
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Du löscht dehr viele Maschinen(Gebäude) (<count> um genau zu sein)! Bist du dir sicher das du sie löschen willst?
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blueprintsNotUnlocked:
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title: Noch nicht freigeschaltet
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desc: >-
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Blueprints wurden noch nicht freigeschaltet! Beende mehr Levels um es freizuschalten.
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keybindingsIntroduction:
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title: Nützliche Tastenbelegung
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desc: >-
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Dieses Spiel hat viele Tastenbelegungen was es einfacher macht Fabriken zu bauen.
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Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
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<code class='keybinding'>CTRL</code> + Drag: Wähle Areal aus um zu kopieren/löschen.<br>
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<code class='keybinding'>SHIFT</code>: Halte um mehrere Maschinen(Gebäude) zu platzieren.<br>
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<code class='keybinding'>ALT</code>: Invertiere die platzierung der Förderbänder.<br>
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createMarker:
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title: Neuer Marker
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desc: Gib es einen sinnvollen Namen
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markerDemoLimit:
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desc: Du kannst nur 2 benutzerdefinierte Marker in der Demo benutzen. Hol dir die Standalone um unendlich viele Marker zu benutzen!
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ingame:
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# This is shown in the top left corner and displays useful keybindings in
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# every situation
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keybindingsOverlay:
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moveMap: Move
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selectBuildings: Select area
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stopPlacement: Stop placement
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rotateBuilding: Rotate building
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placeMultiple: Place multiple
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reverseOrientation: Reverse orientation
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disableAutoOrientation: Disable auto orientation
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toggleHud: Toggle HUD
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placeBuilding: Place building
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createMarker: Create Marker
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delete: Destroy
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# Everything related to placing buildings (I.e. as soon as you selected a building
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# from the toolbar)
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buildingPlacement:
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# Buildings can have different variants which are unlocked at later levels,
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# and this is the hint shown when there are multiple variants available.
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cycleBuildingVariants: Press <key> to cycle variants.
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# Shows the hotkey in the ui, e.g. "Hotkey: Q"
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hotkeyLabel: >-
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Hotkey: <key>
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infoTexts:
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speed: Speed
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range: Range
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storage: Storage
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oneItemPerSecond: 1 item / second
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itemsPerSecond: <x> items / s
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itemsPerSecondDouble: (x2)
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tiles: <x> tiles
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# The notification when completing a level
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levelCompleteNotification:
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# <level> is replaced by the actual level, so this gets 'Level 03' for example.
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levelTitle: Level <level>
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completed: Completed
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unlockText: Unlocked <reward>!
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buttonNextLevel: Next Level
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# Notifications on the lower right
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notifications:
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newUpgrade: A new upgrade is available!
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gameSaved: Your game has been saved.
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# Mass select information, this is when you hold CTRL and then drag with your mouse
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# to select multiple buildings
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massSelect:
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infoText: Press <keyCopy> to copy, <keyDelete> to remove and <keyCancel> to cancel.
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# The "Upgrades" window
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shop:
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title: Upgrades
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buttonUnlock: Upgrade
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# Gets replaced to e.g. "Tier IX"
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tier: Tier <x>
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# The roman number for each tier
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tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
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maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
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# The "Statistics" window
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statistics:
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title: Statistics
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dataSources:
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stored:
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title: Stored
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description: Displaying amount of stored shapes in your central building.
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produced:
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title: Produced
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description: Displaying all shapes your whole factory produces, including intermediate products.
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delivered:
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title: Delivered
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description: Displaying shapes which are delivered to your central building.
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noShapesProduced: No shapes have been produced so far.
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# Displays the shapes per minute, e.g. '523 / m'
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shapesPerMinute: <shapes> / m
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# Settings menu, when you press "ESC"
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settingsMenu:
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playtime: Playtime
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buildingsPlaced: Buildings
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beltsPlaced: Belts
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buttons:
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continue: Continue
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settings: Settings
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menu: Return to menu
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# Bottom left tutorial hints
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tutorialHints:
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title: Need help?
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showHint: Show hint
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hideHint: Close
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# When placing a blueprint
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blueprintPlacer:
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cost: Cost
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# Map markers
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waypoints:
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waypoints: Markers
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hub: HUB
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description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
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creationSuccessNotification: Marker has been created.
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# Interactive tutorial
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interactiveTutorial:
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title: Tutorial
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hints:
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1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
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1_2_conveyor: >-
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Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
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1_3_expand: >-
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This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
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# All shop upgrades
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shopUpgrades:
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belt:
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name: Belts, Distributor & Tunnels
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description: Speed x<currentMult> → x<newMult>
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miner:
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name: Extraction
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description: Speed x<currentMult> → x<newMult>
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processors:
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name: Cutting, Rotating & Stacking
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description: Speed x<currentMult> → x<newMult>
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painting:
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name: Mixing & Painting
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description: Speed x<currentMult> → x<newMult>
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# Buildings and their name / description
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buildings:
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belt:
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default:
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name: &belt Conveyor Belt
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description: Transports items, hold and drag to place multiple.
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miner: # Internal name for the Extractor
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default:
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name: &miner Extractor
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description: Place over a shape or color to extract it.
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chainable:
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name: Extractor (Chain)
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description: Place over a shape or color to extract it. Can be chained.
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underground_belt: # Internal name for the Tunnel
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default:
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name: &underground_belt Tunnel
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description: Allows to tunnel resources under buildings and belts.
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tier2:
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name: Tunnel Tier II
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description: Allows to tunnel resources under buildings and belts.
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splitter: # Internal name for the Balancer
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default:
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name: &splitter Balancer
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description: Multifunctional - Evenly distributes all inputs onto all outputs.
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compact:
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name: Merger (compact)
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description: Merges two conveyor belts into one.
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compact-inverse:
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name: Merger (compact)
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description: Merges two conveyor belts into one.
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cutter:
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default:
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name: &cutter Cutter
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description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
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quad:
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name: Cutter (Quad)
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description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
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rotater:
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default:
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name: &rotater Rotate
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description: Rotates shapes clockwise by 90 degrees.
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ccw:
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name: Rotate (CCW)
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description: Rotates shapes counter clockwise by 90 degrees.
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stacker:
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default:
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name: &stacker Stacker
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description: Stacks both items. If they can not be merged, the right item is placed above the left item.
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mixer:
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default:
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name: &mixer Color Mixer
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description: Mixes two colors using additive blending.
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painter:
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default:
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name: &painter Painter
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description: Colors the whole shape on the left input with the color from the right input.
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double:
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name: Painter (Double)
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description: Colors the shapes on the left inputs with the color from the top input.
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quad:
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name: Painter (Quad)
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description: Allows to color each quadrant of the shape with a different color.
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trash:
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default:
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name: &trash Trash
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description: Accepts inputs from all sides and destroys them. Forever.
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storage:
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name: Storage
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description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
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storyRewards:
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# Those are the rewards gained from completing the store
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reward_cutter_and_trash:
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title: Cutting Shapes
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desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
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reward_rotater:
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title: Rotating
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desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
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reward_painter:
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title: Painting
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desc: >-
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The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, I'm working on a solution already!
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reward_mixer:
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title: Color Mixing
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desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
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reward_stacker:
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title: Combiner
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desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
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reward_splitter:
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title: Splitter/Merger
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desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
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reward_tunnel:
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title: Tunnel
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desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items through belts and buildings with it!
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reward_rotater_ccw:
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title: CCW Rotating
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desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
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reward_miner_chainable:
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title: Chaining Extractor
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desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
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reward_underground_belt_tier_2:
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title: Tunnel Tier II
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desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
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reward_splitter_compact:
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title: Compact Balancer
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desc: >-
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You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
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reward_cutter_quad:
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title: Quad Cutting
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desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
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reward_painter_double:
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title: Double Painting
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desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
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reward_painter_quad:
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title: Quad Painting
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desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
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reward_storage:
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title: Storage Buffer
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desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
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reward_freeplay:
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title: Freeplay
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desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
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reward_blueprints:
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title: Blueprints
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desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
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# Special reward, which is shown when there is no reward actually
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no_reward:
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title: Next level
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desc: >-
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This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
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no_reward_freeplay:
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title: Next level
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desc: >-
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Congratulations! By the way, more content is planned for the standalone!
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settings:
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title: Settings
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categories:
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game: Game
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app: Application
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versionBadges:
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dev: Development
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staging: Staging
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prod: Production
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buildDate: Built <at-date>
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labels:
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uiScale:
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title: Interface scale
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description: >-
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Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
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scales:
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super_small: Super small
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small: Small
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regular: Regular
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large: Large
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huge: Huge
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scrollWheelSensitivity:
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title: Zoom sensitivity
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description: >-
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Changes how sensitive the zoom is (Either mouse wheel or trackpad).
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sensitivity:
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super_slow: Super slow
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slow: Slow
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regular: Regular
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fast: Fast
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super_fast: Super fast
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fullscreen:
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title: Fullscreen
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description: >-
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It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
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soundsMuted:
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title: Mute Sounds
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description: >-
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If enabled, mutes all sound effects.
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musicMuted:
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title: Mute Music
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description: >-
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If enabled, mutes all music.
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theme:
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title: Game theme
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description: >-
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Choose the game theme (light / dark).
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refreshRate:
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title: Simulation Target
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description: >-
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If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
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alwaysMultiplace:
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title: Multiplace
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description: >-
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If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
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offerHints:
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title: Hints & Tutorials
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description: >-
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Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
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keybindings:
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title: Keybindings
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hint: >-
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Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
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resetKeybindings: Reset Keyinbindings
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categoryLabels:
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general: Application
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ingame: Game
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navigation: Navigating
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placement: Placement
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massSelect: Mass Select
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buildings: Building Shortcuts
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placementModifiers: Placement Modifiers
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mappings:
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confirm: Confirm
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back: Back
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mapMoveUp: Move Up
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mapMoveRight: Move Right
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mapMoveDown: Move Down
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mapMoveLeft: Move Left
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centerMap: Center Map
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mapZoomIn: Zoom in
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mapZoomOut: Zoom out
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createMarker: Create Marker
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menuOpenShop: Upgrades
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menuOpenStats: Statistics
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toggleHud: Toggle HUD
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toggleFPSInfo: Toggle FPS and Debug Info
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belt: *belt
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splitter: *splitter
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underground_belt: *underground_belt
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miner: *miner
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cutter: *cutter
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rotater: *rotater
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stacker: *stacker
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mixer: *mixer
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painter: *painter
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trash: *trash
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abortBuildingPlacement: Abort Placement
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rotateWhilePlacing: Rotate
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rotateInverseModifier: >-
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Modifier: Rotate CCW instead
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cycleBuildingVariants: Cycle Variants
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confirmMassDelete: Confirm Mass Delete
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cycleBuildings: Cycle Buildings
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massSelectStart: Hold and drag to start
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massSelectSelectMultiple: Select multiple areas
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massSelectCopy: Copy area
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placementDisableAutoOrientation: Disable automatic orientation
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placeMultiple: Stay in placement mode
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placeInverse: Invert automatic belt orientation
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about:
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title: About this Game
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changelog:
|
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title: Changelog
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demo:
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features:
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restoringGames: Restoring savegames
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importingGames: Importing savegames
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oneGameLimit: Limited to one savegame
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customizeKeybindings: Customizing Keybindings
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settingNotAvailable: Not available in the demo.
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