# # GAME TRANSLATIONS # # Contributing: # # If you want to contribute, please make a pull request on this respository # and I will have a look. # # Placeholders: # # Do *not* replace placeholders! Placeholders have a special syntax like # `Hotkey: `. They are encapsulated within angle brackets. The correct # translation for this one in German for example would be: `Taste: ` (notice # how the placeholder stayed '' and was not replaced!) # # Adding a new language: # # If you want to add a new language, ask me in the discord and I will setup # the basic structure so the game also detects it. # steamPage: # This is the short text appearing on the steam page shortText: shapez.io is ist ein Spiel über das bauen von automatisierten Fabriken und das kreieren von zunehmend schwereren Formen auf einer unendlich großen Karte. # This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page. # NOTICE: # - Do not translate the first line (This is the gif image at the start of the store) # - Please keep the markup (Stuff like [b], [list] etc) in the same format longText: >- [img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img] shapez.io ist ein Spiel über das bauen von automatisierten Fabriken und das kreieren von zunehemnd schwereren Fromen. Liefer die angeforderten, zunehmend schweren Formen aus um im Spiel fortzuschreiten und um Upgrades zum verschnellern deiner Fabrik freizuschalten. Da der Vebrauch steigt musst du deine Fabrik vegrößern um deine Nachfrage zu decken - Vergiss jedoch nicht die Resourcen, du musst auf der [b]unendlich großen Karte[/b] expandieren! Da die Formen irgendwann langweilig werden kannst du Farben vermischen und deine Fromen damit färben - Kombineiere rote, blaue und grüne Farbresourcen um verschiedene Fraben zu produzieren und färbe damit deine Formen um deinen Nachfrage zu erfüllen. Dieses Spiel hat 18 verschiedene vorgestellte Levels (Was dich schon Stunden beschäftig hält!) aber ich werde konstant neuen Inhalt hinzufügen - Es ist viel geplannt! [b]Standalone Advantages[/b] [list] [*] Wegpunkte [*] Unbegrenzte Anzahl von Spielständen [*] Dunkler Modus [*] Mehr Einstellungen [*] Erlaube es mir weiter an shapez.io zu entwickeln ❤️ [*] Mehr Funktionen in der Zukunft! [/list] [b]Geplante Funktionen & Community vorschläge[/b] Diese Spiel ist open source - Jeder kann dazu beitragen! Abgesehen davon höre ich [b]sehr viel[/b] auf die Community! Ich versuche alle vorschläge zu lesen und soviel feedback einzubeziehen wie nur möglich. [list] [*] Story-Modus, in dem Gebäude Formen kosten [*] Mehr Gebäude und Levels (nur in der einzelstehenden Version) [*] Mehr Karten und villeicht auch Hindernisse auf diesen [*] Einstellbare Kartenerstellung (Ändere die Grösse und Anzahl von Resourcenflicken, Seed, und mehr) [*] Mehr Typen von Formen [*] Mehr Performanceverbesserungen (Auch wenn das Spiel bereits ganz gut läuft) [*] Farbenblinder-Modus [*] Und viel mehr! [/list] Schau dir auch das Trello-board for alle Planungen an! https://trello.com/b/ISQncpJP/shapezio global: loading: Laden error: Fehler # How big numbers are rendered, e.g. "10,000" thousandsDivider: "." # The suffix for large numbers, e.g. 1.3k, 400.2M, etc. suffix: thousands: T millions: Mil billions: Bil trillions: Tri # Shown for infinitely big numbers infinite: unend time: # Used for formatting past time dates oneSecondAgo: vor einer Sekunde xSecondsAgo: vor Sekunden oneMinuteAgo: vor einer Minute xMinutesAgo: vor Minuten oneHourAgo: vor einer Stunde xHoursAgo: vor Stunden oneDayAgo: vor einem Tag xDaysAgo: vor Tagen # Short formats for times, e.g. '5h 23m' secondsShort: s minutesAndSecondsShort: m s hoursAndMinutesShort: h s xMinutes: Minuten keys: tab: TAB control: STRG alt: ALT escape: ESC shift: UMS space: LEER demoBanners: # This is the "advertisement" shown in the main menu and other various places title: Demo Version intro: >- Kaufe die Standalone für alle Features! mainMenu: play: Spielen changelog: Änderungshistorie importSavegame: Importieren openSourceHint: Dieses Spiel ist Open Source! discordLink: Offizieller Discord Server # This is shown when using firefox and other browsers which are not supported. browserWarning: >- Sorry, aber das Spiel wird in deinem Browser langsam laufen! Erwerbe die Standalone-Version oder downloade Chrome für die beste Erfahrung! savegameLevel: Level savegameLevelUnknown: Unbekanntes Level contests: contest_01_03062020: title: "Contest #01" desc: Gewinne $25 für dir beste Basis! longDesc: >- Um euch etwas zurückzugeben dachte ich, dass es eine coole Idee ist, wöchentliche Wettbewerbe durchzuführen!

Thema dieser Woche: Baue die coolste Basis!

Hier ist ein Deal:
  • Sende einen Screenshot deiner Basis an contest@shapez.io
  • Bonuspunkte wenn du die Basis auf sozialen Medien teilst!
  • Ich wähle 5 Screenshots und schlage dieser der Community auf Discord vor, um abzustimmen.
  • Der Gewinner bekommt $25 (Paypal, Amazon Gift Card, was du willst)
  • Einsendeschluss: 07.06.2020 12:00 AM CEST

Ich freue mich deine tollen Kreationen zu sehen! showInfo: Anschauen contestOver: Dieser Wettbewerb ist vorbei! Tritt dem discord server bei, um über neue Wettbewerbe informiert zu werden! dialogs: buttons: ok: OK delete: Löschen cancel: Abbrechen later: Später restart: Neustart reset: Zurücksetzen getStandalone: Standalone Ansehen deleteGame: Ich weiß, was ich tue viewUpdate: Update anzeigen showUpgrades: Upgrades anzeigen showKeybindings: Kürzel anzeigen importSavegameError: title: Import Fehler text: >- Fehler beim Importieren deines Speicherstands: importSavegameSuccess: title: Spielstand importieren text: >- Dein Spielstand wurde erfolgreich importiert gameLoadFailure: title: Der Spielstand ist kaputt text: >- Der Spielstand konnte nicht geladen werden. confirmSavegameDelete: title: Bestätige Löschung text: >- Bist du sicher das du das Spiel(stand) löschen willst? savegameDeletionError: title: Löschung gescheitert text: >- Das Löschen des Spiels ist gescheitert: restartRequired: title: Neustart benötigt text: >- Du muss das Spiel neustarten um die Einstellungen anzuwenden editKeybinding: title: Ändere Tastenbelegung desc: Drück die Taste oder Maustaste die du vergeben willst, oder ESC um abzubrechen. resetKeybindingsConfirmation: title: Tastenbelegung zurücksetzen desc: Das wird all deine Tastenbelegungen auf den Standard zurücksetzen. Bitte bestätige. keybindingsResetOk: title: Tastenbelegung zurückgesetzt desc: Die Tastenbelegung wurde auf Ihr Standard zurückgesetzt! featureRestriction: title: Demo Version desc: Du hast ein Feature probiert () die nicht in der Demo enthalten ist. ]Prüfe[ ob du die Standalone hast für das volle Erfahrung(Erlebnis)! saveNotPossibleInDemo: desc: dein Spiel(stand) wurde gespeichert, aber das wiederherstellen ist nur in der Standalone möglich. ]Prüfe[ ob du die Standalone hast für das volle Erfahrung(Erlebnis)! leaveNotPossibleInDemo: title: Demo version desc: dein Spiel(stand) wurde gespeichert, aber du kannst nicht es in der demo wiederherstellen. Das wiederherstellen deiner Spiel(stände) ist nur in der Vollen Version möglich. Bist du sicher? newUpdate: title: Update verfügbar desc: Es ist ein Update verfügbar, stelle sicher das es heruntergeladen wird! oneSavegameLimit: title: Begrenzte Spiele desc: Du kannst nur ein Spiel(stand) auf einmal in der Demo haben. Bitte lösch das Spiel oder hol die die Standalone! updateSummary: title: Neues Update! desc: >- Hier sind die Änderuneng seit dem letztem Spiel: hintDescription: title: Tutorial desc: >- Wenn immer du Hilfe brauchst oder feststeckst, schau dir den 'Hinweis' Knopf unten links an und ich werde meine bestes geben um dir zu Helfen! upgradesIntroduction: title: Upgrades Freischalten desc: >- All deine Formen können benutzt werden um Upgrades freizuschalten - Zerstöre nicht deine alten Fabriken! Der Upgrade Tab ist oben rechts im Bildschirm. massDeleteConfirm: title: Bestätige Löschung desc: >- Du löscht dehr viele Maschinen(Gebäude) ( um genau zu sein)! Bist du dir sicher das du sie löschen willst? blueprintsNotUnlocked: title: Noch nicht freigeschaltet desc: >- Blueprints wurden noch nicht freigeschaltet! Beende mehr Levels um es freizuschalten. keybindingsIntroduction: title: Nützliche Tastenbelegung desc: >- Dieses Spiel hat viele Tastenbelegungen was es einfacher macht Fabriken zu bauen. Here are a few, but be sure to check out the keybindings!

CTRL + Drag: Wähle Areal aus um zu kopieren/löschen.
SHIFT: Halte um mehrere Maschinen(Gebäude) zu platzieren.
ALT: Invertiere die platzierung der Förderbänder.
createMarker: title: Neuer Marker desc: Gib es einen sinnvollen Namen markerDemoLimit: desc: Du kannst nur 2 benutzerdefinierte Marker in der Demo benutzen. Hol dir die Standalone um unendlich viele Marker zu benutzen! ingame: # This is shown in the top left corner and displays useful keybindings in # every situation keybindingsOverlay: moveMap: Move selectBuildings: Select area stopPlacement: Stop placement rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation disableAutoOrientation: Disable auto orientation toggleHud: Toggle HUD placeBuilding: Place building createMarker: Create Marker delete: Destroy # Everything related to placing buildings (I.e. as soon as you selected a building # from the toolbar) buildingPlacement: # Buildings can have different variants which are unlocked at later levels, # and this is the hint shown when there are multiple variants available. cycleBuildingVariants: Press to cycle variants. # Shows the hotkey in the ui, e.g. "Hotkey: Q" hotkeyLabel: >- Hotkey: infoTexts: speed: Speed range: Range storage: Storage oneItemPerSecond: 1 item / second itemsPerSecond: items / s itemsPerSecondDouble: (x2) tiles: tiles # The notification when completing a level levelCompleteNotification: # is replaced by the actual level, so this gets 'Level 03' for example. levelTitle: Level completed: Completed unlockText: Unlocked ! buttonNextLevel: Next Level # Notifications on the lower right notifications: newUpgrade: A new upgrade is available! gameSaved: Your game has been saved. # Mass select information, this is when you hold CTRL and then drag with your mouse # to select multiple buildings massSelect: infoText: Press to copy, to remove and to cancel. # The "Upgrades" window shop: title: Upgrades buttonUnlock: Upgrade # Gets replaced to e.g. "Tier IX" tier: Tier # The roman number for each tier tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X] maximumLevel: MAXIMUM LEVEL (Speed x) # The "Statistics" window statistics: title: Statistics dataSources: stored: title: Stored description: Displaying amount of stored shapes in your central building. produced: title: Produced description: Displaying all shapes your whole factory produces, including intermediate products. delivered: title: Delivered description: Displaying shapes which are delivered to your central building. noShapesProduced: No shapes have been produced so far. # Displays the shapes per minute, e.g. '523 / m' shapesPerMinute: / m # Settings menu, when you press "ESC" settingsMenu: playtime: Playtime buildingsPlaced: Buildings beltsPlaced: Belts buttons: continue: Continue settings: Settings menu: Return to menu # Bottom left tutorial hints tutorialHints: title: Need help? showHint: Show hint hideHint: Close # When placing a blueprint blueprintPlacer: cost: Cost # Map markers waypoints: waypoints: Markers hub: HUB description: Left-click a marker to jump to it, right-click to delete it.

Press to create a marker from the current view, or right-click to create a marker at the selected location. creationSuccessNotification: Marker has been created. # Interactive tutorial interactiveTutorial: title: Tutorial hints: 1_1_extractor: Place an extractor on top of a circle shape to extract it! 1_2_conveyor: >- Connect the extractor with a conveyor belt to your hub!

Tip: Click and drag the belt with your mouse! 1_3_expand: >- This is NOT an idle game! Build more extractors and belts to finish the goal quicker.

Tip: Hold SHIFT to place multiple extractors, and use R to rotate them. # All shop upgrades shopUpgrades: belt: name: Belts, Distributor & Tunnels description: Speed x → x miner: name: Extraction description: Speed x → x processors: name: Cutting, Rotating & Stacking description: Speed x → x painting: name: Mixing & Painting description: Speed x → x # Buildings and their name / description buildings: belt: default: name: &belt Conveyor Belt description: Transports items, hold and drag to place multiple. miner: # Internal name for the Extractor default: name: &miner Extractor description: Place over a shape or color to extract it. chainable: name: Extractor (Chain) description: Place over a shape or color to extract it. Can be chained. underground_belt: # Internal name for the Tunnel default: name: &underground_belt Tunnel description: Allows to tunnel resources under buildings and belts. tier2: name: Tunnel Tier II description: Allows to tunnel resources under buildings and belts. splitter: # Internal name for the Balancer default: name: &splitter Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. compact: name: Merger (compact) description: Merges two conveyor belts into one. compact-inverse: name: Merger (compact) description: Merges two conveyor belts into one. cutter: default: name: &cutter Cutter description: Cuts shapes from top to bottom and outputs both halfs. If you use only one part, be sure to destroy the other part or it will stall! quad: name: Cutter (Quad) description: Cuts shapes into four parts. If you use only one part, be sure to destroy the other part or it will stall! rotater: default: name: &rotater Rotate description: Rotates shapes clockwise by 90 degrees. ccw: name: Rotate (CCW) description: Rotates shapes counter clockwise by 90 degrees. stacker: default: name: &stacker Stacker description: Stacks both items. If they can not be merged, the right item is placed above the left item. mixer: default: name: &mixer Color Mixer description: Mixes two colors using additive blending. painter: default: name: &painter Painter description: Colors the whole shape on the left input with the color from the right input. double: name: Painter (Double) description: Colors the shapes on the left inputs with the color from the top input. quad: name: Painter (Quad) description: Allows to color each quadrant of the shape with a different color. trash: default: name: &trash Trash description: Accepts inputs from all sides and destroys them. Forever. storage: name: Storage description: Stores excess items, up to a given capacity. Can be used as an overflow gate. storyRewards: # Those are the rewards gained from completing the store reward_cutter_and_trash: title: Cutting Shapes desc: You just unlocked the cutter - it cuts shapes half from top to bottom regardless of its orientation!

Be sure to get rid of the waste, or otherwise it will stall - For this purpose I gave you a trash, which destroys everything you put into it! reward_rotater: title: Rotating desc: The rotater has been unlocked! It rotates shapes clockwise by 90 degrees. reward_painter: title: Painting desc: >- The painter has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!

PS: If you are colorblind, I'm working on a solution already! reward_mixer: title: Color Mixing desc: The mixer has been unlocked - Combine two colors using additive blending with this building! reward_stacker: title: Combiner desc: You can now combine shapes with the combiner! Both inputs are combined, and if they can be put next to each other, they will be fused. If not, the right input is stacked on top of the left input! reward_splitter: title: Splitter/Merger desc: The multifunctional balancer has been unlocked - It can be used to build bigger factories by splitting and merging items onto multiple belts!

reward_tunnel: title: Tunnel desc: The tunnel has been unlocked - You can now pipe items through belts and buildings with it! reward_rotater_ccw: title: CCW Rotating desc: You have unlocked a variant of the rotater - It allows to rotate counter clockwise! To build it, select the rotater and press 'T' to cycle its variants! reward_miner_chainable: title: Chaining Extractor desc: You have unlocked the chaining extractor! It can forward its resources to other extractors so you can more efficiently extract resources! reward_underground_belt_tier_2: title: Tunnel Tier II desc: You have unlocked a new variant of the tunnel - It has a bigger range, and you can also mix-n-match those tunnels now! reward_splitter_compact: title: Compact Balancer desc: >- You have unlocked a compact variant of the balancer - It accepts two inputs and merges them into one! reward_cutter_quad: title: Quad Cutting desc: You have unlocked a variant of the cutter - It allows you to cut shapes in four parts instead of just two! reward_painter_double: title: Double Painting desc: You have unlocked a variant of the painter - It works as the regular painter but processes two shapes at once consuming just one color instead of two! reward_painter_quad: title: Quad Painting desc: You have unlocked a variant of the painter - It allows to paint each part of the shape individually! reward_storage: title: Storage Buffer desc: You have unlocked a variant of the trash - It allows to store items up to a given capacity! reward_freeplay: title: Freeplay desc: You did it! You unlocked the free-play mode! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!) reward_blueprints: title: Blueprints desc: You can now copy and paste parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.

Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). # Special reward, which is shown when there is no reward actually no_reward: title: Next level desc: >- This level gave you no reward, but the next one will!

PS: Better don't destroy your existing factory - You need all those shapes later again to unlock upgrades! no_reward_freeplay: title: Next level desc: >- Congratulations! By the way, more content is planned for the standalone! settings: title: Settings categories: game: Game app: Application versionBadges: dev: Development staging: Staging prod: Production buildDate: Built labels: uiScale: title: Interface scale description: >- Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. scales: super_small: Super small small: Small regular: Regular large: Large huge: Huge scrollWheelSensitivity: title: Zoom sensitivity description: >- Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super fast fullscreen: title: Fullscreen description: >- It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Mute Sounds description: >- If enabled, mutes all sound effects. musicMuted: title: Mute Music description: >- If enabled, mutes all music. theme: title: Game theme description: >- Choose the game theme (light / dark). refreshRate: title: Simulation Target description: >- If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow. alwaysMultiplace: title: Multiplace description: >- If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently. offerHints: title: Hints & Tutorials description: >- Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. keybindings: title: Keybindings hint: >- Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options. resetKeybindings: Reset Keyinbindings categoryLabels: general: Application ingame: Game navigation: Navigating placement: Placement massSelect: Mass Select buildings: Building Shortcuts placementModifiers: Placement Modifiers mappings: confirm: Confirm back: Back mapMoveUp: Move Up mapMoveRight: Move Right mapMoveDown: Move Down mapMoveLeft: Move Left centerMap: Center Map mapZoomIn: Zoom in mapZoomOut: Zoom out createMarker: Create Marker menuOpenShop: Upgrades menuOpenStats: Statistics toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info belt: *belt splitter: *splitter underground_belt: *underground_belt miner: *miner cutter: *cutter rotater: *rotater stacker: *stacker mixer: *mixer painter: *painter trash: *trash abortBuildingPlacement: Abort Placement rotateWhilePlacing: Rotate rotateInverseModifier: >- Modifier: Rotate CCW instead cycleBuildingVariants: Cycle Variants confirmMassDelete: Confirm Mass Delete cycleBuildings: Cycle Buildings massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation about: title: About this Game changelog: title: Changelog demo: features: restoringGames: Restoring savegames importingGames: Importing savegames oneGameLimit: Limited to one savegame customizeKeybindings: Customizing Keybindings settingNotAvailable: Not available in the demo.