shapez/translations/base-lt.yaml

1347 lines
59 KiB
YAML

steamPage:
shortText: shapez.io yra gamyklų kūrimo žaidimas, kurio tikslas automatizuoti
vis sudėtingesnių formų gaminimą begaliniame žemėlapyje.
discordLinkShort: Nuoroda į oficialų Discord
intro: >-
Shapez.io tai raminantis žaidimas, kuriame jums reikia statyti gamyklas
geometrinių formų kūrimo automatizavimui.
Sunkėjant lygiams, geometrinės formos tampa sudėtingesnės, todėl jums reikės išsiplėsti begaliniame žemėlapyje.
Ir jei to negana, jūs taip pat turite pagaminti eksponentiškai daugiau, tam, kad patenkintumėte poreikius, todėl vienintelis dalykas, kuris padeda yra padidinti gamybą!
Pradžioje jums reikės paruošti tik formas, tačiau vėliau jas taip pat reikės ir nudažyti, todėl pasiruoškite išgauti ir maišyti spalvas!
Perkant žaidimą Steam platformoje gausite prieigą prie pilnos žaidimo versijos, bet pirma galite išbandyti demo versiją shapez.io svetainėje ir nuspręsti vėliau!
what_others_say: Ką kiti sako apie shapez.io
nothernlion_comment: Šis žaidimas yra puikus - puikiai praleidžiu laiką ir jis
labai greitai pabėga.
notch_comment: Po velnių. Tikrai turėčiau miegoti, bet manau, kad ką tik
supratau kaip susikurti kompiuterį šiame žaidime.
steam_review_comment: Šis žaidimas pavogė mano gyvenimą ir aš nenoriu jo
susigrąžinti. Labai šaunus gamyklinis žaidimas, kuris neleis man nustoti
tobulinti savo produkcijos linijas.
global:
loading: Kraunasi
error: Klaida
thousandsDivider: ","
decimalSeparator: .
suffix:
thousands: k
millions: M
billions: B
trillions: T
infinite: inf
time:
oneSecondAgo: prieš vieną sekundę
xSecondsAgo: prieš <x> sekundes/sekundžių
oneMinuteAgo: prieš vieną minutę
xMinutesAgo: prieš <x> minutes/minutę
oneHourAgo: prieš vieną valandą
xHoursAgo: prieš <x> valandas/valandų
oneDayAgo: prieš vieną dieną
xDaysAgo: prieš <x> dienas/dienų
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutės
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
loggingIn: Prisijungiama
loadingResources: Downloading additional resources (<percentage> %)
discount: -<percentage>%
discountSummerSale: SPECIAL PROMOTION! Offer ends 7 July
demoBanners:
title: Demo Versija
intro: |-
Įsigykite pilną žaidimo versiją <strong>dabar</strong> atrakinti:<ul>
<li>Visus 26 lygius + neribotą Freeplay rėžimą </li>
<li>22 nauji pastatai</li>
<li>Modifikacijų palaikymas</li>
<li>Pasiekimai</li>
<li>Dark Mode</li>
<li>... ir daug daugiau!</li>
</ul>
playtimeDisclaimer: Pilnoje žaidimo versijoje yra daugiau nei <strong>20 turinio
valandos</strong>.
playerCount: <playerCount> players like you are currently playing shapez on Steam
untilEndOfDemo: Until end of demo
playtimeDisclaimerDownload: Galite tęsti savo žaidimą pilnoje versijoje!
Spustelėkite <strong>čia</strong>, kad atsisiųstumėte išsaugotą žaidimą.
titleV2: "Žaisk pilną versiją dabar:"
mainMenu:
play: Pradėti
changelog: Pakeitimai
importSavegame: Įkelti
openSourceHint: Šis žaidimas yra atvirojo kodo!
discordLink: Nuoroda į oficialų Discord serverį
helpTranslate: Prisidėkite prie žaidimo vertimo!
browserWarning: Sorry, but the game is known to run slow on your browser! Get
the standalone version or download chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
continue: Continue
newGame: New Game
madeBy: Made by <author-link>
subreddit: Reddit
savegameUnnamed: Unnamed
puzzleMode: Puzzle Mode
back: Back
puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle
DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
mods:
title: Active Mods
warningPuzzleDLC: Playing the Puzzle DLC is not possible with mods. Please
disable all mods to play the DLC.
playingFullVersion: You are now playing the full version!
logout: Logout
noActiveSavegames: No active savegames found - Click play to start a new game!
playFullVersionV2: Bough shapez on Steam? Play the full version in your Browser!
playFullVersionStandalone: You can now also play the full version in your Browser!
dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
later: Later
restart: Restart
reset: Reset
getStandalone: Get Standalone
deleteGame: I know what I do
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
retry: Retry
continue: Continue
playOffline: Play Offline
importSavegameError:
title: Import Error
text: "Failed to import your savegame:"
importSavegameSuccess:
title: Savegame Imported
text: Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: "Failed to load your savegame:"
confirmSavegameDelete:
title: Confirm deletion
text: Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be
undone!
savegameDeletionError:
title: Failed to delete
text: "Failed to delete the savegame:"
restartRequired:
title: Restart required
text: You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the
demo. Consider to get the standalone for the full experience!
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please
remove the existing one or get the standalone!
updateSummary:
title: New update!
desc: "Here are the changes since you last played:"
upgradesIntroduction:
title: Unlock Upgrades
desc: All shapes you produce can be used to unlock upgrades - <strong>Don't
destroy your old factories!</strong> The upgrades tab can be found
on the top right corner of the screen.
massDeleteConfirm:
title: Confirm delete
desc: You are deleting a lot of buildings (<count> to be exact)! Are you sure
you want to do this?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title: Useful keybindings
desc: "This game has a lot of keybindings which make it easier to build big
factories. Here are a few, but be sure to <strong>check out the
keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
Drag: Select an area.<br> <code class='keybinding'>SHIFT</code>:
Hold to place multiple of one building.<br> <code
class='keybinding'>ALT</code>: Invert orientation of placed
belts.<br>"
createMarker:
title: New Marker
desc: Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <link>here</link>)
titleEdit: Edit Marker
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for
unlimited markers!
massCutConfirm:
title: Confirm cut
desc: You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this
can be quite slow for a big base and even crash your game!
massCutInsufficientConfirm:
title: Confirm cut
desc: You can not afford to paste this area! Are you sure you want to cut it?
editSignal:
title: Set Signal
descItems: "Choose a pre-defined item:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
tutorialVideoAvailable:
title: Tutorial Available
desc: There is a tutorial video available for this level! Would you like to
watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
editConstantProducer:
title: Set Item
puzzleLoadFailed:
title: Puzzles failed to load
desc: "Unfortunately the puzzles could not be loaded:"
submitPuzzle:
title: Submit Puzzle
descName: "Give your puzzle a name:"
descIcon: "Please enter a unique short key, which will be shown as the icon of
your puzzle (You can generate them <link>here</link>, or choose one
of the randomly suggested shapes below):"
placeholderName: Puzzle Title
puzzleResizeBadBuildings:
title: Resize not possible
desc: You can't make the zone any smaller, because then some buildings would be
outside the zone.
puzzleLoadError:
title: Bad Puzzle
desc: "The puzzle failed to load:"
offlineMode:
title: Offline Mode
desc: We couldn't reach the servers, so the game has to run in offline mode.
Please make sure you have an active internet connection.
puzzleDownloadError:
title: Download Error
desc: "Failed to download the puzzle:"
puzzleSubmitError:
title: Submission Error
desc: "Failed to submit your puzzle:"
puzzleSubmitOk:
title: Puzzle Published
desc: Congratulations! Your puzzle has been published and can now be played by
others. You can now find it in the "My puzzles" section.
puzzleCreateOffline:
title: Offline Mode
desc: Since you are offline, you will not be able to save and/or publish your
puzzle. Would you still like to continue?
puzzlePlayRegularRecommendation:
title: Recommendation
desc: I <strong>strongly</strong> recommend playing the normal game to level 12
before attempting the puzzle DLC, otherwise you may encounter
mechanics not yet introduced. Do you still want to continue?
puzzleShare:
title: Short Key Copied
desc: The short key of the puzzle (<key>) has been copied to your clipboard! It
can be entered in the puzzle menu to access the puzzle.
puzzleReport:
title: Report Puzzle
options:
profane: Profane
unsolvable: Not solvable
trolling: Trolling
puzzleReportComplete:
title: Thank you for your feedback!
desc: The puzzle has been flagged.
puzzleReportError:
title: Failed to report
desc: "Your report could not get processed:"
puzzleLoadShortKey:
title: Enter short key
desc: Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: Are you sure you want to delete '<title>'? This can not be undone!
modsDifference:
title: Mod Warning
desc: The currently installed mods differ from the mods the savegame was created
with. This might cause the savegame to break or not load at all. Are
you sure you want to continue?
missingMods: Missing Mods
newMods: Newly installed Mods
resourceLoadFailed:
title: Resources failed to load
demoLinkText: shapez demo on Steam
descWeb: "One ore more resources could not be loaded. Make sure you have a
stable internet connection and try again. If this still doesn't
work, make sure to also disable any browser extensions (including
adblockers).<br><br> As an alternative, you can also play the
<demoOnSteamLinkText>. <br><br> Error Message:"
descSteamDemo: "One ore more resources could not be loaded. Try restarting the
game - If that does not help, try reinstalling and verifying the
game files via Steam. <br><br> Error Message:"
steamSsoError:
title: Full Version Logout
desc: You have been logged out from the Full Browser Version since either your
network connection is unstable or you are playing on another
device.<br><br> Please make sure you don't have shapez open in any
other browser tab or another computer with the same Steam
account.<br><br> You can login again in the main menu.
steamSsoNoOwnership:
title: Full Edition not owned
desc: In order to play the Full Edition in your Browser, you need to own both
the base game and the Puzzle DLC on your Steam account.<br><br>
Please make sure you own both, signed in with the correct Steam
account and then try again.
ingame:
keybindingsOverlay:
moveMap: Move
selectBuildings: Select area
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create Marker
delete: Destroy
pasteLastBlueprint: Paste last blueprint
lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side
cutSelection: Cut
copySelection: Copy
clearSelection: Clear Selection
pipette: Pipette
switchLayers: Switch layers
clearBelts: Clear belts
buildingPlacement:
cycleBuildingVariants: Press <key> to cycle variants.
hotkeyLabel: "Hotkey: <key>"
infoTexts:
speed: Speed
range: Range
storage: Storage
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
levelCompleteNotification:
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
freeplayLevelComplete: Level <level> has been completed!
shop:
title: Upgrades
buttonUnlock: Upgrade
tier: Tier <x>
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including
intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
noShapesProduced: No shapes have been produced so far.
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
tutorialHints:
title: Need help?
showHint: Show hint
hideHint: Close
blueprintPlacer:
cost: Cost
waypoints:
waypoints: Markers
hub: HUB
description: Left-click a marker to jump to it, right-click to delete
it.<br><br>Press <keybinding> to create a marker from the current
view, or <strong>right-click</strong> to create a marker at the
selected location.
creationSuccessNotification: Marker has been created.
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle
shape</strong> to extract it!
1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to
your hub!<br><br>Tip: <strong>Click and drag</strong> the belt
with your mouse!"
1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors
and belts to finish the goal quicker.<br><br>Tip: Hold
<strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
1_2_hold_and_drag: Laikykite ir vilkite
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Purple
cyan: Cyan
white: White
uncolored: No color
black: Black
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
connectedMiners:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 22 New Buildings
desc: Fully automate your factory!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
achievements:
title: Achievements
desc: Hunt them all!
mods:
title: Modding support!
desc: Over 80 mods available!
titleV2: "Get the full version now on Steam to unlock:"
titleExpiredV2: Demo completed!
titleEnjoyingDemo: Enjoy the demo?
puzzleEditorSettings:
zoneTitle: Zone
zoneWidth: Width
zoneHeight: Height
trimZone: Trim
clearItems: Clear Items
share: Share
report: Report
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
puzzleEditorControls:
title: Puzzle Creator
instructions:
- 1. Place <strong>Constant Producers</strong> to provide shapes and
colors to the player
- 2. Build one or more shapes you want the player to build later and
deliver it to one or more <strong>Goal Acceptors</strong>
- 3. Once a Goal Acceptor receives a shape for a certain amount of
time, it <strong>saves it as a goal</strong> that the player must
produce later (Indicated by the <strong>green badge</strong>).
- 4. Click the <strong>lock button</strong> on a building to disable
it.
- 5. Once you click review, your puzzle will be validated and you
can publish it.
- 6. Upon release, <strong>all buildings will be removed</strong>
except for the Producers and Goal Acceptors - That's the part that
the player is supposed to figure out for themselves, after all :)
puzzleCompletion:
title: Puzzle Completed!
titleLike: "Click the heart if you liked the puzzle:"
titleRating: How difficult did you find the puzzle?
titleRatingDesc: Your rating will help me to make you better suggestions in the future
continueBtn: Keep Playing
menuBtn: Menu
nextPuzzle: Next Puzzle
puzzleMetadata:
author: Author
shortKey: Short Key
rating: Difficulty score
averageDuration: Avg. Duration
completionRate: Completion rate
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Conveyor Belt
description: Transports items, hold and drag to place multiple.
miner:
default:
name: Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
underground_belt:
default:
name: Tunnel
description: Allows to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows to tunnel resources under buildings and belts.
cutter:
default:
name: Cutter
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If
you use only one part, be sure to destroy the other part or it
will stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be
sure to destroy the other parts or it will stall!</strong>
rotater:
default:
name: Rotate
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter clockwise by 90 degrees.
rotate180:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: Stacker
description: Stacks both items. If they can not be merged, the right item is
placed above the left item.
mixer:
default:
name: Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: Painter
description: Colors the whole shape on the left input with the color from the
top input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top
input.
quad:
name: Painter (Quad)
description: Allows you to color each quadrant of the shape individually. Only
slots with a <strong>truthy signal</strong> on the wires layer
will be painted!
mirrored:
name: Painter
description: Colors the whole shape on the left input with the color from the
top input.
trash:
default:
name: Trash
description: Accepts inputs from all sides and destroys them. Forever.
wire:
default:
name: Energy Wire
description: Allows you to transport energy.
second:
name: Wire
description: Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
balancer:
default:
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
storage:
default:
name: Storage
description: Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
wire_tunnel:
default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
constant_signal:
default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
lever:
default:
name: Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
transistor:
default:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
mirrored:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
reader:
default:
name: Belt Reader
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
analyzer:
default:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
comparator:
default:
name: Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
virtual_processor:
default:
name: Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
constant_producer:
default:
name: Constant Producer
description: Constantly outputs a specified shape or color.
goal_acceptor:
default:
name: Goal Acceptor
description: Deliver shapes to the goal acceptor to set them as a goal.
block:
default:
name: Block
description: Allows you to block a tile.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
from top to bottom <strong>regardless of its
orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose
I have given you the <strong>trash</strong>, which destroys
everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
clockwise by 90 degrees.
reward_painter:
title: Painting
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
(just as you do with shapes) and combine it with a shape in the
painter to color them!<br><br>PS: If you are colorblind, there is a
<strong>color blind mode</strong> in the settings!"
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
<strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
are combined, and if they can be put next to each other, they will
be <strong>fused</strong>. If not, the right input is
<strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: You have unlocked a <strong>splitter</strong> variant of the
<strong>balancer</strong> - It accepts one input and splits them
into two!
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
through belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to
rotate counter clockwise! To build it, select the rotater and
<strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: "You have unlocked the <strong>chained extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
can more efficiently extract resources!<br><br> PS: The old
extractor has been replaced in your toolbar now!"
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
<strong>bigger range</strong>, and you can also mix-n-match those
tunnels now!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_storage:
title: Storage Buffer
desc: You have unlocked the <strong>storage</strong> building - It allows you to
store items up to a given capacity!<br><br> It priorities the left
output, so you can also use it as an <strong>overflow gate</strong>!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now
on, I highly recommend to build a machine which automatically
delivers the requested shape!<br><br> The HUB outputs the requested
shape on the wires layer, so all you have to do is to analyze it and
automatically configure your factory based on that.
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
an area (Hold CTRL, then drag with your mouse), and press 'C' to
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
produce <strong>blueprint shapes</strong> to afford it! (Those you
just delivered).
no_reward:
title: Next level
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
don't destroy your existing factory - You need <strong>all</strong>
those shapes later again to <strong>unlock upgrades</strong>!"
no_reward_freeplay:
title: Next level
desc: Congratulations! By the way, more content is planned for the standalone!
reward_balancer:
title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!
reward_merger:
title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them
into one belt!
reward_belt_reader:
title: Belt reader
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
measure the throughput of a belt.<br><br>And wait until you unlock
wires - then it gets really useful!
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degrees (Surprise! :D)
reward_display:
title: Display
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize it!<br><br> PS: Did you notice the belt
reader and storage output their last read item? Try showing it on a
display!"
reward_constant_signal:
title: Constant Signal
desc: You unlocked the <strong>constant signal</strong> building on the wires
layer! This is useful to connect it to <strong>item filters</strong>
for example.<br><br> The constant signal can emit a
<strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 / 0).
reward_logic_gates:
title: Logic Gates
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
about this, but it's actually super cool!<br><br> With those gates
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Settings
categories:
general: General
userInterface: User Interface
advanced: Advanced
performance: Performance
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
title: Interface scale
description: Changes the size of the user interface. The interface will still
scale based on your device resolution, but this setting controls
the amount of scale.
scales:
super_small: Super small
small: Small
regular: Regular
large: Large
huge: Huge
scrollWheelSensitivity:
title: Zoom sensitivity
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
language:
title: Language
description: Change the language. All translations are user contributed and
might be incomplete!
fullscreen:
title: Fullscreen
description: It is recommended to play the game in fullscreen to get the best
experience. Only available in the standalone.
soundsMuted:
title: Mute Sounds
description: If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: If enabled, mutes all music.
theme:
title: Game theme
description: Choose the game theme (light / dark).
themes:
dark: Dark
light: Light
refreshRate:
title: Simulation Target
description: If you have a 144hz monitor, change the refresh rate here so the
game will properly simulate at higher refresh rates. This might
actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title: Multiplace
description: If enabled, all buildings will stay selected after placement until
you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title: Hints & Tutorials
description: Whether to offer hints and tutorials while playing. Also hides
certain UI elements onto a given level to make it easier to get
into the game.
movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
enableTunnelSmartplace:
title: Smart Tunnels
description: When enabled, placing tunnels will automatically remove unnecessary
belts. This also enables to drag tunnels and excess tunnels will
get removed.
vignette:
title: Vignette
description: Enables the vignette which darkens the screen corners and makes
text easier to read.
autosaveInterval:
title: Autosave Interval
description: Controls how often the game saves automatically. You can also
disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
compactBuildingInfo:
title: Compact Building Infos
description: Shortens info boxes for buildings by only showing their ratios.
Otherwise a description and image is shown.
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: Disable the warning dialogs brought up when cutting/deleting more
than 100 entities.
enableColorBlindHelper:
title: Color Blind Mode
description: Enables various tools which allow to play the game if you are color
blind.
rotationByBuilding:
title: Rotation by building type
description: Each building type remembers the rotation you last set it to
individually. This may be more comfortable if you frequently
switch between placing different building types.
soundVolume:
title: Sound Volume
description: Set the volume for sound effects
musicVolume:
title: Music Volume
description: Set the volume for music
lowQualityMapResources:
title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it
out!
disableTileGrid:
title: Disable Grid
description: Disabling the tile grid can help with the performance. This also
makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: Enabled by default, clears the cursor whenever you right click
while you have a building selected for placement. If disabled,
you can delete buildings by right-clicking while placing a
building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: Uses low quality textures to save performance. This will make the
game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: The game is divided into chunks of 16x16 tiles, if this setting is
enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Pick miner on resource patch
description: Enabled by default, selects the miner if you use the pipette when
hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
description: Does not render belt items except when hovering the belt to save
performance. I do not recommend to play with this setting if you
do not absolutely need the performance.
enableMousePan:
title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
shapeTooltipAlwaysOn:
title: Shape Tooltip - Show Always
description: Whether to always show the shape tooltip when hovering buildings,
instead of having to hold 'ALT'.
rangeSliderPercentage: <amount> %
tickrateHz: <amount> Hz
newBadge: New!
keybindings:
title: Keybindings
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
placement options."
resetKeybindings: Reset Keybindings
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mods: Provided by Mods
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
menuOpenShop: Upgrades
menuOpenStats: Statistics
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
belt: Conveyor Belt
underground_belt: Tunnel
miner: Extractor
cutter: Cutter
rotater: Rotate
stacker: Stacker
mixer: Color Mixer
painter: Painter
trash: Trash
rotateWhilePlacing: Rotate
rotateInverseModifier: "Modifier: Rotate CCW instead"
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
cycleBuildings: Cycle Buildings
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
mapMoveFaster: Move Faster
lockBeltDirection: Enable belt planner
switchDirectionLockSide: "Planner: Switch side"
pipette: Pipette
menuClose: Close Menu
switchLayers: Switch layers
wire: Energy Wire
balancer: Balancer
storage: Storage
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
reader: Belt Reader
virtual_processor: Virtual Cutter
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
rotateToUp: "Rotate: Point Up"
rotateToDown: "Rotate: Point Down"
rotateToRight: "Rotate: Point Right"
rotateToLeft: "Rotate: Point Left"
constant_producer: Constant Producer
goal_acceptor: Goal Acceptor
block: Block
massSelectClear: Clear belts
showShapeTooltip: Show shape output tooltip
about:
title: About this Game
body: >-
This game is open source and developed by <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
changelog:
title: Changelog
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.
tips:
- The hub accepts input of any kind, not just the current shape!
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to
be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with
stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the
settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.
puzzleMenu:
play: Play
edit: Edit
title: Puzzle Mode
createPuzzle: Create Puzzle
loadPuzzle: Load
reviewPuzzle: Review & Publish
validatingPuzzle: Validating Puzzle
submittingPuzzle: Submitting Puzzle
noPuzzles: There are currently no puzzles in this section.
categories:
levels: Levels
new: New
top-rated: Top Rated
mine: My Puzzles
easy: Easy
hard: Hard
completed: Completed
medium: Medium
official: Official
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
noGoalAcceptors: Please place a Goal Acceptor!
goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item.
Deliver a shape to them to set a goal.
goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items.
Make sure that the indicators are green for all acceptors.
buildingOutOfBounds: One or more buildings are outside of the buildable area.
Either increase the area or remove them.
autoComplete: Your puzzle autocompletes itself! Please make sure your constant
producers are not directly delivering to your goal acceptors.
difficulties:
easy: Easy
medium: Medium
hard: Hard
unknown: Unrated
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking
shapez.io in your library, selecting Properties > DLCs.
search:
action: Search
placeholder: Enter a puzzle or author name
includeCompleted: Include Completed
difficulties:
any: Any Difficulty
easy: Easy
medium: Medium
hard: Hard
durations:
any: Any Duration
short: Short (< 2 min)
medium: Normal
long: Long (> 10 min)
backendErrors:
ratelimit: You are performing your actions too frequent. Please wait a bit.
invalid-api-key: Failed to communicate with the backend, please try to
update/restart the game (Invalid Api Key).
unauthorized: Failed to communicate with the backend, please try to
update/restart the game (Unauthorized).
bad-token: Failed to communicate with the backend, please try to update/restart
the game (Bad Token).
bad-id: Invalid puzzle identifier.
not-found: The given puzzle could not be found.
bad-category: The given category could not be found.
bad-short-key: The given short key is invalid.
profane-title: Your puzzle title contains profane words.
bad-title-too-many-spaces: Your puzzle title is too short.
bad-shape-key-in-emitter: A constant producer has an invalid item.
bad-shape-key-in-goal: A goal acceptor has an invalid item.
no-emitters: Your puzzle does not contain any constant producers.
no-goals: Your puzzle does not contain any goal acceptors.
short-key-already-taken: This short key is already taken, please use another one.
can-not-report-your-own-puzzle: You can not report your own puzzle.
bad-payload: The request contains invalid data.
bad-building-placement: Your puzzle contains invalid placed buildings.
timeout: The request timed out.
too-many-likes-already: The puzzle alreay got too many likes. If you still want
to remove it, please contact support@shapez.io!
no-permission: You do not have the permission to perform this action.
mods:
title: Mods
author: Author
version: Version
modWebsite: Website
openFolder: Open Mods Folder
folderOnlyStandalone: Opening the mod folder is only possible when running the standalone.
browseMods: Browse Mods
modsInfo: To install and manage mods, copy them to the mods folder within the
game directory. You can also use the 'Open Mods Folder' button on the
top right.
noModSupport: You need the standalone version on Steam to install mods.
togglingComingSoon:
title: Coming Soon
description: Enabling or disabling mods is currently only possible by copying
the mod file from or to the mods/ folder. However, being able to
toggle them here is planned for a future update!
browserNoSupport: Due to browser restrictions it is currently only possible to
install mods in the Steam version - Sorry!