steamPage: shortText: shapez.io yra gamyklų kūrimo žaidimas, kurio tikslas automatizuoti vis sudėtingesnių formų gaminimą begaliniame žemėlapyje. discordLinkShort: Nuoroda į oficialų Discord intro: >- Shapez.io tai raminantis žaidimas, kuriame jums reikia statyti gamyklas geometrinių formų kūrimo automatizavimui. Sunkėjant lygiams, geometrinės formos tampa sudėtingesnės, todėl jums reikės išsiplėsti begaliniame žemėlapyje. Ir jei to negana, jūs taip pat turite pagaminti eksponentiškai daugiau, tam, kad patenkintumėte poreikius, todėl vienintelis dalykas, kuris padeda yra padidinti gamybą! Pradžioje jums reikės paruošti tik formas, tačiau vėliau jas taip pat reikės ir nudažyti, todėl pasiruoškite išgauti ir maišyti spalvas! Perkant žaidimą Steam platformoje gausite prieigą prie pilnos žaidimo versijos, bet pirma galite išbandyti demo versiją shapez.io svetainėje ir nuspręsti vėliau! what_others_say: Ką kiti sako apie shapez.io nothernlion_comment: Šis žaidimas yra puikus - puikiai praleidžiu laiką ir jis labai greitai pabėga. notch_comment: Po velnių. Tikrai turėčiau miegoti, bet manau, kad ką tik supratau kaip susikurti kompiuterį šiame žaidime. steam_review_comment: Šis žaidimas pavogė mano gyvenimą ir aš nenoriu jo susigrąžinti. Labai šaunus gamyklinis žaidimas, kuris neleis man nustoti tobulinti savo produkcijos linijas. global: loading: Kraunasi error: Klaida thousandsDivider: "," decimalSeparator: . suffix: thousands: k millions: M billions: B trillions: T infinite: inf time: oneSecondAgo: prieš vieną sekundę xSecondsAgo: prieš sekundes/sekundžių oneMinuteAgo: prieš vieną minutę xMinutesAgo: prieš minutes/minutę oneHourAgo: prieš vieną valandą xHoursAgo: prieš valandas/valandų oneDayAgo: prieš vieną dieną xDaysAgo: prieš dienas/dienų secondsShort: s minutesAndSecondsShort: m s hoursAndMinutesShort: h m xMinutes: minutės keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: SPACE loggingIn: Prisijungiama loadingResources: Downloading additional resources ( %) discount: -% discountSummerSale: SPECIAL PROMOTION! Offer ends 7 July demoBanners: title: Demo Versija intro: |- Įsigykite pilną žaidimo versiją dabar atrakinti:
  • Visus 26 lygius + neribotą Freeplay rėžimą
  • 22 nauji pastatai
  • Modifikacijų palaikymas
  • Pasiekimai
  • Dark Mode
  • ... ir daug daugiau!
playtimeDisclaimer: Pilnoje žaidimo versijoje yra daugiau nei 20 turinio valandos. playerCount: players like you are currently playing shapez on Steam untilEndOfDemo: Until end of demo playtimeDisclaimerDownload: Galite tęsti savo žaidimą pilnoje versijoje! Spustelėkite čia, kad atsisiųstumėte išsaugotą žaidimą. titleV2: "Žaisk pilną versiją dabar:" mainMenu: play: Pradėti changelog: Pakeitimai importSavegame: Įkelti openSourceHint: Šis žaidimas yra atvirojo kodo! discordLink: Nuoroda į oficialų Discord serverį helpTranslate: Prisidėkite prie žaidimo vertimo! browserWarning: Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience. savegameLevel: Level savegameLevelUnknown: Unknown Level continue: Continue newGame: New Game madeBy: Made by subreddit: Reddit savegameUnnamed: Unnamed puzzleMode: Puzzle Mode back: Back puzzleDlcText: Do you enjoy compacting and optimizing factories? Get the Puzzle DLC now on Steam for even more fun! puzzleDlcWishlist: Wishlist now! puzzleDlcViewNow: View Dlc mods: title: Active Mods warningPuzzleDLC: Playing the Puzzle DLC is not possible with mods. Please disable all mods to play the DLC. playingFullVersion: You are now playing the full version! logout: Logout noActiveSavegames: No active savegames found - Click play to start a new game! playFullVersionV2: Bough shapez on Steam? Play the full version in your Browser! playFullVersionStandalone: You can now also play the full version in your Browser! dialogs: buttons: ok: OK delete: Delete cancel: Cancel later: Later restart: Restart reset: Reset getStandalone: Get Standalone deleteGame: I know what I do viewUpdate: View Update showUpgrades: Show Upgrades showKeybindings: Show Keybindings retry: Retry continue: Continue playOffline: Play Offline importSavegameError: title: Import Error text: "Failed to import your savegame:" importSavegameSuccess: title: Savegame Imported text: Your savegame has been successfully imported. gameLoadFailure: title: Game is broken text: "Failed to load your savegame:" confirmSavegameDelete: title: Confirm deletion text: Are you sure you want to delete the following game?

'' at level

This can not be undone! savegameDeletionError: title: Failed to delete text: "Failed to delete the savegame:" restartRequired: title: Restart required text: You need to restart the game to apply the settings. editKeybinding: title: Change Keybinding desc: Press the key or mouse button you want to assign, or escape to cancel. resetKeybindingsConfirmation: title: Reset keybindings desc: This will reset all keybindings to their default values. Please confirm. keybindingsResetOk: title: Keybindings reset desc: The keybindings have been reset to their respective defaults! featureRestriction: title: Demo Version desc: You tried to access a feature () which is not available in the demo. Consider to get the standalone for the full experience! oneSavegameLimit: title: Limited savegames desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone! updateSummary: title: New update! desc: "Here are the changes since you last played:" upgradesIntroduction: title: Unlock Upgrades desc: All shapes you produce can be used to unlock upgrades - Don't destroy your old factories! The upgrades tab can be found on the top right corner of the screen. massDeleteConfirm: title: Confirm delete desc: You are deleting a lot of buildings ( to be exact)! Are you sure you want to do this? blueprintsNotUnlocked: title: Not unlocked yet desc: Complete level 12 to unlock Blueprints! keybindingsIntroduction: title: Useful keybindings desc: "This game has a lot of keybindings which make it easier to build big factories. Here are a few, but be sure to check out the keybindings!

CTRL + Drag: Select an area.
SHIFT: Hold to place multiple of one building.
ALT: Invert orientation of placed belts.
" createMarker: title: New Marker desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) titleEdit: Edit Marker markerDemoLimit: desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! massCutConfirm: title: Confirm cut desc: You are cutting a lot of buildings ( to be exact)! Are you sure you want to do this? exportScreenshotWarning: title: Export screenshot desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game! massCutInsufficientConfirm: title: Confirm cut desc: You can not afford to paste this area! Are you sure you want to cut it? editSignal: title: Set Signal descItems: "Choose a pre-defined item:" descShortKey: ... or enter the short key of a shape (Which you can generate here) renameSavegame: title: Rename Savegame desc: You can rename your savegame here. tutorialVideoAvailable: title: Tutorial Available desc: There is a tutorial video available for this level! Would you like to watch it? tutorialVideoAvailableForeignLanguage: title: Tutorial Available desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it? editConstantProducer: title: Set Item puzzleLoadFailed: title: Puzzles failed to load desc: "Unfortunately the puzzles could not be loaded:" submitPuzzle: title: Submit Puzzle descName: "Give your puzzle a name:" descIcon: "Please enter a unique short key, which will be shown as the icon of your puzzle (You can generate them here, or choose one of the randomly suggested shapes below):" placeholderName: Puzzle Title puzzleResizeBadBuildings: title: Resize not possible desc: You can't make the zone any smaller, because then some buildings would be outside the zone. puzzleLoadError: title: Bad Puzzle desc: "The puzzle failed to load:" offlineMode: title: Offline Mode desc: We couldn't reach the servers, so the game has to run in offline mode. Please make sure you have an active internet connection. puzzleDownloadError: title: Download Error desc: "Failed to download the puzzle:" puzzleSubmitError: title: Submission Error desc: "Failed to submit your puzzle:" puzzleSubmitOk: title: Puzzle Published desc: Congratulations! Your puzzle has been published and can now be played by others. You can now find it in the "My puzzles" section. puzzleCreateOffline: title: Offline Mode desc: Since you are offline, you will not be able to save and/or publish your puzzle. Would you still like to continue? puzzlePlayRegularRecommendation: title: Recommendation desc: I strongly recommend playing the normal game to level 12 before attempting the puzzle DLC, otherwise you may encounter mechanics not yet introduced. Do you still want to continue? puzzleShare: title: Short Key Copied desc: The short key of the puzzle () has been copied to your clipboard! It can be entered in the puzzle menu to access the puzzle. puzzleReport: title: Report Puzzle options: profane: Profane unsolvable: Not solvable trolling: Trolling puzzleReportComplete: title: Thank you for your feedback! desc: The puzzle has been flagged. puzzleReportError: title: Failed to report desc: "Your report could not get processed:" puzzleLoadShortKey: title: Enter short key desc: Enter the short key of the puzzle to load it. puzzleDelete: title: Delete Puzzle? desc: Are you sure you want to delete ''? This can not be undone! modsDifference: title: Mod Warning desc: The currently installed mods differ from the mods the savegame was created with. This might cause the savegame to break or not load at all. Are you sure you want to continue? missingMods: Missing Mods newMods: Newly installed Mods resourceLoadFailed: title: Resources failed to load demoLinkText: shapez demo on Steam descWeb: "One ore more resources could not be loaded. Make sure you have a stable internet connection and try again. If this still doesn't work, make sure to also disable any browser extensions (including adblockers).<br><br> As an alternative, you can also play the <demoOnSteamLinkText>. <br><br> Error Message:" descSteamDemo: "One ore more resources could not be loaded. Try restarting the game - If that does not help, try reinstalling and verifying the game files via Steam. <br><br> Error Message:" steamSsoError: title: Full Version Logout desc: You have been logged out from the Full Browser Version since either your network connection is unstable or you are playing on another device.<br><br> Please make sure you don't have shapez open in any other browser tab or another computer with the same Steam account.<br><br> You can login again in the main menu. steamSsoNoOwnership: title: Full Edition not owned desc: In order to play the Full Edition in your Browser, you need to own both the base game and the Puzzle DLC on your Steam account.<br><br> Please make sure you own both, signed in with the correct Steam account and then try again. ingame: keybindingsOverlay: moveMap: Move selectBuildings: Select area stopPlacement: Stop placement rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation disableAutoOrientation: Disable auto orientation toggleHud: Toggle HUD placeBuilding: Place building createMarker: Create Marker delete: Destroy pasteLastBlueprint: Paste last blueprint lockBeltDirection: Enable belt planner plannerSwitchSide: Flip planner side cutSelection: Cut copySelection: Copy clearSelection: Clear Selection pipette: Pipette switchLayers: Switch layers clearBelts: Clear belts buildingPlacement: cycleBuildingVariants: Press <key> to cycle variants. hotkeyLabel: "Hotkey: <key>" infoTexts: speed: Speed range: Range storage: Storage oneItemPerSecond: 1 item / second itemsPerSecond: <x> items / s itemsPerSecondDouble: (x2) tiles: <x> tiles levelCompleteNotification: levelTitle: Level <level> completed: Completed unlockText: Unlocked <reward>! buttonNextLevel: Next Level notifications: newUpgrade: A new upgrade is available! gameSaved: Your game has been saved. freeplayLevelComplete: Level <level> has been completed! shop: title: Upgrades buttonUnlock: Upgrade tier: Tier <x> maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>) statistics: title: Statistics dataSources: stored: title: Stored description: Displaying amount of stored shapes in your central building. produced: title: Produced description: Displaying all shapes your whole factory produces, including intermediate products. delivered: title: Delivered description: Displaying shapes which are delivered to your central building. noShapesProduced: No shapes have been produced so far. shapesDisplayUnits: second: <shapes> / s minute: <shapes> / m hour: <shapes> / h settingsMenu: playtime: Playtime buildingsPlaced: Buildings beltsPlaced: Belts tutorialHints: title: Need help? showHint: Show hint hideHint: Close blueprintPlacer: cost: Cost waypoints: waypoints: Markers hub: HUB description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location. creationSuccessNotification: Marker has been created. interactiveTutorial: title: Tutorial hints: 1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it! 1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!" 1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them." 2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br> PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation." 2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a <strong>trash</strong> to get rid of the currently (!) not needed waste. 2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br> PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!" 3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br> PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!" 21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color! 21_2_switch_to_wires: Switch to the wires layer by pressing <strong>E</strong>!<br><br> Then <strong>connect all four inputs</strong> of the painter with cables! 21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it with wires! 21_4_press_button: "Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br> PS: You don't have to connect all inputs! Try wiring only two." 1_2_hold_and_drag: Laikykite ir vilkite colors: red: Red green: Green blue: Blue yellow: Yellow purple: Purple cyan: Cyan white: White uncolored: No color black: Black shapeViewer: title: Layers empty: Empty copyKey: Copy Key connectedMiners: one_miner: 1 Miner n_miners: <amount> Miners limited_items: Limited to <max_throughput> watermark: title: Demo version desc: Click here to see the Steam version advantages! get_on_steam: Get on steam standaloneAdvantages: no_thanks: No, thanks! points: levels: title: 12 New Levels desc: For a total of 26 levels! buildings: title: 22 New Buildings desc: Fully automate your factory! markers: title: ∞ Markers desc: Never get lost in your factory! wires: title: Wires desc: An entirely new dimension! darkmode: title: Dark Mode desc: Stop hurting your eyes! support: title: Support me desc: I develop it in my spare time! achievements: title: Achievements desc: Hunt them all! mods: title: Modding support! desc: Over 80 mods available! titleV2: "Get the full version now on Steam to unlock:" titleExpiredV2: Demo completed! titleEnjoyingDemo: Enjoy the demo? puzzleEditorSettings: zoneTitle: Zone zoneWidth: Width zoneHeight: Height trimZone: Trim clearItems: Clear Items share: Share report: Report clearBuildings: Clear Buildings resetPuzzle: Reset Puzzle puzzleEditorControls: title: Puzzle Creator instructions: - 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player - 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong> - 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>). - 4. Click the <strong>lock button</strong> on a building to disable it. - 5. Once you click review, your puzzle will be validated and you can publish it. - 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :) puzzleCompletion: title: Puzzle Completed! titleLike: "Click the heart if you liked the puzzle:" titleRating: How difficult did you find the puzzle? titleRatingDesc: Your rating will help me to make you better suggestions in the future continueBtn: Keep Playing menuBtn: Menu nextPuzzle: Next Puzzle puzzleMetadata: author: Author shortKey: Short Key rating: Difficulty score averageDuration: Avg. Duration completionRate: Completion rate shopUpgrades: belt: name: Belts, Distributor & Tunnels description: Speed x<currentMult> → x<newMult> miner: name: Extraction description: Speed x<currentMult> → x<newMult> processors: name: Cutting, Rotating & Stacking description: Speed x<currentMult> → x<newMult> painting: name: Mixing & Painting description: Speed x<currentMult> → x<newMult> buildings: hub: deliver: Deliver toUnlock: to unlock levelShortcut: LVL endOfDemo: End of Demo belt: default: name: Conveyor Belt description: Transports items, hold and drag to place multiple. miner: default: name: Extractor description: Place over a shape or color to extract it. chainable: name: Extractor (Chain) description: Place over a shape or color to extract it. Can be chained. underground_belt: default: name: Tunnel description: Allows to tunnel resources under buildings and belts. tier2: name: Tunnel Tier II description: Allows to tunnel resources under buildings and belts. cutter: default: name: Cutter description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong> quad: name: Cutter (Quad) description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong> rotater: default: name: Rotate description: Rotates shapes clockwise by 90 degrees. ccw: name: Rotate (CCW) description: Rotates shapes counter clockwise by 90 degrees. rotate180: name: Rotate (180) description: Rotates shapes by 180 degrees. stacker: default: name: Stacker description: Stacks both items. If they can not be merged, the right item is placed above the left item. mixer: default: name: Color Mixer description: Mixes two colors using additive blending. painter: default: name: Painter description: Colors the whole shape on the left input with the color from the top input. double: name: Painter (Double) description: Colors the shapes on the left inputs with the color from the top input. quad: name: Painter (Quad) description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted! mirrored: name: Painter description: Colors the whole shape on the left input with the color from the top input. trash: default: name: Trash description: Accepts inputs from all sides and destroys them. Forever. wire: default: name: Energy Wire description: Allows you to transport energy. second: name: Wire description: Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect. balancer: default: name: Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. merger: name: Merger (compact) description: Merges two conveyor belts into one. merger-inverse: name: Merger (compact) description: Merges two conveyor belts into one. splitter: name: Splitter (compact) description: Splits one conveyor belt into two. splitter-inverse: name: Splitter (compact) description: Splits one conveyor belt into two. storage: default: name: Storage description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate. wire_tunnel: default: name: Wire Crossing description: Allows to cross two wires without connecting them. constant_signal: default: name: Constant Signal description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0). lever: default: name: Switch description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, which can then be used to control for example an item filter. logic_gate: default: name: AND Gate description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1") not: name: NOT Gate description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1") xor: name: XOR Gate description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1") or: name: OR Gate description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1") transistor: default: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). mirrored: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). filter: default: name: Filter description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too. display: default: name: Display description: Connect a signal to show it on the display - It can be a shape, color or boolean. reader: default: name: Belt Reader description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked). analyzer: default: name: Shape Analyzer description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color. comparator: default: name: Compare description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, items and booleans. virtual_processor: default: name: Virtual Cutter description: Virtually cuts the shape into two halves. rotater: name: Virtual Rotater description: Virtually rotates the shape, both clockwise and counter-clockwise. unstacker: name: Virtual Unstacker description: Virtually extracts the topmost layer to the right output and the remaining ones to the left. stacker: name: Virtual Stacker description: Virtually stacks the right shape onto the left. painter: name: Virtual Painter description: Virtually paints the shape from the bottom input with the shape on the right input. item_producer: default: name: Item Producer description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer. constant_producer: default: name: Constant Producer description: Constantly outputs a specified shape or color. goal_acceptor: default: name: Goal Acceptor description: Deliver shapes to the goal acceptor to set them as a goal. block: default: name: Block description: Allows you to block a tile. storyRewards: reward_cutter_and_trash: title: Cutting Shapes desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half from top to bottom <strong>regardless of its orientation</strong>!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will clog and stall</strong> - For this purpose I have given you the <strong>trash</strong>, which destroys everything you put into it! reward_rotater: title: Rotating desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees. reward_painter: title: Painting desc: "The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>color blind mode</strong> in the settings!" reward_mixer: title: Color Mixing desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building! reward_stacker: title: Combiner desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input! reward_splitter: title: Splitter/Merger desc: You have unlocked a <strong>splitter</strong> variant of the <strong>balancer</strong> - It accepts one input and splits them into two! reward_tunnel: title: Tunnel desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it! reward_rotater_ccw: title: CCW Rotating desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>! reward_miner_chainable: title: Chaining Extractor desc: "You have unlocked the <strong>chained extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!<br><br> PS: The old extractor has been replaced in your toolbar now!" reward_underground_belt_tier_2: title: Tunnel Tier II desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now! reward_cutter_quad: title: Quad Cutting desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two! reward_painter_double: title: Double Painting desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two! reward_storage: title: Storage Buffer desc: You have unlocked the <strong>storage</strong> building - It allows you to store items up to a given capacity!<br><br> It priorities the left output, so you can also use it as an <strong>overflow gate</strong>! reward_freeplay: title: Freeplay desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now <strong>randomly</strong> generated!<br><br> Since the hub will require a <strong>throughput</strong> from now on, I highly recommend to build a machine which automatically delivers the requested shape!<br><br> The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that. reward_blueprints: title: Blueprints desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered). no_reward: title: Next level desc: "This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!" no_reward_freeplay: title: Next level desc: Congratulations! By the way, more content is planned for the standalone! reward_balancer: title: Balancer desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts! reward_merger: title: Compact Merger desc: You have unlocked a <strong>merger</strong> variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one belt! reward_belt_reader: title: Belt reader desc: You have now unlocked the <strong>belt reader</strong>! It allows you to measure the throughput of a belt.<br><br>And wait until you unlock wires - then it gets really useful! reward_rotater_180: title: Rotater (180 degrees) desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows you to rotate a shape by 180 degrees (Surprise! :D) reward_display: title: Display desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the wires layer to visualize it!<br><br> PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!" reward_constant_signal: title: Constant Signal desc: You unlocked the <strong>constant signal</strong> building on the wires layer! This is useful to connect it to <strong>item filters</strong> for example.<br><br> The constant signal can emit a <strong>shape</strong>, <strong>color</strong> or <strong>boolean</strong> (1 / 0). reward_logic_gates: title: Logic Gates desc: You unlocked <strong>logic gates</strong>! You don't have to be excited about this, but it's actually super cool!<br><br> With those gates you can now compute AND, OR, XOR and NOT operations.<br><br> As a bonus on top I also just gave you a <strong>transistor</strong>! reward_virtual_processing: title: Virtual Processing desc: I just gave a whole bunch of new buildings which allow you to <strong>simulate the processing of shapes</strong>!<br><br> You can now simulate a cutter, rotater, stacker and more on the wires layer! With this you now have three options to continue the game:<br><br> - Build an <strong>automated machine</strong> to create any possible shape requested by the HUB (I recommend to try it!).<br><br> - Build something cool with wires.<br><br> - Continue to play regulary.<br><br> Whatever you choose, remember to have fun! reward_wires_painter_and_levers: title: Wires & Quad Painter desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!<br><br> For the beginning I unlocked you the <strong>Quad Painter</strong> - Connect the slots you would like to paint with on the wires layer!<br><br> To switch to the wires layer, press <strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in the settings to activate the wires tutorial!" reward_filter: title: Item Filter desc: You unlocked the <strong>Item Filter</strong>! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.<br><br> You can also pass in a boolean signal (1 / 0) to entirely activate or disable it. reward_demo_end: title: End of Demo desc: You have reached the end of the demo version! settings: title: Settings categories: general: General userInterface: User Interface advanced: Advanced performance: Performance versionBadges: dev: Development staging: Staging prod: Production buildDate: Built <at-date> labels: uiScale: title: Interface scale description: Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale. scales: super_small: Super small small: Small regular: Regular large: Large huge: Huge scrollWheelSensitivity: title: Zoom sensitivity description: Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super fast language: title: Language description: Change the language. All translations are user contributed and might be incomplete! fullscreen: title: Fullscreen description: It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Mute Sounds description: If enabled, mutes all sound effects. musicMuted: title: Mute Music description: If enabled, mutes all music. theme: title: Game theme description: Choose the game theme (light / dark). themes: dark: Dark light: Light refreshRate: title: Simulation Target description: If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow. alwaysMultiplace: title: Multiplace description: If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently. offerHints: title: Hints & Tutorials description: Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game. movementSpeed: title: Movement speed description: Changes how fast the view moves when using the keyboard. speeds: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super Fast extremely_fast: Extremely Fast enableTunnelSmartplace: title: Smart Tunnels description: When enabled, placing tunnels will automatically remove unnecessary belts. This also enables to drag tunnels and excess tunnels will get removed. vignette: title: Vignette description: Enables the vignette which darkens the screen corners and makes text easier to read. autosaveInterval: title: Autosave Interval description: Controls how often the game saves automatically. You can also disable it entirely here. intervals: one_minute: 1 Minute two_minutes: 2 Minutes five_minutes: 5 Minutes ten_minutes: 10 Minutes twenty_minutes: 20 Minutes disabled: Disabled compactBuildingInfo: title: Compact Building Infos description: Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: Disable the warning dialogs brought up when cutting/deleting more than 100 entities. enableColorBlindHelper: title: Color Blind Mode description: Enables various tools which allow to play the game if you are color blind. rotationByBuilding: title: Rotation by building type description: Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types. soundVolume: title: Sound Volume description: Set the volume for sound effects musicVolume: title: Music Volume description: Set the volume for music lowQualityMapResources: title: Low Quality Map Resources description: Simplifies the rendering of resources on the map when zoomed in to improve performance. It even looks cleaner, so be sure to try it out! disableTileGrid: title: Disable Grid description: Disabling the tile grid can help with the performance. This also makes the game look cleaner! clearCursorOnDeleteWhilePlacing: title: Clear Cursor on Right Click description: Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building. lowQualityTextures: title: Low quality textures (Ugly) description: Uses low quality textures to save performance. This will make the game look very ugly! displayChunkBorders: title: Display Chunk Borders description: The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed. pickMinerOnPatch: title: Pick miner on resource patch description: Enabled by default, selects the miner if you use the pipette when hovering a resource patch. simplifiedBelts: title: Simplified Belts (Ugly) description: Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance. enableMousePan: title: Enable Mouse Pan description: Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting. zoomToCursor: title: Zoom towards Cursor description: If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen. mapResourcesScale: title: Map Resources Size description: Controls the size of the shapes on the map overview (when zooming out). shapeTooltipAlwaysOn: title: Shape Tooltip - Show Always description: Whether to always show the shape tooltip when hovering buildings, instead of having to hold 'ALT'. rangeSliderPercentage: <amount> % tickrateHz: <amount> Hz newBadge: New! keybindings: title: Keybindings hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options." resetKeybindings: Reset Keybindings categoryLabels: general: Application ingame: Game navigation: Navigating placement: Placement massSelect: Mass Select buildings: Building Shortcuts placementModifiers: Placement Modifiers mods: Provided by Mods mappings: confirm: Confirm back: Back mapMoveUp: Move Up mapMoveRight: Move Right mapMoveDown: Move Down mapMoveLeft: Move Left centerMap: Center Map mapZoomIn: Zoom in mapZoomOut: Zoom out createMarker: Create Marker menuOpenShop: Upgrades menuOpenStats: Statistics toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info belt: Conveyor Belt underground_belt: Tunnel miner: Extractor cutter: Cutter rotater: Rotate stacker: Stacker mixer: Color Mixer painter: Painter trash: Trash rotateWhilePlacing: Rotate rotateInverseModifier: "Modifier: Rotate CCW instead" cycleBuildingVariants: Cycle Variants confirmMassDelete: Confirm Mass Delete cycleBuildings: Cycle Buildings massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation pasteLastBlueprint: Paste last blueprint massSelectCut: Cut area exportScreenshot: Export whole Base as Image mapMoveFaster: Move Faster lockBeltDirection: Enable belt planner switchDirectionLockSide: "Planner: Switch side" pipette: Pipette menuClose: Close Menu switchLayers: Switch layers wire: Energy Wire balancer: Balancer storage: Storage constant_signal: Constant Signal logic_gate: Logic Gate lever: Switch (regular) filter: Filter wire_tunnel: Wire Crossing display: Display reader: Belt Reader virtual_processor: Virtual Cutter transistor: Transistor analyzer: Shape Analyzer comparator: Compare item_producer: Item Producer (Sandbox) copyWireValue: "Wires: Copy value below cursor" rotateToUp: "Rotate: Point Up" rotateToDown: "Rotate: Point Down" rotateToRight: "Rotate: Point Right" rotateToLeft: "Rotate: Point Left" constant_producer: Constant Producer goal_acceptor: Goal Acceptor block: Block massSelectClear: Clear belts showShapeTooltip: Show shape output tooltip about: title: About this Game body: >- This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br> If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br> This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br> The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br> Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed. changelog: title: Changelog demo: features: restoringGames: Restoring savegames importingGames: Importing savegames oneGameLimit: Limited to one savegame customizeKeybindings: Customizing Keybindings exportingBase: Exporting whole Base as Image settingNotAvailable: Not available in the demo. tips: - The hub accepts input of any kind, not just the current shape! - Make sure your factories are modular - it will pay out! - Don't build too close to the hub, or it will be a huge chaos! - If stacking does not work, try switching the inputs. - You can toggle the belt planner direction by pressing <b>R</b>. - Holding <b>CTRL</b> allows dragging of belts without auto-orientation. - Ratios stay the same, as long as all upgrades are on the same Tier. - Serial execution is more efficient than parallel. - You will unlock more variants of buildings later in the game! - You can use <b>T</b> to switch between different variants. - Symmetry is key! - You can weave different tiers of tunnels. - Try to build compact factories - it will pay out! - The painter has a mirrored variant which you can select with <b>T</b> - Having the right building ratios will maximize efficiency. - At maximum level, 5 extractors will fill a single belt. - Don't forget about tunnels! - You don't need to divide up items evenly for full efficiency. - Holding <b>SHIFT</b> will activate the belt planner, letting you place long lines of belts easily. - Cutters always cut vertically, regardless of their orientation. - To get white mix all three colors. - The storage buffer priorities the first output. - Invest time to build repeatable designs - it's worth it! - Holding <b>CTRL</b> allows to place multiple buildings. - You can hold <b>ALT</b> to invert the direction of placed belts. - Efficiency is key! - Shape patches that are further away from the hub are more complex. - Machines have a limited speed, divide them up for maximum efficiency. - Use balancers to maximize your efficiency. - Organization is important. Try not to cross conveyors too much. - Plan in advance, or it will be a huge chaos! - Don't remove your old factories! You'll need them to unlock upgrades. - Try beating level 20 on your own before seeking for help! - Don't complicate things, try to stay simple and you'll go far. - You may need to re-use factories later in the game. Plan your factories to be re-usable. - Sometimes, you can find a needed shape in the map without creating it with stackers. - Full windmills / pinwheels can never spawn naturally. - Color your shapes before cutting for maximum efficiency. - With modules, space is merely a perception; a concern for mortal men. - Make a separate blueprint factory. They're important for modules. - Have a closer look on the color mixer, and your questions will be answered. - Use <b>CTRL</b> + Click to select an area. - Building too close to the hub can get in the way of later projects. - The pin icon next to each shape in the upgrade list pins it to the screen. - Mix all primary colors together to make white! - You have an infinite map, don't cramp your factory, expand! - Also try Factorio! It's my favorite game. - The quad cutter cuts clockwise starting from the top right! - You can download your savegames in the main menu! - This game has a lot of useful keybindings! Be sure to check out the settings page. - This game has a lot of settings, be sure to check them out! - The marker to your hub has a small compass to indicate its direction! - To clear belts, cut the area and then paste it at the same location. - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it. puzzleMenu: play: Play edit: Edit title: Puzzle Mode createPuzzle: Create Puzzle loadPuzzle: Load reviewPuzzle: Review & Publish validatingPuzzle: Validating Puzzle submittingPuzzle: Submitting Puzzle noPuzzles: There are currently no puzzles in this section. categories: levels: Levels new: New top-rated: Top Rated mine: My Puzzles easy: Easy hard: Hard completed: Completed medium: Medium official: Official trending: Trending today trending-weekly: Trending weekly categories: Categories difficulties: By Difficulty account: My Puzzles search: Search validation: title: Invalid Puzzle noProducers: Please place a Constant Producer! noGoalAcceptors: Please place a Goal Acceptor! goalAcceptorNoItem: One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal. goalAcceptorRateNotMet: One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors. buildingOutOfBounds: One or more buildings are outside of the buildable area. Either increase the area or remove them. autoComplete: Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors. difficulties: easy: Easy medium: Medium hard: Hard unknown: Unrated dlcHint: Purchased the DLC already? Make sure it is activated by right clicking shapez.io in your library, selecting Properties > DLCs. search: action: Search placeholder: Enter a puzzle or author name includeCompleted: Include Completed difficulties: any: Any Difficulty easy: Easy medium: Medium hard: Hard durations: any: Any Duration short: Short (< 2 min) medium: Normal long: Long (> 10 min) backendErrors: ratelimit: You are performing your actions too frequent. Please wait a bit. invalid-api-key: Failed to communicate with the backend, please try to update/restart the game (Invalid Api Key). unauthorized: Failed to communicate with the backend, please try to update/restart the game (Unauthorized). bad-token: Failed to communicate with the backend, please try to update/restart the game (Bad Token). bad-id: Invalid puzzle identifier. not-found: The given puzzle could not be found. bad-category: The given category could not be found. bad-short-key: The given short key is invalid. profane-title: Your puzzle title contains profane words. bad-title-too-many-spaces: Your puzzle title is too short. bad-shape-key-in-emitter: A constant producer has an invalid item. bad-shape-key-in-goal: A goal acceptor has an invalid item. no-emitters: Your puzzle does not contain any constant producers. no-goals: Your puzzle does not contain any goal acceptors. short-key-already-taken: This short key is already taken, please use another one. can-not-report-your-own-puzzle: You can not report your own puzzle. bad-payload: The request contains invalid data. bad-building-placement: Your puzzle contains invalid placed buildings. timeout: The request timed out. too-many-likes-already: The puzzle alreay got too many likes. If you still want to remove it, please contact support@shapez.io! no-permission: You do not have the permission to perform this action. mods: title: Mods author: Author version: Version modWebsite: Website openFolder: Open Mods Folder folderOnlyStandalone: Opening the mod folder is only possible when running the standalone. browseMods: Browse Mods modsInfo: To install and manage mods, copy them to the mods folder within the game directory. You can also use the 'Open Mods Folder' button on the top right. noModSupport: You need the standalone version on Steam to install mods. togglingComingSoon: title: Coming Soon description: Enabling or disabling mods is currently only possible by copying the mod file from or to the mods/ folder. However, being able to toggle them here is planned for a future update! browserNoSupport: Due to browser restrictions it is currently only possible to install mods in the Steam version - Sorry!