Commit Graph

1035 Commits

Author SHA1 Message Date
tobspr c2c3bd67f4 Add smooth_zooming mod example, Fix UI toggle, (hopefully) fix vram issues, add latest discounts 2022-05-20 17:11:39 +02:00
tobspr 18f7ff1fea Adjust animation timing 2022-04-22 09:44:54 +02:00
tobspr ef6e1a223c Fix discount being active in standalone 2022-04-20 11:18:31 +02:00
tobspr 7e198f2a72 Promote current discount 2022-04-20 11:17:56 +02:00
tobspr 6a0254b358 Demo adjustments, fix missing dependency 2022-04-13 16:07:25 +02:00
Emerald Block 6c88ccd7e2
simplify colors.js (#1412) 2022-04-13 08:23:53 +02:00
Emerald Block 4e5e5c8ef7
fix adding constant signal editing to puzzle editor (#1399) 2022-03-05 08:37:01 +01:00
TcePrepK 93f91ca8b3
typo (#1391) 2022-03-04 22:17:05 +01:00
tobspr 679e7f168c Fix crash when replacing wire-layer buildings 2022-02-25 15:56:33 +01:00
tobspr 7e436f2f2e Fix bad changelog date 2022-02-25 12:28:26 +01:00
tobspr a74533ed76 Fix item producer being always unlocked 2022-02-25 12:27:44 +01:00
tobspr c743a4968f Update changelog 2022-02-24 13:44:38 +01:00
tobspr 3079e007a3 Fix changelog 2022-02-23 08:17:47 +01:00
tobspr 6ed7ec6010 Pass variant to getHasDirectionLockAvailable 2022-02-22 16:39:03 +01:00
tobspr 556caed760 Pass variant and rotationVariant to getIsReplaceable 2022-02-22 16:37:55 +01:00
Thomas (DJ1TJOO) d7c2ca874f
Added a can process hook (#1382)
* Added mod processing requirements

* Added missing bind

* Renamed to mods

* Added can process

* Squashed commit of the following:

commit ea2f32b3ff
Author: tobspr <tobias.springer1@googlemail.com>
Date:   Tue Feb 15 09:09:30 2022 +0100

    Fix examples

commit 561318b7db
Author: Dimava <dimava2@ya.ru>
Date:   Tue Feb 15 10:31:47 2022 +0300

    mark all abstract functions abstract (#1383)

commit 81d65e5801
Author: WaffleDevsAlt <81845843+WaffleDevsAlt@users.noreply.github.com>
Date:   Tue Feb 15 02:31:02 2022 -0500

    Removes unwanted ], (#1384)

    The ], breaks build, with a core error

commit 4f0af32a5e
Author: Ved_s <53968411+Ved-s@users.noreply.github.com>
Date:   Mon Feb 14 07:14:34 2022 +1100

    Update base-ru.yaml (#1312)

    * Update base-ru.yaml

    I think other's comments about the game should stay in English, as Russian translation cannot precisely describe this

    * Update base-ru.yaml

commit 3f3a2e0981
Author: Daan Breur <git@daanbreur.systems>
Date:   Sun Feb 13 21:11:52 2022 +0100

    NL Translations for Mods and puzzleDLC (#1381)

    * [NL] Mods and puzzleDLC

    * Update base-nl.yaml

    * Update base-nl.yaml

commit c4f26320a4
Author: dobidon <35607008+dobidon@users.noreply.github.com>
Date:   Sun Feb 13 23:11:38 2022 +0300

    Translating new keys (#1380)

commit cb5c3f798a
Author: Pimak <37274338+Pimak@users.noreply.github.com>
Date:   Sun Feb 13 21:11:16 2022 +0100

    Update base-fr.yaml for mods translation (#1377)

commit dee4f23b7e
Author: Sense101 <67970865+Sense101@users.noreply.github.com>
Date:   Sun Feb 13 20:11:02 2022 +0000

    Fix method for adding variants to an existing building (#1378)

commit b7bc2ac1b7
Author: jbelbaz <32191774+jbelbaz@users.noreply.github.com>
Date:   Sun Feb 13 21:10:11 2022 +0100

    Update base-fr.yaml (#1328)

    Change of a few lines in English. I was unable to verify in-game integration ... I hope my work will fit.
    glad to help :D

commit 93b9340ab7
Author: Pimak <37274338+Pimak@users.noreply.github.com>
Date:   Sun Feb 13 21:09:56 2022 +0100

    Update README.md (#1376)

    Small mistake

commit f534a88f80
Author: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Date:   Sun Feb 13 15:09:41 2022 -0500

    Fix that whole export debacle (#1370)

    * Re-add setting exports

    * Update webpack.production.config.js

    * Update mod.js

    * Slight change

    * Update mod.js

    * Update webpack.production.config.js

    * Update webpack.config.js

commit dab4aa9cda
Author: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Date:   Sun Feb 13 14:07:02 2022 -0600

    fix fs-job sanitization (#1375)

commit 4466821557
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:42 2022 +0100

    Added display hook for getting the signelton and the drawing (#1374)

commit 65ae26cb53
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:24 2022 +0100

    Added hook for storage can accept item (#1373)

    * Added hook for storage can accept item

    * Fixed order

commit e5742fd577
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:06:10 2022 +0100

    Added constant signal resolver hook (#1372)

    * Added constant signal resolver hook

    * Added apply

commit 41c6b1c595
Author: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Date:   Sun Feb 13 21:05:58 2022 +0100

    Added mod processing requirements (#1371)

    * Added mod processing requirements

    * Added missing bind

    * Renamed to mods
2022-02-15 18:05:53 +01:00
Dimava 561318b7db
mark all abstract functions abstract (#1383) 2022-02-15 08:31:47 +01:00
Sense101 dee4f23b7e
Fix method for adding variants to an existing building (#1378) 2022-02-13 21:11:02 +01:00
Bagel03 f534a88f80
Fix that whole export debacle (#1370)
* Re-add setting exports

* Update webpack.production.config.js

* Update mod.js

* Slight change

* Update mod.js

* Update webpack.production.config.js

* Update webpack.config.js
2022-02-13 21:09:41 +01:00
Thomas (DJ1TJOO) 4466821557
Added display hook for getting the signelton and the drawing (#1374) 2022-02-13 21:06:42 +01:00
Thomas (DJ1TJOO) 65ae26cb53
Added hook for storage can accept item (#1373)
* Added hook for storage can accept item

* Fixed order
2022-02-13 21:06:24 +01:00
Thomas (DJ1TJOO) e5742fd577
Added constant signal resolver hook (#1372)
* Added constant signal resolver hook

* Added apply
2022-02-13 21:06:10 +01:00
Thomas (DJ1TJOO) 41c6b1c595
Added mod processing requirements (#1371)
* Added mod processing requirements

* Added missing bind

* Renamed to mods
2022-02-13 21:05:58 +01:00
tobspr aa8d105e14 Revert being able to override exports since it breaks in prod 2022-02-03 20:26:29 +01:00
Thomas (DJ1TJOO) 8e38ef0708
Modloader custom items fix (#1369)
* Added item register and resolver for savegames

* Changed new item type example to register

* Fixed typings
2022-02-03 20:03:02 +01:00
Thomas (DJ1TJOO) cb5df2473e
Fixed different resolutions (#1362)
* Fixed different resolutions

* Fixed replacing shapezio vanilla sprites
2022-02-01 17:33:18 +01:00
Thomas (DJ1TJOO) 97434a8e4f
Button fix when right click with placement building (#1319) 2022-02-01 17:29:13 +01:00
tobspr 2aa30fb32f Update changelog 2022-02-01 17:19:08 +01:00
tobspr 80b1bc70f4 Mass selector draw optimizations 2022-02-01 17:18:44 +01:00
tobspr 3ad502c5a7 Fix belt path optimization 2022-02-01 17:04:43 +01:00
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr a7a2aad2b6 Minor wegame adjustments 2021-09-28 08:21:21 +02:00
tobspr 58fe6e2f51 Wegame adjustments 2021-09-18 19:17:27 +02:00
tobspr 112e179bce Minor wegame adjustments 2021-09-12 11:04:32 +02:00
tobspr 2a51dad814 v1.4.4 2021-08-29 14:48:29 +02:00
tobspr 358754307a Fix balancers 2021-08-29 14:43:13 +02:00
tobspr 4546ca63c1 Fix ad provider 2021-08-26 14:47:28 +02:00
tobspr f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr ae6c5b151e Improve shape tooltip 2021-08-26 14:24:09 +02:00
tobspr 2695694f50 Fix lint 2021-08-26 14:14:53 +02:00
tobspr abff623194 Show unrated puzzles different, dark theme adjustments 2021-08-26 09:11:56 +02:00
tobspr f3b82961dc Fix map chunk view 2021-08-26 09:04:46 +02:00
tobspr 874c792e4e Set 1.4.3 release date 2021-08-25 17:17:06 +02:00
tobspr 0bba4dc5fa Update changelog 2021-08-25 17:01:31 +02:00
tobspr 8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
tobspr 06d5c6a6dc Fixes & update changelog 2021-08-25 13:23:02 +02:00
PFedak 6f56d77535
Aggregate map chunks in overlay. (#1247)
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.

By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
Emerald Block 2b4eb6771f
fix deselect on level up (#1033) 2021-08-25 12:59:03 +02:00
tobspr 993bd53a07 Shape tooltip adjustments 2021-08-25 12:55:59 +02:00
Sense101 4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00