Commit Graph

2058 Commits

Author SHA1 Message Date
tobspr ba92e556cc Merge branch 'master' of github.com:tobspr/shapez.io 2021-08-28 13:54:55 +02:00
tobspr f8609d75cd Update chinese translation 2021-08-28 13:54:52 +02:00
즈눅 e4cb2094dd
Translate 'clear belt' for korean (#1286) 2021-08-28 13:37:10 +02:00
tobspr da7494213d Update translations 2021-08-26 17:01:12 +02:00
tobspr 4546ca63c1 Fix ad provider 2021-08-26 14:47:28 +02:00
tobspr f61f25934f Add setting to always show shape tooltip 2021-08-26 14:29:22 +02:00
tobspr ae6c5b151e Improve shape tooltip 2021-08-26 14:24:09 +02:00
tobspr 2695694f50 Fix lint 2021-08-26 14:14:53 +02:00
tobspr abff623194 Show unrated puzzles different, dark theme adjustments 2021-08-26 09:11:56 +02:00
tobspr f3b82961dc Fix map chunk view 2021-08-26 09:04:46 +02:00
tobspr 874c792e4e Set 1.4.3 release date 2021-08-25 17:17:06 +02:00
tobspr 0bba4dc5fa Update changelog 2021-08-25 17:01:31 +02:00
tobspr 8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
tobspr 06d5c6a6dc Fixes & update changelog 2021-08-25 13:23:02 +02:00
PFedak 6f56d77535
Aggregate map chunks in overlay. (#1247)
Overlay rendering performance seemed bottlenecked by drawImage calls. To
reduce both the number of calls and the number of different source
buffers, cache overlay buffers for squares of chunks. This adds a very
small extra cost for updates (one additional drawImage) and some cost
for drawing chunks outside of view, but this is more than made up for by
the savings.

By default, the aggregate are 4x4 squares of chunks.
2021-08-25 13:04:52 +02:00
Emerald Block 2b4eb6771f
fix deselect on level up (#1033) 2021-08-25 12:59:03 +02:00
tobspr 993bd53a07 Shape tooltip adjustments 2021-08-25 12:55:59 +02:00
Sense101 4b36426a77
Added shape tooltip - final version (#1251)
* Added shape tooltip

* Shortened and simplified shape tooltip code

* added special logic for cutters so they remove overlays of empty outputs, and added clearing overlays on clear items
2021-08-25 11:56:29 +02:00
Sense101 736fbaed42
cleanup of trim code (#1283) 2021-08-24 19:38:16 +02:00
tobspr d3fb22a54a Further wegame version adjustments 2021-08-19 09:58:26 +02:00
tobspr ff47920e81 Further wegame adjustments 2021-08-18 17:22:50 +02:00
tobspr 0751eec7d5 Gamedistribution version adjustments 2021-08-17 21:13:32 +02:00
tobspr c4ef7d4431 wegame version adjustments 2021-08-17 19:51:28 +02:00
tobspr 012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr aea668d7e3 Minor crosspromo update 2021-08-11 16:40:28 +02:00
tobspr 009e515336 Bump version, again 2021-08-11 16:36:17 +02:00
tobspr 24525344aa Do not show changelog yet 2021-08-11 16:31:26 +02:00
tobspr 14c6883fc4 Merge branch 'master' of github.com:tobspr/shapez.io 2021-08-11 16:27:43 +02:00
tobspr fb695d7413 Crosspromo 2021-08-11 16:27:39 +02:00
Ved-s 12783d5631
Update base-ru.yaml (#1278) 2021-08-06 14:55:55 +02:00
tobspr 2e245bda91 Fix wegame filter 2021-08-04 14:15:33 +02:00
tobspr e9db892399 Bump version 2021-08-04 13:46:42 +02:00
tobspr 97b44a8767 Merge branch 'master' of https://github.com/tobspr/shapez.io 2021-08-04 13:46:05 +02:00
tobspr 75b5f68ade Wegame version fixes 2021-08-04 13:45:40 +02:00
tobspr eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
Stamen 354bb63b0a
Updated base-sr.yaml (#1275)
* Updated base-sr.yaml

Added all translations for Serbian language. This translation is, to my knowledge, 100% complete.

* Update base-sr.yaml

Fixed yamllint errors.
2021-08-04 12:55:45 +02:00
Stormweb b1b1f83782
Update base-nl.yaml (#1274)
* Update base-nl.yaml

New translation added

* Update base-nl.yaml

Fix #1194
2021-08-04 12:55:19 +02:00
tobspr 8547dc409d Merge branch 'master' of github.com:tobspr/shapez.io 2021-08-04 12:52:49 +02:00
tobspr 1b34346c0b Closes 1266 2021-08-04 12:52:45 +02:00
Michael Möller 9c5658c668
Mere dansk (#1264)
* Update base-da.yaml

* En hel del mere dansk

* Tweaked some translations

* Commit conflicts resolved

* Typos
2021-08-04 12:51:07 +02:00
Sense101 599cc7cf9f
fixed allowing puzzles which autocomplete (#1262) 2021-08-04 12:50:31 +02:00
tobspr d8b34ca438 Minor PR adjustments 2021-08-04 12:49:01 +02:00
PFedak e4f02abeb3
Simplify item processor slot logic. (#1257)
Track input slot assignment by array index rather than including extra
data in a new object. This greatly reduces the amount of garbage
generated by tryTakeItem and other item process operations.
2021-08-04 12:34:15 +02:00
Emerald Block 0a15958af9
Highlight focused text inputs, Show old signal (#1255)
* provide previous key when editing signal

* highlight text in focused text input
2021-08-04 12:19:58 +02:00
Alexis c11f571dd2
Update base-fr.yaml (#1191)
* Update base-fr.yaml

I added some translations for the puzzle mode and fixed some spelling and grammar errors made on previous traductions.

* Update base-fr.yaml

Many other translations (including puzzle mode) and some corrections

* Update base-fr.yaml

Many other translations (including puzzle mode) and some corrections

* Update base-fr.yaml

Some corrections

* Update base-fr.yaml

Some translations made on untranslated texts
2021-08-04 12:14:33 +02:00
Allie c99992aedd
docs: fix gitpod link (#1277)
The from-referrer goes to gitpod.io/#https://github.com so I changed it to be the actual repo
2021-08-04 12:13:26 +02:00
Sense101 260041702b
Hotfix to prevent pasting locked buildings (#1272)
* fix to prevent pasting locked buildings

* only check when in editor
2021-07-28 09:20:08 +02:00
tobspr 62b6504917 Fix wegame sdk 2021-07-15 19:33:02 +02:00
tobspr a1c6a99df0 Update wegame sdk to latest version 2021-07-06 15:51:39 +02:00
Stan e8cd01e8e0
Just a little typo (#1252)
This isn't of any significance, but I figured why not.
2021-07-01 13:24:10 +02:00