Commit Graph

299 Commits

Author SHA1 Message Date
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
tobspr abff623194 Show unrated puzzles different, dark theme adjustments 2021-08-26 09:11:56 +02:00
tobspr 8b5cd160b6 DLC: Next Puzzle button & Search functionality, other stuff 2021-08-25 16:56:52 +02:00
tobspr 0751eec7d5 Gamedistribution version adjustments 2021-08-17 21:13:32 +02:00
tobspr 012818841d Wegame version adjustments 2021-08-16 12:34:40 +02:00
tobspr fb695d7413 Crosspromo 2021-08-11 16:27:39 +02:00
tobspr eb628526c9 Wegame adjustments 2021-08-04 13:44:02 +02:00
Sense101 1c23549b39
Added a button to clear all non fixed buildings in both modes (#1229)
* added the new splitter

* Update base-en.yaml

* added clear buildings button to both game modes

* Minor cleanups and added translation for new button
2021-06-24 18:41:37 +02:00
tobspr acc25a93f0 Add hint about activating the DLC 2021-06-22 15:13:22 +02:00
tobspr 6d3faabce5 v1.4.1 2021-06-22 11:22:49 +02:00
tobspr cab21a43ca Update translations 2021-06-21 13:39:55 +02:00
tobspr cc3242011f Allow deleting puzzles 2021-06-20 17:42:44 +02:00
tobspr 416f89bbf4 - Puzzle DLC browser improvements / new categories
- Fix errors not being thrown sometimes
- Minor other stuff
2021-06-19 17:16:01 +02:00
tobspr a4b122a91c Preparations for 1.4.0 2021-06-04 11:56:05 +02:00
tobspr f5d03ae027 Localized puzzle dlc logo 2021-05-25 09:24:53 +02:00
tobspr a0e1cb68aa Fix bugs found during testing 2021-05-23 20:19:43 +02:00
tobspr ec4d198df3 Preparations for the puzzle DLC 2021-05-23 17:03:59 +02:00
tobspr 931c8a5821
Puzzle DLC (#1172)
* Puzzle mode (#1135)

* Add mode button to main menu

* [WIP] Add mode menu. Add factory-based gameMode creation

* Add savefile migration, serialize, deserialize

* Add hidden HUD elements, zone, and zoom, boundary constraints

* Clean up lint issues

* Add building, HUD exclusion, building exclusion, and refactor

- [WIP] Add ConstantProducer building that combines ConstantSignal
and ItemProducer functionality. Currently using temp assets.
- Add pre-placement check to the zone
- Use Rectangles for zone and boundary
- Simplify zone drawing
- Account for exclusion in savegame data
- [WIP] Add puzzle play and edit buttons in puzzle mode menu

* [WIP] Add building, component, and systems for producing and
accepting user-specified items and checking goal criteria

* Add ingame puzzle mode UI elements

- Add minimal menus in puzzle mode for back, next navigation
- Add lower menu for changing zone dimenensions

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>

* Performance optimizations (#1154)

* 1.3.1 preparations

* Minor fixes, update translations

* Fix achievements not working

* Lots of belt optimizations, ~15% performance boost

* Puzzle mode, part 1

* Puzzle mode, part 2

* Fix missing import

* Puzzle mode, part 3

* Fix typo

* Puzzle mode, part 4

* Puzzle Mode fixes: Correct zone restrictions and more (#1155)

* Hide Puzzle Editor Controls in regular game mode, fix typo

* Disallow shrinking zone if there are buildings

* Fix multi-tile buildings for shrinking

* Puzzle mode, Refactor hud

* Puzzle mode

* Fixed typo in latest puzzle commit (#1156)

* Allow completing puzzles

* Puzzle mode, almost done

* Bump version to 1.4.0

* Fixes

* [puzzle] Prevent pipette cheats (miners, emitters) (#1158)

* Puzzle mode, almost done

* Allow clearing belts with 'B'

* Multiple users for the puzzle dlc

* Bump api key

* Minor adjustments

* Update

* Minor fixes

* Fix throughput

* Fix belts

* Minor puzzle adjustments

* New difficulty

* Minor puzzle improvements

* Fix belt path

* Update translations

* Added a button to return to the menu after a puzzle is completed (#1170)

* added another button to return to the menu

* improved menu return

* fixed continue button to not go back to menu

* [Puzzle] Added ability to lock buildings in the puzzle editor! (#1164)

* initial test

* tried to get it to work

* added icon

* added test exclusion

* reverted css

* completed flow for building locking

* added lock option

* finalized look and changed locked building to same sprite

* removed unused art

* added clearing every goal acceptor on lock to prevent creating impossible puzzles

* heavily improved validation and prevented autocompletion

* validation only checks every 100 ticks to improve performance

* validation only checks every 100 ticks to improve performance

* removed clearing goal acceptors as it isn't needed because of validation

* Add soundtrack, puzzle dlc fixes

Co-authored-by: Greg Considine <gconsidine@users.noreply.github.com>
Co-authored-by: dengr1065 <dengr1065@gmail.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2021-05-23 16:32:05 +02:00
tobspr 38bb393190 Disable nft until properly announced 2021-03-12 20:31:50 +01:00
tobspr 4bc918dedd Add finish, italian, romania, ukrainian, minor adjustments 2021-03-12 12:42:16 +01:00
Tobias Springer dfd64a901b Minor marketing adjustments 2021-03-10 10:10:18 +01:00
Tobias Springer 226149a40f Prepare the achievements update 2021-03-10 09:29:20 +01:00
Tobias Springer 1ee03d7398 Adjustments to support chinese versions 2021-03-09 10:07:19 +01:00
dengr1065 6f486767b6
SCSS: Fix refactoring variable name (#1042) 2020-12-29 10:39:52 +01:00
dengr1065 b51c0fdbd4
Replace gulp-sass with gulp-dart-sass (#1036) 2020-12-25 22:57:57 +01:00
tobspr 46e53244d4 display version in main menu 2020-12-07 19:37:55 +01:00
tobspr 3ada0d5774 Allow to cycle variants backwards with SHIFT + T, other fixes and misc stuff 2020-12-07 18:30:33 +01:00
artemisSystem 503e643fd4
add separate unpin button to pinned shapes (#839)
Co-authored-by: 3ddy <39034386+3ddyy@users.noreply.github.com>
2020-12-07 13:11:41 +01:00
tobspr f5032a02ce Add layersupport for waypoints 2020-12-07 12:57:49 +01:00
LeopoldTal 6cf875fe6b
make reward notification scrollable (#828) 2020-10-11 08:31:07 +02:00
tobspr 366a2a9f58 Improve tutorial css 2020-10-09 08:36:35 +02:00
tobspr deab844d04 Add more tutorials 2020-10-08 19:01:12 +02:00
tobspr 27242cdadf Fix toolbar color 2020-10-08 17:23:07 +02:00
tobspr f3dcdeb2b8 Fix pinned shapes not being removable 2020-10-07 18:05:11 +02:00
tobspr 1c88b99de3 A/B test whether showing the price is good or not 2020-09-29 18:26:38 +02:00
tobspr 344f213566 Minor refactoring 2020-09-29 18:03:53 +02:00
tobspr 5a3807883e Update demo hint and lock demo to lvl 14 2020-09-29 16:46:29 +02:00
tobspr db6db7caca Add sandbox building, restructure levels, show pinned shapes in constant signal dialog 2020-09-29 10:52:25 +02:00
tobspr d11642e402 Update beta overlay 2020-09-28 13:17:21 +02:00
tobspr d4617edad5 Rework constant signal dialog 2020-09-28 12:17:13 +02:00
tobspr 4f6d9785c1 Add final shapes and upgrades until tier 20 2020-09-28 10:54:21 +02:00
tobspr d27e9226be Re-balance, fixes, etc etc 2020-09-27 22:22:05 +02:00
tobspr d4dd30857e Further pre-release adjustments 2020-09-24 16:12:05 +02:00
tobspr c54ec9fd2a Restructure buildings 2020-09-24 12:53:40 +02:00
tobspr da4c7971e5 Fix outdated resource 2020-09-23 16:25:53 +02:00
tobspr fd77ba135a Fix markers and translation 2020-09-23 16:24:10 +02:00
tobspr e040a47195 Update regular layer building descriptions, update artwork 2020-09-23 15:20:12 +02:00
tobspr 1f12e755a9 Load css resources async, improve building descriptions 2020-09-23 11:14:35 +02:00
tobspr 9881bd6799 Update toolbar 2020-09-23 09:24:25 +02:00
tobspr f8371a96cf Make the storage its own building, add sanity checks 2020-09-23 08:59:39 +02:00
tobspr c6eb1dad04 Rebalance the whole game, rename splitter -> balancer 2020-09-22 14:47:59 +02:00
tobspr ed32238412 Allow toggling units in the statistics dialog 2020-09-19 20:51:47 +02:00
tobspr 26cd38b68c Refactor filters to make them not stall if one output is blocked 2020-09-19 19:30:04 +02:00
tobspr fe97d28674 Minor adjustments 2020-09-19 18:57:14 +02:00
tobspr 3e93681ce6 Add virtual stacker and painter, fix css 2020-09-19 15:33:24 +02:00
tobspr 8fa348ef30 Minor fixes 2020-09-19 15:14:10 +02:00
tobspr 6b7cfb48b3 Further ui improvements, fix simple belts with wires 2020-09-19 14:48:48 +02:00
tobspr 7d6af359a1 Polishing, CSS Improvements, Improve dark mode 2020-09-19 14:27:25 +02:00
tobspr 5bde508f86 Improve settings on low resolution 2020-09-19 12:41:07 +02:00
tobspr ee67470e34 remove pinned shapes drop shadow 2020-09-19 12:22:43 +02:00
tobspr 2075f4d011 Improve simplified belt, show hints everywheer 2020-09-19 12:21:32 +02:00
tobspr b7c773a70e Improve entity debugger 2020-09-19 08:15:40 +02:00
dengr1065 7650931f1f
New Entity Debugger (i hope so) (#665) 2020-09-19 07:57:29 +02:00
tobspr b5a2e77db4 Fix multiple typos, closes #627 2020-09-19 07:49:17 +02:00
tobspr 1ebfafd8de Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
tobspr d4b6a2b34e Make waypoint list scrollable 2020-09-13 09:31:41 +02:00
tobspr a24e7b8d33 Properly hide some hud elements when hovering 2020-09-13 09:05:05 +02:00
Matthew Bonsall 87f79a6c25
Change opacity on hover (#621)
* Change opacity on hover

* Modify Tutorial
2020-09-13 08:44:15 +02:00
tobspr 6042fcba62 Properly implement sound and music volumes, debounce writes 2020-09-13 08:40:56 +02:00
Yoshie2000 50e40888fd
Music & Sound volume sliders in the settings menu (#611)
* Added music & sound volume sliders in the settings menu

* Changed the order of the sound options in the settings menu

* Fixed the formatting, removed extra semicolon

* Removed a bad character

* Update base-en.yaml

* Updated base-en.yaml

* Removed trailing spaces

* Type safety fixes

* Replaced logical XOR (^) with !==
2020-08-31 15:46:21 +02:00
tobspr 06e276f021 Add belt reader building 2020-08-29 10:38:23 +02:00
tobspr e70f30ed17 Fix wires toolbar not being hidden when pressing f2 2020-08-28 23:00:09 +02:00
tobspr e04fcceecc Fix icons in dark mode, fix long savegame names 2020-08-28 22:22:29 +02:00
tobspr 728f4ae253 Allow naming savegames 2020-08-28 22:15:12 +02:00
TrapperHell 3f497c5b47
- Minor adjustments in English translation of game and adjust casing of product names (#593)
- Fix comment typo
2020-08-28 21:37:15 +02:00
tobspr 8ba6517591 Mark pinned shapes in statistics dialog 2020-08-28 21:17:07 +02:00
tobspr 389ce28e7a Minor css adjustments to the statistics dialog 2020-08-28 20:58:42 +02:00
Ryan Liptak 4bcef8e725
Add button to toggle sortedness of the statistics screen (#590) 2020-08-24 20:51:29 +02:00
tobspr 296b76bf11 Add virtual shape processing buildings 2020-08-18 20:02:39 +02:00
tobspr 5a0d3dcbe8 Add wire coating 2020-08-15 16:16:17 +02:00
tobspr 390c4ce1a5 Add display 2020-08-14 14:55:37 +02:00
tobspr efd8ba7ae9 Add wire bridges and fix Q on hub crash 2020-08-13 21:04:44 +02:00
tobspr f44563fc05 Add item filter 2020-08-13 20:30:43 +02:00
tobspr 52b4d4d742 Implement wire networks, add levers 2020-08-13 19:23:00 +02:00
tobspr 75ab655998 Add basic logic gate and improve wires in general 2020-08-13 10:23:50 +02:00
tobspr 850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
tobspr 7341321d97 Redo wire splitter / mergers 2020-07-27 14:25:22 +02:00
tobspr 209fc76fc7 Update ui design 2020-07-23 09:07:51 +02:00
dengr1065 2df1b8d014
Major ui changes (#482)
* "discord" -> "Discord", sync most translations

* that major settings update you'll like

* Finish new settings, add logo to about page

* sync & format translations
2020-07-23 08:48:23 +02:00
Bjorn Stromberg cb1ff53338 Add TSLint to github actions, fix existing type errors 2020-07-22 11:15:16 +09:00
tobspr 79e7fb31b9 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-07-21 10:14:08 +02:00
tobspr 35018d2778 Minor css improvements 2020-07-21 10:14:06 +02:00
Mr.Yawnie 93ac3f70be Added artwork and en translation, unlocks with CCW 2020-07-18 12:03:49 -05:00
tobspr 051e04edd1 Minor css improvements 2020-07-18 14:41:34 +02:00
Blake Stephens d81c9e80c9 Optimized some UI layers for fewer paints on interaction 2020-07-16 19:43:37 -07:00
tobspr 5dedb83d06 Minor fixes to the waypoints 2020-07-07 09:14:43 +02:00
isaisstillalive 99c945e169 Change delete marker button to edit marker button 2020-07-07 08:22:53 +09:00