V 1.0.1
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89d1489ff1
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@ -308,7 +308,7 @@ function gulptasksHTML($, gulp, buildFolder, browserSync) {
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gulp.task("html.standalone-beta", () => {
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return buildHtml("https://api-staging.shapez.io", {
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analytics: true,
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analytics: false,
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standalone: true,
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enableCachebust: false,
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});
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@ -316,7 +316,7 @@ function gulptasksHTML($, gulp, buildFolder, browserSync) {
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gulp.task("html.standalone-prod", () => {
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return buildHtml("https://api.shapez.io", {
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analytics: true,
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analytics: false,
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standalone: true,
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enableCachebust: false,
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});
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@ -19,7 +19,7 @@ if (window.coreThreadLoadedCb) {
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}
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console.log(
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`%cshapez.io ️%c\n© 2019 Tobias Springer IT Solutions\nCommit %c${G_BUILD_COMMIT_HASH}%c on %c${new Date(
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`%cshapez.io ️%c\n© 2020 Tobias Springer IT Solutions\nCommit %c${G_BUILD_COMMIT_HASH}%c on %c${new Date(
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G_BUILD_TIME
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).toLocaleString()}\n`,
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"font-size: 35px; font-family: Arial;font-weight: bold; padding: 10px 0;",
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@ -3,6 +3,8 @@ import { createLogger } from "../core/logging";
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import { findNiceValue, waitNextFrame } from "../core/utils";
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import { cachebust } from "../core/cachebust";
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import { PlatformWrapperImplBrowser } from "../platform/browser/wrapper";
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import { T } from "../translations";
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import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs";
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const logger = createLogger("state/preload");
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@ -44,9 +46,9 @@ export class PreloadState extends GameState {
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}
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}
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// this.dialogs = new HUDModalDialogs(null, this.app);
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// const dialogsElement = document.body.querySelector(".modalDialogParent");
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// this.dialogs.initializeToElement(dialogsElement);
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this.dialogs = new HUDModalDialogs(null, this.app);
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const dialogsElement = document.body.querySelector(".modalDialogParent");
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this.dialogs.initializeToElement(dialogsElement);
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this.statusText = this.htmlElement.querySelector(".loadingStatus > .desc");
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this.statusBar = this.htmlElement.querySelector(".loadingStatus > .bar > .inner");
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@ -64,6 +66,42 @@ export class PreloadState extends GameState {
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startLoading() {
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this.setStatus("Booting")
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.then(() => this.setStatus("Checking for updates"))
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.then(() => {
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if (G_IS_STANDALONE || true) {
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return Promise.race([
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new Promise(resolve => setTimeout(resolve, 10000)),
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fetch(
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"https://itch.io/api/1/x/wharf/latest?target=tobspr/shapezio&channel_name=windows",
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{
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cache: "no-cache",
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}
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)
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.then(res => res.json())
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.then(({ latest }) => {
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if (latest !== G_BUILD_VERSION) {
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const { ok, viewUpdate } = this.dialogs.showInfo(
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T.dialogs.newUpdate.title,
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T.dialogs.newUpdate.desc,
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["ok:good", "viewUpdate:good"]
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);
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return new Promise(resolve => {
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ok.add(resolve);
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viewUpdate.add(() => {
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window.open("https://tobspr.itch.io/shapezio", "_blank");
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resolve();
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});
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});
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}
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})
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.catch(err => {
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logger.log("Failed to fetch version:", err);
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}),
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]);
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}
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})
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.then(() => this.setStatus("Creating platform wrapper"))
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.then(() => this.app.platformWrapper.initialize())
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@ -85,6 +85,7 @@ dialogs:
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reset: Reset
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getStandalone: Get Standalone
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deleteGame: Delete Progress
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viewUpdate: View Update
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importSavegameError:
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title: Import Error
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@ -139,6 +140,10 @@ dialogs:
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title: Saving not possible
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desc: You can not save in the demo. Your game will be lost. Are you sure?
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newUpdate:
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title: Update available
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desc: There is an update for this game available!
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ingame:
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# This is shown in the top left corner and displays useful keybindings in
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# every situation
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