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shapez.io/src/css/ingame_hud
tobspr 91351d2f79 Improve UX for first levels 2020-06-01 20:18:50 +02:00
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beta_overlay.scss Initial commit 2020-05-09 16:45:23 +02:00
blueprint_placer.scss Introduce cost for blueprints 2020-05-28 18:07:57 +02:00
building_placer.scss Further waypoint improvements 2020-05-28 20:36:53 +02:00
buildings_toolbar.scss Cleanup first game experience 2020-06-01 19:58:36 +02:00
debug_info.scss Major performance improvements 2020-05-18 17:40:20 +02:00
dialogs.scss Initial waypoint support 2020-05-28 19:40:48 +02:00
entity_debugger.scss Fix wrong belt stats 2020-05-18 23:58:30 +02:00
game_menu.scss Improve UX for first levels 2020-06-01 20:18:50 +02:00
keybindings_overlay.scss Increase readability of certain HUD elements 2020-06-01 13:18:44 +02:00
mass_selector.scss Fix keys being stuck, show savegame levels in main menu 2020-05-28 14:53:11 +02:00
notifications.scss Dark mode support and much other stuff 2020-05-17 13:24:47 +02:00
pinned_shapes.scss Increase readability of certain HUD elements 2020-06-01 13:18:44 +02:00
settings_menu.scss Multiple improvements, fix saves on underground belts 2020-05-18 22:08:33 +02:00
shop.scss Multiple improvements, fix saves on underground belts 2020-05-18 22:08:33 +02:00
statistics.scss Dark mode support and much other stuff 2020-05-17 13:24:47 +02:00
tutorial_hints.scss Improve UX for first levels 2020-06-01 20:18:50 +02:00
unlock_notification.scss Preparations for the trailer 2020-05-30 17:50:29 +02:00
vignette_overlay.scss Dark mode support and much other stuff 2020-05-17 13:24:47 +02:00
watermark.scss Add more tutorial videos 2020-05-23 13:02:02 +02:00
waypoints.scss Improve UX for first levels 2020-06-01 20:18:50 +02:00