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shapez.io/translations/base-ar.yaml

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YAML

steamPage:
shortText: لعبة شيبز (أشكال) هي لعبة تدور حول بناء مصانع وتوصيلها حتى تقوم بشكل
.آلي بصناعة أشكال مختلفة تزداد تعقيدا في خريطة لانهائية.
discordLinkShort: Official Discord
intro: >-
لعبة شيبز (أشكال) هي لعبة مريحة تقوم فيها ببناء مصانع ووتشغيلها آليا
لصناعة أشكال هندسية.
مع التقدم في المستوى، تزداد الأشكال تعقيداً، فيتوجب عليك التوسع في الخريطة اللانهائية، وذلك ليس كافياً للتقدم في مستوى اللعبة حيث عليك صناعة المزيد بأضعاف مضاعفة لتلبية الطلب، الشيء
الوحيد الذي يمكنه مساعدتك هو التوسع.
بينما في البداية تقوم بصناعة أشكال مختلفة، تتطلب منك المراحل المتقدمة تلوين هذه الأشكال، حيث يتوجب عليك استخراج وخلط الألوان.
عند شراءك اللعبة على ستيم (Steam) تحصل على الإصدار الكامل للعبة، ولكن يمكن أيضاً لعبة نسخة تجريبية على موقع shapez.io ثم يمكنك القرار لاحقا
title_advantages: ميزات نسخة الحاسوب
advantages:
- <b>12 New Level</b> for a total of 26 levels
- <b>18 New Buildings</b> for a fully automated factory!
- <b>Unlimited Upgrade Tiers</b> for many hours of fun!
- <b>Wires Update</b> for an entirely new dimension!
- <b>Dark Mode</b>!
- Unlimited Savegames
- Unlimited Markers
- Support me! ❤️
title_future: Planned Content
planned:
- Blueprint Library (Standalone Exclusive)
- Steam Achievements
- Puzzle Mode
- Minimap
- Mods
- Sandbox mode
- ... and a lot more!
title_open_source: This game is open source!
title_links: Links
links:
discord: Official Discord
roadmap: Roadmap
subreddit: Subreddit
source_code: Source code (GitHub)
translate: Help translate
text_open_source: >-
Anybody can contribute, I'm actively involved in the community and
attempt to review all suggestions and take feedback into consideration
where possible.
Be sure to check out my trello board for the full roadmap!
global:
loading: Loading
error: Error
thousandsDivider: ","
decimalSeparator: .
suffix:
thousands: k
millions: M
billions: B
trillions: T
infinite: inf
time:
oneSecondAgo: one second ago
xSecondsAgo: <x> seconds ago
oneMinuteAgo: one minute ago
xMinutesAgo: <x> minutes ago
oneHourAgo: one hour ago
xHoursAgo: <x> hours ago
oneDayAgo: one day ago
xDaysAgo: <x> days ago
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutes
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
title: Demo Version
intro: Get the standalone to unlock all features!
mainMenu:
play: Play
continue: Continue
newGame: New Game
changelog: Changelog
subreddit: Reddit
importSavegame: Import
openSourceHint: This game is open source!
discordLink: Official Discord Server
helpTranslate: Help translate!
madeBy: Made by <author-link>
browserWarning: Sorry, but the game is known to run slow on your browser! Get
the standalone version or download chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
savegameUnnamed: Unnamed
dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
later: Later
restart: Restart
reset: Reset
getStandalone: Get Standalone
deleteGame: I know what I am doing
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
importSavegameError:
title: Import Error
text: "Failed to import your savegame:"
importSavegameSuccess:
title: Savegame Imported
text: Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: "Failed to load your savegame:"
confirmSavegameDelete:
title: Confirm deletion
text: Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be
undone!
savegameDeletionError:
title: Failed to delete
text: "Failed to delete the savegame:"
restartRequired:
title: Restart required
text: You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: The keybindings have been reset to their respective defaults!
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the
demo. Consider getting the standalone version for the full
experience!
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please
remove the existing one or get the standalone version!
updateSummary:
title: New update!
desc: "Here are the changes since you last played:"
upgradesIntroduction:
title: Unlock Upgrades
desc: All shapes you produce can be used to unlock upgrades - <strong>Don't
destroy your old factories!</strong> The upgrades tab can be found
on the top right corner of the screen.
massDeleteConfirm:
title: Confirm delete
desc: You are deleting a lot of buildings (<count> to be exact)! Are you sure
you want to do this?
massCutConfirm:
title: Confirm cut
desc: You are cutting a lot of buildings (<count> to be exact)! Are you sure you
want to do this?
massCutInsufficientConfirm:
title: Confirm cut
desc: You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title: Useful keybindings
desc: "This game has a lot of keybindings which make it easier to build big
factories. Here are a few, but be sure to <strong>check out the
keybindings</strong>!<br><br> <code class='keybinding'>CTRL</code> +
Drag: Select an area.<br> <code class='keybinding'>SHIFT</code>:
Hold to place multiple of one building.<br> <code
class='keybinding'>ALT</code>: Invert orientation of placed
belts.<br>"
createMarker:
title: New Marker
titleEdit: Edit Marker
desc: Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <link>here</link>)
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the standalone for
unlimited markers!
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this
can be quite slow for a big base and even crash your game!
editSignal:
title: Set Signal
descItems: "Choose a pre-defined item:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
tutorialVideoAvailable:
title: Tutorial Available
desc: There is a tutorial video available for this level! Would you like to
watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only
available in English. Would you like to watch it?
ingame:
keybindingsOverlay:
moveMap: Move
selectBuildings: Select area
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto-orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create marker
delete: Delete
pasteLastBlueprint: Paste last blueprint
lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side
cutSelection: Cut
copySelection: Copy
clearSelection: Clear selection
pipette: Pipette
switchLayers: Switch layers
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Purple
cyan: Cyan
white: White
black: Black
uncolored: Gray
buildingPlacement:
cycleBuildingVariants: Press <key> to cycle variants.
hotkeyLabel: "Hotkey: <key>"
infoTexts:
speed: Speed
range: Range
storage: Storage
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
levelCompleteNotification:
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
freeplayLevelComplete: Level <level> has been completed!
shop:
title: Upgrades
buttonUnlock: Upgrade
tier: Tier <x>
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: Displaying amount of stored shapes in your central building.
produced:
title: Produced
description: Displaying all shapes your whole factory produces, including
intermediate products.
delivered:
title: Delivered
description: Displaying shapes which are delivered to your central building.
noShapesProduced: No shapes have been produced so far.
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
tutorialHints:
title: Need help?
showHint: Show hint
hideHint: Close
blueprintPlacer:
cost: Cost
waypoints:
waypoints: Markers
hub: HUB
description: Left-click a marker to jump to it, right-click to delete
it.<br><br>Press <keybinding> to create a marker from the current
view, or <strong>right-click</strong> to create a marker at the
selected location.
creationSuccessNotification: Marker has been created.
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle
shape</strong> to extract it!
1_2_conveyor: "Connect the extractor with a <strong>conveyor belt</strong> to
your hub!<br><br>Tip: <strong>Click and drag</strong> the belt
with your mouse!"
1_3_expand: "This is <strong>NOT</strong> an idle game! Build more extractors
and belts to finish the goal quicker.<br><br>Tip: Hold
<strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them."
2_1_place_cutter: "Now place a <strong>Cutter</strong> to cut the circles in two
halves!<br><br> PS: The cutter always cuts from <strong>top to
bottom</strong> regardless of its orientation."
2_2_place_trash: The cutter can <strong>clog and stall</strong>!<br><br> Use a
<strong>trash</strong> to get rid of the currently (!) not
needed waste.
2_3_more_cutters: "Good job! Now place <strong>2 more cutters</strong> to speed
up this slow process!<br><br> PS: Use the <strong>0-9
hotkeys</strong> to access buildings faster!"
3_1_rectangles: "Now let's extract some rectangles! <strong>Build 4
extractors</strong> and connect them to the hub.<br><br> PS:
Hold <strong>SHIFT</strong> while dragging a belt to activate
the belt planner!"
21_1_place_quad_painter: Place the <strong>quad painter</strong> and get some
<strong>circles</strong>, <strong>white</strong> and
<strong>red</strong> color!
21_2_switch_to_wires: Switch to the wires layer by pressing
<strong>E</strong>!<br><br> Then <strong>connect all four
inputs</strong> of the painter with cables!
21_3_place_button: Awesome! Now place a <strong>Switch</strong> and connect it
with wires!
21_4_press_button: "Press the switch to make it <strong>emit a truthy
signal</strong> and thus activate the painter.<br><br> PS: You
don't have to connect all inputs! Try wiring only two."
connectedMiners:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: ∞ Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Conveyor Belt
description: Transports items, hold and drag to place multiple.
wire:
default:
name: Energy Wire
description: Allows you to transport energy.
second:
name: Wire
description: Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
miner:
default:
name: Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
underground_belt:
default:
name: Tunnel
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
cutter:
default:
name: Cutter
description: Cuts shapes from top to bottom and outputs both halves. <strong>If
you use only one part, be sure to destroy the other part or it
will stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be
sure to destroy the other parts or it will stall!</strong>
rotater:
default:
name: Rotate
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotate (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
rotate180:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: Stacker
description: Stacks both items. If they can not be merged, the right item is
placed above the left item.
mixer:
default:
name: Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: Painter
description: Colors the whole shape on the left input with the color from the
top input.
mirrored:
name: Painter
description: Colors the whole shape on the left input with the color from the
top input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top
input.
quad:
name: Painter (Quad)
description: Allows you to color each quadrant of the shape individually. Only
slots with a <strong>truthy signal</strong> on the wires layer
will be painted!
trash:
default:
name: Trash
description: Accepts inputs from all sides and destroys them. Forever.
balancer:
default:
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
storage:
default:
name: Storage
description: Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
wire_tunnel:
default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
constant_signal:
default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
lever:
default:
name: Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
transistor:
default:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
mirrored:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
reader:
default:
name: Belt Reader
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
analyzer:
default:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
comparator:
default:
name: Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
virtual_processor:
default:
name: Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
from top to bottom <strong>regardless of its
orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose
I have given you the <strong>trash</strong>, which destroys
everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
clockwise by 90 degrees.
reward_painter:
title: Painting
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
(just as you do with shapes) and combine it with a shape in the
painter to color them!<br><br>PS: If you are colorblind, there is a
<strong>colorblind mode</strong> in the settings!"
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
<strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
are combined, and if they can be put next to each other, they will
be <strong>fused</strong>. If not, the right input is
<strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: You have unlocked a <strong>splitter</strong> variant of the
<strong>balancer</strong> - It accepts one input and splits them
into two!
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items
through belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows
you to rotate shapes counter-clockwise! To build it, select the
rotater and <strong>press 'T' to cycle through its
variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: "You have unlocked the <strong>chained extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
can more efficiently extract resources!<br><br> PS: The old
extractor has been replaced in your toolbar now!"
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
<strong>bigger range</strong>, and you can also mix-n-match those
tunnels now!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_storage:
title: Storage Buffer
desc: You have unlocked the <strong>storage</strong> building - It allows you to
store items up to a given capacity!<br><br> It priorities the left
output, so you can also use it as an <strong>overflow gate</strong>!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now
on, I highly recommend to build a machine which automatically
delivers the requested shape!<br><br> The HUB outputs the requested
shape on the wires layer, so all you have to do is to analyze it and
automatically configure your factory based on that.
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
an area (Hold CTRL, then drag with your mouse), and press 'C' to
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
produce <strong>blueprint shapes</strong> to afford it! (Those you
just delivered).
no_reward:
title: Next level
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
don't destroy your existing factory - You need <strong>all</strong>
those shapes later again to <strong>unlock upgrades</strong>!"
no_reward_freeplay:
title: Next level
desc: Congratulations! By the way, more content is planned for the standalone!
reward_balancer:
title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!
reward_merger:
title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them
into one belt!
reward_belt_reader:
title: Belt reader
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
measure the throughput of a belt.<br><br>And wait until you unlock
wires - then it gets really useful!
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degrees <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degrees (Surprise! :D)
reward_display:
title: Display
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize it!<br><br> PS: Did you notice the belt
reader and storage output their last read item? Try showing it on a
display!"
reward_constant_signal:
title: Constant Signal
desc: You unlocked the <strong>constant signal</strong> building on the wires
layer! This is useful to connect it to <strong>item filters</strong>
for example.<br><br> The constant signal can emit a
<strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 / 0).
reward_logic_gates:
title: Logic Gates
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
about this, but it's actually super cool!<br><br> With those gates
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>. <br><br> PS: <strong>Enable hints</strong> in
the settings to activate the wires tutorial!"
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Settings
categories:
general: General
userInterface: User Interface
advanced: Advanced
performance: Performance
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
title: Interface scale
description: Changes the size of the user interface. The interface will still
scale based on your device's resolution, but this setting
controls the amount of scaling.
scales:
super_small: Super small
small: Small
regular: Regular
large: Large
huge: Huge
autosaveInterval:
title: Autosave Interval
description: Controls how often the game saves automatically. You can also
disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
scrollWheelSensitivity:
title: Zoom sensitivity
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super fast
movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
language:
title: Language
description: Change the language. All translations are user-contributed and
might be incomplete!
enableColorBlindHelper:
title: Color Blind Mode
description: Enables various tools which allow you to play the game if you are
color blind.
fullscreen:
title: Fullscreen
description: It is recommended to play the game in fullscreen to get the best
experience. Only available in the standalone.
soundsMuted:
title: Mute Sounds
description: If enabled, mutes all sound effects.
musicMuted:
title: Mute Music
description: If enabled, mutes all music.
theme:
title: Game theme
description: Choose the game theme (light / dark).
themes:
dark: Dark
light: Light
refreshRate:
title: Simulation Target
description: If you have a 144hz monitor, change the refresh rate here so the
game will properly simulate at higher refresh rates. This might
actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title: Multiplace
description: If enabled, all buildings will stay selected after placement until
you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title: Hints & Tutorials
description: Whether to offer hints and tutorials while playing. Also hides
certain UI elements up to a given level to make it easier to get
into the game.
enableTunnelSmartplace:
title: Smart Tunnels
description: When enabled, placing tunnels will automatically remove unnecessary
belts. This also enables you to drag tunnels and excess tunnels
will get removed.
vignette:
title: Vignette
description: Enables the vignette, which darkens the screen corners and makes
text easier to read.
rotationByBuilding:
title: Rotation by building type
description: Each building type remembers the rotation you last set it to
individually. This may be more comfortable if you frequently
switch between placing different building types.
compactBuildingInfo:
title: Compact Building Infos
description: Shortens info boxes for buildings by only showing their ratios.
Otherwise a description and image is shown.
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: Disables the warning dialogs brought up when cutting/deleting more
than 100 entities.
soundVolume:
title: Sound Volume
description: Set the volume for sound effects
musicVolume:
title: Music Volume
description: Set the volume for music
lowQualityMapResources:
title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it
out!
disableTileGrid:
title: Disable Grid
description: Disabling the tile grid can help with the performance. This also
makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: Enabled by default, clears the cursor whenever you right click
while you have a building selected for placement. If disabled,
you can delete buildings by right-clicking while placing a
building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: Uses low quality textures to save performance. This will make the
game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: The game is divided into chunks of 16x16 tiles, if this setting is
enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Pick miner on resource patch
description: Enabled by default, selects the miner if you use the pipette when
hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
description: Does not render belt items except when hovering the belt to save
performance. I do not recommend to play with this setting if you
do not absolutely need the performance.
enableMousePan:
title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting.
zoomToCursor:
title: Zoom towards Cursor
description: If activated the zoom will happen in the direction of your mouse
position, otherwise in the middle of the screen.
mapResourcesScale:
title: Map Resources Size
description: Controls the size of the shapes on the map overview (when zooming
out).
rangeSliderPercentage: <amount> %
keybindings:
title: Keybindings
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
placement options."
resetKeybindings: Reset Keybindings
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
back: Back
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
mapMoveFaster: Move Faster
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
menuOpenShop: Upgrades
menuOpenStats: Statistics
menuClose: Close Menu
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
switchLayers: Switch layers
exportScreenshot: Export whole Base as Image
belt: Conveyor Belt
underground_belt: Tunnel
miner: Extractor
cutter: Cutter
rotater: Rotate
stacker: Stacker
mixer: Color Mixer
painter: Painter
trash: Trash
wire: Energy Wire
pipette: Pipette
rotateWhilePlacing: Rotate
rotateInverseModifier: "Modifier: Rotate CCW instead"
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Delete area
pasteLastBlueprint: Paste last blueprint
cycleBuildings: Cycle Buildings
lockBeltDirection: Enable belt planner
switchDirectionLockSide: "Planner: Switch side"
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
massSelectCut: Cut area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
balancer: Balancer
storage: Storage
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
reader: Belt Reader
virtual_processor: Virtual Cutter
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: About this Game
body: >-
This game is open source and developed by <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on GitHub</a>.<br><br>
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our Factorio sessions, this game would never have existed.
changelog:
title: Changelog
demo:
features:
restoringGames: Restoring savegames
importingGames: Importing savegames
oneGameLimit: Limited to one savegame
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Not available in the demo.
tips:
- The hub accepts input of any kind, not just the current shape!
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to
be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with
stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the
settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.