steamPage: shortText: لعبة شيبز (أشكال) هي لعبة تدور حول بناء مصانع وتوصيلها حتى تقوم بشكل .آلي بصناعة أشكال مختلفة تزداد تعقيدا في خريطة لانهائية. discordLinkShort: Official Discord intro: >- لعبة شيبز (أشكال) هي لعبة مريحة تقوم فيها ببناء مصانع ووتشغيلها آليا لصناعة أشكال هندسية. مع التقدم في المستوى، تزداد الأشكال تعقيداً، فيتوجب عليك التوسع في الخريطة اللانهائية، وذلك ليس كافياً للتقدم في مستوى اللعبة حيث عليك صناعة المزيد بأضعاف مضاعفة لتلبية الطلب، الشيء الوحيد الذي يمكنه مساعدتك هو التوسع. بينما في البداية تقوم بصناعة أشكال مختلفة، تتطلب منك المراحل المتقدمة تلوين هذه الأشكال، حيث يتوجب عليك استخراج وخلط الألوان. عند شراءك اللعبة على ستيم (Steam) تحصل على الإصدار الكامل للعبة، ولكن يمكن أيضاً لعبة نسخة تجريبية على موقع shapez.io ثم يمكنك القرار لاحقا title_advantages: ميزات نسخة الحاسوب advantages: - 12 New Level for a total of 26 levels - 18 New Buildings for a fully automated factory! - Unlimited Upgrade Tiers for many hours of fun! - Wires Update for an entirely new dimension! - Dark Mode! - Unlimited Savegames - Unlimited Markers - Support me! ❤️ title_future: Planned Content planned: - Blueprint Library (Standalone Exclusive) - Steam Achievements - Puzzle Mode - Minimap - Mods - Sandbox mode - ... and a lot more! title_open_source: This game is open source! title_links: Links links: discord: Official Discord roadmap: Roadmap subreddit: Subreddit source_code: Source code (GitHub) translate: Help translate text_open_source: >- Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible. Be sure to check out my trello board for the full roadmap! global: loading: Loading error: Error thousandsDivider: "," decimalSeparator: . suffix: thousands: k millions: M billions: B trillions: T infinite: inf time: oneSecondAgo: one second ago xSecondsAgo: seconds ago oneMinuteAgo: one minute ago xMinutesAgo: minutes ago oneHourAgo: one hour ago xHoursAgo: hours ago oneDayAgo: one day ago xDaysAgo: days ago secondsShort: s minutesAndSecondsShort: m s hoursAndMinutesShort: h m xMinutes: minutes keys: tab: TAB control: CTRL alt: ALT escape: ESC shift: SHIFT space: SPACE demoBanners: title: Demo Version intro: Get the standalone to unlock all features! mainMenu: play: Play continue: Continue newGame: New Game changelog: Changelog subreddit: Reddit importSavegame: Import openSourceHint: This game is open source! discordLink: Official Discord Server helpTranslate: Help translate! madeBy: Made by browserWarning: Sorry, but the game is known to run slow on your browser! Get the standalone version or download chrome for the full experience. savegameLevel: Level savegameLevelUnknown: Unknown Level savegameUnnamed: Unnamed dialogs: buttons: ok: OK delete: Delete cancel: Cancel later: Later restart: Restart reset: Reset getStandalone: Get Standalone deleteGame: I know what I am doing viewUpdate: View Update showUpgrades: Show Upgrades showKeybindings: Show Keybindings importSavegameError: title: Import Error text: "Failed to import your savegame:" importSavegameSuccess: title: Savegame Imported text: Your savegame has been successfully imported. gameLoadFailure: title: Game is broken text: "Failed to load your savegame:" confirmSavegameDelete: title: Confirm deletion text: Are you sure you want to delete the following game?

'' at level

This can not be undone! savegameDeletionError: title: Failed to delete text: "Failed to delete the savegame:" restartRequired: title: Restart required text: You need to restart the game to apply the settings. editKeybinding: title: Change Keybinding desc: Press the key or mouse button you want to assign, or escape to cancel. resetKeybindingsConfirmation: title: Reset keybindings desc: This will reset all keybindings to their default values. Please confirm. keybindingsResetOk: title: Keybindings reset desc: The keybindings have been reset to their respective defaults! featureRestriction: title: Demo Version desc: You tried to access a feature () which is not available in the demo. Consider getting the standalone version for the full experience! oneSavegameLimit: title: Limited savegames desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone version! updateSummary: title: New update! desc: "Here are the changes since you last played:" upgradesIntroduction: title: Unlock Upgrades desc: All shapes you produce can be used to unlock upgrades - Don't destroy your old factories! The upgrades tab can be found on the top right corner of the screen. massDeleteConfirm: title: Confirm delete desc: You are deleting a lot of buildings ( to be exact)! Are you sure you want to do this? massCutConfirm: title: Confirm cut desc: You are cutting a lot of buildings ( to be exact)! Are you sure you want to do this? massCutInsufficientConfirm: title: Confirm cut desc: You can not afford to paste this area! Are you sure you want to cut it? blueprintsNotUnlocked: title: Not unlocked yet desc: Complete level 12 to unlock Blueprints! keybindingsIntroduction: title: Useful keybindings desc: "This game has a lot of keybindings which make it easier to build big factories. Here are a few, but be sure to check out the keybindings!

CTRL + Drag: Select an area.
SHIFT: Hold to place multiple of one building.
ALT: Invert orientation of placed belts.
" createMarker: title: New Marker titleEdit: Edit Marker desc: Give it a meaningful name, you can also include a short key of a shape (Which you can generate here) markerDemoLimit: desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers! exportScreenshotWarning: title: Export screenshot desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game! editSignal: title: Set Signal descItems: "Choose a pre-defined item:" descShortKey: ... or enter the short key of a shape (Which you can generate here) renameSavegame: title: Rename Savegame desc: You can rename your savegame here. tutorialVideoAvailable: title: Tutorial Available desc: There is a tutorial video available for this level! Would you like to watch it? tutorialVideoAvailableForeignLanguage: title: Tutorial Available desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it? ingame: keybindingsOverlay: moveMap: Move selectBuildings: Select area stopPlacement: Stop placement rotateBuilding: Rotate building placeMultiple: Place multiple reverseOrientation: Reverse orientation disableAutoOrientation: Disable auto-orientation toggleHud: Toggle HUD placeBuilding: Place building createMarker: Create marker delete: Delete pasteLastBlueprint: Paste last blueprint lockBeltDirection: Enable belt planner plannerSwitchSide: Flip planner side cutSelection: Cut copySelection: Copy clearSelection: Clear selection pipette: Pipette switchLayers: Switch layers colors: red: Red green: Green blue: Blue yellow: Yellow purple: Purple cyan: Cyan white: White black: Black uncolored: Gray buildingPlacement: cycleBuildingVariants: Press to cycle variants. hotkeyLabel: "Hotkey: " infoTexts: speed: Speed range: Range storage: Storage oneItemPerSecond: 1 item / second itemsPerSecond: items / s itemsPerSecondDouble: (x2) tiles: tiles levelCompleteNotification: levelTitle: Level completed: Completed unlockText: Unlocked ! buttonNextLevel: Next Level notifications: newUpgrade: A new upgrade is available! gameSaved: Your game has been saved. freeplayLevelComplete: Level has been completed! shop: title: Upgrades buttonUnlock: Upgrade tier: Tier maximumLevel: MAXIMUM LEVEL (Speed x) statistics: title: Statistics dataSources: stored: title: Stored description: Displaying amount of stored shapes in your central building. produced: title: Produced description: Displaying all shapes your whole factory produces, including intermediate products. delivered: title: Delivered description: Displaying shapes which are delivered to your central building. noShapesProduced: No shapes have been produced so far. shapesDisplayUnits: second: / s minute: / m hour: / h settingsMenu: playtime: Playtime buildingsPlaced: Buildings beltsPlaced: Belts tutorialHints: title: Need help? showHint: Show hint hideHint: Close blueprintPlacer: cost: Cost waypoints: waypoints: Markers hub: HUB description: Left-click a marker to jump to it, right-click to delete it.

Press to create a marker from the current view, or right-click to create a marker at the selected location. creationSuccessNotification: Marker has been created. shapeViewer: title: Layers empty: Empty copyKey: Copy Key interactiveTutorial: title: Tutorial hints: 1_1_extractor: Place an extractor on top of a circle shape to extract it! 1_2_conveyor: "Connect the extractor with a conveyor belt to your hub!

Tip: Click and drag the belt with your mouse!" 1_3_expand: "This is NOT an idle game! Build more extractors and belts to finish the goal quicker.

Tip: Hold SHIFT to place multiple extractors, and use R to rotate them." 2_1_place_cutter: "Now place a Cutter to cut the circles in two halves!

PS: The cutter always cuts from top to bottom regardless of its orientation." 2_2_place_trash: The cutter can clog and stall!

Use a trash to get rid of the currently (!) not needed waste. 2_3_more_cutters: "Good job! Now place 2 more cutters to speed up this slow process!

PS: Use the 0-9 hotkeys to access buildings faster!" 3_1_rectangles: "Now let's extract some rectangles! Build 4 extractors and connect them to the hub.

PS: Hold SHIFT while dragging a belt to activate the belt planner!" 21_1_place_quad_painter: Place the quad painter and get some circles, white and red color! 21_2_switch_to_wires: Switch to the wires layer by pressing E!

Then connect all four inputs of the painter with cables! 21_3_place_button: Awesome! Now place a Switch and connect it with wires! 21_4_press_button: "Press the switch to make it emit a truthy signal and thus activate the painter.

PS: You don't have to connect all inputs! Try wiring only two." connectedMiners: one_miner: 1 Miner n_miners: Miners limited_items: Limited to watermark: title: Demo version desc: Click here to see the Steam version advantages! get_on_steam: Get on steam standaloneAdvantages: title: Get the full version! no_thanks: No, thanks! points: levels: title: 12 New Levels desc: For a total of 26 levels! buildings: title: 18 New Buildings desc: Fully automate your factory! savegames: title: ∞ Savegames desc: As many as your heart desires! upgrades: title: ∞ Upgrade Tiers desc: This demo version has only 5! markers: title: ∞ Markers desc: Never get lost in your factory! wires: title: Wires desc: An entirely new dimension! darkmode: title: Dark Mode desc: Stop hurting your eyes! support: title: Support me desc: I develop it in my spare time! shopUpgrades: belt: name: Belts, Distributor & Tunnels description: Speed x → x miner: name: Extraction description: Speed x → x processors: name: Cutting, Rotating & Stacking description: Speed x → x painting: name: Mixing & Painting description: Speed x → x buildings: hub: deliver: Deliver toUnlock: to unlock levelShortcut: LVL endOfDemo: End of Demo belt: default: name: Conveyor Belt description: Transports items, hold and drag to place multiple. wire: default: name: Energy Wire description: Allows you to transport energy. second: name: Wire description: Transfers signals, which can be items, colors or booleans (1 / 0). Different colored wires do not connect. miner: default: name: Extractor description: Place over a shape or color to extract it. chainable: name: Extractor (Chain) description: Place over a shape or color to extract it. Can be chained. underground_belt: default: name: Tunnel description: Allows you to tunnel resources under buildings and belts. tier2: name: Tunnel Tier II description: Allows you to tunnel resources under buildings and belts. cutter: default: name: Cutter description: Cuts shapes from top to bottom and outputs both halves. If you use only one part, be sure to destroy the other part or it will stall! quad: name: Cutter (Quad) description: Cuts shapes into four parts. If you use only one part, be sure to destroy the other parts or it will stall! rotater: default: name: Rotate description: Rotates shapes clockwise by 90 degrees. ccw: name: Rotate (CCW) description: Rotates shapes counter-clockwise by 90 degrees. rotate180: name: Rotate (180) description: Rotates shapes by 180 degrees. stacker: default: name: Stacker description: Stacks both items. If they can not be merged, the right item is placed above the left item. mixer: default: name: Color Mixer description: Mixes two colors using additive blending. painter: default: name: Painter description: Colors the whole shape on the left input with the color from the top input. mirrored: name: Painter description: Colors the whole shape on the left input with the color from the top input. double: name: Painter (Double) description: Colors the shapes on the left inputs with the color from the top input. quad: name: Painter (Quad) description: Allows you to color each quadrant of the shape individually. Only slots with a truthy signal on the wires layer will be painted! trash: default: name: Trash description: Accepts inputs from all sides and destroys them. Forever. balancer: default: name: Balancer description: Multifunctional - Evenly distributes all inputs onto all outputs. merger: name: Merger (compact) description: Merges two conveyor belts into one. merger-inverse: name: Merger (compact) description: Merges two conveyor belts into one. splitter: name: Splitter (compact) description: Splits one conveyor belt into two. splitter-inverse: name: Splitter (compact) description: Splits one conveyor belt into two. storage: default: name: Storage description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate. wire_tunnel: default: name: Wire Crossing description: Allows to cross two wires without connecting them. constant_signal: default: name: Constant Signal description: Emits a constant signal, which can be either a shape, color or boolean (1 / 0). lever: default: name: Switch description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer, which can then be used to control for example an item filter. logic_gate: default: name: AND Gate description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1") not: name: NOT Gate description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1") xor: name: XOR Gate description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1") or: name: OR Gate description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1") transistor: default: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). mirrored: name: Transistor description: Forwards the bottom input if the side input is truthy (a shape, color or "1"). filter: default: name: Filter description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too. display: default: name: Display description: Connect a signal to show it on the display - It can be a shape, color or boolean. reader: default: name: Belt Reader description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked). analyzer: default: name: Shape Analyzer description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color. comparator: default: name: Compare description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, items and booleans. virtual_processor: default: name: Virtual Cutter description: Virtually cuts the shape into two halves. rotater: name: Virtual Rotater description: Virtually rotates the shape, both clockwise and counter-clockwise. unstacker: name: Virtual Unstacker description: Virtually extracts the topmost layer to the right output and the remaining ones to the left. stacker: name: Virtual Stacker description: Virtually stacks the right shape onto the left. painter: name: Virtual Painter description: Virtually paints the shape from the bottom input with the shape on the right input. item_producer: default: name: Item Producer description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer. storyRewards: reward_cutter_and_trash: title: Cutting Shapes desc: You just unlocked the cutter, which cuts shapes in half from top to bottom regardless of its orientation!

Be sure to get rid of the waste, or otherwise it will clog and stall - For this purpose I have given you the trash, which destroys everything you put into it! reward_rotater: title: Rotating desc: The rotater has been unlocked! It rotates shapes clockwise by 90 degrees. reward_painter: title: Painting desc: "The painter has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!

PS: If you are colorblind, there is a colorblind mode in the settings!" reward_mixer: title: Color Mixing desc: The mixer has been unlocked - Combine two colors using additive blending with this building! reward_stacker: title: Combiner desc: You can now combine shapes with the combiner! Both inputs are combined, and if they can be put next to each other, they will be fused. If not, the right input is stacked on top of the left input! reward_splitter: title: Splitter/Merger desc: You have unlocked a splitter variant of the balancer - It accepts one input and splits them into two! reward_tunnel: title: Tunnel desc: The tunnel has been unlocked - You can now tunnel items through belts and buildings with it! reward_rotater_ccw: title: CCW Rotating desc: You have unlocked a variant of the rotater - It allows you to rotate shapes counter-clockwise! To build it, select the rotater and press 'T' to cycle through its variants! reward_miner_chainable: title: Chaining Extractor desc: "You have unlocked the chained extractor! It can forward its resources to other extractors so you can more efficiently extract resources!

PS: The old extractor has been replaced in your toolbar now!" reward_underground_belt_tier_2: title: Tunnel Tier II desc: You have unlocked a new variant of the tunnel - It has a bigger range, and you can also mix-n-match those tunnels now! reward_cutter_quad: title: Quad Cutting desc: You have unlocked a variant of the cutter - It allows you to cut shapes in four parts instead of just two! reward_painter_double: title: Double Painting desc: You have unlocked a variant of the painter - It works as the regular painter but processes two shapes at once consuming just one color instead of two! reward_storage: title: Storage Buffer desc: You have unlocked the storage building - It allows you to store items up to a given capacity!

It priorities the left output, so you can also use it as an overflow gate! reward_freeplay: title: Freeplay desc: You did it! You unlocked the free-play mode! This means that shapes are now randomly generated!

Since the hub will require a throughput from now on, I highly recommend to build a machine which automatically delivers the requested shape!

The HUB outputs the requested shape on the wires layer, so all you have to do is to analyze it and automatically configure your factory based on that. reward_blueprints: title: Blueprints desc: You can now copy and paste parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.

Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). no_reward: title: Next level desc: "This level gave you no reward, but the next one will!

PS: Better don't destroy your existing factory - You need all those shapes later again to unlock upgrades!" no_reward_freeplay: title: Next level desc: Congratulations! By the way, more content is planned for the standalone! reward_balancer: title: Balancer desc: The multifunctional balancer has been unlocked - It can be used to build bigger factories by splitting and merging items onto multiple belts! reward_merger: title: Compact Merger desc: You have unlocked a merger variant of the balancer - It accepts two inputs and merges them into one belt! reward_belt_reader: title: Belt reader desc: You have now unlocked the belt reader! It allows you to measure the throughput of a belt.

And wait until you unlock wires - then it gets really useful! reward_rotater_180: title: Rotater (180 degrees) desc: You just unlocked the 180 degrees rotater! - It allows you to rotate a shape by 180 degrees (Surprise! :D) reward_display: title: Display desc: "You have unlocked the Display - Connect a signal on the wires layer to visualize it!

PS: Did you notice the belt reader and storage output their last read item? Try showing it on a display!" reward_constant_signal: title: Constant Signal desc: You unlocked the constant signal building on the wires layer! This is useful to connect it to item filters for example.

The constant signal can emit a shape, color or boolean (1 / 0). reward_logic_gates: title: Logic Gates desc: You unlocked logic gates! You don't have to be excited about this, but it's actually super cool!

With those gates you can now compute AND, OR, XOR and NOT operations.

As a bonus on top I also just gave you a transistor! reward_virtual_processing: title: Virtual Processing desc: I just gave a whole bunch of new buildings which allow you to simulate the processing of shapes!

You can now simulate a cutter, rotater, stacker and more on the wires layer! With this you now have three options to continue the game:

- Build an automated machine to create any possible shape requested by the HUB (I recommend to try it!).

- Build something cool with wires.

- Continue to play regulary.

Whatever you choose, remember to have fun! reward_wires_painter_and_levers: title: Wires & Quad Painter desc: "You just unlocked the Wires Layer: It is a separate layer on top of the regular layer and introduces a lot of new mechanics!

For the beginning I unlocked you the Quad Painter - Connect the slots you would like to paint with on the wires layer!

To switch to the wires layer, press E.

PS: Enable hints in the settings to activate the wires tutorial!" reward_filter: title: Item Filter desc: You unlocked the Item Filter! It will route items either to the top or the right output depending on whether they match the signal from the wires layer or not.

You can also pass in a boolean signal (1 / 0) to entirely activate or disable it. reward_demo_end: title: End of Demo desc: You have reached the end of the demo version! settings: title: Settings categories: general: General userInterface: User Interface advanced: Advanced performance: Performance versionBadges: dev: Development staging: Staging prod: Production buildDate: Built labels: uiScale: title: Interface scale description: Changes the size of the user interface. The interface will still scale based on your device's resolution, but this setting controls the amount of scaling. scales: super_small: Super small small: Small regular: Regular large: Large huge: Huge autosaveInterval: title: Autosave Interval description: Controls how often the game saves automatically. You can also disable it entirely here. intervals: one_minute: 1 Minute two_minutes: 2 Minutes five_minutes: 5 Minutes ten_minutes: 10 Minutes twenty_minutes: 20 Minutes disabled: Disabled scrollWheelSensitivity: title: Zoom sensitivity description: Changes how sensitive the zoom is (Either mouse wheel or trackpad). sensitivity: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super fast movementSpeed: title: Movement speed description: Changes how fast the view moves when using the keyboard. speeds: super_slow: Super slow slow: Slow regular: Regular fast: Fast super_fast: Super Fast extremely_fast: Extremely Fast language: title: Language description: Change the language. All translations are user-contributed and might be incomplete! enableColorBlindHelper: title: Color Blind Mode description: Enables various tools which allow you to play the game if you are color blind. fullscreen: title: Fullscreen description: It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone. soundsMuted: title: Mute Sounds description: If enabled, mutes all sound effects. musicMuted: title: Mute Music description: If enabled, mutes all music. theme: title: Game theme description: Choose the game theme (light / dark). themes: dark: Dark light: Light refreshRate: title: Simulation Target description: If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow. alwaysMultiplace: title: Multiplace description: If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently. offerHints: title: Hints & Tutorials description: Whether to offer hints and tutorials while playing. Also hides certain UI elements up to a given level to make it easier to get into the game. enableTunnelSmartplace: title: Smart Tunnels description: When enabled, placing tunnels will automatically remove unnecessary belts. This also enables you to drag tunnels and excess tunnels will get removed. vignette: title: Vignette description: Enables the vignette, which darkens the screen corners and makes text easier to read. rotationByBuilding: title: Rotation by building type description: Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types. compactBuildingInfo: title: Compact Building Infos description: Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown. disableCutDeleteWarnings: title: Disable Cut/Delete Warnings description: Disables the warning dialogs brought up when cutting/deleting more than 100 entities. soundVolume: title: Sound Volume description: Set the volume for sound effects musicVolume: title: Music Volume description: Set the volume for music lowQualityMapResources: title: Low Quality Map Resources description: Simplifies the rendering of resources on the map when zoomed in to improve performance. It even looks cleaner, so be sure to try it out! disableTileGrid: title: Disable Grid description: Disabling the tile grid can help with the performance. This also makes the game look cleaner! clearCursorOnDeleteWhilePlacing: title: Clear Cursor on Right Click description: Enabled by default, clears the cursor whenever you right click while you have a building selected for placement. If disabled, you can delete buildings by right-clicking while placing a building. lowQualityTextures: title: Low quality textures (Ugly) description: Uses low quality textures to save performance. This will make the game look very ugly! displayChunkBorders: title: Display Chunk Borders description: The game is divided into chunks of 16x16 tiles, if this setting is enabled the borders of each chunk are displayed. pickMinerOnPatch: title: Pick miner on resource patch description: Enabled by default, selects the miner if you use the pipette when hovering a resource patch. simplifiedBelts: title: Simplified Belts (Ugly) description: Does not render belt items except when hovering the belt to save performance. I do not recommend to play with this setting if you do not absolutely need the performance. enableMousePan: title: Enable Mouse Pan description: Allows to move the map by moving the cursor to the edges of the screen. The speed depends on the Movement Speed setting. zoomToCursor: title: Zoom towards Cursor description: If activated the zoom will happen in the direction of your mouse position, otherwise in the middle of the screen. mapResourcesScale: title: Map Resources Size description: Controls the size of the shapes on the map overview (when zooming out). rangeSliderPercentage: % keybindings: title: Keybindings hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options." resetKeybindings: Reset Keybindings categoryLabels: general: Application ingame: Game navigation: Navigating placement: Placement massSelect: Mass Select buildings: Building Shortcuts placementModifiers: Placement Modifiers mappings: confirm: Confirm back: Back mapMoveUp: Move Up mapMoveRight: Move Right mapMoveDown: Move Down mapMoveLeft: Move Left mapMoveFaster: Move Faster centerMap: Center Map mapZoomIn: Zoom in mapZoomOut: Zoom out createMarker: Create Marker menuOpenShop: Upgrades menuOpenStats: Statistics menuClose: Close Menu toggleHud: Toggle HUD toggleFPSInfo: Toggle FPS and Debug Info switchLayers: Switch layers exportScreenshot: Export whole Base as Image belt: Conveyor Belt underground_belt: Tunnel miner: Extractor cutter: Cutter rotater: Rotate stacker: Stacker mixer: Color Mixer painter: Painter trash: Trash wire: Energy Wire pipette: Pipette rotateWhilePlacing: Rotate rotateInverseModifier: "Modifier: Rotate CCW instead" cycleBuildingVariants: Cycle Variants confirmMassDelete: Delete area pasteLastBlueprint: Paste last blueprint cycleBuildings: Cycle Buildings lockBeltDirection: Enable belt planner switchDirectionLockSide: "Planner: Switch side" massSelectStart: Hold and drag to start massSelectSelectMultiple: Select multiple areas massSelectCopy: Copy area massSelectCut: Cut area placementDisableAutoOrientation: Disable automatic orientation placeMultiple: Stay in placement mode placeInverse: Invert automatic belt orientation balancer: Balancer storage: Storage constant_signal: Constant Signal logic_gate: Logic Gate lever: Switch (regular) filter: Filter wire_tunnel: Wire Crossing display: Display reader: Belt Reader virtual_processor: Virtual Cutter transistor: Transistor analyzer: Shape Analyzer comparator: Compare item_producer: Item Producer (Sandbox) copyWireValue: "Wires: Copy value below cursor" about: title: About this Game body: >- This game is open source and developed by Tobias Springer (this is me).

If you want to contribute, check out shapez.io on GitHub.

This game wouldn't have been possible without the great Discord community around my games - You should really join the Discord server!

The soundtrack was made by Peppsen - He's awesome.

Finally, huge thanks to my best friend Niklas - Without our Factorio sessions, this game would never have existed. changelog: title: Changelog demo: features: restoringGames: Restoring savegames importingGames: Importing savegames oneGameLimit: Limited to one savegame customizeKeybindings: Customizing Keybindings exportingBase: Exporting whole Base as Image settingNotAvailable: Not available in the demo. tips: - The hub accepts input of any kind, not just the current shape! - Make sure your factories are modular - it will pay out! - Don't build too close to the hub, or it will be a huge chaos! - If stacking does not work, try switching the inputs. - You can toggle the belt planner direction by pressing R. - Holding CTRL allows dragging of belts without auto-orientation. - Ratios stay the same, as long as all upgrades are on the same Tier. - Serial execution is more efficient than parallel. - You will unlock more variants of buildings later in the game! - You can use T to switch between different variants. - Symmetry is key! - You can weave different tiers of tunnels. - Try to build compact factories - it will pay out! - The painter has a mirrored variant which you can select with T - Having the right building ratios will maximize efficiency. - At maximum level, 5 extractors will fill a single belt. - Don't forget about tunnels! - You don't need to divide up items evenly for full efficiency. - Holding SHIFT will activate the belt planner, letting you place long lines of belts easily. - Cutters always cut vertically, regardless of their orientation. - To get white mix all three colors. - The storage buffer priorities the first output. - Invest time to build repeatable designs - it's worth it! - Holding CTRL allows to place multiple buildings. - You can hold ALT to invert the direction of placed belts. - Efficiency is key! - Shape patches that are further away from the hub are more complex. - Machines have a limited speed, divide them up for maximum efficiency. - Use balancers to maximize your efficiency. - Organization is important. Try not to cross conveyors too much. - Plan in advance, or it will be a huge chaos! - Don't remove your old factories! You'll need them to unlock upgrades. - Try beating level 20 on your own before seeking for help! - Don't complicate things, try to stay simple and you'll go far. - You may need to re-use factories later in the game. Plan your factories to be re-usable. - Sometimes, you can find a needed shape in the map without creating it with stackers. - Full windmills / pinwheels can never spawn naturally. - Color your shapes before cutting for maximum efficiency. - With modules, space is merely a perception; a concern for mortal men. - Make a separate blueprint factory. They're important for modules. - Have a closer look on the color mixer, and your questions will be answered. - Use CTRL + Click to select an area. - Building too close to the hub can get in the way of later projects. - The pin icon next to each shape in the upgrade list pins it to the screen. - Mix all primary colors together to make white! - You have an infinite map, don't cramp your factory, expand! - Also try Factorio! It's my favorite game. - The quad cutter cuts clockwise starting from the top right! - You can download your savegames in the main menu! - This game has a lot of useful keybindings! Be sure to check out the settings page. - This game has a lot of settings, be sure to check them out! - The marker to your hub has a small compass to indicate its direction! - To clear belts, cut the area and then paste it at the same location. - Press F4 to show your FPS and Tick Rate. - Press F4 twice to show the tile of your mouse and camera. - You can click a pinned shape on the left side to unpin it.