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shapez.io/src/js/core
LeopoldTal f620706ed7
Format all upgrade tiers as Roman numerals (#830)
* format all upgrade tiers as Roman numerals

* show upgrade tiers 50+ as Arabic numerals
2020-12-07 13:06:54 +01:00
..
animation_frame.js Revert worker loader change 2020-08-10 19:54:11 +02:00
assert.js Initial commit 2020-05-09 16:45:23 +02:00
async_compression.js Improve saving speed by using crc32 instead of sha1 for checksum 2020-08-10 23:31:02 +02:00
atlas_definitions.js Remove unused code (#526) 2020-08-06 11:28:28 +02:00
background_resources_loader.js Minor changes 2020-09-28 12:37:15 +02:00
buffer_maintainer.js Only render shapes in map overview 2020-09-22 11:21:18 +02:00
buffer_utils.js Improve buffer backlog performance, should speed up whole game 2020-09-19 09:28:29 +02:00
cachebust.js Initial commit 2020-05-09 16:45:23 +02:00
click_detector.js Get rid of some todos / fixmes 2020-10-08 19:47:27 +02:00
config.js Update changelog and minor fixes 2020-10-31 12:19:51 +01:00
config.local.js Further fixes found during testing, update local config 2020-09-24 17:43:50 +02:00
dpi_manager.js Only render shapes in map overview 2020-09-22 11:21:18 +02:00
draw_parameters.js Get rid of some todos / fixmes 2020-10-08 19:47:27 +02:00
draw_utils.js Start to optimize rendering 2020-08-15 19:43:03 +02:00
error_handler.js refactor • line 15 : replace log by error 2020-06-28 20:56:47 -07:00
explained_result.js Initial commit 2020-05-09 16:45:23 +02:00
factory.js Initial commit 2020-05-09 16:45:23 +02:00
game_state.js Remove some todos 2020-06-28 20:31:22 +02:00
global_registries.js Remove unused code (#526) 2020-08-06 11:28:28 +02:00
globals.js Initial commit 2020-05-09 16:45:23 +02:00
input_distributor.js Regression 2020-06-22 14:46:33 +02:00
input_receiver.js Further blueprint improvements 2020-05-27 15:03:36 +02:00
loader.js Further performance improvements, show indicator while game is saving 2020-09-18 20:41:40 +02:00
logging.js Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
lzstring.js Initial commit 2020-05-09 16:45:23 +02:00
modal_dialog_elements.js Allow configuring map resources scale 2020-10-08 09:13:53 +02:00
modal_dialog_forms.js Allow configuring map resources scale 2020-10-08 09:13:53 +02:00
polyfills.js Get rid of 'builtins' file since its useless and causes performance issues 2020-06-27 10:51:52 +02:00
query_parameters.js Add sandbox controller 2020-06-28 12:38:48 +02:00
read_write_proxy.js Cleanup IS_DEMO flags and introduce Restriction Manager 2020-10-07 09:48:31 +02:00
rectangle.js [core/rectangle] Remove unused methods (#571) 2020-08-18 14:19:25 +02:00
request_channel.js Initial commit 2020-05-09 16:45:23 +02:00
restriction_manager.js Get rid of some todos / fixmes 2020-10-08 19:47:27 +02:00
rng.js Fix non-uniform distribution for freeplay shape color palette (#789) 2020-10-08 08:44:10 +02:00
sensitive_utils.encrypt.js Fix crc generation 2020-08-10 23:34:30 +02:00
signal.js Add type hints to signals 2020-05-14 08:44:07 +02:00
singleton_factory.js Fix tslint errors 2020-05-14 08:56:18 +02:00
sprites.js Add potato mode 2020-09-19 10:34:46 +02:00
stale_area_detector.js Improve item ejector system 2020-09-18 18:32:53 +02:00
state_manager.js Initial commit 2020-05-09 16:45:23 +02:00
textual_game_state.js Improve iconography in toolbar 2020-05-18 20:30:03 +02:00
tracked_state.js Initial commit 2020-05-09 16:45:23 +02:00
utils.js Format all upgrade tiers as Roman numerals (#830) 2020-12-07 13:06:54 +01:00
vector.js Improve information when hovering wires 2020-08-15 17:51:28 +02:00