Commit Graph

653 Commits

Author SHA1 Message Date
tobspr f16ab2389a initial take on wire auto-rotation 2020-08-11 20:02:59 +02:00
tobspr a32c0530bb Refactor rotation overview matrices 2020-08-11 18:50:43 +02:00
tobspr 850461df8f Further take on logic wires 2020-08-11 18:40:09 +02:00
tobspr 5708ef385c Fix entities being incorrectly restored 2020-08-11 13:31:27 +02:00
tobspr 20718ca05c Fix tslint 2020-08-11 13:29:47 +02:00
tobspr b19b87a6c8 Improve map overlay rendering and raise zoom limit 2020-08-11 13:17:39 +02:00
tobspr c1b1564d76 Fix crc generation 2020-08-10 23:34:30 +02:00
tobspr 2203d5fc6a Improve saving speed by using crc32 instead of sha1 for checksum 2020-08-10 23:31:02 +02:00
tobspr 9701a143ec Only store changed properties for all components 2020-08-10 22:53:02 +02:00
tobspr bb431b8490 Reduce savegame size by not storing the tileSize in the static entity 2020-08-10 22:13:26 +02:00
tobspr 8d329990ef Fix item filters being ignored 2020-08-10 22:04:38 +02:00
tobspr d2077f5009 Fix building placer not showing slots properly 2020-08-10 21:36:46 +02:00
tobspr 93975df4d5 Get rid of item ejector / acceptor layers and new wires buildings for now 2020-08-10 21:24:58 +02:00
tobspr 89294c7072 Remove instant eject flag 2020-08-10 20:32:45 +02:00
tobspr b3b8da04a1 Refactor belt underlay feature into seperate component 2020-08-10 20:26:47 +02:00
tobspr f91e677f2e Fix item animations not working for belts 2020-08-10 20:17:18 +02:00
tobspr 08a5b9070d Simplify hub component 2020-08-10 20:09:04 +02:00
tobspr b3fffe340d Cleanup worker 2020-08-10 19:56:56 +02:00
tobspr ecbf9d7e78 Revert worker loader change 2020-08-10 19:54:11 +02:00
tobspr 64b983b94e Try to fix webworker bug - Attempt 2 2020-08-10 19:46:41 +02:00
tobspr 0d555e22c7 Add further logging to worker 2020-08-10 19:42:10 +02:00
tobspr 1802e545d4 Minor syntax change 2020-08-10 15:27:40 +02:00
tobspr 2ee4f2efc7 Add more logging 2020-08-10 15:22:02 +02:00
tobspr e0ba1452b2 Start to work on logical pins 2020-08-10 15:02:49 +02:00
tobspr 6f28aff78f Vastly improve belt performance 2020-08-10 15:02:14 +02:00
asquared31415 868cd7baf5
Mock V1000 StaticMapEntity (#550) 2020-08-10 07:38:05 +02:00
Bjorn Stromberg 79158e2b56
Remove unused code (#526) 2020-08-06 11:28:28 +02:00
moonheart08 c0b905b74a
Add support for a 75hz simulation target (#517)
Entirely untested, I just wanted to avoid having it sit as an issue forever and as such just quickly added it with the github editor. Someone actually check it please. 😅
2020-08-06 11:21:26 +02:00
Bjorn Stromberg f79578a993
Make CI green by hiding the problem behind a sign that says FIXME (#515) 2020-08-06 11:21:12 +02:00
Dimava 235c380de1
fix pippete throws on empty hand (#512) 2020-07-29 09:17:45 +02:00
tobspr baf5c83b34 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-07-27 17:14:32 +02:00
tobspr bf2eee908f Refactor static map entity component to store building metaclass 2020-07-27 17:14:29 +02:00
Bjorn Stromberg d2f9fd6ec8
Improve types for web workers (#502)
* Improve types for web workers

* Move worker-loader config inline

* Remove trailing spaces in translations
2020-07-27 17:06:12 +02:00
tobspr 7341321d97 Redo wire splitter / mergers 2020-07-27 14:25:22 +02:00
tobspr 94c59e0e33 Revert "Fix layer handling in cutter (#352)"
This reverts commit 97870da048.
2020-07-27 13:49:46 +02:00
tobspr 2d54b72882 Add checks to stacking logic 2020-07-27 13:49:40 +02:00
oguz523 58a4543c29
Translating Game to Turkish (#498)
* Translating Game to Turkish

- Adding "tr" object in language.js for setting appereance in game.
- Updating base-tr.yaml

* Minor Translation Fix
2020-07-27 11:19:23 +02:00
Bjorn Stromberg 6d01c482d8
[Perf] Avoid iterating over keys to generate assert message (#486)
* Avoid iterating over keys to generate assert message

* Move assertion call behind guard

* Shorten line by using string template
2020-07-27 11:15:59 +02:00
cyantree 97870da048
Fix layer handling in cutter (#352)
* Fix layer handling in cutter

* Remove unused variable in `cloneFilteredByquadrants()`

* Rework check in `isValidShortKeyInternal()` to being an early return

* Support empty layers in `isValidShortKeyInternal()` which aren't the topmost layer
2020-07-26 23:11:06 +02:00
hexagonhexagon ef574c0bfe
Redo stacking algorithm (#138)
* Change stacking algorithm to keep shapes whole rather than splitting by layer.

* Ensure that layerToMergeAt is not less than 0.
2020-07-26 23:09:50 +02:00
tobspr 209fc76fc7 Update ui design 2020-07-23 09:07:51 +02:00
dengr1065 2df1b8d014
Major ui changes (#482)
* "discord" -> "Discord", sync most translations

* that major settings update you'll like

* Finish new settings, add logo to about page

* sync & format translations
2020-07-23 08:48:23 +02:00
Bjorn Stromberg cb1ff53338 Add TSLint to github actions, fix existing type errors 2020-07-22 11:15:16 +09:00
tobspr 79e7fb31b9 Merge branch 'master' of https://github.com/tobspr/shapez.io 2020-07-21 10:14:08 +02:00
tobspr 35018d2778 Minor css improvements 2020-07-21 10:14:06 +02:00
tobspr 661746c898
Merge pull request #471 from RogiJAG/180_deg_rotater
180 Degree Rotater Variant
2020-07-21 09:25:36 +02:00
RogiJAG 150bf718f7 Merge branch 'master' into 180_deg_rotater 2020-07-19 11:15:30 -05:00
RogiJAG 9258a49010 remove debug statements 2020-07-19 11:11:58 -05:00
RogiJAG adecb64447 Revert "add unlock on upgrade mechanic"
This reverts commit 6dd3f2a439.

lease enter the commit message for your changes. Lines starting
2020-07-19 10:47:47 -05:00
Moppler ae5c33abd2 Extend the pipette hack to work with belts and wires. 2020-07-19 15:56:40 +01:00