Vastly increase goals after blueprints have been unlocked

This commit is contained in:
tobspr 2020-05-28 15:00:19 +02:00
parent e0facaf788
commit 1582125d50
4 changed files with 9 additions and 9 deletions

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@ -3,7 +3,7 @@ export const CHANGELOG = [
version: "1.1.0", version: "1.1.0",
date: "unreleased", date: "unreleased",
entries: [ entries: [
"BLUEPRINTS! They are unlocked at level 11.", "BLUEPRINTS! They are unlocked at level 12",
"Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.", "Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.",
"Allow holding SHIFT to rotate counter clockwise", "Allow holding SHIFT to rotate counter clockwise",
"Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)", "Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)",

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@ -92,7 +92,7 @@ export class HUDUnlockNotification extends BaseHUDPart {
this.element.querySelector("button.close").classList.remove("unlocked"); this.element.querySelector("button.close").classList.remove("unlocked");
this.buttonShowTimeout = setTimeout( this.buttonShowTimeout = setTimeout(
() => this.element.querySelector("button.close").classList.add("unlocked"), () => this.element.querySelector("button.close").classList.add("unlocked"),
10000 G_IS_DEV ? 100 : 10000
); );
} }

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@ -127,42 +127,42 @@ export const tutorialGoals = [
// 13 // 13
{ {
shape: "RpRpRpRp:CwCwCwCw", // painting t3 shape: "RpRpRpRp:CwCwCwCw", // painting t3
required: 9000, required: 12000,
reward: enumHubGoalRewards.reward_underground_belt_tier_2, reward: enumHubGoalRewards.reward_underground_belt_tier_2,
}, },
// 14 // 14
{ {
shape: "SrSrSrSr:CyCyCyCy", // unused shape: "SrSrSrSr:CyCyCyCy", // unused
required: 12000, required: 16000,
reward: enumHubGoalRewards.reward_storage, reward: enumHubGoalRewards.reward_storage,
}, },
// 15 // 15
{ {
shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", // belts t4 (two variants) shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", // belts t4 (two variants)
required: 14000, required: 25000,
reward: enumHubGoalRewards.reward_cutter_quad, reward: enumHubGoalRewards.reward_cutter_quad,
}, },
// 16 // 16
{ {
shape: "CbRbRbCb:CwCwCwCw:WbWbWbWb", // miner t4 (two variants) shape: "CbRbRbCb:CwCwCwCw:WbWbWbWb", // miner t4 (two variants)
required: 17000, required: 50000,
reward: enumHubGoalRewards.reward_painter_double, reward: enumHubGoalRewards.reward_painter_double,
}, },
// 17 // 17
{ {
shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", // processors t4 (two varinats) shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", // processors t4 (two varinats)
required: 30000, required: 100000,
reward: enumHubGoalRewards.reward_painter_quad, reward: enumHubGoalRewards.reward_painter_quad,
}, },
// 18 // 18
{ {
shape: finalGameShape, shape: finalGameShape,
required: 50000, required: 250000,
reward: enumHubGoalRewards.reward_freeplay, reward: enumHubGoalRewards.reward_freeplay,
}, },
]; ];

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@ -457,7 +457,7 @@ storyRewards:
reward_blueprints: reward_blueprints:
title: Blueprints title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold ctrl, then drag), then press 'C' to copy it.<br><br>Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
# Special reward, which is shown when there is no reward actually # Special reward, which is shown when there is no reward actually
no_reward: no_reward: