From 1582125d5045fcdd3a727099ccc0862198b11af0 Mon Sep 17 00:00:00 2001 From: tobspr Date: Thu, 28 May 2020 15:00:19 +0200 Subject: [PATCH] Vastly increase goals after blueprints have been unlocked --- src/js/changelog.js | 2 +- src/js/game/hud/parts/unlock_notification.js | 2 +- src/js/game/tutorial_goals.js | 12 ++++++------ translations/base-en.yaml | 2 +- 4 files changed, 9 insertions(+), 9 deletions(-) diff --git a/src/js/changelog.js b/src/js/changelog.js index e4533d00..73eba85b 100644 --- a/src/js/changelog.js +++ b/src/js/changelog.js @@ -3,7 +3,7 @@ export const CHANGELOG = [ version: "1.1.0", date: "unreleased", entries: [ - "BLUEPRINTS! They are unlocked at level 11.", + "BLUEPRINTS! They are unlocked at level 12", "Savegame levels are now shown in the main menu. For existing games, save them again to make the level show up.", "Allow holding SHIFT to rotate counter clockwise", "Allow changing all keybindings, including CTRL, ALT and SHIFT (by Dimava)", diff --git a/src/js/game/hud/parts/unlock_notification.js b/src/js/game/hud/parts/unlock_notification.js index d3a3d8a7..6889c663 100644 --- a/src/js/game/hud/parts/unlock_notification.js +++ b/src/js/game/hud/parts/unlock_notification.js @@ -92,7 +92,7 @@ export class HUDUnlockNotification extends BaseHUDPart { this.element.querySelector("button.close").classList.remove("unlocked"); this.buttonShowTimeout = setTimeout( () => this.element.querySelector("button.close").classList.add("unlocked"), - 10000 + G_IS_DEV ? 100 : 10000 ); } diff --git a/src/js/game/tutorial_goals.js b/src/js/game/tutorial_goals.js index 3e85de98..14b231f2 100644 --- a/src/js/game/tutorial_goals.js +++ b/src/js/game/tutorial_goals.js @@ -127,42 +127,42 @@ export const tutorialGoals = [ // 13 { shape: "RpRpRpRp:CwCwCwCw", // painting t3 - required: 9000, + required: 12000, reward: enumHubGoalRewards.reward_underground_belt_tier_2, }, // 14 { shape: "SrSrSrSr:CyCyCyCy", // unused - required: 12000, + required: 16000, reward: enumHubGoalRewards.reward_storage, }, // 15 { shape: "SrSrSrSr:CyCyCyCy:SwSwSwSw", // belts t4 (two variants) - required: 14000, + required: 25000, reward: enumHubGoalRewards.reward_cutter_quad, }, // 16 { shape: "CbRbRbCb:CwCwCwCw:WbWbWbWb", // miner t4 (two variants) - required: 17000, + required: 50000, reward: enumHubGoalRewards.reward_painter_double, }, // 17 { shape: "WrRgWrRg:CwCrCwCr:SgSgSgSg", // processors t4 (two varinats) - required: 30000, + required: 100000, reward: enumHubGoalRewards.reward_painter_quad, }, // 18 { shape: finalGameShape, - required: 50000, + required: 250000, reward: enumHubGoalRewards.reward_freeplay, }, ]; diff --git a/translations/base-en.yaml b/translations/base-en.yaml index 0aef9b11..bcd61c65 100644 --- a/translations/base-en.yaml +++ b/translations/base-en.yaml @@ -457,7 +457,7 @@ storyRewards: reward_blueprints: title: Blueprints - desc: You can now copy and paste parts of your factory! Select an area (Hold ctrl, then drag), then press 'C' to copy it.

Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). + desc: You can now copy and paste parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.

Pasting it is not free, you need to produce blueprint shapes to afford it! (Those you just delivered). # Special reward, which is shown when there is no reward actually no_reward: