suyu/src/suyu/main.h

616 lines
20 KiB
C++

// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Modified by palfaiate on <2024/03/07>
#pragma once
#include <memory>
#include <optional>
#include <filesystem>
#include <QMainWindow>
#include <QMessageBox>
#include <QPushButton>
#include <QTimer>
#include <QTranslator>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "configuration/qt_config.h"
#include "frontend_common/content_manager.h"
#include "input_common/drivers/tas_input.h"
#include "suyu/compatibility_list.h"
#include "suyu/hotkeys.h"
#include "suyu/util/controller_navigation.h"
#ifdef __unix__
#include <QSocketNotifier>
#include <QVariant>
#endif
class QtConfig;
class ClickableLabel;
class EmuThread;
class GameList;
class GImageInfo;
class GRenderWindow;
class LoadingScreen;
class MicroProfileDialog;
class OverlayDialog;
class ProfilerWidget;
class ControllerDialog;
class QLabel;
class MultiplayerState;
class QPushButton;
class QProgressDialog;
class QSlider;
class QHBoxLayout;
class WaitTreeWidget;
enum class GameListOpenTarget;
enum class GameListRemoveTarget;
enum class GameListShortcutTarget;
enum class InstalledEntryType;
class GameListPlaceholder;
class QtAmiiboSettingsDialog;
class QtControllerSelectorDialog;
class QtProfileSelectionDialog;
class QtSoftwareKeyboardDialog;
class QtNXWebEngineView;
enum class StartGameType {
Normal, // Can use custom configuration
Global, // Only uses global configuration
};
namespace Core {
enum class SystemResultStatus : u32;
class System;
} // namespace Core
namespace Core::Frontend {
struct CabinetParameters;
struct ControllerParameters;
struct InlineAppearParameters;
struct InlineTextParameters;
struct KeyboardInitializeParameters;
struct ProfileSelectParameters;
} // namespace Core::Frontend
namespace DiscordRPC {
class DiscordInterface;
}
namespace PlayTime {
class PlayTimeManager;
}
namespace FileSys {
class ContentProvider;
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys
namespace InputCommon {
class InputSubsystem;
}
namespace Service::AM {
struct FrontendAppletParameters;
enum class AppletId : u32;
} // namespace Service::AM
namespace Service::AM::Frontend {
enum class SwkbdResult : u32;
enum class SwkbdTextCheckResult : u32;
enum class SwkbdReplyType : u32;
enum class WebExitReason : u32;
} // namespace Service::AM::Frontend
namespace Service::NFC {
class NfcDevice;
} // namespace Service::NFC
namespace Service::NFP {
enum class CabinetMode : u8;
} // namespace Service::NFP
namespace Ui {
class MainWindow;
}
enum class EmulatedDirectoryTarget {
NAND,
SDMC,
};
namespace VkDeviceInfo {
class Record;
}
class VolumeButton : public QPushButton {
Q_OBJECT
public:
explicit VolumeButton(QWidget* parent = nullptr) : QPushButton(parent), scroll_multiplier(1) {
connect(&scroll_timer, &QTimer::timeout, this, &VolumeButton::ResetMultiplier);
}
signals:
void VolumeChanged();
protected:
void wheelEvent(QWheelEvent* event) override;
private slots:
void ResetMultiplier();
private:
int scroll_multiplier;
QTimer scroll_timer;
constexpr static int MaxMultiplier = 8;
};
class GMainWindow : public QMainWindow {
Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
enum {
CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES,
CREATE_SHORTCUT_MSGBOX_SUCCESS,
CREATE_SHORTCUT_MSGBOX_ERROR,
CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING,
};
public:
void filterBarSetChecked(bool state);
static bool CheckDarkMode();
void UpdateUITheme();
explicit GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulkan);
~GMainWindow() override;
bool DropAction(QDropEvent* event);
void AcceptDropEvent(QDropEvent* event);
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
// Signal that tells widgets to update icons to use the current theme
void UpdateThemedIcons();
void UpdateInstallProgress();
void AmiiboSettingsFinished(bool is_success, const std::string& name);
void ControllerSelectorReconfigureFinished(bool is_success);
void ErrorDisplayFinished();
void ProfileSelectorFinishedSelection(std::optional<Common::UUID> uuid);
void SoftwareKeyboardSubmitNormalText(Service::AM::Frontend::SwkbdResult result,
std::u16string submitted_text, bool confirmed);
void SoftwareKeyboardSubmitInlineText(Service::AM::Frontend::SwkbdReplyType reply_type,
std::u16string submitted_text, s32 cursor_position);
void WebBrowserExtractOfflineRomFS();
void WebBrowserClosed(Service::AM::Frontend::WebExitReason exit_reason, std::string last_url);
void SigInterrupt();
public slots:
void OnLoadComplete();
void OnExecuteProgram(std::size_t program_index);
void OnExit();
void OnSaveConfig();
void AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
std::shared_ptr<Service::NFC::NfcDevice> nfp_device);
void AmiiboSettingsRequestExit();
void ControllerSelectorReconfigureControllers(
const Core::Frontend::ControllerParameters& parameters);
void ControllerSelectorRequestExit();
void SoftwareKeyboardInitialize(
bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters);
void SoftwareKeyboardShowNormal();
void SoftwareKeyboardShowTextCheck(
Service::AM::Frontend::SwkbdTextCheckResult text_check_result,
std::u16string text_check_message);
void SoftwareKeyboardShowInline(Core::Frontend::InlineAppearParameters appear_parameters);
void SoftwareKeyboardHideInline();
void SoftwareKeyboardInlineTextChanged(Core::Frontend::InlineTextParameters text_parameters);
void SoftwareKeyboardExit();
void ErrorDisplayDisplayError(QString error_code, QString error_text);
void ErrorDisplayRequestExit();
void ProfileSelectorSelectProfile(const Core::Frontend::ProfileSelectParameters& parameters);
void ProfileSelectorRequestExit();
void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args,
bool is_local);
void WebBrowserRequestExit();
void OnAppFocusStateChanged(Qt::ApplicationState state);
void OnTasStateChanged();
private:
/// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry.
void LinkActionShortcut(QAction* action, const QString& action_name,
const bool tas_allowed = false);
void RegisterMetaTypes();
void InitializeWidgets();
void InitializeDebugWidgets();
void InitializeRecentFileMenuActions();
void SetDefaultUIGeometry();
void RestoreUIState();
/**
* Load the icons used by the current theme. Use dark icons if the current mode is dark
*/
void UpdateIcons(const QString& theme_used);
/**
* Set the palette used by the stylsheet for the dark/light mode selected, according to the OS
*/
void UpdateThemePalette();
/**
* Try to load a stylesheet from its URI.
* If the path starts with ":/", its embedded in the app, otherwise its in a local directory
* @returns true if the text file could be opened as read-only
*/
bool TryLoadStylesheet(const QString& theme_uri);
/**
* Try to load a stylesheet from filesystem path
* @returns true if the text file could be opened as read-only
*/
bool TryLoadStylesheet(const std::filesystem::path& theme_path);
/**
* Default customizations to the stylesheets
*/
void SetCustomStylesheet();
#ifdef __unix__
/**
* Create a signal to update the UI theme when the OS color scheme is changed
* @returns true if we could connect to dbus
*/
bool ListenColorSchemeChange();
#endif
void ConnectWidgetEvents();
void ConnectMenuEvents();
void UpdateMenuState();
#ifdef __unix__
void SetupPrepareForSleep();
#endif
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params);
void BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
StartGameType with_config = StartGameType::Normal);
void BootGameFromList(const QString& filename, StartGameType with_config);
void ShutdownGame();
void SetDiscordEnabled(bool state);
void LoadAmiibo(const QString& filename);
bool SelectAndSetCurrentUser(const Core::Frontend::ProfileSelectParameters& parameters);
/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const QString& filename);
/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
bool ConfirmChangeGame();
bool ConfirmForceLockedExit();
void RequestGameExit();
void changeEvent(QEvent* event) override;
void closeEvent(QCloseEvent* event) override;
std::string CreateTASFramesString(
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
#ifdef __unix__
void SetupSigInterrupts();
static void HandleSigInterrupt(int);
void OnSigInterruptNotifierActivated();
void SetGamemodeEnabled(bool state);
#endif
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,
Service::AM::AppletId applet_id);
private slots:
void OnStartGame();
void OnRestartGame();
void OnPauseGame();
void OnPauseContinueGame();
void OnStopGame();
void OnPrepareForSleep(bool prepare_sleep);
void OnMenuReportCompatibility();
void OnOpenModsPage();
void OnOpenQuickstartGuide();
void OnOpenFAQ();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path, u64 program_id);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
const std::string& game_path);
void OnGameListRemovePlayTimeData(u64 program_id);
void OnGameListVerifyIntegrity(const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,
const CompatibilityList& compatibility_list);
void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target);
void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnGameListOpenPerGameProperties(const std::string& file);
void OnMenuLoadFile();
void OnMenuLoadFolder();
void IncrementInstallProgress();
void OnMenuInstallToNAND();
void OnMenuRecentFile();
void OnConfigure();
void OnConfigureTas();
void OnDecreaseVolume();
void OnIncreaseVolume();
void OnMute();
void OnTasStartStop();
void OnTasRecord();
void OnTasReset();
void OnToggleGraphicsAPI();
void OnToggleDockedMode();
void OnToggleGpuAccuracy();
void OnToggleAdaptingFilter();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenSuyuFolder();
void OnVerifyInstalledContents();
void OnInstallFirmware();
void OnInstallDecryptionKeys();
void OnAbout();
void OnToggleFilterBar();
void OnToggleStatusBar();
void OnToggleFoldersInList();
void OnDisplayTitleBars(bool);
void InitializeHotkeys();
void ToggleFullscreen();
bool UsingExclusiveFullscreen();
void ShowFullscreen();
void HideFullscreen();
void ToggleWindowMode();
void ResetWindowSize(u32 width, u32 height);
void ResetWindowSize720();
void ResetWindowSize900();
void ResetWindowSize1080();
void UpdateUITheme();
void OnAlbum();
void OnCabinet(Service::NFP::CabinetMode mode);
void OnMiiEdit();
void OnOpenControllerMenu();
void OnHomeMenu();
void OnCaptureScreenshot();
void OnCheckFirmwareDecryption();
void OnLanguageChanged(const QString& locale);
void OnMouseActivity();
bool OnShutdownBegin();
void OnShutdownBeginDialog();
void OnEmulationStopped();
void OnEmulationStopTimeExpired();
private:
QString GetGameListErrorRemoving(InstalledEntryType type) const;
void RemoveBaseContent(u64 program_id, InstalledEntryType type);
void RemoveUpdateContent(u64 program_id, InstalledEntryType type);
void RemoveAddOnContent(u64 program_id, InstalledEntryType type);
void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target);
void RemoveVulkanDriverPipelineCache(u64 program_id);
void RemoveAllTransferableShaderCaches(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
void RemovePlayTimeData(u64 program_id);
void RemoveCacheStorage(u64 program_id);
bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
u64* selected_title_id, u8* selected_content_record_type);
ContentManager::InstallResult InstallNCA(const QString& filename);
void MigrateConfigFiles();
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {});
void UpdateDockedButton();
void UpdateAPIText();
void UpdateFilterText();
void UpdateAAText();
void UpdateVolumeUI();
void UpdateStatusBar();
void UpdateGPUAccuracyButton();
void UpdateStatusButtons();
void UpdateUISettings();
void UpdateInputDrivers();
void HideMouseCursor();
void ShowMouseCursor();
void OpenURL(const QUrl& url);
void LoadTranslation();
void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
bool CheckSystemArchiveDecryption();
bool CheckFirmwarePresence();
void SetFirmwareVersion();
void ConfigureFilesystemProvider(const std::string& filepath);
/**
* Open (or not) the right confirm dialog based on current setting and game exit lock
* @returns true if the player confirmed or the settings do no require it
*/
bool ConfirmShutdownGame();
QString GetTasStateDescription() const;
bool CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title);
bool MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
std::filesystem::path& out_icon_path);
bool CreateShortcutLink(const std::filesystem::path& shortcut_path, const std::string& comment,
const std::filesystem::path& icon_path,
const std::filesystem::path& command, const std::string& arguments,
const std::string& categories, const std::string& keywords,
const std::string& name);
/**
* Mimic the behavior of QMessageBox::question but link controller navigation to the dialog
* The only difference is that it returns a boolean.
*
* @returns true if buttons contains QMessageBox::Yes and the user clicks on the "Yes" button.
*/
bool question(QWidget* parent, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons =
QMessageBox::StandardButtons(QMessageBox::Yes | QMessageBox::No),
QMessageBox::StandardButton defaultButton = QMessageBox::NoButton);
std::unique_ptr<Ui::MainWindow> ui;
std::unique_ptr<Core::System> system;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
MultiplayerState* multiplayer_state = nullptr;
GRenderWindow* render_window;
GameList* game_list;
LoadingScreen* loading_screen;
QTimer shutdown_timer;
OverlayDialog* shutdown_dialog{};
GameListPlaceholder* game_list_placeholder;
std::vector<VkDeviceInfo::Record> vk_device_records;
// Status bar elements
QLabel* message_label = nullptr;
QLabel* shader_building_label = nullptr;
QLabel* res_scale_label = nullptr;
QLabel* emu_speed_label = nullptr;
QLabel* game_fps_label = nullptr;
QLabel* emu_frametime_label = nullptr;
QLabel* tas_label = nullptr;
QLabel* firmware_label = nullptr;
QPushButton* gpu_accuracy_button = nullptr;
QPushButton* renderer_status_button = nullptr;
QPushButton* dock_status_button = nullptr;
QPushButton* filter_status_button = nullptr;
QPushButton* aa_status_button = nullptr;
VolumeButton* volume_button = nullptr;
QWidget* volume_popup = nullptr;
QSlider* volume_slider = nullptr;
QTimer status_bar_update_timer;
std::unique_ptr<QtConfig> config;
// Whether emulation is currently running in suyu.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
// The path to the game currently running
QString current_game_path;
// Whether a user was set on the command line (skips UserSelector if it's forced to show up)
bool user_flag_cmd_line = false;
bool auto_paused = false;
bool auto_muted = false;
QTimer mouse_hide_timer;
QTimer update_input_timer;
QString startup_icon_theme;
bool alternate_base_modified = false;
QColor last_window_color;
// FS
std::shared_ptr<FileSys::VfsFilesystem> vfs;
std::unique_ptr<FileSys::ManualContentProvider> provider;
// Debugger panes
ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
WaitTreeWidget* waitTreeWidget;
ControllerDialog* controller_dialog;
QAction* actions_recent_files[max_recent_files_item];
// stores default icon theme search paths for the platform
QStringList default_theme_paths;
HotkeyRegistry hotkey_registry;
QTranslator translator;
// Install progress dialog
QProgressDialog* install_progress;
// Last game booted, used for multi-process apps
QString last_filename_booted;
// Applets
QtAmiiboSettingsDialog* cabinet_applet = nullptr;
QtControllerSelectorDialog* controller_applet = nullptr;
QtProfileSelectionDialog* profile_select_applet = nullptr;
QDialog* error_applet = nullptr;
QtSoftwareKeyboardDialog* software_keyboard = nullptr;
QtNXWebEngineView* web_applet = nullptr;
// True if amiibo file select is visible
bool is_amiibo_file_select_active{};
// True if load file select is visible
bool is_load_file_select_active{};
// True if TAS recording dialog is visible
bool is_tas_recording_dialog_active{};
#ifdef __unix__
QSocketNotifier* sig_interrupt_notifier;
static std::array<int, 3> sig_interrupt_fds;
#endif
protected:
void dropEvent(QDropEvent* event) override;
void dragEnterEvent(QDragEnterEvent* event) override;
void dragMoveEvent(QDragMoveEvent* event) override;
};