// SPDX-FileCopyrightText: 2016 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "common/fs/fs.h" #include "common/fs/path_util.h" #include "suyu/uisettings.h" #ifndef CANNOT_EXPLICITLY_INSTANTIATE namespace Settings { template class Setting; template class Setting; template class Setting; template class Setting; template class Setting; template class Setting; template class Setting; } // namespace Settings #endif namespace FS = Common::FS; namespace UISettings { const Themes included_themes{{ {"Default", ":/default/"}, {"Default Colorful", ":/colorful/"}, {"Dark", ":/qdarkstyle/"}, {"Dark Colorful", ":/colorful_dark/"}, {"Midnight Blue", ":/qdarkstyle_midnight_blue/"}, {"Midnight Blue Colorful", ":/colorful_midnight_blue/"}, }}; Values values = {}; u32 CalculateWidth(u32 height, Settings::AspectRatio ratio) { switch (ratio) { case Settings::AspectRatio::R4_3: return height * 4 / 3; case Settings::AspectRatio::R21_9: return height * 21 / 9; case Settings::AspectRatio::R16_10: return height * 16 / 10; case Settings::AspectRatio::R32_9: return height * 32 / 9; case Settings::AspectRatio::R16_9: case Settings::AspectRatio::Stretch: // TODO: Move this function wherever appropriate to implement Stretched aspect break; } return height * 16 / 9; } void SaveWindowState() { const auto window_state_config_loc = FS::PathToUTF8String(FS::GetSuyuPath(FS::SuyuPath::ConfigDir) / "window_state.ini"); void(FS::CreateParentDir(window_state_config_loc)); QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); config.setValue(QStringLiteral("geometry"), values.geometry); config.setValue(QStringLiteral("state"), values.state); config.setValue(QStringLiteral("geometryRenderWindow"), values.renderwindow_geometry); config.setValue(QStringLiteral("gameListHeaderState"), values.gamelist_header_state); config.setValue(QStringLiteral("microProfileDialogGeometry"), values.microprofile_geometry); config.sync(); } void RestoreWindowState(std::unique_ptr& qtConfig) { const auto window_state_config_loc = FS::PathToUTF8String(FS::GetSuyuPath(FS::SuyuPath::ConfigDir) / "window_state.ini"); // Migrate window state from old location if (!FS::Exists(window_state_config_loc) && qtConfig->Exists("UI", "UILayout\\geometry")) { const auto config_loc = FS::PathToUTF8String(FS::GetSuyuPath(FS::SuyuPath::ConfigDir) / "qt-config.ini"); QSettings config(QString::fromStdString(config_loc), QSettings::IniFormat); config.beginGroup(QStringLiteral("UI")); config.beginGroup(QStringLiteral("UILayout")); values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); values.state = config.value(QStringLiteral("state")).toByteArray(); values.renderwindow_geometry = config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); values.gamelist_header_state = config.value(QStringLiteral("gameListHeaderState")).toByteArray(); values.microprofile_geometry = config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); config.endGroup(); config.endGroup(); return; } void(FS::CreateParentDir(window_state_config_loc)); const QSettings config(QString::fromStdString(window_state_config_loc), QSettings::IniFormat); values.geometry = config.value(QStringLiteral("geometry")).toByteArray(); values.state = config.value(QStringLiteral("state")).toByteArray(); values.renderwindow_geometry = config.value(QStringLiteral("geometryRenderWindow")).toByteArray(); values.gamelist_header_state = config.value(QStringLiteral("gameListHeaderState")).toByteArray(); values.microprofile_geometry = config.value(QStringLiteral("microProfileDialogGeometry")).toByteArray(); } } // namespace UISettings