ivchodev
09578d522b
revert 925ce2fad3
...
Reverting potentially plagiarized code. The developer team did not sign off on this commit.
2024-03-26 18:38:52 +01:00
Crimson-Hawk
925ce2fad3
preliminary fix to the peach game
2024-03-26 16:39:56 +08:00
Crimson Hawk
cdbdf63ebe
Revert "Merge branch 'master' into 'dev'"
...
This reverts merge request !17
2024-03-06 05:26:38 +00:00
AMA2581
5720814b13
modifying all the files to match the app
2024-03-06 00:19:07 +03:30
Liam
94244437de
shader_recompiler: ignore clip distances beyond driver support level
2023-12-18 22:25:14 -05:00
Liam
473caaff5b
renderer_vulkan: ignore viewport stores on non-supporting drivers
2023-11-19 11:27:12 -05:00
Kelebek1
e02ee8e59d
Manually robust on Maxwell and earlier
2023-10-19 19:54:31 +01:00
Billy Laws
158a1896ec
Implement scaled vertex buffer format emulation
...
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Kelebek1
e42b4a16b6
Fix Tears of the Kingdom flickering clouds and depths.
2023-05-11 19:25:24 +01:00
Kelebek1
b566c98258
Define SampleMask as an array
2023-04-30 18:37:37 +01:00
Billy Laws
58fec43768
Run clang-format
2023-01-05 22:18:10 +00:00
Billy Laws
bbfad79c89
Vulkan: Add a workaround for input_position on Adreno drivers
...
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
a0c697124c
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
aad0cbf024
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
FernandoS27
0104e28fe4
Vulkan: Add support for VK_EXT_depth_clip_control.
2022-12-13 21:39:18 -05:00
liamwhite
9c67334031
Merge pull request #9253 from vonchenplus/attr_layer
...
shader: Implement miss attribute layer
2022-11-18 22:04:18 -05:00
FengChen
60e0d4a177
shader: Implement miss attribute layer
2022-11-17 22:45:14 +08:00
FengChen
a4472b5526
video_core: Fix few issues in Tess stage
2022-11-07 15:42:42 +08:00
FengChen
9a95c7fa14
video_core: Generate mipmap texture by drawing
2022-09-20 11:55:43 +08:00
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Billy Laws
dd862dff66
Include <bit> header when std::count{r,l}_zero is used
...
Needed for compilation with older libc++ releases
2022-03-22 21:11:24 +00:00
ameerj
574a2c4b77
shader_recompiler: Reduce unused includes
2022-03-20 02:25:08 -04:00
Liam
3009d0bd7d
Address review comments
2022-03-17 14:48:18 -04:00
Liam
e228a40db8
shader_recompiler: Use functions for indirect const buffer accesses
2022-03-17 13:30:21 -04:00
Liam
3ac522ba41
Address review comments
2022-03-17 09:30:41 -04:00
Liam
52895fab67
shader: add support for const buffer indirect addressing
2022-03-14 19:43:32 -04:00
ameerj
14ac0c2923
shader: Add integer attribute get optimization pass
...
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 -05:00
vonchenplus
6ebc972c2b
Remove spirv handle legacy related code
2021-12-18 14:08:50 +08:00
ameerj
7105204a7e
emit_spirv: Reduce emit_spirv.h include overhead
...
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-12-05 18:11:19 -05:00
ameerj
618de4e787
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
ReinUsesLisp
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
...
Thanks for everything!
2021-11-16 22:11:29 +01:00
ReinUsesLisp
656adee630
spirv: Implement rescaling patching
2021-11-16 22:11:28 +01:00
ReinUsesLisp
fb924ea85c
shader: Add resolution down factor opcode
2021-11-16 22:11:27 +01:00
Feng Chen
f2a4204245
Simply legacy attribute implement
2021-11-04 09:26:16 +08:00
vonchenplus
49f9a44235
Support gl_FogFragCoord attribute
2021-10-31 23:34:17 +08:00
vonchenplus
36c21ff6cb
Support gl_BackSecondaryColor attribute
2021-10-26 23:14:40 +08:00
vonchenplus
92bebecf46
Support gl_FrontSecondaryColor attribute
2021-10-26 23:09:44 +08:00
vonchenplus
b04c7b6343
Support gl_BackColor attribute
2021-10-26 23:01:57 +08:00
Fernando Sahmkow
8984abfc76
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-15 21:30:33 +02:00
bunnei
7e9163779d
Merge pull request #6962 from vonchenplus/spirv_support_legacy_attribute
...
renderer_vulkan: Spirv support glsl legacy attribute
2021-09-08 14:04:44 -07:00
Feng Chen
bbc1800c1b
Detail adjustment
2021-09-08 09:53:10 +08:00
Feng Chen
9cdf2383e9
Move attribute related definitions to spirv anonymous namespace
2021-09-07 12:34:35 +08:00
Feng Chen
d994466a08
Implement intput and output fixed fnc textures
2021-09-06 10:36:45 +08:00
Feng Chen
a7bbaa4897
Rename parameters
2021-09-03 23:52:20 +08:00
Feng Chen
73b11f390e
Add colorfront and txtcoord support
2021-09-01 00:07:25 +08:00
ameerj
6e407c02d8
emit_spirv_context_get_set: Fix Get FrontFace return value
...
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
2021-08-26 21:37:34 -04:00
Valeri
beb7305b73
SPIR-V: Merge two ifs in EmitGetAttribute
2021-08-19 20:13:46 +03:00
ameerj
56478bc9ac
shader: Fix disabled attribute default values
2021-07-22 21:51:40 -04:00
ReinUsesLisp
5643a909bc
shader: Fix disabled and unwritten attributes and varyings
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
...
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00