From 224cac988e0bd275265fcf5934dc1e7ec897a815 Mon Sep 17 00:00:00 2001 From: ivchodev Date: Tue, 26 Mar 2024 18:37:35 +0100 Subject: [PATCH] revert fd1ec51496917ee656e9405826d3d26444b2a04c revert try 2 fix clang --- .../backend/glsl/emit_glsl_context_get_set.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 554acafadc..ec35f71f87 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -428,7 +428,7 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { break; case Stage::Geometry: ctx.AddU32("{}=uint({}<<16);", inst, - InputTopologyVertices::vertices(ctx.runtime_info.input_topology)); + InputTopologyVertices::vertices(ctx.runtime_info.input_topology)); break; default: LOG_WARNING(Shader, "(STUBBED) called");