shapez/gulp
tobspr c41aaa1fc5
Mod Support - 1.5.0 Update (#1361)
* initial modloader draft

* modloader features

* Refactor mods to use signals

* Add support for modifying and registering new transltions

* Minor adjustments

* Support for string building ids for mods

* Initial support for adding new buildings

* Refactor how mods are loaded to resolve circular dependencies and prepare for future mod loading

* Lazy Load mods to make sure all dependencies are loaded

* Expose all exported members automatically to mods

* Fix duplicate exports

* Allow loading mods from standalone

* update changelog

* Fix mods folder incorrect path

* Fix modloading in standalone

* Fix sprites not getting replaced, update demo mod

* Load dev mod via raw loader

* Improve mod developing so mods are directly ready to be deployed, load mods from local file server

* Proper mods ui

* Allow mods to register game systems and draw stuff

* Change mods path

* Fix sprites not loading

* Minor adjustments, closes #1333

* Add support for loading atlases via mods

* Add support for loading mods from external sources in DEV

* Add confirmation when loading mods

* Fix circular dependency

* Minor Keybindings refactor, add support for keybindings to mods, add support for dialogs to mods

* Add some mod signals

* refactor game loading states

* Make shapez exports global

* Start to make mods safer

* Refactor file system electron event handling

* Properly isolate electron renderer process

* Update to latest electron

* Show errors when loading mods

* Update confirm dialgo

* Minor restructure, start to add mod examples

* Allow adding custom themesw

* Add more examples and allow defining custom item processor operations

* Add interface to register new buildings

* Fixed typescript type errors (#1335)

* Refactor building registry, make it easier for mods to add new buildings

* Allow overriding existing methods

* Add more examples and more features

* More mod examples

* Make mod loading simpler

* Add example how to add custom drawings

* Remove unused code

* Minor modloader adjustments

* Support for rotation variants in mods (was broken previously)

* Allow mods to replace builtin sub shapes

* Add helper methods to extend classes

* Fix menu bar on mac os

* Remember window state

* Add support for paste signals

* Add example how to add custom components and systems

* Support for mod settings

* Add example for adding a new item type

* Update class extensions

* Minor adjustments

* Fix typo

* Add notification blocks mod example

* Add small tutorial

* Update readme

* Add better instructions

* Update JSDoc for Replacing Methods (#1336)

* upgraded types for overriding methods

* updated comments

Co-authored-by: Edward Badel <you@example.com>

* Direction lock now indicates when there is a building inbetween

* Fix mod examples

* Fix linter error

* Game state register (#1341)

* Added a gamestate register helper

Added a gamestate register helper

* Update mod_interface.js

* export build options

* Fix runBeforeMethod and runAfterMethod

* Minor game system code cleanup

* Belt path drawing optimization

* Fix belt path optimization

* Belt drawing improvements, again

* Do not render belts in statics disabled view

* Allow external URL to load more than one mod (#1337)

* Allow external URL to load more than one mod

Instead of loading the text returned from the remote server, load a JSON object with a `mods` field, containing strings of all the mods. This lets us work on more than one mod at a time or without separate repos. This will break tooling such as `create-shapezio-mod` though.

* Update modloader.js

* Prettier fixes

* Added link to create-shapezio-mod npm page (#1339)

Added link to create-shapezio-mod npm page: https://www.npmjs.com/package/create-shapezio-mod

* allow command line switch to load more than one mod (#1342)

* Fixed class handle type (#1345)

* Fixed class handle type

* Fixed import game state

* Minor adjustments

* Refactor item acceptor to allow only single direction slots

* Allow specifying minimumGameVersion

* Add sandbox example

* Replaced concatenated strings with template literals (#1347)

* Mod improvements

* Make wired pins component optional on the storage

* Fix mod examples

* Bind `this` for method overriding JSDoc (#1352)

* fix entity debugger reaching HTML elements (#1353)

* Store mods in savegame and show warning when it differs

* Closes #1357

* Fix All Shapez Exports Being Const (#1358)

* Allowed setting of variables inside webpack modules

* remove console log

* Fix stringification of things inside of eval

Co-authored-by: Edward Badel <you@example.com>

* Fix building placer intersection warning

* Add example for storing data in the savegame

* Fix double painter bug (#1349)

* Add example on how to extend builtin buildings

* update readme

* Disable steam achievements when playing with mods

* Update translations

Co-authored-by: Thomas (DJ1TJOO) <44841260+DJ1TJOO@users.noreply.github.com>
Co-authored-by: Bagel03 <70449196+Bagel03@users.noreply.github.com>
Co-authored-by: Edward Badel <you@example.com>
Co-authored-by: Emerald Block <69981203+EmeraldBlock@users.noreply.github.com>
Co-authored-by: saile515 <63782477+saile515@users.noreply.github.com>
Co-authored-by: Sense101 <67970865+Sense101@users.noreply.github.com>
2022-02-01 16:35:49 +01:00
..
steampipe Support for building wegame specific version 2021-05-25 21:29:44 +02:00
.babelrc Remove source maps and adjust targets 2020-05-15 09:09:37 +02:00
.gitignore Add steampipe files and upgrade electron 2020-09-29 19:07:48 +02:00
.itch.toml Add .itch.toml file 2020-05-30 20:25:46 +02:00
atlas2json.js LibGDX Texture Packing (finally!) (#755) 2020-10-04 09:21:37 +02:00
babel-es6.config.js Remove source maps and adjust targets 2020-05-15 09:09:37 +02:00
babel.config.js Remove source maps and adjust targets 2020-05-15 09:09:37 +02:00
buildutils.js Build, sign, notarise, & upload on OS X (#687) 2020-09-27 23:14:43 +02:00
bundle-loader.js Puzzle DLC (#1172) 2021-05-23 16:32:05 +02:00
cordova.js Remove more unused dependencies (#527) 2020-08-07 09:16:23 +02:00
css.js Adjustments to support chinese versions 2021-03-09 10:07:19 +01:00
docs.js Switch to gulp 4 2020-06-13 18:59:25 +03:00
entitlements.plist Build, sign, notarise, & upload on OS X (#687) 2020-09-27 23:14:43 +02:00
ftp.js Add alpha build functionality 2020-07-05 12:54:43 +02:00
gulpfile.js Mod Support - 1.5.0 Update (#1361) 2022-02-01 16:35:49 +01:00
html.js Load css async 2020-09-28 12:24:52 +02:00
image-resources.js Fix build 2020-10-06 17:25:58 +02:00
js.js Support for building wegame specific version 2021-05-25 21:29:44 +02:00
jsconfig.json Initial commit 2020-05-09 16:45:23 +02:00
loader.compressjson.js Initial commit 2020-05-09 16:45:23 +02:00
loader.strip_block.js Initial commit 2020-05-09 16:45:23 +02:00
local-config.js Achievements (#1087) 2021-03-10 07:33:39 +01:00
mod.js Mod Support - 1.5.0 Update (#1361) 2022-02-01 16:35:49 +01:00
package.json Mod Support - 1.5.0 Update (#1361) 2022-02-01 16:35:49 +01:00
release-uploader.js Build, sign, notarise, & upload on OS X (#687) 2020-09-27 23:14:43 +02:00
sounds.js Restructure buildings 2020-09-24 12:53:40 +02:00
standalone.js Mod Support - 1.5.0 Update (#1361) 2022-02-01 16:35:49 +01:00
translations.js Add finish, italian, romania, ukrainian, minor adjustments 2021-03-12 12:42:16 +01:00
tsconfig.json Initial commit 2020-05-09 16:45:23 +02:00
webpack.config.js Mod Support - 1.5.0 Update (#1361) 2022-02-01 16:35:49 +01:00
webpack.production.config.js Mod Support - 1.5.0 Update (#1361) 2022-02-01 16:35:49 +01:00
yarn.lock Mod Support - 1.5.0 Update (#1361) 2022-02-01 16:35:49 +01:00