shapez/electron_wegame/wegame.js

80 lines
2.8 KiB
JavaScript

const railsdk = require("./wegame_sdk/railsdk.js");
const { dialog, app, remote, ipcMain } = require("electron");
function init(isDev) {
console.log("Step 1: wegame: init");
try {
console.log("Step 2: Calling need restart app");
const need_restart = railsdk.RailNeedRestartAppForCheckingEnvironment(
2002030,
[`--rail_render_pid=${process.pid}`] //,"--rail_debug_mode",
);
console.log("Step 3: Needs restart =", need_restart);
if (need_restart) {
console.error("Step 4: Need restart");
dialog.showErrorBox("加载RailSDK失败", "请先运行WeGame开发者版本");
return;
}
} catch (err) {
console.error("Rail SDK error:", err);
dialog.showErrorBox("加载RailSDK失败", err);
return;
}
console.log("Step 5: starting rail sdk");
if (railsdk.RailInitialize() === false) {
console.error("RailInitialize() = false");
dialog.showErrorBox("RailInitialize调用失败", "请先运行WeGame开发者版本");
return;
}
console.log("Initialize RailSDK success!");
railsdk.RailRegisterEvent(railsdk.RailEventID.kRailEventSystemStateChanged, event => {
console.log(event);
if (event.result === railsdk.RailResult.kSuccess) {
if (
event.state === railsdk.RailSystemState.kSystemStatePlatformOffline ||
event.state === railsdk.RailSystemState.kSystemStatePlatformExit ||
event.state === railsdk.RailSystemState.kSystemStateGameExitByAntiAddiction
) {
app.exit();
}
}
});
}
function listen() {
console.log("wegame: listen");
ipcMain.handle("profanity-check", async (event, data) => {
if (data.length === 0) {
return "";
}
const result = railsdk.RailUtils.DirtyWordsFilter(data, true);
if (result.check_result.dirty_type !== 0 /** kRailDirtyWordsTypeNormalAllowWords */) {
return result.check_result.replace_string;
}
return data;
});
ipcMain.handle("wegame:activate-achievement", async (event, data) => {
console.log("Unlock wegame achievement", data);
var manager = railsdk.RailAchievementHelper.CreatePlayerAchievement("0");
var result = manager.MakeAchievement(data);
if (result != railsdk.RailResult.kSuccess) {
console.error("Unlock wegame achievement", data, "failed with code", result);
return false;
}
manager.AsyncStoreAchievement().then(
() => console.log("Achievements stored successfully."),
err => console.error("Failed to unlock achievement async:", err)
);
return true;
});
}
module.exports = { init, listen };