862 lines
32 KiB
YAML
862 lines
32 KiB
YAML
#
|
||
# GAME TRANSLATIONS
|
||
#
|
||
# Contributing:
|
||
#
|
||
# If you want to contribute, please make a pull request on this respository
|
||
# and I will have a look.
|
||
#
|
||
# Placeholders:
|
||
#
|
||
# Do *not* replace placeholders! Placeholders have a special syntax like
|
||
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
|
||
# translation for this one in German for example would be: `Taste: <key>` (notice
|
||
# how the placeholder stayed '<key>' and was not replaced!)
|
||
#
|
||
# Adding a new language:
|
||
#
|
||
# If you want to add a new language, ask me in the discord and I will setup
|
||
# the basic structure so the game also detects it.
|
||
#
|
||
|
||
steamPage:
|
||
# This is the short text appearing on the steam page
|
||
shortText: shapez.io on peli tehtaiden rakentamisesta, joiden avulla automatisoidaan yhä monimutkaisempien muotojen luonti and yhdisteleminen loputtomassa maailmassa.
|
||
|
||
# This is the long description for the steam page - It is contained here so you can help to translate it, and I will regulary update the store page.
|
||
# NOTICE:
|
||
# - Do not translate the first line (This is the gif image at the start of the store)
|
||
# - Please keep the markup (Stuff like [b], [list] etc) in the same format
|
||
longText: >-
|
||
[img]{STEAM_APP_IMAGE}/extras/store_page_gif.gif[/img]
|
||
|
||
shapez.io on peli tehtaiden rakentamisesta, joiden avulla automatisoidaan yhä monimutkaisempien muotojen luonti and yhdisteleminen. Toimita yhä monimutkaisemmat pyydetyt muodot edistyäksesi pelissä ja avataksesi päivityksiä kasvattamaan tehtaasi nopeutta.
|
||
|
||
Kun kysyntä kasvaa, sinun täytyy kasvattaa tehdastasi täyttämään uudet vaatimukset. - Joskin älä unohda resursseja, sinun täytyy laajentua [b]loputtomassa maailmassa[/b]!
|
||
|
||
Koska muodot voivat käydä pian tylsiksi, sinun täytyy sekoittaa värejä keskenään ja värjätä muotoja niillä - Sekoita punaista, vihreää ja sinista väriresurssia tehdäksesi erilaisia värejä ja värjätäksesi muotoja sillä tyydyttääksesi kysynnän.
|
||
|
||
Tämä peli tarjoaa 18 tasoa (Joiden pitäisi pitää sinut kiireisenä jo monia tunteja!) mutta lisään jatkuvasti lisää sisältöä peliin. - Paljon sisältöä on suunniteltu!
|
||
|
||
|
||
[b]Itsenäisen pelin edut[/b]
|
||
|
||
[list]
|
||
[*] Reittipisteet
|
||
[*] Loputon määrä tallennuksia
|
||
[*] Tumma tila
|
||
[*] Lisää asetuksia
|
||
[*] Antakaa minun kehittää shapez.io:ta pidemmälle❤️
|
||
[*] Lisää ominaisuuksia tulossa!
|
||
[/list]
|
||
|
||
[b]Suunnitellut ominaisuudet & Yhteisön ehdotukset[/b]
|
||
|
||
Tässä pelissä on avoin lähdekoodi - Kuka tahansa voi osallistua! Sen lisäksi kuuntelen [b]paljon[/b] Yhteisöä! Yritän lukea kaikki ehdotukset ja ottaa mahdollisimman paljon palautetta huomioon.
|
||
[list]
|
||
[*] Johdot!
|
||
[*] Tarinatila, jossa rakennukset maksavat muotoja
|
||
[*] Lisää tasoja ja rakennuksia (pelkästään itsenäisessä pelissä)
|
||
[*] Erilaisia karttoja sekä ehkä esteitä kartoissa
|
||
[*] Säädettävä kartan luonti (Säädä alueiden lukumäärää ja kokoa, kartan siementä ja muuta)
|
||
[*] Lisää muototyyppejä
|
||
[*] Lisää suorituskyvyn parannuksia (Huolimatta siitä että peli jo nyt toimii meko hyvin!)
|
||
[*] Ja paljon muuta!
|
||
[/list]
|
||
|
||
Muista tarkistaa trello taulusta koko etenemissuunnitelma! https://trello.com/b/ISQncpJP/shapezio
|
||
|
||
global:
|
||
loading: Ladataan
|
||
error: Virhe
|
||
|
||
# How big numbers are rendered, e.g. "10,000"
|
||
thousandsDivider: ","
|
||
|
||
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
|
||
suffix:
|
||
thousands: k
|
||
millions: M
|
||
billions: B
|
||
trillions: T
|
||
|
||
# Shown for infinitely big numbers
|
||
infinite: ∞
|
||
|
||
time:
|
||
# Used for formatting past time dates
|
||
oneSecondAgo: yksi sekunti sitten
|
||
xSecondsAgo: <x> sekunttia sitten
|
||
oneMinuteAgo: yksi minuutti sitten
|
||
xMinutesAgo: <x> minuuttia sitten
|
||
oneHourAgo: yksi tunti sitten
|
||
xHoursAgo: <x> tuntia sitten
|
||
oneDayAgo: yksi päivä sitten
|
||
xDaysAgo: <x> päivää sitten
|
||
|
||
# Short formats for times, e.g. '5h 23m'
|
||
secondsShort: <seconds>s
|
||
minutesAndSecondsShort: <minutes>m <seconds>s
|
||
hoursAndMinutesShort: <hours>h <minutes>m
|
||
|
||
xMinutes: <x> minuuttia
|
||
|
||
keys:
|
||
tab: SARKAIN
|
||
control: CTRL
|
||
alt: ALT
|
||
escape: ESC
|
||
shift: VAIHTO
|
||
space: VÄLILYÖNTI
|
||
|
||
demoBanners:
|
||
# This is the "advertisement" shown in the main menu and other various places
|
||
title: Demoversio
|
||
intro: >-
|
||
Hanki itsenäinen peli avataksesi kaikki omunaisuudet!
|
||
|
||
mainMenu:
|
||
play: Pelaa
|
||
continue: Jatka
|
||
newGame: Uusi Peli
|
||
changelog: Muutosloki
|
||
subreddit: Reddit
|
||
importSavegame: Tuo peli
|
||
openSourceHint: Tämä on avoimen lähdekoodin peli!
|
||
discordLink: Virallinen Discord Palvelin
|
||
helpTranslate: Auta kääntämään!
|
||
madeBy: Pelin on tehnyt <author-link>
|
||
|
||
# This is shown when using firefox and other browsers which are not supported.
|
||
browserWarning: >-
|
||
Anteeksi, mutta pelin tiedetään toimivan huonosti selaimellasi! Hanki itsenäinen versio tai lataa Chrome täyttä tukea varten.
|
||
|
||
savegameLevel: Taso <x>
|
||
savegameLevelUnknown: Tuntematon Taso
|
||
|
||
contests:
|
||
contest_01_03062020:
|
||
title: "Contest #01"
|
||
desc: Win <strong>$25</strong> for the coolest base!
|
||
longDesc: >-
|
||
To give something back to you, I thought it would be cool to make weekly contests!
|
||
<br><br>
|
||
<strong>This weeks topic:</strong> Build the coolest base!
|
||
<br><br>
|
||
Here's the deal:<br>
|
||
<ul class="bucketList">
|
||
<li>Submit a screenshot of your base to <strong>contest@shapez.io</strong></li>
|
||
<li>Bonus points if you share it on social media!</li>
|
||
<li>I will choose 5 screenshots and propose it to the <strong>discord</strong> community to vote.</li>
|
||
<li>The winner gets <strong>$25</strong> (Paypal, Amazon Gift Card, whatever you prefer)</li>
|
||
<li>Deadline: 07.06.2020 12:00 AM CEST</li>
|
||
</ul>
|
||
<br>
|
||
I'm looking forward to seeing your awesome creations!
|
||
|
||
showInfo: View
|
||
contestOver: This contest has ended - Join the discord to get noticed about new contests!
|
||
|
||
dialogs:
|
||
buttons:
|
||
ok: OK
|
||
delete: Delete
|
||
cancel: Cancel
|
||
later: Later
|
||
restart: Restart
|
||
reset: Reset
|
||
getStandalone: Get Standalone
|
||
deleteGame: I know what I do
|
||
viewUpdate: View Update
|
||
showUpgrades: Show Upgrades
|
||
showKeybindings: Show Keybindings
|
||
|
||
importSavegameError:
|
||
title: Import Error
|
||
text: >-
|
||
Failed to import your savegame:
|
||
|
||
importSavegameSuccess:
|
||
title: Savegame Imported
|
||
text: >-
|
||
Your savegame has been successfully imported.
|
||
|
||
gameLoadFailure:
|
||
title: Game is broken
|
||
text: >-
|
||
Failed to load your savegame:
|
||
|
||
confirmSavegameDelete:
|
||
title: Confirm deletion
|
||
text: >-
|
||
Are you sure you want to delete the game?
|
||
|
||
savegameDeletionError:
|
||
title: Failed to delete
|
||
text: >-
|
||
Failed to delete the savegame:
|
||
|
||
restartRequired:
|
||
title: Restart required
|
||
text: >-
|
||
You need to restart the game to apply the settings.
|
||
|
||
editKeybinding:
|
||
title: Change Keybinding
|
||
desc: Press the key or mouse button you want to assign, or escape to cancel.
|
||
|
||
resetKeybindingsConfirmation:
|
||
title: Reset keybindings
|
||
desc: This will reset all keybindings to their default values. Please confirm.
|
||
|
||
keybindingsResetOk:
|
||
title: Keybindings reset
|
||
desc: The keybindings have been reset to their respective defaults!
|
||
|
||
featureRestriction:
|
||
title: Demo Version
|
||
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider to get the standalone for the full experience!
|
||
|
||
oneSavegameLimit:
|
||
title: Limited savegames
|
||
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the standalone!
|
||
|
||
updateSummary:
|
||
title: New update!
|
||
desc: >-
|
||
Here are the changes since you last played:
|
||
|
||
upgradesIntroduction:
|
||
title: Unlock Upgrades
|
||
desc: >-
|
||
All shapes you produce can be used to unlock upgrades - <strong>Don't destroy your old factories!</strong>
|
||
The upgrades tab can be found on the top right corner of the screen.
|
||
|
||
massDeleteConfirm:
|
||
title: Confirm delete
|
||
desc: >-
|
||
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||
|
||
massCutConfirm:
|
||
title: Confirm cut
|
||
desc: >-
|
||
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
|
||
|
||
blueprintsNotUnlocked:
|
||
title: Not unlocked yet
|
||
desc: >-
|
||
Complete level 12 to unlock Blueprints!
|
||
|
||
keybindingsIntroduction:
|
||
title: Useful keybindings
|
||
desc: >-
|
||
This game has a lot of keybindings which make it easier to build big factories.
|
||
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
|
||
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
|
||
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
|
||
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
|
||
|
||
createMarker:
|
||
title: New Marker
|
||
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <a href="https://viewer.shapez.io" target="_blank">here</a>)
|
||
|
||
markerDemoLimit:
|
||
desc: You can only create two custom markers in the demo. Get the standalone for unlimited markers!
|
||
|
||
exportScreenshotWarning:
|
||
title: Export screenshot
|
||
desc: You requested to export your base as a screenshot. Please note that this can be quite slow for a big base and even crash your game!
|
||
|
||
ingame:
|
||
# This is shown in the top left corner and displays useful keybindings in
|
||
# every situation
|
||
keybindingsOverlay:
|
||
moveMap: Move
|
||
selectBuildings: Select area
|
||
stopPlacement: Stop placement
|
||
rotateBuilding: Rotate building
|
||
placeMultiple: Place multiple
|
||
reverseOrientation: Reverse orientation
|
||
disableAutoOrientation: Disable auto orientation
|
||
toggleHud: Toggle HUD
|
||
placeBuilding: Place building
|
||
createMarker: Create Marker
|
||
delete: Delete
|
||
pasteLastBlueprint: Paste last blueprint
|
||
lockBeltDirection: Enable belt planner
|
||
plannerSwitchSide: Flip planner side
|
||
cutSelection: Cut
|
||
copySelection: Copy
|
||
clearSelection: Clear Selection
|
||
pipette: Pipette
|
||
switchLayers: Switch Layers
|
||
|
||
# Names of the colors, used for the color blind mode
|
||
colors:
|
||
red: Red
|
||
green: Green
|
||
blue: Blue
|
||
yellow: Yellow
|
||
purple: Purple
|
||
cyan: Cyan
|
||
white: White
|
||
uncolored: No color
|
||
|
||
# Everything related to placing buildings (I.e. as soon as you selected a building
|
||
# from the toolbar)
|
||
buildingPlacement:
|
||
# Buildings can have different variants which are unlocked at later levels,
|
||
# and this is the hint shown when there are multiple variants available.
|
||
cycleBuildingVariants: Press <key> to cycle variants.
|
||
|
||
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
|
||
hotkeyLabel: >-
|
||
Hotkey: <key>
|
||
|
||
infoTexts:
|
||
speed: Speed
|
||
range: Range
|
||
storage: Storage
|
||
oneItemPerSecond: 1 item / second
|
||
itemsPerSecond: <x> items / s
|
||
itemsPerSecondDouble: (x2)
|
||
|
||
tiles: <x> tiles
|
||
|
||
# The notification when completing a level
|
||
levelCompleteNotification:
|
||
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
|
||
levelTitle: Level <level>
|
||
completed: Completed
|
||
unlockText: Unlocked <reward>!
|
||
buttonNextLevel: Next Level
|
||
|
||
# Notifications on the lower right
|
||
notifications:
|
||
newUpgrade: A new upgrade is available!
|
||
gameSaved: Your game has been saved.
|
||
|
||
# The "Upgrades" window
|
||
shop:
|
||
title: Upgrades
|
||
buttonUnlock: Upgrade
|
||
|
||
# Gets replaced to e.g. "Tier IX"
|
||
tier: Tier <x>
|
||
|
||
# The roman number for each tier
|
||
tierLabels: [I, II, III, IV, V, VI, VII, VIII, IX, X]
|
||
|
||
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
|
||
|
||
# The "Statistics" window
|
||
statistics:
|
||
title: Statistics
|
||
dataSources:
|
||
stored:
|
||
title: Stored
|
||
description: Displaying amount of stored shapes in your central building.
|
||
produced:
|
||
title: Produced
|
||
description: Displaying all shapes your whole factory produces, including intermediate products.
|
||
delivered:
|
||
title: Delivered
|
||
description: Displaying shapes which are delivered to your central building.
|
||
noShapesProduced: No shapes have been produced so far.
|
||
|
||
# Displays the shapes per minute, e.g. '523 / m'
|
||
shapesPerMinute: <shapes> / m
|
||
|
||
# Settings menu, when you press "ESC"
|
||
settingsMenu:
|
||
playtime: Playtime
|
||
|
||
buildingsPlaced: Buildings
|
||
beltsPlaced: Belts
|
||
|
||
buttons:
|
||
continue: Continue
|
||
settings: Settings
|
||
menu: Return to menu
|
||
|
||
# Bottom left tutorial hints
|
||
tutorialHints:
|
||
title: Need help?
|
||
showHint: Show hint
|
||
hideHint: Close
|
||
|
||
# When placing a blueprint
|
||
blueprintPlacer:
|
||
cost: Cost
|
||
|
||
# Map markers
|
||
waypoints:
|
||
waypoints: Markers
|
||
hub: HUB
|
||
description: Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the selected location.
|
||
creationSuccessNotification: Marker has been created.
|
||
|
||
# Shape viewer
|
||
shapeViewer:
|
||
title: Layers
|
||
empty: Empty
|
||
copyKey: Copy Key
|
||
|
||
# Interactive tutorial
|
||
interactiveTutorial:
|
||
title: Tutorial
|
||
hints:
|
||
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
|
||
1_2_conveyor: >-
|
||
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
|
||
|
||
1_3_expand: >-
|
||
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use <strong>R</strong> to rotate them.
|
||
|
||
# All shop upgrades
|
||
shopUpgrades:
|
||
belt:
|
||
name: Belts, Distributor & Tunnels
|
||
description: Speed x<currentMult> → x<newMult>
|
||
miner:
|
||
name: Extraction
|
||
description: Speed x<currentMult> → x<newMult>
|
||
processors:
|
||
name: Cutting, Rotating & Stacking
|
||
description: Speed x<currentMult> → x<newMult>
|
||
painting:
|
||
name: Mixing & Painting
|
||
description: Speed x<currentMult> → x<newMult>
|
||
|
||
# Buildings and their name / description
|
||
buildings:
|
||
hub:
|
||
deliver: Deliver
|
||
toUnlock: to unlock
|
||
levelShortcut: LVL
|
||
|
||
belt:
|
||
default:
|
||
name: &belt Conveyor Belt
|
||
description: Transports items, hold and drag to place multiple.
|
||
|
||
wire:
|
||
default:
|
||
name: &wire Wire
|
||
description: Allows to transport energy
|
||
|
||
miner: # Internal name for the Extractor
|
||
default:
|
||
name: &miner Extractor
|
||
description: Place over a shape or color to extract it.
|
||
|
||
chainable:
|
||
name: Extractor (Chain)
|
||
description: Place over a shape or color to extract it. Can be chained.
|
||
|
||
underground_belt: # Internal name for the Tunnel
|
||
default:
|
||
name: &underground_belt Tunnel
|
||
description: Allows to tunnel resources under buildings and belts.
|
||
|
||
tier2:
|
||
name: Tunnel Tier II
|
||
description: Allows to tunnel resources under buildings and belts.
|
||
|
||
splitter: # Internal name for the Balancer
|
||
default:
|
||
name: &splitter Balancer
|
||
description: Multifunctional - Evenly distributes all inputs onto all outputs.
|
||
|
||
compact:
|
||
name: Merger (compact)
|
||
description: Merges two conveyor belts into one.
|
||
|
||
compact-inverse:
|
||
name: Merger (compact)
|
||
description: Merges two conveyor belts into one.
|
||
|
||
cutter:
|
||
default:
|
||
name: &cutter Cutter
|
||
description: Cuts shapes from top to bottom and outputs both halfs. <strong>If you use only one part, be sure to destroy the other part or it will stall!</strong>
|
||
quad:
|
||
name: Cutter (Quad)
|
||
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will stall!</strong>
|
||
|
||
advanced_processor:
|
||
default:
|
||
name: &advanced_processor Advanced Processor
|
||
description: Advanced shape processing
|
||
|
||
rotater:
|
||
default:
|
||
name: &rotater Rotate
|
||
description: Rotates shapes clockwise by 90 degrees.
|
||
ccw:
|
||
name: Rotate (CCW)
|
||
description: Rotates shapes counter clockwise by 90 degrees.
|
||
|
||
stacker:
|
||
default:
|
||
name: &stacker Stacker
|
||
description: Stacks both items. If they can not be merged, the right item is placed above the left item.
|
||
|
||
mixer:
|
||
default:
|
||
name: &mixer Color Mixer
|
||
description: Mixes two colors using additive blending.
|
||
|
||
painter:
|
||
default:
|
||
name: &painter Painter
|
||
description: &painter_desc Colors the whole shape on the left input with the color from the top input.
|
||
|
||
mirrored:
|
||
name: *painter
|
||
description: *painter_desc
|
||
|
||
double:
|
||
name: Painter (Double)
|
||
description: Colors the shapes on the left inputs with the color from the top input.
|
||
quad:
|
||
name: Painter (Quad)
|
||
description: Allows to color each quadrant of the shape with a different color.
|
||
|
||
trash:
|
||
default:
|
||
name: &trash Trash
|
||
description: Accepts inputs from all sides and destroys them. Forever.
|
||
|
||
storage:
|
||
name: Storage
|
||
description: Stores excess items, up to a given capacity. Can be used as an overflow gate.
|
||
|
||
energy_generator:
|
||
deliver: Deliver
|
||
|
||
# This will be shown before the amount, so for example 'For 123 Energy'
|
||
toGenerateEnergy: For
|
||
|
||
default:
|
||
name: &energy_generator Energy Generator
|
||
description: Generates energy by consuming shapes. Each energy generator requires a different shapes.
|
||
|
||
storyRewards:
|
||
# Those are the rewards gained from completing the store
|
||
reward_cutter_and_trash:
|
||
title: Cutting Shapes
|
||
desc: You just unlocked the <strong>cutter</strong> - it cuts shapes half from <strong>top to bottom</strong> regardless of its orientation!<br><br>Be sure to get rid of the waste, or otherwise <strong>it will stall</strong> - For this purpose I gave you a trash, which destroys everything you put into it!
|
||
|
||
reward_rotater:
|
||
title: Rotating
|
||
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes clockwise by 90 degrees.
|
||
|
||
reward_painter:
|
||
title: Painting
|
||
desc: >-
|
||
The <strong>painter</strong> has been unlocked - Extract some color veins (just as you do with shapes) and combine it with a shape in the painter to color them!<br><br>PS: If you are colorblind, there is a <strong>color blind mode</strong> in the settings!
|
||
|
||
reward_mixer:
|
||
title: Color Mixing
|
||
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using <strong>additive blending</strong> with this building!
|
||
|
||
reward_stacker:
|
||
title: Combiner
|
||
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs are combined, and if they can be put next to each other, they will be <strong>fused</strong>. If not, the right input is <strong>stacked on top</strong> of the left input!
|
||
|
||
reward_splitter:
|
||
title: Splitter/Merger
|
||
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can be used to build bigger factories by <strong>splitting and merging items</strong> onto multiple belts!<br><br>
|
||
|
||
reward_tunnel:
|
||
title: Tunnel
|
||
desc: The <strong>tunnel</strong> has been unlocked - You can now tunnel items through belts and buildings with it!
|
||
|
||
reward_rotater_ccw:
|
||
title: CCW Rotating
|
||
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to rotate counter clockwise! To build it, select the rotater and <strong>press 'T' to cycle its variants</strong>!
|
||
|
||
reward_miner_chainable:
|
||
title: Chaining Extractor
|
||
desc: You have unlocked the <strong>chaining extractor</strong>! It can <strong>forward its resources</strong> to other extractors so you can more efficiently extract resources!
|
||
|
||
reward_underground_belt_tier_2:
|
||
title: Tunnel Tier II
|
||
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a <strong>bigger range</strong>, and you can also mix-n-match those tunnels now!
|
||
|
||
reward_splitter_compact:
|
||
title: Compact Balancer
|
||
desc: >-
|
||
You have unlocked a compact variant of the <strong>balancer</strong> - It accepts two inputs and merges them into one!
|
||
|
||
reward_cutter_quad:
|
||
title: Quad Cutting
|
||
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you to cut shapes in <strong>four parts</strong> instead of just two!
|
||
|
||
reward_painter_double:
|
||
title: Double Painting
|
||
desc: You have unlocked a variant of the <strong>painter</strong> - It works as the regular painter but processes <strong>two shapes at once</strong> consuming just one color instead of two!
|
||
|
||
reward_painter_quad:
|
||
title: Quad Painting
|
||
desc: You have unlocked a variant of the <strong>painter</strong> - It allows to paint each part of the shape individually!
|
||
|
||
reward_storage:
|
||
title: Storage Buffer
|
||
desc: You have unlocked a variant of the <strong>trash</strong> - It allows to store items up to a given capacity!
|
||
|
||
reward_freeplay:
|
||
title: Freeplay
|
||
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means that shapes are now randomly generated! (No worries, more content is planned for the standalone!)
|
||
|
||
reward_blueprints:
|
||
title: Blueprints
|
||
desc: You can now <strong>copy and paste</strong> parts of your factory! Select an area (Hold CTRL, then drag with your mouse), and press 'C' to copy it.<br><br>Pasting it is <strong>not free</strong>, you need to produce <strong>blueprint shapes</strong> to afford it! (Those you just delivered).
|
||
|
||
# Special reward, which is shown when there is no reward actually
|
||
no_reward:
|
||
title: Next level
|
||
desc: >-
|
||
This level gave you no reward, but the next one will! <br><br> PS: Better don't destroy your existing factory - You need <strong>all</strong> those shapes later again to <strong>unlock upgrades</strong>!
|
||
|
||
reward_wires:
|
||
title: Wires
|
||
desc: TODO
|
||
|
||
no_reward_freeplay:
|
||
title: Next level
|
||
desc: >-
|
||
Congratulations! By the way, more content is planned for the standalone!
|
||
|
||
settings:
|
||
title: Settings
|
||
categories:
|
||
game: Game
|
||
app: Application
|
||
|
||
versionBadges:
|
||
dev: Development
|
||
staging: Staging
|
||
prod: Production
|
||
buildDate: Built <at-date>
|
||
|
||
labels:
|
||
uiScale:
|
||
title: Interface scale
|
||
description: >-
|
||
Changes the size of the user interface. The interface will still scale based on your device resolution, but this setting controls the amount of scale.
|
||
scales:
|
||
super_small: Super small
|
||
small: Small
|
||
regular: Regular
|
||
large: Large
|
||
huge: Huge
|
||
|
||
autosaveInterval:
|
||
title: Autosave Interval
|
||
description: >-
|
||
Controls how often the game saves automatically. You can also disable it entirely here.
|
||
|
||
intervals:
|
||
one_minute: 1 Minute
|
||
two_minutes: 2 Minutes
|
||
five_minutes: 5 Minutes
|
||
ten_minutes: 10 Minutes
|
||
twenty_minutes: 20 Minutes
|
||
disabled: Disabled
|
||
|
||
scrollWheelSensitivity:
|
||
title: Zoom sensitivity
|
||
description: >-
|
||
Changes how sensitive the zoom is (Either mouse wheel or trackpad).
|
||
sensitivity:
|
||
super_slow: Super slow
|
||
slow: Slow
|
||
regular: Regular
|
||
fast: Fast
|
||
super_fast: Super fast
|
||
|
||
movementSpeed:
|
||
title: Movement speed
|
||
description: >-
|
||
Changes how fast the view moves when using the keyboard.
|
||
speeds:
|
||
super_slow: Super slow
|
||
slow: Slow
|
||
regular: Regular
|
||
fast: Fast
|
||
super_fast: Super Fast
|
||
extremely_fast: Extremely Fast
|
||
|
||
language:
|
||
title: Language
|
||
description: >-
|
||
Change the language. All translations are user contributed and might be incomplete!
|
||
|
||
enableColorBlindHelper:
|
||
title: Color Blind Mode
|
||
description: >-
|
||
Enables various tools which allow to play the game if you are color blind.
|
||
|
||
fullscreen:
|
||
title: Fullscreen
|
||
description: >-
|
||
It is recommended to play the game in fullscreen to get the best experience. Only available in the standalone.
|
||
|
||
soundsMuted:
|
||
title: Mute Sounds
|
||
description: >-
|
||
If enabled, mutes all sound effects.
|
||
|
||
musicMuted:
|
||
title: Mute Music
|
||
description: >-
|
||
If enabled, mutes all music.
|
||
|
||
theme:
|
||
title: Game theme
|
||
description: >-
|
||
Choose the game theme (light / dark).
|
||
themes:
|
||
dark: Dark
|
||
light: Light
|
||
|
||
refreshRate:
|
||
title: Simulation Target
|
||
description: >-
|
||
If you have a 144hz monitor, change the refresh rate here so the game will properly simulate at higher refresh rates. This might actually decrease the FPS if your computer is too slow.
|
||
|
||
alwaysMultiplace:
|
||
title: Multiplace
|
||
description: >-
|
||
If enabled, all buildings will stay selected after placement until you cancel it. This is equivalent to holding SHIFT permanently.
|
||
|
||
offerHints:
|
||
title: Hints & Tutorials
|
||
description: >-
|
||
Whether to offer hints and tutorials while playing. Also hides certain UI elements onto a given level to make it easier to get into the game.
|
||
|
||
enableTunnelSmartplace:
|
||
title: Smart Tunnels
|
||
description: >-
|
||
When enabled, placing tunnels will automatically remove unnecessary belts. This also enables to drag tunnels and excess tunnels will get removed.
|
||
|
||
vignette:
|
||
title: Vignette
|
||
description: >-
|
||
Enables the vignette which darkens the screen corners and makes text easier to read.
|
||
|
||
rotationByBuilding:
|
||
title: Rotation by building type
|
||
description: >-
|
||
Each building type remembers the rotation you last set it to individually. This may be more comfortable if you frequently switch between placing different building types.
|
||
|
||
compactBuildingInfo:
|
||
title: Compact Building Infos
|
||
description: >-
|
||
Shortens info boxes for buildings by only showing their ratios. Otherwise a description and image is shown.
|
||
|
||
disableCutDeleteWarnings:
|
||
title: Disable Cut/Delete Warnings
|
||
description: >-
|
||
Disable the warning dialogs brought up when cutting/deleting more than 100 entities.
|
||
|
||
keybindings:
|
||
title: Keybindings
|
||
hint: >-
|
||
Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different placement options.
|
||
|
||
resetKeybindings: Reset Keybindings
|
||
|
||
categoryLabels:
|
||
general: Application
|
||
ingame: Game
|
||
navigation: Navigating
|
||
placement: Placement
|
||
massSelect: Mass Select
|
||
buildings: Building Shortcuts
|
||
placementModifiers: Placement Modifiers
|
||
|
||
mappings:
|
||
confirm: Confirm
|
||
back: Back
|
||
mapMoveUp: Move Up
|
||
mapMoveRight: Move Right
|
||
mapMoveDown: Move Down
|
||
mapMoveLeft: Move Left
|
||
mapMoveFaster: Move Faster
|
||
centerMap: Center Map
|
||
|
||
mapZoomIn: Zoom in
|
||
mapZoomOut: Zoom out
|
||
createMarker: Create Marker
|
||
|
||
menuOpenShop: Upgrades
|
||
menuOpenStats: Statistics
|
||
|
||
toggleHud: Toggle HUD
|
||
toggleFPSInfo: Toggle FPS and Debug Info
|
||
switchLayers: Switch layers
|
||
exportScreenshot: Export whole Base as Image
|
||
belt: *belt
|
||
splitter: *splitter
|
||
underground_belt: *underground_belt
|
||
miner: *miner
|
||
cutter: *cutter
|
||
advanced_processor: *advanced_processor
|
||
rotater: *rotater
|
||
stacker: *stacker
|
||
mixer: *mixer
|
||
energy_generator: *energy_generator
|
||
painter: *painter
|
||
trash: *trash
|
||
wire: *wire
|
||
|
||
pipette: Pipette
|
||
rotateWhilePlacing: Rotate
|
||
rotateInverseModifier: >-
|
||
Modifier: Rotate CCW instead
|
||
cycleBuildingVariants: Cycle Variants
|
||
confirmMassDelete: Delete area
|
||
pasteLastBlueprint: Paste last blueprint
|
||
cycleBuildings: Cycle Buildings
|
||
lockBeltDirection: Enable belt planner
|
||
switchDirectionLockSide: >-
|
||
Planner: Switch side
|
||
|
||
massSelectStart: Hold and drag to start
|
||
massSelectSelectMultiple: Select multiple areas
|
||
massSelectCopy: Copy area
|
||
massSelectCut: Cut area
|
||
|
||
placementDisableAutoOrientation: Disable automatic orientation
|
||
placeMultiple: Stay in placement mode
|
||
placeInverse: Invert automatic belt orientation
|
||
|
||
about:
|
||
title: About this Game
|
||
body: >-
|
||
This game is open source and developed by <a href="https://github.com/tobspr" target="_blank">Tobias Springer</a> (this is me).<br><br>
|
||
|
||
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
|
||
|
||
This game wouldn't have been possible without the great discord community around my games - You should really join the <a href="<discordlink>" target="_blank">discord server</a>!<br><br>
|
||
|
||
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
|
||
|
||
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
|
||
|
||
changelog:
|
||
title: Changelog
|
||
|
||
demo:
|
||
features:
|
||
restoringGames: Restoring savegames
|
||
importingGames: Importing savegames
|
||
oneGameLimit: Limited to one savegame
|
||
customizeKeybindings: Customizing Keybindings
|
||
exportingBase: Exporting whole Base as Image
|
||
|
||
settingNotAvailable: Not available in the demo.
|