shapez/translations/base-hu.yaml

1063 lines
46 KiB
YAML

steamPage:
shortText: A shapez.io-ban gyárak építésével kell automatizálni az egyre
összetettebb alakzatok gyártását és kombinálását egy végtelen méretű
térképen.
discordLinkShort: Official Discord
intro: >-
Shapez.io is a relaxed game in which you have to build factories for the
automated production of geometric shapes.
As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling!
While you only process shapes at the beginning, you have to color them later - for this you have to extract and mix colors!
Buying the game on Steam gives you access to the full version, but you can also play a demo on shapez.io first and decide later!
title_advantages: Standalone Advantages
advantages:
- <b>12 New Level</b> for a total of 26 levels
- <b>18 New Buildings</b> for a fully automated factory!
- <b>20 Upgrade Tiers</b> for many hours of fun!
- <b>Wires Update</b> for an entirely new dimension!
- <b>Dark Mode</b>!
- Unlimited Savegames
- Unlimited Markers
- Support me! ❤️
title_future: Planned Content
planned:
- Blueprint Library (Standalone Exclusive)
- Steam Achievements
- Puzzle Mode
- Minimap
- Mods
- Sandbox mode
- ... and a lot more!
title_open_source: This game is open source!
title_links: Links
links:
discord: Official Discord
roadmap: Roadmap
subreddit: Subreddit
source_code: Source code (GitHub)
translate: Help translate
text_open_source: >-
Anybody can contribute, I'm actively involved in the community and
attempt to review all suggestions and take feedback into consideration
where possible.
Be sure to check out my trello board for the full roadmap!
global:
loading: Betöltés
error: Hiba
thousandsDivider: .
decimalSeparator: ","
suffix:
thousands: e
millions: M
billions: Mrd
trillions: Tr
infinite: végtelen
time:
oneSecondAgo: egy másodperccel ezelőtt
xSecondsAgo: <x> másodperccel ezelőtt
oneMinuteAgo: egy perccel ezelőtt
xMinutesAgo: <x> perccel ezelőtt
oneHourAgo: egy órával ezelőtt
xHoursAgo: <x> órával ezelőtt
oneDayAgo: egy nappal ezelőtt
xDaysAgo: <x> nappal ezelőtt
secondsShort: <seconds>mp
minutesAndSecondsShort: <minutes>p <seconds>mp
hoursAndMinutesShort: <hours>ó <minutes>p
xMinutes: <x> perc
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
title: Demó verzió
intro: Vásárold meg az önálló verziót a teljes játékélményért!
mainMenu:
play: Játék
continue: Folytatás
newGame: Új Játék
changelog: Változások
subreddit: Reddit
importSavegame: Importálás
openSourceHint: Ez a játék nyílt forráskódú!
discordLink: Hivatalos Discord Szerver
helpTranslate: Segíts fordítani!
madeBy: Készítette <author-link>
browserWarning: Elnézést, de a játék ezen a böngészőn problémásan fut. Vásárold
meg az Önálló Verziót, vagy töltsd le a Chrome-ot a teljes
játékélményért.
savegameLevel: <x>. szint
savegameLevelUnknown: Ismeretlen szint
savegameUnnamed: Unnamed
dialogs:
buttons:
ok: OK
delete: Törlés
cancel: Mégse
later: Később
restart: Újrakezdés
reset: Visszaállítás
getStandalone: Teljes Verzió
deleteGame: Játék Törlése
viewUpdate: Frissítés Megtekintése
showUpgrades: Fejlesztések
showKeybindings: Irányítás
importSavegameError:
title: Importálás Hiba
text: "Nem sikerült importálni a mentésed:"
importSavegameSuccess:
title: Mentés Importálva
text: A mentésed sikeresen importálva lett.
gameLoadFailure:
title: A játék elromlott
text: "Nem sikerült betölteni a mentésed:"
confirmSavegameDelete:
title: Törlés megerősítése
text: Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br> This can not be
undone!
savegameDeletionError:
title: Sikertelen törlés
text: "Nem sikerült törölni a mentésed:"
restartRequired:
title: Újraindítás szükséges
text: Újra kell indítanod a játékot, hogy életbe lépjenek a módosítások.
editKeybinding:
title: Gyorsbillentyű módosítása
desc: Nyomd meg a billentyűt vagy egérgombot, amit használni szeretnél, vagy
nyomj ESC-et, ha mégse.
resetKeybindingsConfirmation:
title: Gyorsbillentyűk visszaállítása
desc: Ez minden gyorsbillentyűt visszaállít az eredeti állapotára. Biztos vagy
benne?
keybindingsResetOk:
title: Gyorsbillentyűk visszaállítva
desc: A gyorsbillentyűk az eredeti értékekre visszaállítva!
featureRestriction:
title: Demó Verzió
desc: Egy olyan funkciót próbáltál elérni (<feature>), amely nem elérhető a
Demóban. Vásárold meg an Önálló verziót a teljes játékélményért!
oneSavegameLimit:
title: Egy Játékmentés
desc: A Demó verzióban egyszerre csak egy játékmentésed lehet. Töröld a meglévő
mentésedet, vagy vásárold meg az Önálló verziót!
updateSummary:
title: Új frissítés!
desc: "Íme a változások a legutóbbi játékod óta:"
upgradesIntroduction:
title: Szerezz Fejlesztéseket
desc: Minden legyártott alakzatot felhasználhatsz a fejlesztésekhez - <strong>Ne
töröld ki a régi gyáraidat!</strong> A Fejlesztések lap a képernyő
jobb felső sarkában található.
massDeleteConfirm:
title: Törlés megerősítése
desc: Egy csomó épületet akarsz egyszerre törölni (egészen pontosan <count>-t)!
Biztos, hogy ezt szeretnéd?
massCutConfirm:
title: Biztosan kivágod?
desc: Egy csomó épületet akarsz egyszerre kivágni (egészen pontosan <count>-t)!
Biztos, hogy ezt szeretnéd?
massCutInsufficientConfirm:
title: Kivágás megerősítése
desc: Nincs elég Tervrajzod ennek a beillsztéséhez! Egészen biztos, hogy
kivágod?
blueprintsNotUnlocked:
title: Még nincs feloldva
desc: A Tervrajzokat a 12-es szinten fogod feloldani.
keybindingsIntroduction:
title: Hasznos billentyűk
desc: "A játék sok hasznos gyorsbillentyűt tartalmaz, amelyek megkönnyítik a
gyárépítést. Íme, néhány, de feltétlenül <strong>nézd meg a
gyorsbillentyűket</strong>!<br><br> <code
class='keybinding'>CTRL</code> + Húzás: Terület kijelölése
másolás/törléshez.<br> <code class='keybinding'>SHIFT</code>:
Egyszerre több épületet rak le.<br> <code
class='keybinding'>ALT</code>: Megfordítja a futószalagok irányát
lehelyezéskor.<br>"
createMarker:
title: Új Jelölő
desc: Give it a meaningful name, you can also include a <strong>short
key</strong> of a shape (Which you can generate <link>here</link>)
titleEdit: Jelölő Szerkesztése
markerDemoLimit:
desc: A Demó verzióban csak két Jelölőd lehet. Vásárold meg az Önálló verziót,
hogy feloldd ezt a korlátozást!
exportScreenshotWarning:
title: Képernyőkép exportálása
desc: A teljes bázisod képének lementését választottad. Vedd figyelembe, hogy ez
nagy méretű bázisoknál igen lassú lehet, de akár a játék
összeomlását is okozhatja!
editSignal:
title: Set Signal
descItems: "Choose a pre-defined item:"
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you
can generate <link>here</link>)
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
entityWarning:
title: Performance Warning
desc: You have placed a lot of buildings, this is just a friendly reminder that
the game can not handle an endless count of buildings - So try to
keep your factories compact!
ingame:
keybindingsOverlay:
moveMap: Mozgatás
selectBuildings: Terület kijelölése
stopPlacement: Lehelyezés megszakítása
rotateBuilding: Épület forgatása
placeMultiple: Több lehelyezése
reverseOrientation: Irány megfordítása
disableAutoOrientation: Automatikus iránykeresés kikapcsolása
toggleHud: Kezelőfelület ki/bekapcsolása
placeBuilding: Épület lehelyezése
createMarker: Jelölő készítése
delete: Törlés
pasteLastBlueprint: Legutóbb használt Tervrajz beillesztése
lockBeltDirection: Futószalag-tervező engedélyezése
plannerSwitchSide: Tervező oldal váltás
cutSelection: Kivágás
copySelection: Másolás
clearSelection: Kijelölés megszüntetése
pipette: Pipetta
switchLayers: Réteg váltás
colors:
red: Piros
green: Zöld
blue: Kék
yellow: Sárga
purple: Lila
cyan: Világoskék
white: Fehér
black: Fekete
uncolored: Színezetlen
buildingPlacement:
cycleBuildingVariants: Nyomd meg a <key>-t, a variációk váltogatásához.
hotkeyLabel: "Gyorsbillentyű: <key>"
infoTexts:
speed: Sebesség
range: Távolság
storage: Kapacitás
oneItemPerSecond: 1 tárgy / mp
itemsPerSecond: <x> tárgy / mp
itemsPerSecondDouble: (x2)
tiles: <x> csempe
levelCompleteNotification:
levelTitle: <level>. Szint
completed: Teljesítve
unlockText: <reward> Feloldva!
buttonNextLevel: Következő Szint
notifications:
newUpgrade: Egy új fejlesztés elérhető!
gameSaved: A játékállás mentve.
freeplayLevelComplete: Level <level> has been completed!
shop:
title: Fejlesztések
buttonUnlock: Fejlesztés
tier: <x>. Szint
tierLabels:
- I
- II
- III
- IV
- V
- VI
- VII
- VIII
- IX
- X
- XI
- XII
- XIII
- XIV
- XV
- XVI
- XVII
- XVIII
- XIX
- XX
maximumLevel: LEGMAGASABB SZINT (<currentMult>x Sebesség)
statistics:
title: Statisztikák
dataSources:
stored:
title: Tárolva
description: Az összes tárolt alakzatod a központi épületben.
produced:
title: Gyártva
description: Az összes eddig legyártott alakzatod, beleértve a köztes
alakzatokat is.
delivered:
title: Beszállítva
description: Az összes alakzat, amely jelenleg kézbesítés alatt van a központba.
noShapesProduced: Még nem gyártottál egy alazkatot sem.
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
settingsMenu:
playtime: Játékidő
buildingsPlaced: Épületek száma
beltsPlaced: Futószalagok hossza
buttons:
continue: Folytatás
settings: Beállítások
menu: Vissza a menübe
tutorialHints:
title: Segítségre van szükséged?
showHint: Segítség mutatása
hideHint: Bezárás
blueprintPlacer:
cost: Ár
waypoints:
waypoints: Jelölők
hub: KÖZPONT
description: Bal klikk egy jelölőre az odaugráshoz, jobb klikk a
törléshez.<br><br>Nyomj <keybinding>-t egy jelölő készítéséhez a
jelenlegi nézetből, vagy <strong>jobb klikk</strong> egy jelölő
készítéséhez a kiválasztott helyre.
creationSuccessNotification: Jelölő létrehozva.
shapeViewer:
title: Rétegek
empty: Üres
copyKey: Gyorskód másolása
interactiveTutorial:
title: Oktatás
hints:
1_1_extractor: Helyezz egy <strong>bányát</strong> egy <strong>kör
alakzat</strong> tetejére a kibányászásához!
1_2_conveyor: "Kösd össze a bányát egy <strong>futószalag</strong> segítségével
a Központi épülettel!<br><br>Tipp: <strong>Kattints és
húzd</strong> a futószalagot az egérrel!"
1_3_expand: "Ez <strong>NEM</strong> egy tétlen játék! Építs több bányát és
futószalagot, hogy hamarabb elérd a célt.<br><br>Tipp: Tartsd
lenyomva a <strong>SHIFT</strong>-et, hogy egyszerre több bányát
helyezz le, és nyomj <strong>R</strong>-t a forgatáshoz."
connectedMiners:
one_miner: 1 Miner
n_miners: <amount> Miners
limited_items: Limited to <max_throughput>
watermark:
title: Demo version
desc: Click here to see the Steam version advantages!
get_on_steam: Get on steam
standaloneAdvantages:
title: Get the full version!
no_thanks: No, thanks!
points:
levels:
title: 12 New Levels
desc: For a total of 26 levels!
buildings:
title: 18 New Buildings
desc: Fully automate your factory!
savegames:
title: ∞ Savegames
desc: As many as your heart desires!
upgrades:
title: 20 Upgrade Tiers
desc: This demo version has only 5!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
support:
title: Support me
desc: I develop it in my spare time!
shopUpgrades:
belt:
name: Futószalagok, Elosztók & Alagutak
description: <currentMult>x → <newMult>x Sebesség
miner:
name: Bányászat
description: <currentMult>x → <newMult>x Sebesség
processors:
name: Vágás, Forgatás & Összeillesztés
description: <currentMult>x → <newMult>x Sebesség
painting:
name: Keverés & Festés
description: <currentMult>x → <newMult>x Sebesség
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: Futószalag
description: Elemeket szállít, tartsd nyomva az egérgombot egyszerre több
lerakásához.
wire:
default:
name: Energy Wire
description: Allows you to transport energy.
second:
name: Wire
description: Transfers signals, which can be items, colors or booleans (1 / 0).
Different colored wires do not connect.
miner:
default:
name: Bányász
description: Tedd egy alakzatra vagy színre a kibányászásához.
chainable:
name: Bányász (összekapcsolható)
description: Tedd egy alakzatra vagy színre a kibányászásához. Több egymáshoz
kapcsolható.
underground_belt:
default:
name: Alagút
description: Segítségével futószalagok és épületek alatt átvezethetők az elemek.
tier2:
name: Alagút II
description: Segítségével futószalagok és épületek alatt átvezethetők az elemek.
cutter:
default:
name: Vágó
description: Függőlegesen félbevágja az alakzatokat. <strong>Ha csak az egyik
felet akarod használni, ne felejtsd el a másikat kukába küldeni,
különben eldugítja!</strong>
quad:
name: Vágó (negyedelő)
description: Négyfelé vágja az alakzatokat. Cuts shapes into four parts.
<strong>Ha csak az egyik felet akarod használni, ne felejtsd el
a többit a kukába küldeni, különben eldugítja!</strong>
rotater:
default:
name: Forgató
description: Elforgatja az alakzatot óramutató irányában 90 fokkal.
ccw:
name: Forgató (fordított)
description: Elforgatja az alakzatot óramutatóval ellentétesen 90 fokkal.
rotate180:
name: Rotate (180)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: Egyesítő
description: Egyesít két elemet. Ha nem lehet összeilleszteni őket, a jobboldali
elem a baloldali tetejére kerül.
mixer:
default:
name: Színkeverő
description: Összekever két színt összeadó színkeveréssel.
painter:
default:
name: Festő
description: Beszínezi az alakzatot a baloldali bemeneten a jobboldali bemeneten
érkező színnel.
mirrored:
name: Festő
description: Beszínezi az alakzatot a baloldali bemeneten a jobboldali bemeneten
érkező színnel.
double:
name: Festő (Dupla)
description: Beszínezi az alakzatokat a baloldali bemeneteken a fenti bemeneten
érkező színnel.
quad:
name: Festő (Négyszeres)
description: Allows you to color each quadrant of the shape individually. Only
slots with a <strong>truthy signal</strong> on the wires layer
will be painted!
trash:
default:
name: Kuka
description: Bármelyik irányból lehet hozzá csatlakozni, és megsemmisíti a
beleküldött elemeket. Örökre.
balancer:
default:
name: Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
storage:
default:
name: Storage
description: Stores excess items, up to a given capacity. Prioritizes the left
output and can be used as an overflow gate.
wire_tunnel:
default:
name: Wire Crossing
description: Allows to cross two wires without connecting them.
constant_signal:
default:
name: Constant Signal
description: Emits a constant signal, which can be either a shape, color or
boolean (1 / 0).
lever:
default:
name: Switch
description: Can be toggled to emit a boolean signal (1 / 0) on the wires layer,
which can then be used to control for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape,
color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means
shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both.
(Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means
shape, color or boolean "1")
transistor:
default:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
mirrored:
name: Transistor
description: Forwards the bottom input if the side input is truthy (a shape,
color or "1").
filter:
default:
name: Filter
description: Connect a signal to route all matching items to the top and the
remaining to the right. Can be controlled with boolean signals
too.
display:
default:
name: Display
description: Connect a signal to show it on the display - It can be a shape,
color or boolean.
reader:
default:
name: Belt Reader
description: Allows to measure the average belt throughput. Outputs the last
read item on the wires layer (once unlocked).
analyzer:
default:
name: Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape
and returns its shape and color.
comparator:
default:
name: Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare
shapes, items and booleans.
virtual_processor:
default:
name: Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotater
description: Virtually rotates the shape, both clockwise and counter-clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the
remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the shape on
the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the
wires layer on the regular layer.
storyRewards:
reward_cutter_and_trash:
title: Cutting Shapes
desc: You just unlocked the <strong>cutter</strong>, which cuts shapes in half
from top to bottom <strong>regardless of its
orientation</strong>!<br><br>Be sure to get rid of the waste, or
otherwise <strong>it will clog and stall</strong> - For this purpose
I have given you the <strong>trash</strong>, which destroys
everything you put into it!
reward_rotater:
title: Rotating
desc: The <strong>rotater</strong> has been unlocked! It rotates shapes
clockwise by 90 degrees.
reward_painter:
title: Painting
desc: "The <strong>painter</strong> has been unlocked - Extract some color veins
(just as you do with shapes) and combine it with a shape in the
painter to color them!<br><br>PS: If you are colorblind, there is a
<strong>color blind mode</strong> in the settings!"
reward_mixer:
title: Color Mixing
desc: The <strong>mixer</strong> has been unlocked - Combine two colors using
<strong>additive blending</strong> with this building!
reward_stacker:
title: Combiner
desc: You can now combine shapes with the <strong>combiner</strong>! Both inputs
are combined, and if they can be put next to each other, they will
be <strong>fused</strong>. If not, the right input is
<strong>stacked on top</strong> of the left input!
reward_splitter:
title: Splitter/Merger
desc: You have unlocked a <strong>splitter</strong> variant of the
<strong>balancer</strong> - It accepts one input and splits them
into two!
reward_tunnel:
title: Tunnel
desc: The <strong>tunnel</strong> has been unlocked - You can now pipe items
through belts and buildings with it!
reward_rotater_ccw:
title: CCW Rotating
desc: You have unlocked a variant of the <strong>rotater</strong> - It allows to
rotate counter clockwise! To build it, select the rotater and
<strong>press 'T' to cycle its variants</strong>!
reward_miner_chainable:
title: Chaining Extractor
desc: "You have unlocked the <strong>chained extractor</strong>! It can
<strong>forward its resources</strong> to other extractors so you
can more efficiently extract resources!<br><br> PS: The old
extractor has been replaced in your toolbar now!"
reward_underground_belt_tier_2:
title: Tunnel Tier II
desc: You have unlocked a new variant of the <strong>tunnel</strong> - It has a
<strong>bigger range</strong>, and you can also mix-n-match those
tunnels now!
reward_cutter_quad:
title: Quad Cutting
desc: You have unlocked a variant of the <strong>cutter</strong> - It allows you
to cut shapes in <strong>four parts</strong> instead of just two!
reward_painter_double:
title: Double Painting
desc: You have unlocked a variant of the <strong>painter</strong> - It works as
the regular painter but processes <strong>two shapes at
once</strong> consuming just one color instead of two!
reward_storage:
title: Storage Buffer
desc: You have unlocked the <strong>storage</strong> building - It allows you to
store items up to a given capacity!<br><br> It priorities the left
output, so you can also use it as an <strong>overflow gate</strong>!
reward_freeplay:
title: Freeplay
desc: You did it! You unlocked the <strong>free-play mode</strong>! This means
that shapes are now <strong>randomly</strong> generated!<br><br>
Since the hub will require a <strong>throughput</strong> from now
on, I highly recommend to build a machine which automatically
delivers the requested shape!<br><br> The HUB outputs the requested
shape on the wires layer, so all you have to do is to analyze it and
automatically configure your factory based on that.
reward_blueprints:
title: Blueprints
desc: You can now <strong>copy and paste</strong> parts of your factory! Select
an area (Hold CTRL, then drag with your mouse), and press 'C' to
copy it.<br><br>Pasting it is <strong>not free</strong>, you need to
produce <strong>blueprint shapes</strong> to afford it! (Those you
just delivered).
no_reward:
title: Next level
desc: "This level gave you no reward, but the next one will! <br><br> PS: Better
don't destroy your existing factory - You need <strong>all</strong>
those shapes later again to <strong>unlock upgrades</strong>!"
no_reward_freeplay:
title: Next level
desc: Congratulations! By the way, more content is planned for the standalone!
reward_balancer:
title: Balancer
desc: The multifunctional <strong>balancer</strong> has been unlocked - It can
be used to build bigger factories by <strong>splitting and merging
items</strong> onto multiple belts!<br><br>
reward_merger:
title: Compact Merger
desc: You have unlocked a <strong>merger</strong> variant of the
<strong>balancer</strong> - It accepts two inputs and merges them
into one belt!
reward_belt_reader:
title: Belt reader
desc: You have now unlocked the <strong>belt reader</strong>! It allows you to
measure the throughput of a belt.<br><br>And wait until you unlock
wires - then it gets really useful!
reward_rotater_180:
title: Rotater (180 degrees)
desc: You just unlocked the 180 degress <strong>rotater</strong>! - It allows
you to rotate a shape by 180 degress (Surprise! :D)
reward_display:
title: Display
desc: "You have unlocked the <strong>Display</strong> - Connect a signal on the
wires layer to visualize it!<br><br> PS: Did you notice the belt
reader and storage output their last read item? Try showing it on a
display!"
reward_constant_signal:
title: Constant Signal
desc: You unlocked the <strong>constant signal</strong> building on the wires
layer! This is useful to connect it to <strong>item filters</strong>
for example.<br><br> The constant signal can emit a
<strong>shape</strong>, <strong>color</strong> or
<strong>boolean</strong> (1 / 0).
reward_logic_gates:
title: Logic Gates
desc: You unlocked <strong>logic gates</strong>! You don't have to be excited
about this, but it's actually super cool!<br><br> With those gates
you can now compute AND, OR, XOR and NOT operations.<br><br> As a
bonus on top I also just gave you a <strong>transistor</strong>!
reward_virtual_processing:
title: Virtual Processing
desc: I just gave a whole bunch of new buildings which allow you to
<strong>simulate the processing of shapes</strong>!<br><br> You can
now simulate a cutter, rotater, stacker and more on the wires layer!
With this you now have three options to continue the game:<br><br> -
Build an <strong>automated machine</strong> to create any possible
shape requested by the HUB (I recommend to try it!).<br><br> - Build
something cool with wires.<br><br> - Continue to play
regulary.<br><br> Whatever you choose, remember to have fun!
reward_wires_painter_and_levers:
title: Wires & Quad Painter
desc: "You just unlocked the <strong>Wires Layer</strong>: It is a separate
layer on top of the regular layer and introduces a lot of new
mechanics!<br><br> For the beginning I unlocked you the <strong>Quad
Painter</strong> - Connect the slots you would like to paint with on
the wires layer!<br><br> To switch to the wires layer, press
<strong>E</strong>."
reward_filter:
title: Item Filter
desc: You unlocked the <strong>Item Filter</strong>! It will route items either
to the top or the right output depending on whether they match the
signal from the wires layer or not.<br><br> You can also pass in a
boolean signal (1 / 0) to entirely activate or disable it.
reward_demo_end:
title: End of Demo
desc: You have reached the end of the demo version!
settings:
title: Beállítások
categories:
general: General
userInterface: User Interface
advanced: Advanced
performance: Performance
versionBadges:
dev: Development
staging: Staging
prod: Production
buildDate: Built <at-date>
labels:
uiScale:
title: Interfész nagyság
description: Changes the size of the user interface. The interface will still
scale based on your device resolution, but this setting controls
the amount of scale.
scales:
super_small: Szuper kicsi
small: Kicsi
regular: Közepes
large: Nagy
huge: Hatalmas
scrollWheelSensitivity:
title: Zoom sensitivity
description: Changes how sensitive the zoom is (Either mouse wheel or trackpad).
sensitivity:
super_slow: Szuper lassú
slow: Lassú
regular: Közepes
fast: Gyors
super_fast: Szuper gyors
language:
title: Nyelv
description: Change the language. All translations are user contributed and
might be incomplete!
fullscreen:
title: Fullscreen
description: It is recommended to play the game in fullscreen to get the best
experience. Only available in the standalone.
soundsMuted:
title: Hangok Némítása
description: If enabled, mutes all sound effects.
musicMuted:
title: Zene Némítása
description: If enabled, mutes all music.
theme:
title: Game theme
description: Choose the game theme (light / dark).
themes:
dark: Sötét
light: Világos
refreshRate:
title: Simulation Target
description: If you have a 144hz monitor, change the refresh rate here so the
game will properly simulate at higher refresh rates. This might
actually decrease the FPS if your computer is too slow.
alwaysMultiplace:
title: Multiplace
description: If enabled, all buildings will stay selected after placement until
you cancel it. This is equivalent to holding SHIFT permanently.
offerHints:
title: Hints & Tutorials
description: Whether to offer hints and tutorials while playing. Also hides
certain UI elements onto a given level to make it easier to get
into the game.
movementSpeed:
title: Movement speed
description: Changes how fast the view moves when using the keyboard.
speeds:
super_slow: Super slow
slow: Slow
regular: Regular
fast: Fast
super_fast: Super Fast
extremely_fast: Extremely Fast
enableTunnelSmartplace:
title: Smart Tunnels
description: When enabled, placing tunnels will automatically remove unnecessary
belts. This also enables to drag tunnels and excess tunnels will
get removed.
vignette:
title: Vignette
description: Enables the vignette which darkens the screen corners and makes
text easier to read.
autosaveInterval:
title: Autosave Interval
description: Controls how often the game saves automatically. You can also
disable it entirely here.
intervals:
one_minute: 1 Minute
two_minutes: 2 Minutes
five_minutes: 5 Minutes
ten_minutes: 10 Minutes
twenty_minutes: 20 Minutes
disabled: Disabled
compactBuildingInfo:
title: Compact Building Infos
description: Shortens info boxes for buildings by only showing their ratios.
Otherwise a description and image is shown.
disableCutDeleteWarnings:
title: Disable Cut/Delete Warnings
description: Disable the warning dialogs brought up when cutting/deleting more
than 100 entities.
enableColorBlindHelper:
title: Color Blind Mode
description: Enables various tools which allow to play the game if you are color
blind.
rotationByBuilding:
title: Rotation by building type
description: Each building type remembers the rotation you last set it to
individually. This may be more comfortable if you frequently
switch between placing different building types.
soundVolume:
title: Sound Volume
description: Set the volume for sound effects
musicVolume:
title: Music Volume
description: Set the volume for music
lowQualityMapResources:
title: Low Quality Map Resources
description: Simplifies the rendering of resources on the map when zoomed in to
improve performance. It even looks cleaner, so be sure to try it
out!
disableTileGrid:
title: Disable Grid
description: Disabling the tile grid can help with the performance. This also
makes the game look cleaner!
clearCursorOnDeleteWhilePlacing:
title: Clear Cursor on Right Click
description: Enabled by default, clears the cursor whenever you right click
while you have a building selected for placement. If disabled,
you can delete buildings by right-clicking while placing a
building.
lowQualityTextures:
title: Low quality textures (Ugly)
description: Uses low quality textures to save performance. This will make the
game look very ugly!
displayChunkBorders:
title: Display Chunk Borders
description: The game is divided into chunks of 16x16 tiles, if this setting is
enabled the borders of each chunk are displayed.
pickMinerOnPatch:
title: Pick miner on resource patch
description: Enabled by default, selects the miner if you use the pipette when
hovering a resource patch.
simplifiedBelts:
title: Simplified Belts (Ugly)
description: Does not render belt items except when hovering the belt to save
performance. I do not recommend to play with this setting if you
do not absolutely need the performance.
enableMousePan:
title: Enable Mouse Pan
description: Allows to move the map by moving the cursor to the edges of the
screen. The speed depends on the Movement Speed setting.
rangeSliderPercentage: <amount> %
keybindings:
title: Keybindings
hint: "Tip: Be sure to make use of CTRL, SHIFT and ALT! They enable different
placement options."
resetKeybindings: Reset Keyinbindings
categoryLabels:
general: Application
ingame: Game
navigation: Navigating
placement: Placement
massSelect: Mass Select
buildings: Building Shortcuts
placementModifiers: Placement Modifiers
mappings:
confirm: Confirm
back: Vissza
mapMoveUp: Move Up
mapMoveRight: Move Right
mapMoveDown: Move Down
mapMoveLeft: Move Left
centerMap: Center Map
mapZoomIn: Zoom in
mapZoomOut: Zoom out
createMarker: Create Marker
menuOpenShop: Fejlesztések
menuOpenStats: Statisztikák
toggleHud: Toggle HUD
toggleFPSInfo: Toggle FPS and Debug Info
belt: Futószalag
underground_belt: Alagút
miner: Bányász
cutter: Vágó
rotater: Forgató
stacker: Egyesítő
mixer: Színkeverő
painter: Festő
trash: Kuka
rotateWhilePlacing: Rotate
rotateInverseModifier: "Modifier: Rotate CCW instead"
cycleBuildingVariants: Cycle Variants
confirmMassDelete: Confirm Mass Delete
cycleBuildings: Cycle Buildings
massSelectStart: Hold and drag to start
massSelectSelectMultiple: Select multiple areas
massSelectCopy: Copy area
placementDisableAutoOrientation: Disable automatic orientation
placeMultiple: Stay in placement mode
placeInverse: Invert automatic belt orientation
pasteLastBlueprint: Paste last blueprint
massSelectCut: Cut area
exportScreenshot: Export whole Base as Image
mapMoveFaster: Move Faster
lockBeltDirection: Enable belt planner
switchDirectionLockSide: "Planner: Switch side"
pipette: Pipette
menuClose: Close Menu
switchLayers: Switch layers
wire: Energy Wire
balancer: Balancer
storage: Storage
constant_signal: Constant Signal
logic_gate: Logic Gate
lever: Switch (regular)
filter: Filter
wire_tunnel: Wire Crossing
display: Display
reader: Belt Reader
virtual_processor: Virtual Cutter
transistor: Transistor
analyzer: Shape Analyzer
comparator: Compare
item_producer: Item Producer (Sandbox)
copyWireValue: "Wires: Copy value below cursor"
about:
title: A játékról
body: >-
This game is open source and developed by <a
href="https://github.com/tobspr" target="_blank">Tobias Springer</a>
(this is me).<br><br>
If you want to contribute, check out <a href="<githublink>" target="_blank">shapez.io on github</a>.<br><br>
This game wouldn't have been possible without the great Discord community around my games - You should really join the <a href="<discordlink>" target="_blank">Discord server</a>!<br><br>
The soundtrack was made by <a href="https://soundcloud.com/pettersumelius" target="_blank">Peppsen</a> - He's awesome.<br><br>
Finally, huge thanks to my best friend <a href="https://github.com/niklas-dahl" target="_blank">Niklas</a> - Without our factorio sessions this game would never have existed.
changelog:
title: Changelog
demo:
features:
restoringGames: Mentések visszaállítása
importingGames: Mentések importálása
oneGameLimit: Egy mentésre van limitálva
customizeKeybindings: Customizing Keybindings
exportingBase: Exporting whole Base as Image
settingNotAvailable: Nem elérhető a demóban.
tips:
- The hub accepts input of any kind, not just the current shape!
- Make sure your factories are modular - it will pay out!
- Don't build too close to the hub, or it will be a huge chaos!
- If stacking does not work, try switching the inputs.
- You can toggle the belt planner direction by pressing <b>R</b>.
- Holding <b>CTRL</b> allows dragging of belts without auto-orientation.
- Ratios stay the same, as long as all upgrades are on the same Tier.
- Serial execution is more efficient than parallel.
- You will unlock more variants of buildings later in the game!
- You can use <b>T</b> to switch between different variants.
- Symmetry is key!
- You can weave different tiers of tunnels.
- Try to build compact factories - it will pay out!
- The painter has a mirrored variant which you can select with <b>T</b>
- Having the right building ratios will maximize efficiency.
- At maximum level, 5 extractors will fill a single belt.
- Don't forget about tunnels!
- You don't need to divide up items evenly for full efficiency.
- Holding <b>SHIFT</b> will activate the belt planner, letting you place
long lines of belts easily.
- Cutters always cut vertically, regardless of their orientation.
- To get white mix all three colors.
- The storage buffer priorities the first output.
- Invest time to build repeatable designs - it's worth it!
- Holding <b>CTRL</b> allows to place multiple buildings.
- You can hold <b>ALT</b> to invert the direction of placed belts.
- Efficiency is key!
- Shape patches that are further away from the hub are more complex.
- Machines have a limited speed, divide them up for maximum efficiency.
- Use balancers to maximize your efficiency.
- Organization is important. Try not to cross conveyors too much.
- Plan in advance, or it will be a huge chaos!
- Don't remove your old factories! You'll need them to unlock upgrades.
- Try beating level 20 on your own before seeking for help!
- Don't complicate things, try to stay simple and you'll go far.
- You may need to re-use factories later in the game. Plan your factories to
be re-usable.
- Sometimes, you can find a needed shape in the map without creating it with
stackers.
- Full windmills / pinwheels can never spawn naturally.
- Color your shapes before cutting for maximum efficiency.
- With modules, space is merely a perception; a concern for mortal men.
- Make a separate blueprint factory. They're important for modules.
- Have a closer look on the color mixer, and your questions will be answered.
- Use <b>CTRL</b> + Click to select an area.
- Building too close to the hub can get in the way of later projects.
- The pin icon next to each shape in the upgrade list pins it to the screen.
- Mix all primary colors together to make white!
- You have an infinite map, don't cramp your factory, expand!
- Also try Factorio! It's my favorite game.
- The quad cutter cuts clockwise starting from the top right!
- You can download your savegames in the main menu!
- This game has a lot of useful keybindings! Be sure to check out the
settings page.
- This game has a lot of settings, be sure to check them out!
- The marker to your hub has a small compass to indicate its direction!
- To clear belts, cut the area and then paste it at the same location.
- Press F4 to show your FPS and Tick Rate.
- Press F4 twice to show the tile of your mouse and camera.
- You can click a pinned shape on the left side to unpin it.