shapez/src/js/game/buildings/splitter.js

81 lines
2.3 KiB
JavaScript

import { globalConfig } from "../../core/config";
import { enumDirection, Vector } from "../../core/vector";
import { ItemAcceptorComponent } from "../components/item_acceptor";
import { ItemEjectorComponent } from "../components/item_ejector";
import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
import { Entity } from "../entity";
import { MetaBuilding } from "../meta_building";
import { GameRoot } from "../root";
import { enumHubGoalRewards } from "../tutorial_goals";
export class MetaSplitterBuilding extends MetaBuilding {
constructor() {
super("splitter");
}
getDimensions() {
return new Vector(2, 1);
}
getName() {
return "Balancer";
}
getSilhouetteColor() {
return "#444";
}
getDescription() {
return "Multifunctional - Evenly distributes all inputs onto all outputs.";
}
/**
* @param {GameRoot} root
*/
getIsUnlocked(root) {
return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter);
}
/**
* Creates the entity at the given location
* @param {Entity} entity
*/
setupEntityComponents(entity) {
entity.addComponent(
new ItemAcceptorComponent({
slots: [
{
pos: new Vector(0, 0),
directions: [enumDirection.bottom],
},
{
pos: new Vector(1, 0),
directions: [enumDirection.bottom],
},
],
})
);
entity.addComponent(
new ItemProcessorComponent({
inputsPerCharge: 1,
processorType: enumItemProcessorTypes.splitter,
beltUnderlays: [
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
],
})
);
entity.addComponent(
new ItemEjectorComponent({
slots: [
{ pos: new Vector(0, 0), direction: enumDirection.top },
{ pos: new Vector(1, 0), direction: enumDirection.top },
],
})
);
}
}