81 lines
2.3 KiB
JavaScript
81 lines
2.3 KiB
JavaScript
import { globalConfig } from "../../core/config";
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import { enumDirection, Vector } from "../../core/vector";
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import { ItemAcceptorComponent } from "../components/item_acceptor";
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import { ItemEjectorComponent } from "../components/item_ejector";
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import { enumItemProcessorTypes, ItemProcessorComponent } from "../components/item_processor";
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import { Entity } from "../entity";
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import { MetaBuilding } from "../meta_building";
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import { GameRoot } from "../root";
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import { enumHubGoalRewards } from "../tutorial_goals";
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export class MetaSplitterBuilding extends MetaBuilding {
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constructor() {
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super("splitter");
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}
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getDimensions() {
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return new Vector(2, 1);
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}
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getName() {
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return "Balancer";
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}
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getSilhouetteColor() {
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return "#444";
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}
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getDescription() {
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return "Multifunctional - Evenly distributes all inputs onto all outputs.";
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}
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/**
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* @param {GameRoot} root
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*/
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getIsUnlocked(root) {
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return root.hubGoals.isRewardUnlocked(enumHubGoalRewards.reward_splitter);
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}
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/**
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* Creates the entity at the given location
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* @param {Entity} entity
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*/
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setupEntityComponents(entity) {
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entity.addComponent(
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new ItemAcceptorComponent({
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slots: [
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{
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pos: new Vector(0, 0),
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directions: [enumDirection.bottom],
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},
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{
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pos: new Vector(1, 0),
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directions: [enumDirection.bottom],
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},
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],
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})
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);
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entity.addComponent(
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new ItemProcessorComponent({
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inputsPerCharge: 1,
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processorType: enumItemProcessorTypes.splitter,
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beltUnderlays: [
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{ pos: new Vector(0, 0), direction: enumDirection.top },
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{ pos: new Vector(1, 0), direction: enumDirection.top },
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],
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})
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);
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entity.addComponent(
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new ItemEjectorComponent({
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slots: [
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{ pos: new Vector(0, 0), direction: enumDirection.top },
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{ pos: new Vector(1, 0), direction: enumDirection.top },
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],
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})
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);
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}
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}
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