429 lines
14 KiB
JavaScript
429 lines
14 KiB
JavaScript
import { globalConfig, THIRDPARTY_URLS } from "../../core/config";
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import { createLogger } from "../../core/logging";
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import { queryParamOptions } from "../../core/query_parameters";
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import { randomInt } from "../../core/utils";
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import { BeltComponent } from "../../game/components/belt";
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import { StaticMapEntityComponent } from "../../game/components/static_map_entity";
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import { RegularGameMode } from "../../game/modes/regular";
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import { GameRoot } from "../../game/root";
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import { InGameState } from "../../states/ingame";
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import { SteamAchievementProvider } from "../electron/steam_achievement_provider";
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import { GameAnalyticsInterface } from "../game_analytics";
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import { FILE_NOT_FOUND } from "../storage";
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import OR from "@openreplay/tracker";
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import OR_fetch from "@openreplay/tracker-fetch";
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let connector;
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if ((G_IS_STEAM_DEMO || !G_IS_STANDALONE) && !G_IS_DEV) {
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connector = new OR({ projectKey: "mhZgUFQBI6QAtt3PRLer" });
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connector.start();
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connector.use(OR_fetch({ overrideGlobal: true }));
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}
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const logger = createLogger("game_analytics");
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const analyticsUrl = G_IS_DEV ? "http://localhost:8001" : "https://analytics.shapez.io";
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// Be sure to increment the ID whenever it changes
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const analyticsLocalFile = G_IS_STEAM_DEMO ? "shapez_token_steamdemo.bin" : "shapez_token_123.bin";
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const CURRENT_ABT = "abt_bsln";
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const CURRENT_ABT_COUNT = 1;
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export class ShapezGameAnalytics extends GameAnalyticsInterface {
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constructor(app) {
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super(app);
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this.abtVariant = "0";
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}
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get environment() {
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if (G_IS_DEV) {
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return "dev";
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}
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if (G_IS_STEAM_DEMO) {
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return "steam-demo";
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}
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if (G_IS_STANDALONE) {
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return "steam";
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}
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if (G_IS_RELEASE) {
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return "prod";
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}
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if (window.location.host.indexOf("alpha") >= 0) {
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return "alpha";
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} else {
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return "beta";
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}
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}
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fetchABVariant() {
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return this.app.storage.readFileAsync("shapez_" + CURRENT_ABT + ".bin").then(
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abt => {
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if (typeof queryParamOptions.abtVariant === "string") {
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this.abtVariant = queryParamOptions.abtVariant;
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logger.log("Set", CURRENT_ABT, "to (OVERRIDE) ", this.abtVariant);
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} else {
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this.abtVariant = abt;
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logger.log("Read abtVariant:", abt);
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}
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},
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err => {
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if (err === FILE_NOT_FOUND) {
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if (typeof queryParamOptions.abtVariant === "string") {
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this.abtVariant = queryParamOptions.abtVariant;
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logger.log("Set", CURRENT_ABT, "to (OVERRIDE) ", this.abtVariant);
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} else {
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this.abtVariant = String(randomInt(0, CURRENT_ABT_COUNT - 1));
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logger.log("Set", CURRENT_ABT, "to", this.abtVariant);
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}
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this.app.storage.writeFileAsync("shapez_" + CURRENT_ABT + ".bin", this.abtVariant);
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}
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}
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);
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}
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note(action) {
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if (this.app.restrictionMgr.isLimitedVersion()) {
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fetch(
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"https://analytics.shapez.io/campaign/" +
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"action_" +
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this.environment +
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"_" +
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action +
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"_" +
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CURRENT_ABT +
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"_" +
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this.abtVariant +
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"?lpurl=nocontent",
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{
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method: "GET",
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mode: "no-cors",
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cache: "no-cache",
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referrer: "no-referrer",
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credentials: "omit",
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}
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).catch(err => {});
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}
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}
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/**
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* @returns {Promise<void>}
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*/
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initialize() {
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this.syncKey = null;
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if (G_WEGAME_VERSION) {
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return;
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}
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window.setAbt = abt => {
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this.app.storage.writeFileAsync("shapez_" + CURRENT_ABT + ".bin", String(abt));
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window.location.reload();
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};
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// Retrieve sync key from player
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return this.fetchABVariant().then(() => {
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setInterval(() => this.sendTimePoints(), 60 * 1000);
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if (this.app.restrictionMgr.isLimitedVersion() && !G_IS_DEV) {
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fetch(
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"https://analytics.shapez.io/campaign/" +
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this.environment +
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"_" +
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CURRENT_ABT +
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"_" +
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this.abtVariant +
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"?lpurl=nocontent",
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{
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method: "GET",
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mode: "no-cors",
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cache: "no-cache",
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referrer: "no-referrer",
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credentials: "omit",
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}
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).catch(err => {});
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}
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return this.app.storage.readFileAsync(analyticsLocalFile).then(
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syncKey => {
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this.syncKey = syncKey;
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logger.log("Player sync key read:", this.syncKey);
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if (connector) {
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connector.setUserID(connector);
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}
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},
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error => {
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// File was not found, retrieve new key
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if (error === FILE_NOT_FOUND) {
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logger.log("Retrieving new player key");
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let authTicket = Promise.resolve(undefined);
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if (G_IS_STANDALONE && !G_IS_STEAM_DEMO) {
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logger.log("Will retrieve auth ticket");
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authTicket = ipcRenderer.invoke("steam:get-ticket");
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}
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authTicket
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.then(
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ticket => {
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logger.log("Got ticket:", ticket);
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// Perform call to get a new key from the API
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return this.sendToApi("/v1/register", {
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environment: this.environment,
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standalone:
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G_IS_STANDALONE &&
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!G_IS_STEAM_DEMO &&
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this.app.achievementProvider instanceof SteamAchievementProvider,
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commit: G_BUILD_COMMIT_HASH,
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ticket,
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});
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},
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err => {
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logger.warn("Failed to get steam auth ticket for register:", err);
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}
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)
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.then(res => {
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// Try to read and parse the key from the api
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if (res.key && typeof res.key === "string" && res.key.length === 40) {
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this.syncKey = res.key;
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logger.log("Key retrieved:", this.syncKey);
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this.app.storage.writeFileAsync(analyticsLocalFile, res.key);
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if (connector) {
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connector.setUserID(connector);
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}
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} else {
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throw new Error("Bad response from analytics server: " + res);
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}
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})
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.catch(err => {
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logger.error("Failed to register on analytics api:", err);
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});
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} else {
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logger.error("Failed to read ga key:", error);
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}
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return;
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}
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);
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});
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}
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/**
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* Makes sure a DLC is activated on steam
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* @param {string} dlc
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*/
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activateDlc(dlc) {
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logger.log("Activating dlc:", dlc);
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return this.sendToApi("/v1/activate-dlc/" + dlc, {});
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}
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/**
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* Sends a request to the api
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* @param {string} endpoint Endpoint without base url
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* @param {object} data payload
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* @returns {Promise<any>}
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*/
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sendToApi(endpoint, data) {
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if (G_WEGAME_VERSION) {
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return Promise.resolve();
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}
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return new Promise((resolve, reject) => {
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const timeout = setTimeout(() => reject("Request to " + endpoint + " timed out"), 20000);
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fetch(analyticsUrl + endpoint, {
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method: "POST",
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mode: "cors",
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cache: "no-cache",
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referrer: "no-referrer",
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credentials: "omit",
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headers: {
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"Content-Type": "application/json",
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"Accept": "application/json",
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"x-api-key": globalConfig.info.analyticsApiKey,
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},
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body: JSON.stringify(data),
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})
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.then(res => {
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clearTimeout(timeout);
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if (!res.ok || res.status !== 200) {
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reject("Fetch error: Bad status " + res.status);
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} else {
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return res.json();
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}
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})
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.then(resolve)
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.catch(reason => {
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clearTimeout(timeout);
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reject(reason);
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});
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});
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}
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/**
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* Sends a game event to the analytics
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* @param {string} category
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* @param {string} value
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*/
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sendGameEvent(category, value) {
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if (G_WEGAME_VERSION) {
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return;
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}
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if (G_IS_DEV) {
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return;
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}
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if (!this.syncKey) {
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logger.warn("Can not send event due to missing sync key");
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return;
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}
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const gameState = this.app.stateMgr.currentState;
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if (!(gameState instanceof InGameState)) {
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logger.warn("Trying to send analytics event outside of ingame state");
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return;
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}
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const savegame = gameState.savegame;
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if (!savegame) {
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logger.warn("Ingame state has empty savegame");
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return;
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}
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const savegameId = savegame.internalId;
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if (!gameState.core) {
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logger.warn("Game state has no core");
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return;
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}
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const root = gameState.core.root;
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if (!root) {
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logger.warn("Root is not initialized");
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return;
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}
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if (!(root.gameMode instanceof RegularGameMode)) {
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return;
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}
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logger.log("Sending event", category, value);
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this.sendToApi("/v1/game-event", {
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playerKey: this.syncKey,
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gameKey: savegameId,
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ingameTime: root.time.now(),
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environment: this.environment,
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category,
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value,
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version: G_BUILD_VERSION,
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level: root.hubGoals.level,
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gameDump: this.generateGameDump(root),
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}).catch(err => {
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console.warn("Request failed", err);
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});
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}
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sendTimePoints() {
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const gameState = this.app.stateMgr.currentState;
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if (gameState instanceof InGameState) {
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logger.log("Syncing analytics");
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this.sendGameEvent("sync", "");
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}
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}
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/**
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* Returns true if the shape is interesting
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* @param {GameRoot} root
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* @param {string} key
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*/
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isInterestingShape(root, key) {
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if (key === root.gameMode.getBlueprintShapeKey()) {
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return true;
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}
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// Check if its a story goal
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const levels = root.gameMode.getLevelDefinitions();
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for (let i = 0; i < levels.length; ++i) {
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if (key === levels[i].shape) {
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return true;
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}
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}
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// Check if its required to unlock an upgrade
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const upgrades = root.gameMode.getUpgrades();
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for (const upgradeKey in upgrades) {
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const upgradeTiers = upgrades[upgradeKey];
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for (let i = 0; i < upgradeTiers.length; ++i) {
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const tier = upgradeTiers[i];
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const required = tier.required;
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for (let k = 0; k < required.length; ++k) {
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if (required[k].shape === key) {
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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* Generates a game dump
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* @param {GameRoot} root
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*/
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generateGameDump(root) {
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const shapeIds = Object.keys(root.hubGoals.storedShapes).filter(key =>
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this.isInterestingShape(root, key)
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);
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let shapes = {};
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for (let i = 0; i < shapeIds.length; ++i) {
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shapes[shapeIds[i]] = root.hubGoals.storedShapes[shapeIds[i]];
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}
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return {
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shapes,
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upgrades: root.hubGoals.upgradeLevels,
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belts: root.entityMgr.getAllWithComponent(BeltComponent).length,
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buildings:
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root.entityMgr.getAllWithComponent(StaticMapEntityComponent).length -
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root.entityMgr.getAllWithComponent(BeltComponent).length,
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};
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}
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/**
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*/
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handleGameStarted() {
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this.sendGameEvent("game_start", "");
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}
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/**
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*/
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handleGameResumed() {
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this.sendTimePoints();
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}
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/**
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* Handles the given level completed
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* @param {number} level
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*/
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handleLevelCompleted(level) {
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logger.log("Complete level", level);
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this.sendGameEvent("level_complete", "" + level);
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}
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/**
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* Handles the given upgrade completed
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* @param {string} id
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* @param {number} level
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*/
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handleUpgradeUnlocked(id, level) {
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logger.log("Unlock upgrade", id, level);
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this.sendGameEvent("upgrade_unlock", id + "@" + level);
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}
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}
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