shapez/src/js/states/preload.js

360 lines
14 KiB
JavaScript

import { CHANGELOG } from "../changelog";
import { cachebust } from "../core/cachebust";
import { globalConfig } from "../core/config";
import { GameState } from "../core/game_state";
import { createLogger } from "../core/logging";
import { getLogoSprite } from "../core/utils";
import { getRandomHint } from "../game/hints";
import { HUDModalDialogs } from "../game/hud/parts/modal_dialogs";
import { PlatformWrapperImplBrowser } from "../platform/browser/wrapper";
import { autoDetectLanguageId, T, updateApplicationLanguage } from "../translations";
const logger = createLogger("state/preload");
export class PreloadState extends GameState {
constructor() {
super("PreloadState");
}
getThemeMusic() {
return null;
}
getHasFadeIn() {
return false;
}
getRemovePreviousContent() {
return false;
}
onEnter() {
this.dialogs = new HUDModalDialogs(null, this.app);
const dialogsElement = document.body.querySelector(".modalDialogParent");
this.dialogs.initializeToElement(dialogsElement);
/** @type {HTMLElement} */
this.hintsText = this.htmlElement.querySelector("#preload_ll_text");
this.lastHintShown = -1000;
this.nextHintDuration = 0;
this.statusText = this.htmlElement.querySelector("#ll_preload_status");
this.progressElement = this.htmlElement.querySelector("#ll_progressbar span");
this.startLoading();
}
async fetchDiscounts() {
await Promise.race([
new Promise((resolve, reject) => {
setTimeout(() => {
reject("Failed to resolve steam discounts within timeout");
}, 2000);
}),
fetch("https://analytics.shapez.io/v1/discounts")
.then(res => res.json())
.then(data => {
globalConfig.currentDiscount = Number(
data["1318690"].data.price_overview.discount_percent
);
logger.log("Fetched current discount:", globalConfig.currentDiscount);
}),
]).catch(err => {
logger.warn("Failed to fetch current discount:", err);
});
}
onLeave() {
// this.dialogs.cleanup();
}
startLoading() {
this.setStatus("Booting")
.then(() => this.setStatus("Creating platform wrapper", 3))
.then(() => this.app.platformWrapper.initialize())
.then(() => this.setStatus("Initializing local storage", 6))
.then(() => {
const wrapper = this.app.platformWrapper;
if (wrapper instanceof PlatformWrapperImplBrowser) {
try {
window.localStorage.setItem("local_storage_test", "1");
window.localStorage.removeItem("local_storage_test");
} catch (ex) {
logger.error("Failed to read/write local storage:", ex);
return new Promise(() => {
alert(
"Your brower does not support thirdparty cookies or you have disabled it in your security settings.\n\n" +
"In Chrome this setting is called 'Block third-party cookies and site data'.\n\n" +
"Please allow third party cookies and then reload the page."
);
// Never return
});
}
}
})
.then(() => this.setStatus("Creating storage", 9))
.then(() => {
return this.app.storage.initialize();
})
.then(() => this.setStatus("Initializing libraries", 12))
.then(() => this.app.analytics.initialize())
.then(() => this.app.gameAnalytics.initialize())
.then(() => this.setStatus("Connecting to api", 15))
.then(() => this.fetchDiscounts())
.then(() => this.setStatus("Initializing settings", 20))
.then(() => {
return this.app.settings.initialize();
})
.then(() => {
// Initialize fullscreen
if (this.app.platformWrapper.getSupportsFullscreen()) {
this.app.platformWrapper.setFullscreen(this.app.settings.getIsFullScreen());
}
})
.then(() => this.setStatus("Initializing language", 25))
.then(() => {
if (G_CHINA_VERSION || G_WEGAME_VERSION) {
return this.app.settings.updateLanguage("zh-CN");
}
if (this.app.settings.getLanguage() === "auto-detect") {
const language = autoDetectLanguageId();
logger.log("Setting language to", language);
return this.app.settings.updateLanguage(language);
}
})
.then(() => {
document.documentElement.setAttribute("lang", this.app.settings.getLanguage());
})
.then(() => {
const language = this.app.settings.getLanguage();
updateApplicationLanguage(language);
})
.then(() => this.setStatus("Initializing sounds", 30))
.then(() => {
return this.app.sound.initialize();
})
.then(() => this.setStatus("Initializing restrictions", 34))
.then(() => {
return this.app.restrictionMgr.initialize();
})
.then(() => this.setStatus("Initializing savegames", 38))
.then(() => {
return this.app.savegameMgr.initialize().catch(err => {
logger.error("Failed to initialize savegames:", err);
alert(
"Your savegames failed to load, it seems your data files got corrupted. I'm so sorry!\n\n(This can happen if your pc crashed while a game was saved).\n\nYou can try re-importing your savegames."
);
return this.app.savegameMgr.writeAsync();
});
})
.then(() => this.setStatus("Downloading resources", 40))
.then(() => {
this.app.backgroundResourceLoader.resourceStateChangedSignal.add(({ progress }) => {
this.setStatus(
"Downloading resources (" + (progress * 100.0).toFixed(1) + " %)",
40 + progress * 50
);
});
return this.app.backgroundResourceLoader.getMainMenuPromise().catch(err => {
logger.error("Failed to load resources:", err);
this.app.backgroundResourceLoader.showLoaderError(this.dialogs, err);
return new Promise(() => null);
});
})
.then(() => {
this.app.backgroundResourceLoader.resourceStateChangedSignal.removeAll();
})
.then(() => this.setStatus("Checking changelog", 95))
.then(() => {
if (G_IS_DEV && globalConfig.debug.disableUpgradeNotification) {
return;
}
if (G_CHINA_VERSION || G_WEGAME_VERSION) {
return;
}
if (G_IS_STEAM_DEMO || !G_IS_STANDALONE) {
return;
}
return this.app.storage
.readFileAsync("lastversion.bin")
.catch(err => {
logger.warn("Failed to read lastversion:", err);
return G_BUILD_VERSION;
})
.then(version => {
logger.log("Last version:", version, "App version:", G_BUILD_VERSION);
this.app.storage.writeFileAsync("lastversion.bin", G_BUILD_VERSION);
return version;
})
.then(version => {
let changelogEntries = [];
logger.log("Last seen version:", version);
for (let i = 0; i < CHANGELOG.length; ++i) {
if (CHANGELOG[i].version === version) {
break;
}
changelogEntries.push(CHANGELOG[i]);
}
if (changelogEntries.length === 0) {
return;
}
let dialogHtml = T.dialogs.updateSummary.desc;
for (let i = 0; i < changelogEntries.length; ++i) {
const entry = changelogEntries[i];
dialogHtml += `
<div class="changelogDialogEntry" data-changelog-skin="${
entry.skin || "default"
}">
<span class="version">${entry.version}</span>
<span class="date">${entry.date}</span>
<ul class="changes">
${entry.entries.map(text => `<li>${text}</li>`).join("")}
</ul>
</div>
`;
}
return new Promise(resolve => {
this.dialogs.showInfo(T.dialogs.updateSummary.title, dialogHtml).ok.add(resolve);
});
});
})
.then(() => this.setStatus("Launching", 99))
.then(
() => {
this.moveToState("MainMenuState");
},
err => {
this.showFailMessage(err);
}
);
}
update() {
if (G_CHINA_VERSION || G_WEGAME_VERSION) {
return;
}
const now = performance.now();
if (now - this.lastHintShown > this.nextHintDuration) {
this.lastHintShown = now;
const hintText = getRandomHint();
this.hintsText.innerHTML = hintText;
/**
* Compute how long the user will need to read the hint.
* We calculate with 130 words per minute, with an average of 5 chars
* that is 650 characters / minute
*/
this.nextHintDuration = Math.max(2500, (hintText.length / 650) * 60 * 1000);
}
}
onRender() {
this.update();
}
onBackgroundTick() {
this.update();
}
/**
*
* @param {string} text
*/
setStatus(text, progress) {
logger.log("✅ " + text);
if (G_CHINA_VERSION || G_WEGAME_VERSION) {
return Promise.resolve();
}
this.currentStatus = text;
this.statusText.innerText = text;
this.progressElement.style.width = 80 + (progress / 100) * 20 + "%";
return Promise.resolve();
}
showFailMessage(text) {
logger.error("App init failed:", text);
const email = "bugs@shapez.io";
const subElement = document.createElement("div");
subElement.classList.add("failureBox");
subElement.innerHTML = `
<div class="logo">
<img src="${cachebust("res/" + getLogoSprite())}" alt="Shapez.io Logo">
</div>
<div class="failureInner">
<div class="errorHeader">
Failed to initialize application!
</div>
<div class="errorMessage">
${this.currentStatus} failed:<br/>
${text}
</div>
<div class="supportHelp">
Please send me an email with steps to reproduce and what you did before this happened:
<br /><a class="email" href="mailto:${email}?subject=App%20does%20not%20launch">${email}</a>
</div>
<div class="lower">
<button class="resetApp styledButton">Reset App</button>
<i>Build ${G_BUILD_VERSION} @ ${G_BUILD_COMMIT_HASH}</i>
</div>
</div>
`;
this.htmlElement.classList.add("failure");
this.htmlElement.appendChild(subElement);
const resetBtn = subElement.querySelector("button.resetApp");
this.trackClicks(resetBtn, this.showResetConfirm);
this.hintsText.remove();
}
showResetConfirm() {
if (confirm("Are you sure you want to reset the app? This will delete all your savegames!")) {
this.resetApp();
}
}
resetApp() {
this.app.settings
.resetEverythingAsync()
.then(() => {
this.app.savegameMgr.resetEverythingAsync();
})
.then(() => {
this.app.settings.resetEverythingAsync();
})
.then(() => {
window.location.reload();
});
}
}