shapez/src/js/platform/browser/sound.js

209 lines
5.5 KiB
JavaScript

import { MusicInstanceInterface, SoundInstanceInterface, SoundInterface, MUSIC, SOUNDS } from "../sound";
import { cachebust } from "../../core/cachebust";
import { createLogger } from "../../core/logging";
import { globalConfig } from "../../core/config";
const { Howl, Howler } = require("howler");
const logger = createLogger("sound/browser");
// @ts-ignore
const sprites = require("../../built-temp/sfx.json");
class SoundSpritesContainer {
constructor() {
this.howl = null;
this.loadingPromise = null;
}
load() {
if (this.loadingPromise) {
return this.loadingPromise;
}
return (this.loadingPromise = new Promise(resolve => {
this.howl = new Howl({
src: cachebust("res/sounds/sfx.mp3"),
sprite: sprites.sprite,
autoplay: false,
loop: false,
volume: 0,
preload: true,
pool: 20,
onload: () => {
resolve();
},
onloaderror: (id, err) => {
logger.warn("SFX failed to load:", id, err);
this.howl = null;
resolve();
},
onplayerror: (id, err) => {
logger.warn("SFX failed to play:", id, err);
},
});
}));
}
play(volume, key) {
if (this.howl) {
const instance = this.howl.play(key);
this.howl.volume(volume, instance);
}
}
deinitialize() {
if (this.howl) {
this.howl.unload();
this.howl = null;
}
}
}
class WrappedSoundInstance extends SoundInstanceInterface {
/**
*
* @param {SoundSpritesContainer} spriteContainer
* @param {string} key
*/
constructor(spriteContainer, key) {
super(key, "sfx.mp3");
this.spriteContainer = spriteContainer;
}
/** @returns {Promise<void>} */
load() {
return this.spriteContainer.load();
}
play(volume) {
this.spriteContainer.play(volume, this.key);
}
deinitialize() {
return this.spriteContainer.deinitialize();
}
}
class MusicInstance extends MusicInstanceInterface {
constructor(key, url) {
super(key, url);
this.howl = null;
this.instance = null;
this.playing = false;
}
load() {
return new Promise((resolve, reject) => {
this.howl = new Howl({
src: cachebust("res/sounds/music/" + this.url + ".mp3"),
autoplay: false,
loop: true,
html5: true,
volume: 1,
preload: true,
pool: 2,
onunlock: () => {
if (this.playing) {
logger.log("Playing music after manual unlock");
this.play();
}
},
onload: () => {
resolve();
},
onloaderror: (id, err) => {
logger.warn(this, "Music", this.url, "failed to load:", id, err);
this.howl = null;
resolve();
},
onplayerror: (id, err) => {
logger.warn(this, "Music", this.url, "failed to play:", id, err);
},
});
});
}
stop() {
if (this.howl && this.instance) {
this.playing = false;
this.howl.pause(this.instance);
}
}
isPlaying() {
return this.playing;
}
play(volume) {
if (this.howl) {
this.playing = true;
this.howl.volume(volume);
if (this.instance) {
this.howl.play(this.instance);
} else {
this.instance = this.howl.play();
}
}
}
setVolume(volume) {
if (this.howl) {
this.howl.volume(volume);
}
}
deinitialize() {
if (this.howl) {
this.howl.unload();
this.howl = null;
this.instance = null;
}
}
}
export class SoundImplBrowser extends SoundInterface {
constructor(app) {
Howler.mobileAutoEnable = true;
Howler.autoUnlock = true;
Howler.autoSuspend = false;
Howler.html5PoolSize = 20;
Howler.pos(0, 0, 0);
super(app, WrappedSoundInstance, MusicInstance);
}
initialize() {
// NOTICE: We override the initialize() method here with custom logic because
// we have a sound sprites instance
this.sfxHandle = new SoundSpritesContainer();
// @ts-ignore
const keys = Object.values(SOUNDS);
keys.forEach(key => {
this.sounds[key] = new WrappedSoundInstance(this.sfxHandle, key);
});
for (const musicKey in MUSIC) {
const musicPath = MUSIC[musicKey];
const music = new this.musicClass(musicKey, musicPath);
this.music[musicPath] = music;
}
this.musicVolume = this.app.settings.getAllSettings().musicVolume;
this.soundVolume = this.app.settings.getAllSettings().soundVolume;
if (G_IS_DEV && globalConfig.debug.disableMusic) {
this.musicVolume = 0.0;
}
return Promise.resolve();
}
deinitialize() {
return super.deinitialize().then(() => Howler.unload());
}
}